4E Adventures
From ENWiki
This page is divided into three sections: Hooks, Encounters and Adventures. Each entry contains a title (and link), and a very short synopsis, along with recommended level ranges where appropriate.
Contents |
[edit] Hooks
[edit] Encounters
[edit] Adventures
- Raiders of Oakhurst (Including the expanded version, Raiders of Oakhurst Reloaded): Answering a call for help from the town of Oakhurst, the PCs track a band of kobold raiders to their lair and find more than they bargained for. Level 1.
- Tanza's Fall A mixed group of heroes, city guards and ruffians, must save their home city from an undead horde. Level 1, with pregens.
- Logging in the Twin Valley A starting adventure to kick off your 4E campaign. No adventures in sight, no slain cattle, no kidnapped merchants daughters, the party work at the Twin Valley logging camp for 12 copper a day, food and housing included. Full color battlemaps.
- The Trouble at Mountain Pass A 4E adventure for 1st level characters. The party must help the town of Mountain Pass discover the source of recent goblin aggression.
- March Against Thay Pt 1 A paladin has gone missing in Thay and the PCs have promised to find her. The first installment describes the journey across the Sea of Fallen Stars. The second installment the first adventures in Thay. The adventure is for level 3-4.
- Expedition to the Feywild A missing child has thrown a town into disarray! No one can seem to locate him - and even worse, he's the mayor's only son! Only the players, perhaps arriving with a fresh perspective, can locate the missing boy! Level 1.
[edit] Conversions
- The Sunless Citadel - A 4th edition adaptation of the 3rd edition adventure by Wizards of the Coast.
