4E Equipment
From ENWiki
| Fan Content |
|---|
| D&D 4e |
| This page is fan content for 4th Edition D&D. |
✦ Armor and Shields: Essential gear for protection in combat.
✦ Weapons: The basic tools of combat for many characters.
✦ Adventuring Gear: The tools of the adventuring trade.
Contents |
[edit] Armors
[edit] Melee Weapons
[edit] Military Melee Weapons
[edit] One-Handed
Light Shield (+2 Prof. / 1d4 Dam. / 5/10 Range / 5gp / 6 lb. / Group: Shield / Properties: Off-Hand, Heavy Thrown) - Contributed by: Khaalis Heavy Shield (+2 Prof. / 1d6 Dam. / --- Range / 10gp / 15 lb. / Group: Shield / Properties: Off-Hand) - Contributed by: Khaalis
[edit] Superior Melee Weapons
[edit] One-Handed
Lance (+2 Prof. / 1d12 Dam. / --- Range / 15gp / 15 lb. / Group: Polearm, Spear / Properties: Reach) - Contributed by: Khaalis
[edit] Improvised Melee Weapons
[edit] One-Handed
Armor Spikes * (+2 Prof. / 1d4 Dam. / --- Range / 5gp / +10 lb. / Group: Unarmed / Properties: Off-Hand)
- Armor spikes include any armor augmentation that can be used to aid armor in dealing damage such as studs, spikes, razors, etc. - Contributed by: Khaalis
[edit] Adventuring Gear
Blanket, Winter. A warm blanket. It gives you a +2 bonus on endurance checks against cold weather. 1 gold piece.
