4E Equipment

From ENWiki

Jump to: navigation, search
Fan Content
D&D 4e
This page is fan content
for 4th Edition D&D.

Armor and Shields: Essential gear for protection in combat.

Weapons: The basic tools of combat for many characters.

Adventuring Gear: The tools of the adventuring trade.


Contents

[edit] Armors

[edit] Melee Weapons

[edit] Military Melee Weapons

[edit] One-Handed

Light Shield (+2 Prof. / 1d4 Dam. / 5/10 Range / 5gp / 6 lb. / Group: Shield / Properties: Off-Hand, Heavy Thrown) - Contributed by: Khaalis Heavy Shield (+2 Prof. / 1d6 Dam. / --- Range / 10gp / 15 lb. / Group: Shield / Properties: Off-Hand) - Contributed by: Khaalis


[edit] Superior Melee Weapons

[edit] One-Handed

Lance (+2 Prof. / 1d12 Dam. / --- Range / 15gp / 15 lb. / Group: Polearm, Spear / Properties: Reach) - Contributed by: Khaalis


[edit] Improvised Melee Weapons

[edit] One-Handed

Armor Spikes * (+2 Prof. / 1d4 Dam. / --- Range / 5gp / +10 lb. / Group: Unarmed / Properties: Off-Hand)

  • Armor spikes include any armor augmentation that can be used to aid armor in dealing damage such as studs, spikes, razors, etc. - Contributed by: Khaalis


[edit] Adventuring Gear

Blanket, Winter. A warm blanket. It gives you a +2 bonus on endurance checks against cold weather. 1 gold piece.