4E Errata

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[edit] 4E Errata: Version 2 as at 2nd July 2008

[edit] Players Handbook

Retraining [Revision] Player’s Handbook, page 28:
In the fourth sentence of the feat section, replace “heroic tier feats” with “heroic tier feats and paragon tier feats.”
Dilettante [Revision] Player’s Handbook, page 42:
Replace “an at-will power” with “a 1st-level at-will attack power.”
Bonus At-Will Power [Revision] Player’s Handbook, page 46:
Replace “at-will power” with “1st-level at-will attack power.”
Keywords [Revision] Player’s Handbook, page 55:
Replace the second and third sentences of the fourth paragraph with the following: “Also, resistance doesn’t reduce damage unless the target has resistance to each type of damage from the attack, and then only the weakest of the resistances applies. For example, a character who has resist 10 lightning and resist 5 thunder who takes 15 lightning and thunder damage takes 10 damage because the resistance value to the combined damage types is limited by the lesser of the two resistances.”
Reliable [Revision] Player’s Handbook, page 55:
Replace text with “Reliable: If you don’t hit when using a reliable power, you don’t expend the use of that power.”
Accessories [Revision] Player’s Handbook, page 55:
Replace “If you have a proficiency bonus to attack rolls and damage rolls from your weapon” with “If you have a proficiency bonus to attack rolls from your weapon.”
Target [Addition] Player’s Handbook, page 57:
Add the following sentences to the end of the first paragraph: “Some powers include objects as targets. At the DM’s discretion, a power that targets a creature can also target an object, whether or not the power lists an object as a potential target.”
Conjurations [Revision] Player’s Handbook, page 59:
Replace the second paragraph with “Unless a power description says otherwise, a conjuration cannot be attacked or physically affected, and a conjuration does not occupy any squares.”
Guardian of Faith [Addition/Revision] Player’s Handbook, page 64:
Add “Creatures can move through the space occupied by the guardian” to the power’s effect. Replace “Any creature” in the fourth sentence of the Effect line with “Any enemy.”
Solar Wrath [Addition] Player’s Handbook, page 74:
Add the “Implement” keyword.
Battle Cry [Revision] Player’s Handbook, page 74:
Replace the “Implement” keyword with the “Weapon” keyword.
Combat Challenge [Revision] Player’s Handbook, page 76:
In the second paragraph, replace “a marked enemy that is adjacent to you shifts or makes an attack” with “an enemy marked by you is adjacent to you and shifts or makes an attack.”
Cleave [Revision] Player’s Handbook, page 77:
On the Hit line, replace “an enemy adjacent to you” with “an enemy adjacent to you other than the target.”
No Surrender [Revision] Player’s Handbook, page 84:
Replace the action type “Immediate Reaction” with “No Action.”
Steel Grace [Revision] Player’s Handbook, page 88:
Replace “Containing Strike or Reaping Strike” with “cleave, reaping strike, sure strike, or tide of iron.”
Hunter’s Quarry [Revision/Addition] Player’s Handbook, page 104:
In the first paragraph, replace “enemy nearest to you” with “nearest enemy to you that you can see.” Replace the first sentence of the second paragraph with the following: “Once per round, when you hit your quarry with an attack, the attack deals extra damage based on your level.”
Add the following sentence at the end of the second paragraph: “If you have dealt Hunter’s Quarry damage since the start of your turn, you cannot deal it again until the start of your next turn.”
Blade Cascade [Revision] Player’s Handbook, page 109:
On the Attack line, replace the second sentence with “Alternate main and off-hand weapon attacks until you miss or until you make five attacks.”
Blade Ward [Revision] Player’s Handbook, page 112:
On the Hit line, replace “[W]” with “2[W].”
Sneak Attack [Revision] Player’s Handbook, page 117:
Replace the first sentence with the following: “Once per round, when you have combat advantage against an enemy and hit that enemy with an attack that uses a crossbow, a light blade, or a sling, the attack deals extra damage. If you have dealt Sneak Attack damage since the start of your turn, you cannot deal it again until the start of your next turn.”
Instant Escape [Revision] Player’s Handbook, page 127:
Replace “Immediate Interrupt” with “Immediate Reaction.”
Warlock’s Curse [Revision/Addition] Player’s Handbook, page 131:
Replace the third sentence of the first paragraph with the following: “If you hit a cursed enemy with an attack, you deal extra damage.”
Add the following clause to the end of the last sentence of the first paragraph: “so if you have dealt Warlock’s Curse damage since the start of your turn, you cannot deal it again until the start of your next turn.”
Frigid Darkness [Revision/Addition] Player’s Handbook, page 133:
On the Hit line, replace “all of your enemies” with “you and your allies.”
On the Star Pact line, add “until the end of your next turn” to the end of the sentence.
Banish to the Void [Revision] Player’s Handbook, page 139:
On the Hit line, replace “The target attacks the nearest target on its next turn” with “The target makes a melee basic attack against the nearest creature on its next turn.”
Hurl Through Hell [Addition] Player’s Handbook, page 140:
On the Hit line, add “(save ends)” after “stunned.”
Whispers of the Fey [Revision/Addition] Player’s Handbook, page 141:
Replace “Utility 20” with “Attack 20.”
Collect Life Spark [Addition] Player’s Handbook, page 142:
On the Fey line, add “until the end of your next turn” to the end of the sentence.
Chimera Battlestrike [Revision] Player’s Handbook, page 152:
Replace “Minor Action” with “Standard Action.”
Trained Skills [Revision] Player’s Handbook, page 156:
Replace “Nature (Int)” with “Nature (Wis).”
Flaming Sphere [Addition] Player’s Handbook, page 160:
Add the following sentence after the first sentence of the Effect line: “The sphere occupies 1 square.”
Dispel Magic [Addition] Player’s Handbook, page 162:
Add the “Implement” keyword.
Wall of Ice [Revision] Player’s Handbook, page 165:
Replace “As a standard action, a creature can attack one square of the wall” with “A creature can attack the wall.”
Cloudkill [Deletion/Revision] Player’s Handbook, page 166:
Add “Attack: Intelligence vs. Fortitude” above the Hit line.
Level of Knowledge [Revision] Player’s Handbook, page 180:
In the table, replace “15” with “10” in the Common entry.
In the table, replace “+10” with “+5” in the Paragon tier entry.
In the table, replace “+15” with “+10” in the Epic tier entry.
Insight [Revision] Player’s Handbook, page 185:
In the table, replace “10 + creature’s level” with “10 + one-half the creature’s level.”
In the table, replace “25 + effect’s level” with “25 + one-half the effect’s level.”
In the table, replace “15 + effect’s level” with “15 + one-half the effect’s level.”
Thievery [Revision] Player’s Handbook, page 189:
Under Pick Pocket, replace “DC 20 + your target’s level” with “DC 20 + one-half your target’s level.”
Alertness [Revision] Player’s Handbook, page 193:
Replace the first sentence of the benefit section with “You don’t grant enemies combat advantage from being surprised.”
Shield Push [Revision] Player’s Handbook, page 200:
Replace the text in the special section with “You must be using a shield to benefit from this feat.”
Warrior of the Wild [Addition] Player’s Handbook, page 208:
Add the following sentence to the end of the second paragraph of the benefit section: “The target you designate as your quarry remains your quarry until the end of your next turn.”
Adventuring Gear [Addition] Player’s Handbook, page 222:
In the Adventuring Gear table, add the following text after Lantern: Oil (1 pint) 1 sp 1 lb.
Delver’s Armour [Revision] Player’s Handbook, page 229:
Replace “Free Action” with “No Action.”
Prone [Addition] Player’s Handbook, page 277:
Add “You can’t move from your space, although you can teleport, crawl, or be forced to move by a pull, a push, or a slide.”
Surprised [Deletion] Player’s Handbook, page 277:
Remove “other than free actions.”
Death Saving Throw [Deletion] Player’s Handbook, page 295:
Remove “expressed as a negative number” in the last sentence.
Added 7/2/08:
Page 28 Retraining [Revision]
Page 55 Keywords [Revision]
Page 55 Reliable [Revision]
Page 74 Battle Cry [Revision]
Page 104 Hunter’s Quarry [Revision/Addition]
Page 109 Blade Cascade [Revision]
Page 112 Blade Ward [Revision]
Page 117 Sneak Attack [Revision]
Page 131 Warlock’s Curse [Revision/Addition]
Page 142 Collect Life Spark [Addition]
Page 160 Flaming Sphere [Addition]
Page 180 Level of Knowledge [Revision]
Page 200 Shield Push [Revision]
Page 222 Adventuring Gear [Addition]
Page 277 Prone [Addition]

[edit] Dungeon Master's Guide

Actions the Rules Don’t Cover [Revision/Deletion] Dungeon Master’s Guide, page 42:
In the fourth sentence of the Other Checks section, replace “10 (easy), 15 (moderate), or 20 (hard)” with “5 (easy), 10 (moderate), or 15 (hard).”
In the first sentence of the second paragraph of the Example section, replace “an easy DC” with “a moderate DC” and replace “DC 15” with “DC 14.” Also, remove “, but it’s a skill check, so make it DC 20” from the same sentence.
Difficulty Class and Damage By Level [Revision/Deletion] Dungeon Master’s Guide, page 42:
In the table, change the Difficulty Class (DC) Values section as follows:
Easy Moderate Hard
5 10 15
7 12 17
8 14 19
10 16 21
11 18 23
13 20 25
14 22 27
16 24 29
17 26 31
19 28 33
Also, below the table, remove both footnotes.
Example Diseases [Revision] Dungeon Master’s Guide, page 49–50:
Under Blinding Sickness, replace the Endurance line with “Endurance improve DC 20, maintain DC 15, worsen DC 14 or lower.”
Under Mummy Rot, replace the Endurance line with “Endurance improve DC 15 + two-thirds mummy’s level, maintain DC 10 + two-thirds mummy’s level, worsen DC 9 + two-third’s mummy’s level or lower.”
Under Cackle Fever, replace the Endurance line with “Endurance improve DC 22, maintain DC 17, worsen DC 16 or lower”
Under Shakes, replace the Endurance line with “Endurance improve DC 23, maintain DC 18, worsen DC 17 or lower”
Under Mindfire, replace the Endurance line with “Endurance improve DC 25, maintain DC 20, worsen DC 19 or lower”
Under Hellfever, replace the Endurance line with “Endurance improve DC 28, maintain DC 23, worsen DC 22 or lower”
Under Slimy Doom, replace the Endurance line with “Endurance improve DC 30, maintain DC 25, worsen DC 24 or lower”
Skill Check Difficulty Class [Revision] Dungeon Master’s Guide, page 61:
In the table, change the DCs as follows:
Easy Moderate Hard
5 10 15
7 12 17
8 14 19
10 16 21
11 18 23
13 20 25
14 22 27
16 24 29
17 26 31
19 28 33
Step 2: Level and Complexity [Revision/Deletion] Dungeon Master’s Guide, page 72–73:
In the table, replace all values in the Failures column with “3”
In the second sentence of the third paragraph, remove “, and how many failures end the challenge.”
Replace the fifth paragraph of the section, which begins “Set a level...,” with the following text: “For an easier or a harder challenge, use DCs from the row that corresponds to a lower or a higher level, and assign the challenge’s level as the midpoint of that level range. For example, if designing an easier challenge for an 8th-level party, you could use the DCs from the “Level 4–6” row. That would adjust the challenge’s level to 5th.”
Remove the seventh paragraph.
Step 3: Skills [Revision] Dungeon Master’s Guide, page 73:
In the first sentence of the fourth paragraph, replace “When a player’s turn comes up in a skill challenge” with “When a player participates in a skill challenge.”
In the third sentence of the fourth paragraph, replace “then the DC for using that secondary skill is hard” with “then the DC for using that secondary skill is usually moderate or hard.”
Running a Skill Challenge [Deletion] Dungeon Master’s Guide, page 74:
Remove the second and the third paragraphs.
Group Skill Checks [Addition] Dungeon Master’s Guide, page 75:
Add the following paragraph after the existing paragraph: “On checks that aren’t described as group checks, consider limiting the number of characters who can assist another character’s skill check to one or two. The goal of a skill challenge isn’t for the entire party to line up behind one expert but for the entire group to contribute in different and meaningful ways.”
Reward Clever Ideas [Revision] Dungeon Master’s Guide, page 75:
In the fourth sentence of the first paragraph, replace “let them make a roll using the skill but at a hard DC” with “let them make a roll using the skill at an appropriate DC (usually moderate or hard).”
The Negotiation [Revision] Dungeon Master’s Guide, page 76:
On the Complexity line, replace “before 4 failures” with “before 3 failures.”
Example in Play [Deletion] Dungeon Master’s Guide, page 76–77:
Remove the header and the first paragraph.
Remove “Round 1”
Remove the last paragraph, which begins, “At the end of the round....”
Urban Chase [Revision] Dungeon Master’s Guide, page 78:
On the Complexity line, replace “before 6 failures” with “before 3 failures.”
The Interrogation [Revision] Dungeon Master’s Guide, page 79:
On the Complexity line, replace “before 2 failures” with “before 3 failures”
Discovering Secret Lore [Revision] Dungeon Master’s Guide, page 80:
On the Complexity line, replace “before 4 failures” with “before 3 failures”
The “Get a Clue” Check [Revision] Dungeon Master ’s Guide, page 81:
In the second sentence of the sidebar, replace “leaning toward the hard DCs” with “using moderate DCs.”
Doomspore [Revision] Dungeon Master’s Guide, page 88:
Replace “XP 350” with “XP 150” and “Upgrade to Elite (700 XP)” to “Upgrade to Elite (300 XP)”
The Invulnerable Coat of Arnd [Addition] Dungeon Master’s Guide, page 170:
Add the “Healing” keyword to the item’s encounter power.
Creating New Elites [Deletion] Dungeon Master’s Guide, page 185:
Remove “plus twice its Constitution score” from Adjust Hit Points.
Warlord NPC [Revision] Dungeon Master’s Guide, page 188:
On the Weapon Proficiency line, replace “military ranged” with “simple ranged.”
Added 7/2/08:
Page 42 Actions the Rules Don’t Cover [Revision/Deletion]
Page 42 Difficulty Class and Damage By Level [Revision/Deletion]
Page 49–50 Example Diseases [Revision]
Page 61 Skill Check Difficulty Class [Revision]
Page 72–73 Step 2: Level and Complexity [Revision/Deletion]
Page 73 Step 3: Skills [Revision]
Page 74 Running a Skill Challenge [Deletion]
Page 75 Group Skill Checks [Addition]
Page 75 Reward Clever Ideas [Revision]
Page 76 The Negotiation [Revision]
Page 76–77 Example in Play [Deletion]
Page 78 Urban Chase [Revision]
Page 79 The Interrogation [Revision]
Page 80 Discovering Secret Lore [Revision]
Page 81 The “Get a Clue” Check [Revision]
Page 88 Doomspore [Revision]
Page 188 Warlord NPC [Revision]

[edit] Monster Manual

Effect [Revision] Monster Manual, page 7:
Replace the second sentence of the third paragraph with the following: “Resistance doesn’t reduce damage unless the target has resistance to each type of damage from the attack, and then only the weakest of the resistances applies.”
Angel of Battle [Revision] Monster Manual, page 14:
Replace “HP 296” with “HP 148” and “Bloodied 148” with “Bloodied 74.”
Cave Bear [Revision] Monster Manual, page 29:
Replace the claw damage: “1d8 + 5 damage” with “2d8 + 5 damage.”
Replace the cave bear frenzy damage: “1d8 + 5 damage” with “2d8 + 5 damage.”
Eye of Flame[Revision] Monster Manual, page 32:
Replace “HP 240” with “HP 204.”
Evistro [Revision] Monster Manual, page 54:
Replace the claws damage: “1d8 + 5 damage” with “1d12 + 5 damage.”
Imp [Addition] Monster Manual, page 63:
Add “Reach 0” to both of the creature’s attacks.
Pseudodragon [Revision] Monster Manual, page 91:
Replace “Tiny” with “Small” for the creature’s size.
Drow Warrior [Revision] Monster Manual, page 94:
Replace the rapier attack’s “(X2)” with “and the drow warrior makes a secondary attack against the same target. Secondary Attack: +13 vs. Fortitude; see drow poison for the effect.”
Efreet Karadjin [Revision] Monster Manual, page 100:
Replace the attack bonus of scimitar of horrendous flame: “+27” with “+35.”
Death Giant [Revision] Monster Manual, page 120:
Replace the greataxe damage: “2d6 + 9 damage” with “4d6 + 9 damage.”
Hill Giant [Revision] Monster Manual, page 121:
Replace the greatclub damage: “1d10 + 5 damage” with “2d10 + 7 damage.”
Goblin Underboss [Addition] Monster Manual, page 138:
Add “Saving Throws +2”
Add “Actions Points 1”
Ogre Savage [Revision] Monster Manual, page 199:
Replace the greatclub damage: “1d10 + 5 damage” with “2d10 + 5 damage.”
Oni Night Haunter [Revision/Addition] Monster Manual, page 200:
Replace “(no save)” in hypnotic breath with “(save ends).”
Gelatinous Cube [Revision/Addition] Monster Manual, page 202:
Replace the slam damage: “1d6 + 2 damage” with “2d6 + 2 damage.”
Add the melee attack symbol to engulf.
Aspect of Orcus [Revision] Monster Manual, page 208:
Replace skull mace damage: “1d10 + 10 damage” with “2d10 + 5 damage.”
Shadar-kai Gloomblade [Revision] Monster Manual, page 230:
Replace “shadowmail” in the Equipment line with “chainmail.”
Aura [Deletion] Monster Manual, page 280:
Remove “and effects imposed by an aura last until the end of the affected creatures’ next turn unless otherwise stated.”
Added 7/2/08:
Page 7 Effect [Revision]
Page 14 Angel of Battle [Revision]
Page 32 Eye of Flame [Revision]