4E Feats
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| Fan Content |
|---|
| D&D 4e |
| This page is fan content for 4th Edition D&D. |
[edit] Heroic Tier
[edit] Acidtouched
Benefit : When attacking a creature that is vulnerable to acid, you gain combat advantage when you use a power that has the acid keyword.
Contributed by TheNinjaD
[edit] Bound into the Saddle
Prerequisites: Dex 13, Mounted Combat
Benefit: Mounting becomes a move action (not standard).
Contributed by: Khaalis
[edit] Claw Fighter (Dragonborn)
Prerequisites : Dragonborn
Benefit : Your unarmed attacks are treated as light blades for all purposes and you are automatically proficient with them. Your claws grant a +2 proficiency bonus, deal 1d6 damage, and have the Off-hand property.
Normal : Your unarmed attacks are considered improvised melee weapons, offer no proficiency bonus, deal 1d4 damage, and do not have the Off-hand property.
Note : This feat does not stack with Improved Unarmed Strike.
Contributed by TheNinjaD
[edit] Deadly Charge
Prerequisites: Mounted Combat, Powerful Charge
Benefit: When you charge while mounted, you gain a +5 bonus to the damage rolls of your melee basic attack.
Contributed by: Khaalis
[edit] Deadly Predator (Bugbear)
Prerequisites : Bugbear, predatory eye racial power
Benefit : You gain a +1 feat bonus to damage rolls when using your predatory eye racial power. At 11th level, this bonus increases to +2. At 21st level, it increases to +3.
Contributed by TheNinjaD
[edit] Deathtouched
Benefit : When attacking a creature that is vulnerable to necrotic, you gain combat advantage when you use a power that has the necrotic keyword.
Contributed by TheNinjaD
[edit] Dual Weapon [Ranger]
Prerequisites: Ranger, Two-Blade Fighting Style
Benefit: You may treat a polearm as a dual weapon. This allows you to use the polearm to fulfill two-weapon attack requirements. The haft acts as the secondary weapon with the following stats (Proficiency +2 / Damage 1d6 / Group: Mace, Polearm / Properties: Off-hand).
Special: When you use the secondary attack in a round, you lose the Reach property of the polearm until the start of your next turn.
Contributed by: Khaalis
[edit] Eladrin Duelist (Eladrin)
Prerequisites : DEX 17, Eladrin, Eladrin Soldier
Benefit : You may treat a longsword as a heavy blade or light blade.
Special : You may not use the Versatile property when using a longsword as a light blade.
Contributed by TheNinjaD (Modified slightly from original version found on WotC forum.)
[edit] Fearsome Threat<Fighter>
Prerequisites: Fighter, Wisdom 13
Benefit: Once per day when you score a critical hit, you may choose to apply your mark to a number of enemies within a burst 1 equal to your wisdom modifier as a free action.
Contributor: Greyscale1
[edit] Firetouched
Benefit : When attacking a creature that is vulnerable to fire, you gain combat advantage when you use a power that has the fire keyword.
Contributed by TheNinjaD
[edit] Hellfire Curse (Warlock)
Prerequisites : CON 15, Warlock, infernal pact, Warlock's Curse class feature
Benefit : Damage dealt by your Warlock's Curse class feature gains the fire keyword.
Contributed by TheNinjaD
[edit] Improved Unarmed Strike
Prerequisites : STR 13, training with at least on military or superior melee weapon
Benefit : Your unarmed attack is now considered a military weapon that is part of the unarmed and mace weapon groups and offers a +2 proficiency bonus, deals 1d6 damage, and has the Off-hand property.
Normal : Your unarmed attacks are considered improvised melee weapons, offer no proficiency bonus, deal 1d4 damage, and do not have the Off-hand property.
Note : This feat does not stack with Claw Fighter.
Contributed by TheNinjaD
[edit] Leap from the Saddle
Prerequisites: Dex 13, Mounted Combat
Benefit: Dismount becomes a move action (not standard).
Contributed by: Khaalis
[edit] Lifetouched
Benefit : When attacking a creature that is vulnerable to radiant, you gain combat advantage when you use a power that has the radiant keyword.
Contributed by TheNinjaD
[edit] Lightningtouched
Benefit : When attacking a creature that is vulnerable to lightning, you gain combat advantage when you use a power that has the lightning keyword.
Contibuted by TheNinjaD
[edit] Mindtouched
Benefit : When attacking a creature that is vulnerable to psychic, you gain combat advantage when you use a power that has the psychic keyword.
Contributed by TheNinjaD
[edit] Mounted Defense
Prerequisites: Dex 13, Mounted Combat
Benefit: While you are mounted, you gain a +1 to all defenses.
Contributed by: Khaalis
[edit] Poisontouched
Benefit : When attacking a creature that is vulnerable to poison, you gain combat advantage when you use a power that has the poison keyword.
Contributed by TheNinjaD
[edit] Psychic Curse (Warlock)
Prerequisites : INT 13, Warlock, fey pact, Warlock's Curse class feature
Benefit : Damage dealt by your Warlock's Curse class feature gains the psychic keyword.
Contributed by TheNinjaD
[edit] Rapid Reload
Prerequisites : Training with the ranged weapon being used
Benefit : You can reload any weapon with the Load Minor property as a free action instead.
Normal : Reloading a weapon with the Load Minor property requires the use of a minor action.
Contributed by TheNinjaD
[edit] Shielding Defense
Prerequisites : STR 13, training with the shield being used
Benefit : When you are using a heavy shield and taking a total defense action, your allies may use you as cover.
Contributed by TheNinjaD
[edit] Thundertouched
Benefit : When attacking a creature that is vulnerable to thunder, you gain combat advantage when you use a power that has the thunder keyword.
Contributed by TheNinjaD
[edit] Void Curse (Warlock)
Prerequisites : CON 13 or CHA 13, warlock, star pact, Warlock's Curse class feature
Benefit : Damage dealt by your Warlock's Curse class feature gains the cold keyword.
Contributed by TheNinjaD
[edit] Warding Challenge
Prerequisites: Paladin, divine challenge power
Benefit: While a target is marked by your divine challenge power, it takes a -2 penalty to damage rolls on any attack that does not include you as a target.
Contributed by: Keterys
[edit] Weapon Finesse
Prerequisites : Weapon Focus (Light Blade)
Benefit : When attacking with a light blade, you can use your dexterity in place of strength for any attack roll made with a power that has the weapon keyword. This also applies to melee basic attacks.
Contributed by TheNinjaD
[edit] Paragon Tier
[edit] Holy Challenge
Prerequisites: Paladin, divine challenge power
Benefit: When an enemy takes damage from your divine challenge power, it gains vulnerability 5 to your attacks until the end of your next turn.
Contributed by: Keterys
[edit] Epic Tier
[edit] Inescapable Challenge
Prerequisites: Paladin, divine challenge power
Benefit: When an enemy takes damage from your divine challenge power, you may pull the enemy 1 square as an immediate reaction.
Contributed by: Keterys
[edit] Channel Divinity Feats
[edit] Asmodeus' Command<Divinity>
Prerequisites: Channel Divinity Class feature, you must worship Asmodeus.
Benefit: You can invoke the power of your deity to use Asmodeus' Command.
- Channel Divinity: Asmodeus’ Command
Feat Power
You utter a single command, invested with the very voice of your master himself.
Encounter • Divine
Minor Action Close burst 1 (burst 2 at 11th, burst 5 at 21st)
Target: One creature in the burst
Effect: You slide the target 1 square.
Special: You must take the Asmodeus’ Command feat to use this power.
Contributed By: Lord Tirian
[edit] Bane's Charge<Divinity>
Prerequisites: Channel Divinity class feature, must worship Bane.
Benefit: You can invoke the power of your deity to use Bane’s Charge.
- Channel Divinity: Bane’s Charge
Feat Power
Bane favors the warmongers; hence he favors your martial efforts.
Encounter • Divine
Minor Action Ranged 5
Target: You or an ally.
Effect: Until the end of your next turn, the target’s speed improves by 2 squares when it makes a charge. Increase the movement bonus to +4 squares on 11th level and +6 squares on 21st level.
Special: You must take the Bane’s Charge feat to use this power.
Contributed By: Lord Tirian
[edit] Grummush's Strength <Divinity>
Prerequisites: Channel Divinity class feature, must worship Gruumsh.
Benefit: You can invoke the power of your deity to use Gruumsh’s Strength.
- Channel Divinity: Gruumsh’s Strength
Feat Power
You channel the raw power of Gruumsh to crush your enemies.
Encounter • Divine
Immediate Interrupt Close burst 5
Trigger: You or an ally within range makes a critical hit in melee.
Effect: The triggering melee attack deals +1d6 extra damage.
Increase the damage to +2d6 on 11th level and to +3d6 on 21st level.
Special: You must take the Gruumsh’s Strength feat to use this power.
Contributed By: Lord Tirian
[edit] Lolth's Gait <Divinity>
Prerequisites: Channel Divinity class feature, must worship Lolth.
Benefit: You can invoke the power of your deity to use Lolth’s Gait.
- Channel Divinity: Lolth’s Gait
Feat Power
By invoking the power of the spider queen, you scuttle through the shadows like a deadly spider.
Encounter • Divine
Move Action Personal
Effect: Shift 1 + your Charisma modifier squares. Special: You must take the Lolth’s Gait feat to use this power.
Contributed By: Lord Tirian
[edit] Tharzidun's Throes <Divinity>
Prerequisites: Channel Divinity class feature, must worship Tharizdun
Benefit: You can invoke the power of your deity to use Tharizdun’s Throes.
- Channel Divinity: Tharizdun’s Throes
Feat Power
In the moment of death, you surrender your soul to oblivion and let your master touch reality for a brief moment.
Encounter • Divine
Immediate Interrupt Close Burst 1 (burst 2 at 11th, burst 3 at 21st)
Trigger: You are brought below 0 hp by a melee attack
Target: You and all creatures in the burst
Effect: The target takes 1d6 damage. Increase the damage to 2d6 on 11th level and to 3d6 at 21st level.
Special: When you use this power, you die forever.
Special: You must take the Tharizdun’s Throes feat to use this power.
Contributed By: Lord Tirian
[edit] Tiamat's Vengeance <Divinity>
Prerequisites: Channel Divinity class feature, must worship Tiamat.
Benefit: You can invoke the power of your deity to use Tiamat’s Vengeance.
- Channel Divinity:Tiamat’s Vengeance
Feat Power
As your mistress, you retaliate against anybody trespassing against you or your servants.
Encounter • Divine
Immediate interrupt Close burst 5
Trigger: You or an ally in range is hit by a critical hit
Effect: Make a basic melee attack against the enemy triggering this power.
Special: You must take the Tiamat’s Vengeance feat to use this power.
Contributed By: Lord Tirian
[edit] Torog's Delight <Divinity>
Prerequisites: Channel Divinity class feature, must worship Torog.
Benefit: You can invoke the power of your deity to use Torog’s Delight.
- Channel Divinity: Torog’s Delight
Feat Power
While receiving pain, you feel the caress of Torog, inspiring you share the gift of pain.
Encounter • Divine
Free Action Close burst 5
Trigger: You are hit by a melee attack
Target: You or an ally
Effect: The target takes 1d6 damage and gets a +2 power bonus on melee attacks until the end of your next turn.
Special: You must take the Torog’s Delight feat to use this power.
Contributed By: Lord Tirian
[edit] Vecna's Whispers <Divinity>
Prerequisites: Channel Divinity class feature, must worship Vecna.
Benefit: You can invoke the power of your deity to use Vecna’s Whispers.
- Channel Divinity: Vecna’s Whispers
Feat Power
Thanks to Vecna, your mind is filled with dark secrets, driving your enemies mad.
Encounter • Divine, Psychic
Immediate Interrupt Personal
Trigger: You are hit by a charm, psychic, or domination power.
Effect: The attacker, who triggered this power, takes 1/2 your level psychic damage.
Special: You must take the Vecna’s Whispers feat to use this power.
Contributed By: Lord Tirian
[edit] Zehir's Venom <Divinity>
Prerequisites: Channel Divinity class feature, must worship Zehir.
Benefit: You can invoke the power of your deity to use Zehir’s Venom.
- Channel Divinity: Zehir’s Venom
Feat Power
You invoke Zehir’s might and a fresh wound of your enemy is filled with a potent poison.
Encounter • Divine, Poison
Minor Action Close burst 10
Target: One creature hit by your attack this turn.
Effect: The target takes ongoing 2 poison damage (save ends). Increase the damage to 5 at 11th level, and 10 at 21st level.
Special: You must take the Zehir’s Venom feat to use this power.
Contributed By: Lord Tirian
