Craft Skill
From ENWiki
| Fan Content |
|---|
| D&D 4e |
| This page is fan content for 4th Edition D&D. |
The Craft skill is part of the Creative vocation.
Contents |
Craft Skill Checks
Craft Knowledge (Untrained)
Make a Craft check to recall a useful bit of fabrication or construction knowledge. Example craft knowledge checks include identifying the design and use of a structure (common), unsound structures (common), artificial underground construction (expert).
Appraise (Untrained)
Appraising the value of an object is one sort of untrained task that can be achieved using the craft skill.
Check: The DC depends on how common or obscure the object is- a rare or exotic item requires a successful check against DC 15, 20, or higher. On a success, you accurately identify the object’s cost. If you fail, you think it has a cost 5d10% higher or lower (determine randomly) than its actual value. If you fail by 5 or more, you think it has a cost d100% higher or lower than its actual value. The GM may make the craft roll for you, so you do not know whether the appraisal is accurate or not.
Action: 1 minute. If you are trained in craft you can automatically appraise an object during an extended rest.
Equipment: You can use a Magnifying Glass or Merchant’s Scales to aid a Craft (appraise) skill check.
Mend (Untrained, Equipment)
Mending checks are made to restore up to ¼ of the total hit points to a damaged object.
Check: The DC depends upon the size of the object being mended and the materials it is made from. Use the most severe applicable complexity from the table below:
| Composition | Size | Time | DC |
| Light to Heavy | Medium | 1 min. | 10 |
| Delicate or, Reinforced | Large or Small | 10 min. | 15 |
| Fragile or Fortified | Tiny or Huge | 1 hr. | 20 |
| Ultralight or Ultraheavy | Gargantuan | 10 hr. | 25 |
A mending check requires and expends materials equal to half of the market price of the object being mended. If you fail the check, you do not make the object. If you fail by 5 or more half of the raw materials are wasted. Equipment: If you do not have a toolkit appropriate for the materials being mended you take a –4 penalty on Craft (mend) checks.
Monster Knowledge (Trained Only)
Use Craft to identify a creature that has the construct type.
Fabricate (Trained Only, Equipment)
A simple fabrication has no moving parts no more complicated than a latch, draw, window, or door.
Check: Fabricating an object requires a skill challenge. Cross reference the composition and the size of the object below to determine the complexity of the challenge and the amount of time between each skill check during the challenge.
| Medium | Small/Large | Tiny/Huge | Gargantuan | ||
|---|---|---|---|---|---|
| hp | hp 20 | hp 10/40 | hp 5/100 | hp 200 | |
| Ultralight | x0.1 | 1 (Round) | 1 (Round) | 2 (Minute) | 3 (Hour) |
| Fragile | x¼ | 1 (Round) | 2 (Minute) | 2 (Minute) | 3 (Hour) |
| Delicate | x½ | 2 (Minute) | 2 (Minute) | 3 (Hour) | 3 (Hour) |
| 'Light | x¾ | 2 (Minute) | 3 (Hour) | 3 (Hour) | 4 (Day) |
| Typical | x1 | 3 (Hour) | 3 (Hour) | 3 (Hour) | 4 (Day) |
| Heavy | x2 | 3 (Hour) | 3 (Hour) | 4 (Day) | 4 (Day) |
| Reinforced | x3 | 3 (Hour) | 4 (Day) | 4 (Day) | 5 (Week) |
| Fortified | x4 | 4 (Day) | 4 (Day) | 5 (Week) | 5 (Week) |
| Ultraheavy | x5 | 4 (Day) | 5 (Week) | 5 (Week) | 5 (Week) |
For simple objects determine the level of the challenge from the Craft Skill Simple Patterns.
More complex or functional objects, such as weapons, armour and fortifications can only be fabricated by performing a Craft Skill Rituals. In this case the ritual sets the level of the Craft skill challenge.
The Engineering Skill covers manufacturing more complex items such as crossbows, firearms, vehicles, musical instruments, and any other device with complex moving parts or which rely on the correct application or forces or energy. Creating this type of device from raw material resources may require a ritual during which checks in both skills occur.
When attempting to fabricate an item from an earlier or later Era modify the DC and Component Cost of the fabrication detailed under Out of Time.
Reduce the complexity of the challenge (and the time needed to complete it) by one step by increasing the level of the challenge by 10. Fabrication requires and expends materials equal to the market price of the object being fabricated. If you fail by 5 or more half of the raw materials are wasted.
Equipment: If you do not have a toolkit appropriate for the materials being fabricated you take a –4 penalty on Craft (fabricate) checks.
Broken
Broken is similar to bloodied, but applies to objects. An object is broken if it has taken more than half it’s hit points in damage. A broken item can be mended. A broken object generally cannot be used for its intended purpose. Broken armour does not provide any bonus to AC, a broken weapon does not qualify for a proficiency bonus and does damage as an improvised weapon of it’s size. An object that looses all of it’s hit points is destroyed and cannot be mended.














