Deep Halfling
From ENWiki
Average Height: 3’4” – 3’10”
Average Weight: 80 - 90 lb.
Ability Scores: +2 Dexterity, +2 Constitution
Size: Small
Speed: 5 squares
Vision: Low light
Languages: Undercommon, Dwarven, choice of one other.
Skill Bonuses: +2 Athletics, +2 Acrobatics
Bold: You can a +5 racial bonus to saving throws against fear.
Nimble Reaction: You gain a +2 racial bonus to Ac against opportunity attacks.
Second Chance: You can use second chance as an encounter power.
Deep Halflings are the subterranean variant of the small race most know as Halflings. They are much less nomadic than their surface cousins, and not nearly as amiable and good natured.
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PHYSICAL QUALITIES
Deep Halflings stands about 3 and a half feet tall, and weigh about 90 pounds. They resemble a thin dwarf or thick human child. They have a range of skin tones, but most tend to be more earthen in tone. They generally have dark hair and dark eyes. They do not have facial hair, and for the most part continue the surface tradition of elaborate braids and weaves – a style they attribute to their Dwarven neighbors. Deep Halflings dress in clothes that match their surroundings – typically earthen hues and shades of black and grey. While a few clans still maintain the tradition of decorating their clothing, most do not, and instead focus on making the equipment durable and functional.
PLAYING A DEEP HALFLING
Deep Halflings are not the warm affable people of their surface cousins. They grow up and survive in a world of infinitely more dangerous neighbors, including monsters few surface dwellers could imagine.
They maintain the practical and down-to-earth cultural values of their surface cousins, principally concerning themselves with their day to day survival and simple pleasures. The radical changes to their home in the recent century have pushed the small folk away from some of their simpler pursuits, and the once lazy craftsmen who spent days polishing stones have given way to a more athletic race. For many of the same reasons as their surface cousins, their small size has bred a sense of tenacity and bravery in the race.
Deep Halflings establish small settlements deep in the Underearth, but many more make their way in the communities of Dwarves and Deep Gnomes. They revere their elders as their leaders, but have in recent years become a more militaristic race that shows special status in the community for those who are warriors and can see in the dark.
Halfling Characteristics: Brace, determined, practical, lucky, numble, resourceful, pragmatic.
DEEP HALFLING ADVENTURERS
Three sample deep Halfling adventurers are described below. Sted is a deep Halfling rogue with a peculiar fascination with the cool feeling of earth in his hands. Shirking his responsibility to clan bestowed upon him by his “gift” of darkvision, Sted fled to the surface world, where rock gives way to the soft dirt he is enamored with. He has adventured with several companies during this career.
Darkvision [Deep Halfling] Prerequisites: Deep Halfling Benefit: You have the gift of darkvision
Conversion Notes
Gave access to darkvision as a feat, reduced speed for size. Exchanged cha bonus for con bonus, using reduced speed as the “balancing” factor.














