Derro (4E)
From ENWiki
| Fan Content |
|---|
| D&D 4e |
| This page is fan content for 4th Edition D&D. |
Derro, by the Jester (see http://www.enworld.org/forum/showthread.php?p=4320884#post4320884) (Explicit permission granted by the Jester to all to post on Wiki)
| Derro Crossbowman | Level 4 Artillery | ||||||
| Small natural humanoid | XP 175 | ||||||
| Initiative +6 | Senses Perception +0; darkvision | ||||||
| HP 48; Bloodied 24 | |||||||
| AC 16; Fortitude 17; Reflex 17; Will 15 | |||||||
| Resist psychic 10 | |||||||
| Speed 6 | |||||||
| +11 vs. AC; 2d6 damage | |||||||
| Ranged 15/30; +11 vs. AC; 1d8 damage plus 1d6+3 psychic damage | |||||||
| Alignment Chaotic evil | Languages Common, Derro | ||||||
| Skills Intimidate +9 | |||||||
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| Equipment chain mail, crossbow with 20 bolts, maul | |||||||
| Derro Raver | Level 7 Controller | ||||||
| Small natural humanoid | XP 300 | ||||||
| Initiative +3 | Senses Perception -1; darkvision | ||||||
| HP 82; Bloodied 41 | |||||||
| AC 21; Fortitude 20; Reflex 19; Will 21 | |||||||
| Resist psychic 10 | |||||||
| Speed 6 | |||||||
| +12 vs. AC; 1d6 damage | |||||||
| +12 vs. AC; 1d6 damage, plus 1d6+5 psychic damage and the derro makes a secondary attack against the same target. +11 vs Will; Hit: as a free action, target takes a basic attack or charge at its nearest ally; Miss: target is dazed until end of its next turn. | |||||||
| Ranged 6; +11 vs. Will; 1d6+5 psychic damage plus ongoing 5 psychic damage (save ends). | |||||||
| Burst 4 within 12; attacks all enemies within; +9 vs. Will; 3d8+5 psychic damage; Effect: creates a zone of difficult terrain that persists for five minutes or until the end of the encounter. Derro are not affected by this zone. | |||||||
| Alignment Chaotic evil | Languages Common, Derro | ||||||
| Skills Intimidate +9 | |||||||
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| Equipment hide armor, staff | |||||||
| Derro Peltast | Level 9 Skirmisher | ||||||
| Small natural humanoid | XP 400 | ||||||
| Initiative +9 | Senses Perception +2; darkvision | ||||||
| HP 97; Bloodied 48 | |||||||
| AC 23; Fortitude 23; Reflex 21; Will 21 | |||||||
| Resist psychic 10 | |||||||
| Speed 6 | |||||||
| +14 vs. AC; 1d10+5 damage and target is pushed one square, plus secondary attack against the same target. +12 vs Reflex; Hit: target falls prone. | |||||||
| Ranged 10/20; +14 vs. AC; 1d6+3 damage. | |||||||
| Skirmish (at-will; once per round) | |||||||
| If, on its turn, the derro peltast ends its move at least 4 squares away from its starting point, it deals +2d6 damage with its attacks until the start of its next turn. | |||||||
| Alignment Chaotic evil | Languages Common, Derro | ||||||
| Skills Intimidate +12 | |||||||
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| Equipment chain mail, hook fauchard, javelins (4) | |||||||
| Derro Minion | Level 9 Minion | ||||||
| Small natural humanoid | XP 100 | ||||||
| Initiative +7 | Senses Perception +0; darkvision | ||||||
| HP 1; a missed attack never damages a minion | |||||||
| AC 23; Fortitude 20; Reflex 21; Will 19 | |||||||
| Resist psychic 10 | |||||||
| Speed 6 | |||||||
| +14 vs. AC; 6 damage and target is pushed one square, plus secondary attack against the same target. +12 vs Reflex; Hit: target falls prone. | |||||||
| Alignment Chaotic evil | Languages Common, Derro | ||||||
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| Equipment chain mail, hook fauchard | |||||||
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