Disarming Rules

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Fan Content
D&D 4e
This page is fan content
for 4th Edition D&D.

Version 1.0 These are optional rules for adding disarming back into the game.

Disarm

You attempt to deprive an enemy of their weapon, knocking it from their hands.

DISARM: STANDARD ACTION

Target: You can disarm an adjacent enemy of their weapon. The weapon must be smaller or the same size as you, or one category larger.

Provokes: Disarming an opponent provokes an Opportunity Attack.

Strength or Dexterity Attack: Make a Strength or Dexterity attack vs Reflex defense.

Hit: The weapon has been hit and loosened. The opponent must take a minor action to ready their weapon before it can be used.
Secondary attack: Strength or Dexterity attack vs Reflex
Hit: The opponent drops the weapon. It lands in a square adjacent to the opponent, chosen by them.
Critical Hit: The weapon lands in an square adjacent to the enemy chosen by the disarmer.

No Equipment: If the target has no weapons they cannot be disarmed.