Disarming Rules
From ENWiki
| Fan Content |
|---|
| D&D 4e |
| This page is fan content for 4th Edition D&D. |
Version 1.0 These are optional rules for adding disarming back into the game.
Disarm
You attempt to deprive an enemy of their weapon, knocking it from their hands.
DISARM: STANDARD ACTION
✦ Target: You can disarm an adjacent enemy of their weapon. The weapon must be smaller or the same size as you, or one category larger.
✦ Provokes: Disarming an opponent provokes an Opportunity Attack.
✦ Strength or Dexterity Attack: Make a Strength or Dexterity attack vs Reflex defense.
- Hit: The weapon has been hit and loosened. The opponent must take a minor action to ready their weapon before it can be used.
- Secondary attack: Strength or Dexterity attack vs Reflex
- Hit: The opponent drops the weapon. It lands in a square adjacent to the opponent, chosen by them.
- Critical Hit: The weapon lands in an square adjacent to the enemy chosen by the disarmer.
✦ No Equipment: If the target has no weapons they cannot be disarmed.














