Dual Class

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A Dual Class character uses this template to meld two classes together. Choose two classes at first level, and follow the following rules for creating and leveling them up:

Traits

Armor Proficiencies: A Dual Class character is proficient in the Armor that both classes are proficient in.

Weapon Proficiencies: A Dual Class is proficient in any weapon that either class is proficient in.

Implement: Dual Class Characters may use implements with appropriate classes, but only with that class (so a Cleric-Wizard could not use a Staff for Cleric powers, or a Holy Symbol for Wizard powers).

Bonus to Defense: A Dual Class character can choose one of two options-Adding +1 to two different defenses that at least one of their classes has a bonus in, or they may add +2 to one defense that both classes have a bonus in.

Hit Points at 1st Level: Average the two classes HP at first level (chart below; if both classes have the same role, they have the HP listed in the description) + Constitution score.

Fan Content
D&D 4e
This page is fan content
for 4th Edition D&D.
  • Striker or Leader/ Defender: 13
  • Striker or Leader/Controller: 11
  • Unlisted: 12

Hit Points per level Gained: Average of two classes.

  • Striker or Leader/Controller: 4
  • Unlisted: 5

Healing Surges per Day: Average of two classes + Constitution modifier.

  • Controller/Defender: 7
  • Striker/Defender: 7
  • Leader/Defender: 8
  • Unlisted: 6

Trained Skills: Obtain any automatic skills from either class. Use the lower number of skills gained, and select skills from either list.

Features

People in a Dual class gain two features from each class:

  • Cleric: Healer’s Lore, Healing Word.
  • Fighter: Combat Challenge, Fighter Weapon Talent.
  • Paladin: Divine Challenge, Lay on Hands.
  • Ranger: Hunter’s Quarry, Fighting Style; however, you do not gain the bonus feats. If you choose Archer Fighting Style, you gain the Prime Shot feature.
  • Rogue: Sneak Attack and Rogue Tactics.
  • Warlock: Warlock’s Curse and Eldritch Pact.
  • Warlord: Combat Leader and Inspiring word. In addition, choose a ‘Presence’ to count as for qualifying for feats, additional effects on powers, etc.
  • Wizard: Arcane Implement Mastery and Cantrips.


Note: If you have multiple targets marked with the Strikers abilities (Hunter's Quarry, Sneak Attack and Rogue Tactics), then the extra damage does not stack. You choose which one to apply when you deal damage to the enemy.

Powers

When you are in a Dual Class, you may choose powers from either class. However, you may not have more than half (round up) of each type of power (At-Will, Encounter, Daily and Utility) come from one class.