Fear Domain
From ENWiki
Fear Domain
This domain focuses on fear-based magic, and is most commonly selected by clerics who wish to manipulate or terrorize others.
Deities: Nerull, Vecna, Whiro
Granted Power: You gain a +2 competence bonus to the save DCs of all Necromancy [Fear] and Compulsion [Fear] spells. Intimidate is a class skill.
Bonus Spells
1 Doom – one subject suffers a -2 penalty on attacks, damage, save throws, and skill checks
2 Scare – panics creatures up to 5 HD (15-ft. radius)
3 Confusion – Makes subject behave oddly for 1 round/level
4 Fear – subjects within cone flee for 1 round/level
5 Emotion – arouses strong emotion in subject
6 Nightmare – sends vision dealing 1d10 damage, fatigue
7 Repulsion – creatures cannot approach you
8 Insanity – subject suffers continuous confusion
9 Wail of the Banshee – kills one creature/level














