Fighting Domain Feats

From ENWiki

Jump to: navigation, search
Fan Content
D&D 3e
This page is fan content
for 3rd Edition D&D.

Contents

Feats

Fighting Domain Initiate (General)

Prerequisite: BAB +10

Benefit: If you have already have access to a fighting domain's key feat, or as soon as you gain access to a key feat after taking this feat, you gain full access to a fighting domain, as described in the Book of Experimental Might 2. You gain the domain's basic power, and can earn the bonus power as normal.

Special: If you already have a fighting domain, you gain an additional, different, fighting domain.

Class Substitution Levels

Barbarian

Level 5: Replace the Improved Uncanny Dodge ability with the ability to select a single fighting domain.

Monk

Level 9: Replace the Improved Evasion ability with the ability to select a single fighting domain.

Paladin

Level 6: Replace Remove Disease (and all instances of remove disease after this) with the ability to select a single fighting domain.

Ranger

Level 4: Replace Animal Companion with the ability to select a single fighting domain.

Rogue

Level 9: Replace Improved Uncanny Dodge with the ability to select a single fighting domain.