Fighting Domain Feats
From ENWiki
| Fan Content |
|---|
| D&D 3e |
| This page is fan content for 3rd Edition D&D. |
Contents |
Feats
Fighting Domain Initiate (General)
Prerequisite: BAB +10
Benefit: If you have already have access to a fighting domain's key feat, or as soon as you gain access to a key feat after taking this feat, you gain full access to a fighting domain, as described in the Book of Experimental Might 2. You gain the domain's basic power, and can earn the bonus power as normal.
Special: If you already have a fighting domain, you gain an additional, different, fighting domain.
Class Substitution Levels
Barbarian
Level 5: Replace the Improved Uncanny Dodge ability with the ability to select a single fighting domain.
Monk
Level 9: Replace the Improved Evasion ability with the ability to select a single fighting domain.
Paladin
Level 6: Replace Remove Disease (and all instances of remove disease after this) with the ability to select a single fighting domain.
Ranger
Level 4: Replace Animal Companion with the ability to select a single fighting domain.
Rogue
Level 9: Replace Improved Uncanny Dodge with the ability to select a single fighting domain.














