L4W:PC:Baltharial Landdowin Brinjairrand (balth)
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Contents |
Summary
| Nimble Strike (At Will Standard Ranged Weapon ✦ Martial, Weapon) | |
| Requirement: You must be wielding two melee weapons or a ranged weapon. | |
| Target: One creature | |
| Attack: +8 vs. AC | |
| Hit: 1d10+5 damage | |
| Special: Shift 1 square before or after you attack |
| Twin Strike (At Will Standard Melee or Ranged Weapon ✦ Martial, Weapon) | |
| Requirement: You must be wielding two melee weapons or a ranged weapon. | |
| Target: One or Two Creatures | |
| Attack: +8 vs. AC, two attacks | |
| Hit: 1d10 damage per attack |
| Two-Fanged Strike (Encounter Standard Melee or Ranged Weapon ✦ Martial, Weapon) | |
| Requirement: You must be wielding two melee weapons or a ranged weapon. | |
| Target: One Creature | |
| Attack: +8 vs. AC, Two attacks | |
| Hit: 1d10+5 damage per attack | |
| Special: If both attacks hit, deal +4 damage |
| Elven Accuracy (Encounter Free Personal ) | |
| Effect: Reroll an attack roll. Use the second roll, even if it is lower |
| Hunter's Bear Trap (Daily Standard Melee or Ranged Weapon ✦ Martial, Weapon) | |
| Target: One Creature | |
| Attack: +8 vs. AC | |
| Hit: 2d10+5 and the target is slowed and takes ongoing 5 damage (save ends both) | |
| Miss: half damage and the target is slowed until the end of my next turn. |
| Yield Ground (Encounter Immediate Reaction Personal ✦ Martial) | |
| Trigger: An enemy damages you with a melee attack | |
| Effect: You can shift a number of squares equal to your Wisdom modifier. Gain a +2 power bonus to all defenses until the end of your next turn. |
Fluff
Background
Baltharial Landdowin Brinjairrand (Balth for short) is still in the early years of his long Elven life. Born to a pair of Elves that lived amongst the Eladrin, he gave up his parents' wishes for him to enter the Senate. He left the confines of the Imperium to seek friendship and fortune. He carries a bow slung over his shoulder and a longsword at his hip. Wearing light brown and green leather armor, the weapon most often found in his hands is a beautiful hardwood lute, which he uses to illustrate his friend Torm, a gruff but good-hearted dwarf's amazing 'imagery' storytelling. You gather the two had been traveling together for some time now. The two entertained at inns to the delight of the townsfolk as they passed through, earning them enough coin to continue traveling to wherever adventure took them. Torm was recently killed by an ambush attack on the road they were traveling. Balth received a large scar across his face from a sword cut. When Balth came to, Torm's body was nowhere to be found, and his valuables were gone, save for his lute, and luckily, his weapons. Now Balth continues on alone, wondering what he's done to anger Phoebus; looking to find a way to protect the innocent while still keeping a silver in his pocket.
Appearance and personality
Age: 42
Gender: Male
Height: 6'4"
Weight: 184 lb.
Alignment: unaligned
Personality: Balth is rather jovial, but since Torm's death, he speaks less, and is looking for something to contribute to. His way of life is gone, and he plucks sad tunes on his lute.
Physical Description: Balth is tall and lanky, but he moves like a cat. You can tell by the color of his garb that he has spent much time in the forest, and from the way he plucks the strings of his lute, you can imagine his fingers are just as deft with the bowstring strapped to his back. A large green gloak drapes around him. He has long blond tressels that compliment his face. You can imagine he was quite handsome before the scar ravaged his image.
Region
Imperium - +2 to Diplomacy checks.
Hooks
- Hook 1
- Hook 2
Kicker
- Torm is still alive, and looking for Balth
Show Math
Ability Scores
| Attributes | |||||||||||
| Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
| Str | 0 | 10 | 0 | 0 | 10 | 0 | |||||
| Con | 0 | 10 | 0 | 0 | 10 | 0 | |||||
| Dex | 16 | 18 | 2 | 0 | 20 | 5 | |||||
| Int | 0 | 10 | 0 | 0 | 10 | 0 | |||||
| Wis | 9 | 16 | 2 | 0 | 18 | 4 | |||||
| Cha | 0 | 8 | 0 | 0 | 8 | -1 | |||||
| Totals | 25 | 8 | |||||||||
Attacks
| Basic Attacks | |||||||||||||
| Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
| Basic Melee |
0 | str | 3 | Longsword | 1 | 4 | AC | ||||||
| Basic Ranged |
5 | dex | 2 | Longbow | 1 | 8 | AC | ||||||
Defenses
| Defenses | ||||||||||||
| Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
| Armor Class | +5/+0 | dex/int | 2 | Leather Armor | 1 | 18 | ||||||
| Fortitude | +0/+0 | str/con | 1 | 1 | 12 | |||||||
| Reflex | +5/+0 | dex/int | 1 | 1 | 17 | |||||||
| Will | +4/-1 | wis/cha | 1 | 15 | ||||||||
Saving Throw Bonuses none
Senses and Reactions
| Senses and Reactions | |||||||||||
| Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
| Initiative | 5 | 0 | 0 | 0 | 4 | Improved Initiative | 0 | 0 | 1 | 0 | 10 |
| Passive Insight | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 15 |
| Passive Perception | 4 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 1 | 5 | 22 |
Health
| Health | ||||||||||||
| -- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Total | Blooded | Surge |
| Hit Points | 12 | 10 | 5 | 0 | 0 | 0 | 27 | 13 | 6 | |||
Surges per Day6 (Class 6 + Con 0)
Speed and Movement
Speed: 7 (Race 7 - Equipment 0)
Racial Features
- Elven Weapon Proficiency (Longbow, Shortbow)
- Fey Origin
- +2 Nature, +2 Perception
- Group Awareness (grant non-elf allies within 5 squares +1 racial bonus to Perception checks)
- Wild Step (ignore difficult terrain whenever you shift)
- Elven Accuracy (you can use elven accuracy as an encounter power)
- Size: Medium
- Speed: 7
- Vision: Low Light
- Languages: Common + Elven
Class Features
- Fighting Style (archer)
- Defensive Mobility Feat (archer Fighting Style)
- Hunter's Quarry
- Prime Shot
Feats
- Lethal Hunter [2nd Level]
- Improved Initiative [1st level]
- Defensive Mobility [class]
Skills and Languages
Languages Allerian, Imperia
| Skills | ||||||||||
| Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
| Acrobatics | 5 | 5 | dex | 1 | 11 | |||||
| Arcana | 0 | int | 1 | 1 | ||||||
| Athletics | 0 | str | 1 | 1 | ||||||
| Bluff | -1 | cha | 1 | 0 | ||||||
| Diplomacy | -1 | cha | 2 | Provincial (Imperium) | 1 | 2 | ||||
| Dungeoneering | 4 | wis | 1 | 5 | ||||||
| Endurance | 0 | con | 1 | 1 | ||||||
| Heal | 5 | 4 | wis | 1 | 10 | |||||
| History | 0 | int | 1 | 1 | ||||||
| Insight | 4 | wis | 1 | 5 | ||||||
| Intimidate | -1 | cha | 1 | 0 | ||||||
| Nature | 5 | 4 | wis | 2 | 1 | 12 | ||||
| Perception | 5 | 4 | wis | 2 | 1 | 12 | ||||
| Religion | 0 | int | 1 | 1 | ||||||
| Stealth | 5 | 5 | dex | 1 | 11 | |||||
| Streetwise | -1 | cha | 1 | 0 | ||||||
| Thievery | 5 | dex | 1 | 6 | ||||||
Powers
Powers Known
- Ranger
- Yield Ground
- Encounter
- [1] [Racial: Elven Accuracy]
Powers to Hit
| Power To-Hit | |||||||||||
| Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Level | Total | vs? |
| Nimble Strike | +5 | Dex | +2 | Weapon | 1 | 8 | AC | ||||
| Twin Strike | +5 | Dex | +2 | Weapon | 1 | 8 | AC | ||||
| Two-Fanged Strike | +5 | Dex | +2 | Weapon | 1 | 8 | AC | ||||
| Hunter's Bear Trap | +5 | Dex | +2 | Weapon | 1 | 8 | AC | ||||
Equipment
| Equipment Name | Price | Weight |
|---|---|---|
| Healing Potion | 50gp | 0 lb |
| Leather Armor | 25gp | 15lbs |
| Longsword | 15gp | 4lbs |
| Shortsword | 10gp | 2lbs |
| Longbow | 30gp | 3lb |
| Standard Adventurer's Kit | 15gp | 33lbs |
| Hardwood Lute | - | 2lb |
| 150 Arrows | 5gp | 15lb |
Gold remaining 69 (100-100), 59 earned from http://www.enworld.org/forum/living-4th-edition/246464-long-arm-lauto-1-algarezh-hoofchew-21.html#post4648928 Weight 74 lbs
Tracking
Treasure
+10 gold and from http://www.enworld.org/forum/living-4th-edition/250469-menace-icy-spire-ozymandias79-judging-21.html#post4823558 69 gold total
XP
375 by Covaithe for http://www.enworld.org/forum/living-4th-edition/246464-long-arm-lauto-1-algarezh-hoofchew-21.html#post4648928
723 by JoeNotCharles for http://www.enworld.org/forum/living-4th-edition/250469-menace-icy-spire-ozymandias79-judging-21.html#post4823558
1098 total XP
Changes
Judge Comments
Approval 1
Approval from Lord Sessadore:
You've made all the changes I requested; I just found a couple of minor things and took the liberty of correcting them myself:
- Basic Ranged Attack adds Dex mod to damage, so I corrected the damage to 1d10+5.
- Corrected the keywords on Two-Fanged Strike ("Martial, Weapon" instead of "Arcane, Implement, Thunder").
- Corrected the weight carried to 72 lbs instead of 75.
Other than that, everything seems to add up. I approve Balth for 1st level. An approval from a judge and you're fully approved.
Approval 2
comments from covaithe
- Removed comments that no longer apply
Looks good now. I approve Balth for level 1.
Level 2
Approval 1
Comments from TwoHeadsBarking
- Removed comments that no longer apply
Your passive senses were off by one. Fixed, and approved.
Approval 2
comments from covaithe
- In you class features in the summary, it still says 1d6 for HQ damage, even though you've taken Lethal Hunter.
approved
Status
Approved for level 2 with 1098 xp by TwoHeadsBarking and covaithe














