L4W:PC:Baltharial Landdowin Brinjairrand (balth)

From ENWiki

Jump to: navigation, search

Contents

Summary

Baltharial Landdowin Brinjairrand Player balth
Elf Ranger (unaligned) Level 2 (XP 1098)
Initiative +10
Passive Insight 15 Passive Perception 22; Senses low light vision
HP 27 Bloodied 13 Surge Value 6; Surges Per-Day 6
AC 18 Fortitude 12 Reflex 17 Will 15
Speed 7 Size Medium
Str 10 (+0) Dex 20 (+5) Wis 18 (+4)
Con 10 (+0) Int 10 (+0) Cha 8 (-1)
Racial Abilities Proficient in Longbow and Shortbow, Fey Origin, Group Awareness (non elf allies within 5 squares get +1 to perception checks), Wild Step (Ignore difficult terrain whenever shifting), Elven Accuracy Encounter Power: Reroll an Attack Roll, use the second roll even if lower
Class Features Fighting Style (Archer), Hunter's Quarry (1d6 damage to quarry, minor action to set as quarry), Prime Shot (+1 to ranged attacks if I am closest to enemy), Defensive Mobility Feat (+2 AC vs. Opportunity Attacks)
image:Battack.gif Basic Attack Longsword +4 vs. AC 1d8 damage
image:Branged.gif Ranged Basic Attack Longbow +8 vs. AC 1d10+5 damage
Feats Improved Initiative, Defensive Mobility, Lethal Hunter
Skills Acrobatics +11, Diplomacy +2, Dungeoneering +5, Heal +10, Insight +5, Nature +12, Perception +12, Stealth +11, Thievery +6
Languages Common, Elven
Powers
Nimble Strike (At Will Standard Ranged Weapon ✦ Martial, Weapon)
Requirement: You must be wielding two melee weapons or a ranged weapon.
Target: One creature
Attack: +8 vs. AC
Hit: 1d10+5 damage
Special: Shift 1 square before or after you attack
Twin Strike (At Will Standard Melee or Ranged Weapon ✦ Martial, Weapon)
Requirement: You must be wielding two melee weapons or a ranged weapon.
Target: One or Two Creatures
Attack: +8 vs. AC, two attacks
Hit: 1d10 damage per attack
Two-Fanged Strike (Encounter Standard Melee or Ranged Weapon ✦ Martial, Weapon)
Requirement: You must be wielding two melee weapons or a ranged weapon.
Target: One Creature
Attack: +8 vs. AC, Two attacks
Hit: 1d10+5 damage per attack
Special: If both attacks hit, deal +4 damage
Elven Accuracy (Encounter Free Personal )
Effect: Reroll an attack roll. Use the second roll, even if it is lower
Hunter's Bear Trap (Daily Standard Melee or Ranged Weapon ✦ Martial, Weapon)
Target: One Creature
Attack: +8 vs. AC
Hit: 2d10+5 and the target is slowed and takes ongoing 5 damage (save ends both)
Miss: half damage and the target is slowed until the end of my next turn.
Yield Ground (Encounter Immediate Reaction Personal ✦ Martial)
Trigger: An enemy damages you with a melee attack
Effect: You can shift a number of squares equal to your Wisdom modifier. Gain a +2 power bonus to all defenses until the end of your next turn.

Fluff

Background

Baltharial Landdowin Brinjairrand (Balth for short) is still in the early years of his long Elven life. Born to a pair of Elves that lived amongst the Eladrin, he gave up his parents' wishes for him to enter the Senate. He left the confines of the Imperium to seek friendship and fortune. He carries a bow slung over his shoulder and a longsword at his hip. Wearing light brown and green leather armor, the weapon most often found in his hands is a beautiful hardwood lute, which he uses to illustrate his friend Torm, a gruff but good-hearted dwarf's amazing 'imagery' storytelling. You gather the two had been traveling together for some time now. The two entertained at inns to the delight of the townsfolk as they passed through, earning them enough coin to continue traveling to wherever adventure took them. Torm was recently killed by an ambush attack on the road they were traveling. Balth received a large scar across his face from a sword cut. When Balth came to, Torm's body was nowhere to be found, and his valuables were gone, save for his lute, and luckily, his weapons. Now Balth continues on alone, wondering what he's done to anger Phoebus; looking to find a way to protect the innocent while still keeping a silver in his pocket.

Appearance and personality

Age: 42
Gender: Male
Height: 6'4"
Weight: 184 lb.
Alignment: unaligned
Personality: Balth is rather jovial, but since Torm's death, he speaks less, and is looking for something to contribute to. His way of life is gone, and he plucks sad tunes on his lute. Physical Description: Balth is tall and lanky, but he moves like a cat. You can tell by the color of his garb that he has spent much time in the forest, and from the way he plucks the strings of his lute, you can imagine his fingers are just as deft with the bowstring strapped to his back. A large green gloak drapes around him. He has long blond tressels that compliment his face. You can imagine he was quite handsome before the scar ravaged his image.

Region

Imperium - +2 to Diplomacy checks.

Hooks

  • Hook 1
  • Hook 2

Kicker

  • Torm is still alive, and looking for Balth

Show Math

Ability Scores

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 10 0 0 10 0
Con 0 10 0 0 10 0
Dex 16 18 2 0 20 5
Int 0 10 0 0 10 0
Wis 9 16 2 0 18 4
Cha 0 8 0 0 8 -1
Totals 25   8



Attacks

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

0

str 3Longsword14AC
Basic Ranged

5

dex2Longbow18AC


Defenses

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +5/+0 dex/int 2 Leather Armor 1 18
Fortitude+0/+0str/con11 12
Reflex+5/+0dex/int1 1 17
Will+4/-1wis/cha 1 15


Saving Throw Bonuses none

Senses and Reactions

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 5 0 0 0 4 Improved Initiative 0 0 1 0 10
Passive Insight 4 0 0 0 0 0 0 0 1 0 15
Passive Perception 4 0 0 2 0 0 0 0 1 5 22


Health

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 10 5 0 0 0 27 13 6


Surges per Day6 (Class 6 + Con 0)

Speed and Movement

Speed: 7 (Race 7 - Equipment 0)

Racial Features

Elf

  • Elven Weapon Proficiency (Longbow, Shortbow)
  • Fey Origin
  • +2 Nature, +2 Perception
  • Group Awareness (grant non-elf allies within 5 squares +1 racial bonus to Perception checks)
  • Wild Step (ignore difficult terrain whenever you shift)
  • Elven Accuracy (you can use elven accuracy as an encounter power)
  • Size: Medium
  • Speed: 7
  • Vision: Low Light
  • Languages: Common + Elven

Class Features

Ranger (archer)

  • Fighting Style (archer)
  • Defensive Mobility Feat (archer Fighting Style)
  • Hunter's Quarry
  • Prime Shot

Feats

Skills and Languages

Languages Allerian, Imperia


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics55dex111
Arcana 0 int 1 1
Athletics0str11
Bluff-1cha10
Diplomacy-1cha2Provincial (Imperium)12
Dungeoneering4wis15
Endurance0con11
Heal54wis110
History0int11
Insight4wis15
Intimidate-1cha10
Nature54wis2112
Perception54wis2112
Religion0int11
Stealth55dex111
Streetwise-1cha10
Thievery5dex16



Powers

Powers Known

  • Ranger
  • Encounter Utility - 2nd Level
    • Yield Ground
  • At-Will - 1st Level
  • Encounter - 1st Level
  • Daily - 1st Level
  • Other
    • Encounter
      • [1] [Racial: Elven Accuracy]
    </ul>

    Powers to Hit

    Power To-Hit
    Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameLevelTotalvs?
    Nimble Strike +5 Dex +2 Weapon 1 8 AC
    Twin Strike +5 Dex +2 Weapon 1 8 AC
    Two-Fanged Strike +5 Dex +2 Weapon 1 8 AC
    Hunter's Bear Trap +5 Dex +2 Weapon 1 8 AC


    Equipment

    Equipment Name Price Weight
    Healing Potion 50gp 0 lb
    Leather Armor 25gp 15lbs
    Longsword 15gp 4lbs
    Shortsword 10gp 2lbs
    Longbow 30gp 3lb
    Standard Adventurer's Kit 15gp 33lbs
    Hardwood Lute - 2lb
    150 Arrows 5gp 15lb


    Gold remaining 69 (100-100), 59 earned from http://www.enworld.org/forum/living-4th-edition/246464-long-arm-lauto-1-algarezh-hoofchew-21.html#post4648928
    Weight 74 lbs
    

    Tracking

    Treasure

    +10 gold and from http://www.enworld.org/forum/living-4th-edition/250469-menace-icy-spire-ozymandias79-judging-21.html#post4823558 69 gold total

    XP

    375 by Covaithe for http://www.enworld.org/forum/living-4th-edition/246464-long-arm-lauto-1-algarezh-hoofchew-21.html#post4648928

    723 by JoeNotCharles for http://www.enworld.org/forum/living-4th-edition/250469-menace-icy-spire-ozymandias79-judging-21.html#post4823558

    1098 total XP

    Changes

    Judge Comments

    Approval 1

    Approval from Lord Sessadore:

    You've made all the changes I requested; I just found a couple of minor things and took the liberty of correcting them myself:
    - Basic Ranged Attack adds Dex mod to damage, so I corrected the damage to 1d10+5.
    - Corrected the keywords on Two-Fanged Strike ("Martial, Weapon" instead of "Arcane, Implement, Thunder").
    - Corrected the weight carried to 72 lbs instead of 75.

    Other than that, everything seems to add up. I approve Balth for 1st level. An approval from a judge and you're fully approved.

    Approval 2

    comments from covaithe

    • Removed comments that no longer apply

    Looks good now. I approve Balth for level 1.

    Level 2

    Approval 1

    Comments from TwoHeadsBarking

    • Removed comments that no longer apply

    Your passive senses were off by one. Fixed, and approved.

    Approval 2

    comments from covaithe

    • In you class features in the summary, it still says 1d6 for HQ damage, even though you've taken Lethal Hunter.

    approved

    Status

    Approved for level 2 with 1098 xp by TwoHeadsBarking and covaithe