L4W:PC:Callen Stewart (Erekose13)
From ENWiki
Contents |
Summary
| Magic Missile (At Will Standard Ranged 20 ✦ Arcane, Force, Implement) | |
| Target: One creature | |
| Attack: +5 vs. Reflex | |
| Hit: 2d4+4 force damage | |
| Special: counts as a ranged basic attack |
| Scorching Burst (At Will Standard Area burst 1 within 10 ✦ Arcane, Fire, Implement) | |
| Target: Each creature in burst | |
| Attack: +5 vs. Reflex | |
| Hit: 1d6+4 fire damage |
| Thunderwave (At Will Standard Close blast 3 ✦ Arcane, Implement, Thunder) | |
| Target: Each creature in blast | |
| Attack: +5 vs. Fort | |
| Hit: 1d6+4 thunder damage, push target 2 |
| Burning Hands (Encounter Standard Close blast 5 ✦ Arcane, Fire, Implement) | |
| Target: Each creature in blast | |
| Attack: +5 vs. Reflex | |
| Hit: 2d6+4 fire damage |
| Fire Shroud (Encounter Standard Close burst 3 ✦ Arcane, Fire, Implement) | |
| Target: Each enemy in blast | |
| Attack: +5 vs. Fort | |
| Hit: 1d8+4 fire damage and ongoing 5 fire (save ends) |
| Shield (Encounter Immediate Interrupt Personal ✦ Arcane, Force) | |
| Trigger: You are hit by an attack | |
| Effect: You gain a +4 power bonus to AC and Reflex defense until the end of your next turn. |
| Summon Fire Warrior (Daily Minor Ranged 10 ✦ Arcane, Fire, Implement) | |
| Effect: You summon a Medium fire warrior in an unoccupied square within range. The fire warrior has a speed of fly 6 (hover). It has a +2 bonus to AC and a +2 bonus to Fortitude. You can give the fire warrior the following special commands.
Standard Action: Melee 1; targets one creature; +5 vs. Reflex; 1d8+4 fire damage. Opportunity Attack: Melee 1; targets one creature; +5 vs. Reflex; 1d8+4 fire damage. |
| Sleep (Daily Standard Area burst 2 within 20 ✦ Arcane, Implement, Sleep) | |
| Target: Each creature in burst | |
| Attack: +5 vs. Will | |
| Hit: Target is slowed (save ends). If the target fails its first saving throw against this power, the target becomes unconscious (save ends) | |
| Miss: Target is slowed (save ends) |
| Acid Arrow (Daily Standard Ranged 20 ✦ Acid, Arcane, Implement) | |
| Target: One creature | |
| Attack: +5 vs. Reflex | |
| Hit: 2d8 + 4 acid damage, and ongoing 5 acid damage (save ends). Make a secondary attack. | |
| Secondary Target: Each creature adjacent to the primary target | |
| Secondary Attack: +5 vs. Reflex | |
| Secondary Hit: 1d8 + 4 acid damage, and ongoing 5 acid damage (save ends). | |
| Miss: Half damage, and ongoing 2 acid damage to primary target (save ends), and no secondary attack. |
| Healing Word (Daily Minor Close blast 5 ✦ Divine, Healing) | Feat |
| Target: You or one ally | |
| Effect: The target can spend a healing surge and regain an additional 1d6 hit points. | |
| Expeditious Retreat (Daily Move Personal ✦ Arcane) | |
| Effect: Shift up to twice your speed. |
| Ghost Sound (At Will Standard Ranged 10 ✦ Arcane, Illusion) | |
| Target: One object or unoccupied square | |
| Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words. |
| Light (At Will Minor Ranged 5 ✦ Arcane) | |
| Target: One object or unoccupied square | |
| Effect: You cause the target to shed bright light. The light fills the target’s square and all squares within 4 squares of it. The light lasts for 5 minutes. Putting out the light is a free action. | |
| Special: You can have only one light cantrip active at a time. If you create a new light, your previously cast light winks out. |
| Mage Hand (At Will Standard Ranged 5 ✦ Arcane, Conjuration) | |
| Effect: You conjure a spectral, floating hand in an unoccupied square within range. The hand picks up, moves, or manipulates an adjacent object weighing 20 pounds or less and carries it up to 5 squares. If you are holding the object when you use this power, the hand can move the object into a pack, a pouch, a sheath, or a similar container and simultaneously move any one object carried or worn anywhere on your body into your hand. As a move action, you can move the hand up to 5 squares. As a free action, you can cause the hand to drop an object it is holding, and as a minor action, you can cause the hand to pick up or manipulate a different object. | |
| Special: You can create only one hand at a time. | |
| Sustain: Minor (You can sustain the hand indefinitely) |
| Prestidigitation (At Will Standard Ranged 2 ✦ Arcane) | |
Effect: Use this cantrip to accomplish one of the effects given below.
| |
| Special: You can have as many as three prestidigitation effects active at one time. |
| Gloves of Piercing (Daily Minor ) | Magic Item |
| Effect: Until the end of the encounter, your attacks ignore any resistance of 10 or lower. | |
Fluff
Background
An itinerant scholar, Callen grew up in Daunton as the son of a scribe. His talents with scholastic endeavors allowed him to flourish there. Through out his studies though Callen was always intrigued by tales of daring adventurers, explorers, and delvers. He read everything he could on the vast wild lands of lost isles, portals to distant lands, and the monsters that guarded fell secrets. Intrigued by his research on the Imperium, Callen became close to one of the priests of Mireva named Apolia. He eventually married her and bore three sons, Temmon, Aethanos, and Kephis. Two of his sons followed in their father's footsteps and have become scholars at the university of Daunton. The youngest, Kephis, left Daunton several years ago disillusioned by the atmosphere of the city and wanting to see the world. Several months ago Kephis stopped writing to his father and mother, his last letter sent from Bacarte.
Leaving Apolia in the care of his other sons he is going to try to find Kephis. Knowing that his son is not likely in any danger and can take care of himself, Callen is using the lack of letters from his son as an excuse to get out and see the world that he never took the chance to see. Exploration and learning are at the forefront of his mind.
Appearance and personality
Age: 42
Gender: Male
Height: 5'8"
Weight: 184 lb.
Alignment: unaligned
Personality: Callen is a seeker of knowledge first and foremost. He listens very well, though is often slow to respond as he thinks his way through his answers.
Physical Description: Callen Stewart is an aged gentleman of refinement. He is of average height and build with short gray hair and a thin well kept beard. He wears a well tailored blue jacket with small golden embroidery around the cuffs and collar and likewise comfortable but fashionable pants and boots. He carries his mage staff with him where ever he goes as both a support and a weapon when necessary. The staff is made of simple redwood and is tall and sturdy. Tiny golden glyphs float around the head of the staff almost invisibly.
Region
Daunton - +2 Monster knowledge checks and re-roll 1 failed knowledge check/day while access to Daunton library is available (requires 4 hours).
Hooks
- Hook 1
- Hook 2
Kicker
- Missing son
Show Math
Attributes
| Attributes | |||||||||||
| Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
| Str | 2 | 10 | 0 | 0 | 10 | 0 | |||||
| Con | 5 | 14 | 0 | 0 | 14 | 2 | |||||
| Dex | 1 | 11 | 0 | 0 | 11 | 0 | |||||
| Int | 12 | 17 | 2 | 0 | 19 | 4 | |||||
| Wis | 5 | 14 | 0 | 0 | 14 | 2 | |||||
| Cha | 0 | 10 | 0 | 0 | 10 | 0 | |||||
| Totals | 25 | 8 | |||||||||
Attacks
| Basic Attacks | |||||||||||||
| Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
| Basic Melee |
0 | str | 2 | Quarterstaff | 1 | 3 | AC | ||||||
| Basic Ranged |
4 | int | Magic Missile | 1 | 5 | Reflex | |||||||
Defenses
| Defenses | ||||||||||||
| Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
| Armor Class | 0/+4 | dex/int | 1 | 1 | 16 | |||||||
| Fortitude | 0/+2 | str/con | 1 | 1 | 14 | |||||||
| Reflex | 0/+4 | dex/int | 1 | 1 | 16 | |||||||
| Will | +2/+0 | wis/cha | 2 | 1 | 1 | 16 | ||||||
Saving Throw Bonuses none
Senses and Reactions
| Senses and Reactions | |||||||||||
| Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
| Initiative | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | |||
| Passive Insight | 2 | 0 | 0 | 0 | 0 | 1 | 5 | 18 | |||
| Passive Perception | 2 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 13 | ||
Health
| Health | ||||||||||||
| -- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Total | Blooded | Surge |
| Hit Points | 10 | 14 | 4 | 0 | 0 | 0 | 28 | 14 | 7 | |||
Surges per Day 8 (Class 6 + Con 2)
Speed and Movement
Speed: 6 (Race 6 - Equipment 0)
Racial Features
- Bonus Feat
- Bonus Trained Skill
- Bonus At-Will Power
- +1 Fort, Refl, Will
- +2 to one Attribute
- Size: Medium
- Speed: 6
- Vision: Normal
- Languages: Common + any 1
Class Features
- +2 Will
- Arcane Implement Mastery: Staff of Defense (1/enc +2 bonus to one Defense as an immediate interrupt)
- Cantrips
- Ritual Caster Feat
- Spellbook (incl. 3 rituals, 3x daily and 2x utility powers gained) - Capacity: 9/128
Feats
- Skill Training (Heal) [1st level]
- Initiate of the Faith [Human Bonus]
- Expanded Spellbook [2nd level]
Skills and Languages
Languages Common, Elven
| Skills | ||||||||||
| Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
| Acrobatics | 0 | dex | 1 | 1 | ||||||
| Arcana | 5 | 4 | int | 1 | 10 | |||||
| Athletics | 0 | str | 1 | 1 | ||||||
| Bluff | 0 | cha | 1 | 1 | ||||||
| Diplomacy | 0 | cha | 1 | 1 | ||||||
| Dungeoneering | 5 | 2 | wis | 1 | 8 | |||||
| Endurance | 2 | con | 1 | 3 | ||||||
| Heal | 5 | 2 | wis | 1 | 8 | |||||
| History | 5 | 4 | int | 1 | 10 | |||||
| Insight | 5 | 2 | wis | 1 | 8 | |||||
| Intimidate | 0 | cha | 1 | 1 | ||||||
| Nature | 5 | 2 | wis | 1 | 8 | |||||
| Perception | 2 | wis | 1 | 3 | ||||||
| Religion | 5 | 4 | int | 1 | 10 | |||||
| Stealth | 0 | dex | 1 | 1 | ||||||
| Streetwise | 0 | cha | 1 | 1 | ||||||
| Thievery | 0 | dex | 1 | 1 | ||||||
Powers
Powers Known
- Wizard
- Cantrips
- At-Will - 1st Level
- Magic Missile
- Scorching Blast
- Thunderwave [Human Bonus]
- Encounter
- 1st Level
- 3rd Level
- Daily
- 1st Level
- 2nd Level
- Magic Items
- Daily
- Consumables
- Other
- Daily
- Healing Word [Feat: Initiate of the Faith]
- Daily
Powers to Hit
| Power To-Hit | |||||||||||
| Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Level | Total | vs? |
| Magic Missile | +4 | Int | +0 | Implement | 1 | 5 | Ref | ||||
| Scorching Blast | +4 | Int | +0 | Implement | 1 | 5 | Ref | ||||
| Thunderwave | +4 | Int | +0 | Implement | 1 | 5 | Fort | ||||
| Burning Hands | +4 | Int | +0 | Implement | 1 | 5 | Ref | ||||
| Sleep | +4 | Int | +0 | Implement | 1 | 5 | Will | ||||
| Acid Arrow | +4 | Int | +0 | Implement | 1 | 5 | Reflex | ||||
| Fire Shroud | +4 | Int | +0 | Implement | 1 | 5 | Fort | ||||
Equipment
| Equipment Name | Price | Weight |
|---|---|---|
| Cloth Armor | 1gp | 4lbs |
| Quarterstaff | 5gp | 4lbs |
| Dagger | 1gp | 1lb |
| Standard Adventurer's Kit | 15gp | 33lbs |
| Holy Symbol | 10gp | 1lb |
| Ritual Components (Arcana) | 40gp | - |
| Ritual Components (Heal) | 20gp | - |
| Ritual Components (Nature) | 0gp | - |
| Ritual Components (Religion) | 0gp | - |
| Spellbook | 0gp | 3lbs |
| Gloves of Piercing | (680gp) | - |
| Flame Rose | (200gp) | - |
Gold remaining 575 Weight 46 lbs
Tracking
Treasure
| Amount | Item | Notes |
| +100gp | Base Gold | Starting gold |
| -92gp | Starting Equipment | Cloth Armor, Quarterstaff, Dagger, Standard Adventurer's Kit, Holy Symbol, Ritual Components (Arcana), Ritual Components (Heal), Spellbook |
| *** | Ebon Mirror | *** |
| Gloves of Piercing | Link | |
| +100gp | Link | |
| *** | Fire! | *** |
| +542gp | Link | |
| Flame Rose | Link | |
| -75gp | Link Scribing Silence from Galinndan | |
| *** | Remaining | *** |
| 575gp |
XP
Changes
- Sept 25 - Added Gloves of Piercing
- Apr 12 - Gained 937XP and 100GP
- Aug 5 - Gained 598XP and Flame Rose and 542GP and scribed Silence for 75GP
Retraining
Level 3 = Swap Freezing Cloud out for Summon Fire Warrior
Adventures
Judge Comments
Level 1
Approval 1
Approval from --Graf 02:57, 15 September 2008 (UTC)
Attributes cost/bonuses ok, batt ok, def ok, saves ok, senses & skills OK (but see Issues), health ok, powers ok, encumbrance/gold spent ok (added remaining gold and weight)
Issues a) In the #Senses and Reactions section you have perception as trained, but not in #Skills and Languages. But you do have it "correct" (i.e. assuming you have insight trained and not perception) in your summary. Just assuming it was a number swap. Corrected your senses template.
Aside: Interesting backstory, very few people play parents with kids. It seems to me that your missing son would be your Kicker.
Reply from --Erekose13 21:10, 15 September 2008 (PST)
Yes it should've been Insight, thanks for fixing that. I'll add the missing son as his kicker formally, but yes that's the direction I was going.
Approval 2
Approved by Halford
Notes
1.) Well the bad news is that two out of three of your save are wrong. The good news is they are too low! You seem to have forgotten the +2 Will save for being a Wizard, and you have also forgotten to include your +2 con bonus to your fortitude save. I have edited accordingly.
2.) There was an odd little box in the Prestidigitation power, edited.
3.) Your endurance skill did not have your con bonus factored in and thus should be +2 rather than 0, edited.
Love the background!
Level 2
Approval 1
Comments by JoeNotCharles
No comments at all. Approved for level 2.
Approval 2
Approval from Dunamin
1. Ability table is missing from Math section.
2. Math > Class Features > Spellbook. Changed "Spellbook (incl. 3 rituals, 3x daily and utility powers gained)" to "Spellbook (incl. 3 rituals, 3x daily and 2x utility powers gained)".
3. Math > Powers Known. Looks you have yet to choose your third Daily power for 1st level.
Level 3
Approval 1
Approval from Ozymandias79
I give my approval to Callen for level 3.
Approval 2
Approval from TwoHeadsBarking:
Looks good. Approved
Status
Status: Approved as 3rd level character with 2550 xp by Ozymandias79 and TwoHeadsBarking.














