L4W:PC:Drivan Aslemar(Reklaw)
From ENWiki
Contents |
Summary
| Drivan Sindarian | Player Reklaw | ||||||||||||||
| Human Wizard (Good) | Level 2 (XP 1728) | ||||||||||||||
| Initiative +1 | |||||||||||||||
| Passive Insight 17 Passive Perception 12;; Senses normal | |||||||||||||||
| HP 26 Bloodied 13 Surge Value 6; Surges Per-Day 7 | |||||||||||||||
| AC 18 Fortitude 13 Reflex 17 Will 15 | |||||||||||||||
| Speed 6 Size Medium | |||||||||||||||
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| Racial Abilities Bonus At-Will Power, Bonus Feat, Bonus Skill, Defense Bonuses | |||||||||||||||
| Class Features Arcane Implement Mastery (Staff of Defense), Cantrips, Ritual Casting, Spellbook | |||||||||||||||
| Feats Expanded Spellbook, Arcane Familiar (Book Imp), Bonded Familiar | |||||||||||||||
| Skills Acrobatics +1, Arcana +13, Athletics +1, Bluff +2, Diplomacy +9, Dungeoneering +7, Endurance +2, Heal +2, History +13, Insight +7, Intimidate +2, Nature +2, Perception +2, Religion +6, Stealth +1, Streetwise +2, Thievery +1 | |||||||||||||||
| Languages Common, Elven, Supernal | |||||||||||||||
| Rituals Amanuensis (Arcana), Endure Element (Arcana), Eye of Alarm (Arcana), Gentle Repose (Heal), Make Whole (Arcana), Pyrotechnics (Arcana), Secret Page (Arcana), Tenser's Floating Disk (Arcana) | |||||||||||||||
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Familiar
Mini Stats for Combat
[sblock=Drivan's Stats][B][URL="http://www.enworld.org/wiki/index.php?title=L4W:PC:Drivan_Aslemar%28Reklaw%29"]Drivan Aslemar[/URL][/B] - Human Wizard 2 Passive Perception 12, Passive Insight 17 AC 18, Fort 13, Reflex 17, Will 15 HP 26/26, Bloodied 13, Surge Value 6, Surges 7/7 Speed 6, Initiative +1 Action Points: 1, [color=red]Second Wind[/color] At-Will Powers: [color=green]Deceptive Move[/color], [color=Green]Magic Missile[/color], [color=Green]Ray of Frost[/color], [color=Green]Robe of Scintillation +1 (Shed Illumination)[/color], [color=Green]Scorching Burst[/color], [color=green]Staff of Supercharged Mass Destruction +1 (SUPERCHARGE!)[/color] Encounter Powers: [color=red]Force Orb[/color], [color=red]--Shield, if memorized--[/color] Daily Powers: [color=gray]--put in name of currently memorized spell--[/color], [color=gray]--Guardian Blades, if memorized--[/gray], [color=gray]Robe of Scintillation +1 (Dazzle)[/color] Cantrips: [color=Green]Ghost Sound[/color], [color=Green]Light[/color], [color=Green]Mage Hand[/color], [color=Green]Prestidigitation[/color] [/sblock]
Fluff
Background
Drivan Aslemar was born and raised in the far away land of Sindari. He was raised from a young age as a scholar, searching the deep vaults of knowledge for any scrap of knowledge regarding the ancient tradition of the Sindarian Mages who disappeared several millennia past. In his search he met a travelling wizard from Daunton who took him into training and continued Drivan’s training until his coming of age. At this point Drivan was required to choose between his family’s profession and become a merchant or to leave Sindari and make his own way through the world until he had achieved success and was able to return to Sindari. Drivan didn’t see the decision as much of a struggle and with the blessing of his family and his mentor he began his travels. He has dwelt in Daunton for the past seven years and is known in the city as a scholar and occasionally tutors the children of well to do families. He can often be found in the libraries, though they have out witted him so far and he has been unable to spend extended periods of time there. Drivan has recently decided that perhaps he could find further knowledge in the world of adventuring and has hung up his tutoring cap for now in order to pursue adventuring. He has heard that The Hanged Man is the best place to begin an adventure.
Appearance and personality
Age: 25
Gender: Male
Height: 6'2"
Weight: 190 lb.
Alignment: Good
Personality: Drivan has an unquenchable thirst for knowledge, always happy to spend hour up on hour at the nearest library or university. He enjoys the company of his fellow adventurers and is a friendly sort who is always willing to help out someone in need. He isn’t a completely selfless wizard, enjoying the finer things this life has to offer. He is sometimes hard pressed to choose between saving a caravan or rescuing a trunk full of ancient scrolls from fire.
Physical Description:Drivan stands 6’2” and his slim frame is wrapped in a robe of crimson. The robe hangs from his left shoulder, and the extra cloth is slung over his back and across his right shoulder where it is tucked back into the robe at his chest. Beneath the robe he wears a loose fitting dark blue shirt, a thin line of gold is embroidered about the cuffs and rounded collar of the shirt. A gold rope is knotted at his waist from which hang several other ropes. From one of these ropes hangs a thick book, bound with dark leather and inscribed with many different sigils and runes. Some of these sigils seem to glow faintly, though it could be the light catching them. A simple dagger hangs sheathed from a small chain. Numerous pouches, symbols, and vials hang about his body, mostly from his belt of rope but others hang from his robe where braided pieces of cloth or small chains are sewn into the folds. A long staff of dark red wood accompanies him wherever he goes, never far from his reach. Faint lines can be seen intertwined over the staff, they seem to shift, though that could just be a trick of the light.
His tousled dark brown hair is streaked with locks of sun bleached hair, some blond, and some a variety of lighter shades of brown. His hair has a constant windswept look to it, looking as if a breeze is still playing through it continually. His eyes are the bright blue of a clear summer sky and stand out against his darkly tanned skin. He has a well-trimmed black goattee. A warm smell of desert spices and a warm desert breeze seem to constantly surround Drivan, though the smell and the breeze die a few feet away from him.
Familiar Description: Oburfen stands about one foot tall and wears a tweed robe. His white hair is rather whispy and seems to be going in all different directions at once. He wears small reading glasses which he often cleans when not doing anything else. He can often be seen reading a good book, sometimes even during battle. He also carries an ornate golden pipe which he smokes often.
Region
- Daunton - +2 Monster knowledge checks and re-roll 1 failed knowledge check/day while access to Daunton library is available (requires 4 hours).
Hooks
- Wants to re-establish an order of mages from his homeland.
- Wants to find out what happened to the original order...
Show Math
Ability Scores
| Attributes | |||||||||||
| Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
| Str | 2 | 10 | 0 | 0 | 10 | 0 | |||||
| Con | 2 | 12 | 0 | 0 | 12 | 1 | |||||
| Dex | 0 | 10 | 0 | 0 | 10 | 0 | |||||
| Int | 16 | 18 | 2 | 0 | 20 | 5 | |||||
| Wis | 3 | 13 | 0 | 0 | 13 | 1 | |||||
| Cha | 2 | 12 | 0 | 0 | 12 | 1 | |||||
| Totals | 25 | 8 | |||||||||
Attacks
| Basic Attacks | |||||||||||||
| Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
| Basic Melee |
0 | str | 0 | 0 | +3 | Staff of Supercharged Mass Destruction +1 | 0 | 1 | 4 | AC | |||
| Basic Ranged |
5 | int | 0 | 0 | +1 | Staff of Supercharged Mass Destruction +1 | 0 | 1 | 7 | Reflex | |||
Defenses
| Defenses | ||||||||||||
| Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
| Armor Class | +0/+5 | dex/int | 0 | 0 | 0 | +1 | Robe of Scintillation +1 | +1 | Staff of Defense | 1 | 18 | |
| Fortitude | +0/+1 | str/con | 0 | 1 | 0 | 0 | 0 | 1 | 13 | |||
| Reflex | +0/+5 | dex/int | 0 | 1 | 0 | 0 | 0 | 1 | 17 | |||
| Will | +1/+1 | wis/cha | 2 | 1 | 0 | 0 | 0 | 1 | 15 | |||
Saving Throw Bonuses: none
Senses and Reactions
| Senses and Reactions | |||||||||||
| Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
| Initiative | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | |||
| Passive Insight | 1 | 0 | 0 | 0 | 0 | 1 | 5 | 17 | |||
| Passive Perception | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 12 | ||
Health
| Health | ||||||||||||
| -- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Total | Blooded | Surge |
| Hit Points | 10 | 12 | 4 | 0 | 0 | 0 | 0 | 26 | 13 | 6 | ||
Surges per Day: 7 (Class 6 + Con 1)
Speed and Movement
Speed: 6 (Race 6 - Equipment 0)
Racial Features
- Bonus Feat
- Bonus Trained Skill
- Bonus At-Will Power
- +1 Fort, Refl, Will
- +2 to one Attribute
- Size: Medium
- Speed: 6
- Vision: Normal
- Languages: Common, any other
Class Features
- +2 Will
- Arcane Implement Mastery: Staff of Defense (1/encounter: immediate interrupt, bonus to defense against one attack equal to Con bonus)
- Cantrips
- Ritual Caster Feat
- Spellbook (Including 3 rituals, 3 daily spells, 2 utility spells) - Capacity: 10/128
Feats
- Expanded Spellbook [1st level]
- Arcane Familiar (Book Imp) [Human Bonus]
- Bonded Familiar [2nd level]
Skills and Languages
Languages: Common, Elven, Infernal
| Skills | ||||||||||
| Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
| Acrobatics | 0 | 0 | dex | 0 | 0 | 0 | 1 | 1 | ||
| Arcana | 5 | 5 | int | 0 | 2 | Arcane Familiar (Book Imp) | 0 | 1 | 13 | |
| Athletics | 0 | 0 | str | 0 | 0 | 0 | 1 | 1 | ||
| Bluff | 0 | 1 | cha | 0 | 0 | 0 | 1 | 2 | ||
| Diplomacy | 5 | 1 | cha | 0 | 2 | Background Occupation: Merchant | 0 | 1 | 9 | |
| Dungeoneering | 5 | 1 | wis | 0 | 0 | 0 | 1 | 7 | ||
| Endurance | 0 | 1 | con | 0 | 0 | 0 | 1 | 2 | ||
| Heal | 0 | 1 | wis | 0 | 0 | 0 | 1 | 2 | ||
| History | 5 | 5 | int | 0 | 2 | Arcane Familiar (Book Imp) | 0 | 1 | 13 | |
| Insight | 5 | 1 | wis | 0 | 0 | 0 | 1 | 7 | ||
| Intimidate | 0 | 1 | cha | 0 | 0 | 0 | 1 | 2 | ||
| Nature | 0 | 1 | wis | 0 | 0 | 0 | 1 | 2 | ||
| Perception | 0 | 1 | wis | 0 | 0 | 0 | 1 | 2 | ||
| Religion | 0 | 5 | int | 0 | 0 | 0 | 1 | 6 | ||
| Stealth | 0 | 0 | dex | 0 | 0 | 0 | 1 | 1 | ||
| Streetwise | 0 | 1 | cha | 0 | 0 | 0 | 1 | 2 | ||
| Thievery | 0 | 0 | dex | 0 | 0 | 0 | 1 | 1 | ||
Powers
Powers Known
- Wizard (2/1/1/1)
- Cantrips
- At-Will - 1st Level
- Magic Missile
- Scorching Burst
- Ray of Frost [Human Bonus]
- Encounter - 1st Level
- Force Orb
- Daily - 1st Level
- Freezing Cloud
- Flaming Sphere
- Sleep [Bonus from Expanded Spellbook]
- Utitility - 2nd Level
- Guardian Blades
- Shield
Powers to Hit
| Power To-Hit | |||||||||||
| Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Level | Total | vs? |
| Magic Missile | +5 | Int | 0 | 0 | +1 | Staff of Supercharged Mass Destruction | 1 | 7 | Ref | ||
| Scorching Burst | +5 | Int | 0 | 0 | +1 | Staff of Supercharged Mass Destruction | 1 | 7 | Ref | ||
| Ray of Frost | +5 | Int | 0 | 0 | +1 | Staff of Supercharged Mass Destruction | 1 | 7 | Fort | ||
| Burning Hands | +5 | Int | 0 | 0 | +1 | Staff of Supercharged Mass Destruction | 1 | 7 | Ref | ||
| Freezing Cloud | +5 | Int | 0 | 0 | +1 | Staff of Supercharged Mass Destruction | 1 | 7 | Fortitude | ||
| Sleep | +5 | Int | 0 | 0 | +1 | Staff of Supercharged Mass Destruction | 1 | 7 | Will | ||
| Flaming Sphere | +5 | Int | 0 | 0 | +1 | Staff of Supercharged Mass Destruction | 1 | 7 | Reflex | ||
Equipment
| Equipment Name | Price | Weight | Notes |
|---|---|---|---|
| Money | 385 gp | -- | |
| Cloth Armor | 0 gp | 4 lb | |
| Dagger | 1 gp | 1 lb | |
| Ritual Components (Heal) | 10 gp | -- | |
| Ritual Components (Arcane) | 60 gp | -- | |
| Robe of Scintillation +1 | 520 gp | 4 lb | |
| Spellbook | -- | 3 lb | |
| Spellbook of Roger, the Mage | 320 gp | 3 lb | Amanuensis (FRPG), Endure Elements (PHB), Eye of Alarm (PHB), Pyrotechnics (PHB2), Secret Page (PHB) |
| Staff of Supercharged Mass Destruction +1 | 520 gp | 4 lb | Unique Item. See description below. |
| Standard Adventurer's Kit | 15 gp | 33 lb | Backpack; bedroll; flint & steel; pouch, belt; rations, trail (10 days); rope, hempen (50 ft.); sunrod (x2); and waterskin. |
| Total | 1831 gp | 52 lb |
- Normal Load: 100 lb
- Heavy Load: 200 lb
- Maximum Drag: 500 lb
Tracking
Unique Item
STAFF OF SUPERCHARGED MASS DESTRUCTION +1
Base Item: Implement (Staff)
Enhancement: +1 to attack and damage rolls.
Critical: +1d6 damage.
Power (At-Will, Arcane, Implement): As a minor action, the wielder imparts his life-energy into the staff to supercharge an attack. This costs a Healing Surge. The wielder can increase the area of effect of an attack by one square. The wielder must use the supercharge before the end of his next turn. Otherwise, the staff discharges the energy in a harmless flash of light.
Drawback: Each use of the supercharge function requires more effort after the first. The next use costs two Healing Surges, then three, and so on. After an extended rest, the supercharger ‘resets’.
Note: Any ally in physical contact with the wand can use a minor action to charge it.
Level: 2
Value: 520 gp
Accomplishments
DEFEATED COUSIN EUSTACE
You beat an elderly cripple senseless. Good for you.
Benefit: You gain a +2 bonus to Diplomacy and Intimidation checks against members of the Feather Falls adventurer's retirement community of Daunton.
Acquired: Here.
SAVING SWILLWORT
Your party has rescued Obadiah Swillwort, a powerful enchanter, from the psychic infection of Origami Rats and provided him with vengeance against his tormenters. He offers his services in gratitude.
Benefit: You may rely on Swillwort as a patron. He will assist in arcane research (+2 on Arcane, History, and monster-knowledge checks) and cast rituals or enchant items for you, provided you bring him raw materials (i.e. ritual components or gold).
Acquired: Here.
Treasure
- Starting Gold: 7 gp
- Initial amount was 100 gp.
- Spent 93 gp in character creation.
- TURTLEDOME! -- Battle Bone! (DM: Ken Hood)
- Time-Based Gold: 378 gp for April 7th, 2009 to October 7th, 2009
- Robe of Scintillation +1
- Spellbook of Roger, the Mage
- Staff of Supercharged Mass Destruction +1
- Originally a wand.
- Enchantment transferred to a staff by Obadiah Swillwort.
XP
- TURTLEDOME! -- Battle Bone (DM: KenHood)
- 1728 XP
- Time: 498 XP
- Negotiation with Mr. Pinch: 40 XP
- Cousin Eustace: 100 XP
- Origami Rats: 165 XP
- Meeting Marco’s Family: 100 XP
- Research at the Library: 50 XP
- Kidnapped!: 100 XP
- Battle with the Kidnappers: 575 XP
- Frequent Poster Award: 100 XP
- 1728 XP
Changes
- Changed wand out for staff with the appropriate skill changes. (Approved by Judges here.)
- Changed from a Dex of 12 to a Con of 12. (Approved by Judges here.)
- Retrained Action Surge to be Arcane Familiar.
- Added the Bonded Familiar feat as well as the utility spell, Shield.
Judge Comments
Approval 1
Approval from Lord Sessadore:
Removed comments that no longer apply.
1. Math - Powers Known: Looks like you forgot to add Sleep to the list.
That appears to be the only thing. Pretty minor, so I approve Drivan for 1st level. That's two, so he's fully approved.
Approval 2
comments from covaithe:
- I clarified in Ray of Frost that the slowed condition lasts until the end of YOUR next turn, not the creature's.
Everything else looks good. I approve.
Level 2
Approval 1
Approval from renau1g:
- removed comments that no longer apply
APPROVED
Approval 2
Comments from TwoHeadsBarking:
- Familiar: Oburfen's AC should be 19.
Minor issue, so approved
Status
Drivan has approvals from renau1g and TwoHeadsBarking and is approved as a 2nd level character with 1728 xp.














