L4W:PC:Feyr (Velmont)
From ENWiki
Contents |
Summary
| Avenging Light (At Will Standard Ranged 10 ✦ Divine, Implement, Radiant) | |
| Target: One creature | |
| Attack: +4 vs. Fort | |
| Hit: 1d10+4 damage. If target is adjacent to a bloodied ally, it takes 3 more damage. | |
| Special: You can use this power as a ranged basic attack. |
| Divine Bolts (At Will Standard Ranged 10 ✦ Divine, Implement, Lightning) | |
| Target: One or Two creature | |
| Attack: +4 vs. Ref | |
| Hit: 1d6+4 ligthning damage. |
| Rebuke Undead (Encounter Standard Close Burst 5 ✦ Divine, Implement, Radiant) | |
| Target: All undead in burst | |
| Attack: +4 vs. Will | |
| Hit: 1d10+4 radiant damage. You push the target two squares and it is dazed until the end of the next turn. | |
| Miss: Half damage. | |
| Special: Channel Divinity: You can use only one channel divinity per encounter |
| Armor of Wrath (Encounter Immediat Reaction Close Burst 5 ✦ Divine, Radiant) | |
| Target: The triggering enemy in burst | |
| Trigger: An enemy within 5 squares of you hit you. | |
| Effect: 3 radiant damage and you push target 2 squares. | |
| Special: Channel Divinity: You can use only one channel divinity per encounter |
| Improved Razorblade (Encounter Standard Close Burst 2 ) | |
| Target: Each creature in burst | |
| Attack: +5 vs. Refl | |
| Hit: 1d8+2 damage and ongoing 5 damage (saves ends) |
| Thunder of Judgement (Encounter Standard Ranged 10 ✦ Divine, Implement, Thunder) | |
| Target: One, two or three creatures. | |
| Attack: +4 vs Fort. | |
| Hit: 1d6+4 thunder damage or 2d6+4 if you target only one creature. The target is dazed until the end of your next turn and is pushed 3 squares. |
| Angelic Echelon (Daily Standard Close Burst 3 ✦ Divine, Implement, Radiant) | |
| Target: Each enemy in burst | |
| Attack: +4 vs. Will | |
| Hit: 1d6+4 radiant damage. Whenever the target attacks before the end of your next turn, the target takes 5 radiant damage. | |
| Miss: Half damage. |
Fluff
Background
Feyr lived for thirthy years in a small colony of Surtyr. At his birth, the chieftain of his tribe have given him to Thor (Joven), god of storms. During thirty years, he has been raised by other followers of the gods. His father for him is Thor and his family is the gods and there followers. During thirty years, he has lived in his small village, and have helped his hometown by keeping the gods fury far from them.
One night, his god sent him a vision. An old artifact had been uncovered in the land of his ancestor. The item had been found by people of another faith, and it needed to be returned to it's place. He had to cross back the sea to Valhyr, but it took him time and when he had arrived, he was far too late. From what he has gathered from the few locals not mad enough to try to kill him, it was a group of strangers that took it and was heading back to there homeland, Daunton.
Feyr has been hunting for the last year this artefact, but he had little information about it.
Appearance and personality
Age: 31
Gender: Male
Height: 5'10"
Weight: 237 lb.
Alignment: Good
Personality:
Physical Description:
Region
Surtyr [Birth - Blessed: +2 Insight]
Kick
- Search of an old artifact.
- Punish the artifact robbers.
Show Math
Ability Scores
| Attributes | |||||||||||
| Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
| Str | 0 | 8 | 0 | 0 | 8 | -1 | |||||
| Con | 9 | 16 | 0 | 0 | 16 | 3 | |||||
| Dex | 2 | 12 | 2 | 0 | 14 | 2 | |||||
| Int | 2 | 12 | 0 | 0 | 12 | 1 | |||||
| Wis | 9 | 16 | 2 | 0 | 18 | 4 | |||||
| Cha | 3 | 13 | 0 | 0 | 13 | 1 | |||||
| Totals | 25 | 10 | |||||||||
Attacks
| Basic Attacks | |||||||||||||
| Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
| Basic Melee |
-1 | str | 0 | 2 | Mace | 0 | 1 | AC | |||||
| Basic Ranged |
2 | dex | Avenging Light | 0 | 2 | Fort | |||||||
Defenses
| Defenses | ||||||||||||
| Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
| Armor Class | +2/+1 | dex/int | 6 | Chainmail | 0 | 16 | ||||||
| Fortitude | -1/+3 | str/con | 1 | 0 | 14 | |||||||
| Reflex | +2/+1 | dex/int | 1 | 0 | 0 | 13 | ||||||
| Will | +4/+1 | wis/cha | 1 | 0 | 15 | |||||||
Saving Throw Bonuses none
Resistance: Acid 5
Senses and Reactions
| Senses and Reactions | |||||||||||
| Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
| Initiative | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 |
| Passive Insight | 4 | 0 | 0 | 0 | 2 | Background [Birth - Blessed] | 0 | 0 | 0 | 0 | 16 |
| Passive Perception | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 14 |
Health
| Health | ||||||||||||
| -- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Total | Blooded | Surge |
| Hit Points | 10 | 16 | 6 | 0 | 0 | 0 | 26 | 13 | 6 | |||
Surges per Day 9 (Class 6 + Con 3)
Speed and Movement
Speed: 5 (Race 6 + Armor Penalty (-1))
Racial Features
- Razor Storm
- Resist Acid 5
- Size: Medium
- Speed: 6
- Vision: Normal
- Languages: Common
Class Features
- +1 Fort, Ref, and Will
- Channel Divinity
- Divine Covenant (Covenant of Wrath)
- Ritual Casting
Feats
- Ritual Caster [Class Feature]
- Improved Razor Storm [1st level]
Skills and Languages
Languages Common
| Skills | ||||||||||
| Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
| Acrobatics | 2 | dex | -1 | Chainmail | 0 | 1 | ||||
| Arcana | 5 | 1 | int | 0 | 6 | |||||
| Athletics | -1 | str | -1 | Chainmail | 0 | -2 | ||||
| Bluff | 1 | cha | 0 | 1 | ||||||
| Diplomacy | 1 | cha | 0 | 1 | ||||||
| Dungeoneering | 4 | wis | 0 | 4 | ||||||
| Endurance | 5 | 3 | con | -1 | Chainmail | 0 | 7 | |||
| Heal | 4 | wis | 0 | 4 | ||||||
| History | 1 | int | 0 | 1 | ||||||
| Insight | 4 | wis | 2 | Background (Birth - Blessed) | 0 | 6 | ||||
| Intimidate | 5 | 1 | cha | 2 | 0 | 8 | ||||
| Nature | 4 | wis | 0 | 4 | ||||||
| Perception | 4 | wis | 0 | 4 | ||||||
| Religion | 5 | 1 | int | 0 | 6 | |||||
| Stealth | 2 | dex | -1 | Chainmail | 0 | 1 | ||||
| Streetwise | 1 | cha | 0 | 1 | ||||||
| Thievery | 2 | dex | -1 | Chainmail | 0 | 1 | ||||
Powers
Powers Known
- Invoker
- At-Will
- Encounter
- Daily
- Encounter
- Imporved Razor Storm [Race Feature]
Powers to Hit
| Power To-Hit | |||||||||||
| Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Level | Total | vs? |
| Avenging Light | 4 | Wis | 0 | 4 | Fort | ||||||
| Divine Bolts | 4 | Wis | 0 | 4 | Ref | ||||||
| Thunder of Judgement | 4 | Wis | 0 | 4 | Fort | ||||||
| Angelic Echelon | 4 | Wis | 0 | 4 | Will | ||||||
Equipment
| Equipment Name | Price | Weight |
|---|---|---|
| Ritual Book | -gp | 3lbs |
| Mace | 5gp | 6lbs |
| Chainmail | 40gp | 40lbs |
| Alchemical Reagents (25) | 25gp | 0lbs |
| Sling | 1gp | 0lbs |
| Sling Bullets (20) | 1gp | 5lbs |
| Backpack | 2gp | 2lbs |
| Bedroll | 0.1gp | 5lbs |
| Flint & Steel | 1gp | -lbs |
| Pouch, Belt | 1gp | 0.5lbs |
| Sunrod (2) | 4gp | 2lbs |
| Waterskin | 1gp | 4lbs |
Gold remaining 18.9 Weight 67.5 lbs
Tracking
Treasure
XP
Changes
Judge Comments
Approval 1
Approval from Dunamin
- Math > Health: Corrected base hp from 15+Con to 10+Con, level from 2 to 1, and hp per level from 6 to 4. Max hp consequently went from 37 to 26 (Summary is correct). What happened here?
- Math > Class Features: Corrected +2 Will to +1 Fort, Ref, and Will.
- Math > Class Features: Specified Divine Covenant with Covenant of Wrath.
- Math > Powers To-Hit > Divine Bolts. Corrected targeted defense from Fort to Ref.
- Math > Powers To-Hit > Angelic Echelon. Corrected ability from Con+2 to Wis, and targeted defense from Ref to Will.
- Equipment: You seem to have only used 97 gp, not 100 gp. Thus you should have 3 gp left.
- Equipment: A standard adventurer's kit does have weight - 33 lb, in fact. Please include this.
- Summary > Basic Attack: Due to Str penalty, I think your basic melee attack deals 1d8-1 damage rather than 1d8.
- Summary > Powers > Avenging Light. Added the power's Special line.
- Summary > Powers > Divine Bolts. Corrected targeted defense from Fort to Ref.
- Summary > Powers > Avenging Light. Added the power's Miss line.
- Summary > Powers > Thunder of Judgement. Corrected code so that Hit line shows.
So, there were quite a lot of comments here, some of which need to be adressed before Feyr can be approved.
22/7: Everything has been fixed, thanks.
One final point I just noticed, though, was that Feyr's ritual components are actually Residuum. Unfortunately, you can't buy that stuff on the open market but only acquire it by draining magic items (PH p300) - probably because its unique in being applicable for all rituals.
Since you've got both an arcane and a divine ritual, you probably want both Alchemical Reagents and Sanctified Incense instead. Let me know how you distribute, then I'll be ready with an approval.
22/7 All good, approved!
Approval 2
Approval from TwoHeadsBarking:
Approved. I'm not sure how to get Avenging Light as an RBA into the Attacks table. I guess you could look around to see what other people with non-typical basic attacks have done, or ask on the forum.
Status
Approved for level 1 at 0 xp by Dunamin and TwoHeadsBarking.














