L4W:PC:Feyr (Velmont)

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Summary

Feyr Player Velmont
Bladeling Invoker (Unaligned) Level 1 (XP 0)
Initiative +2
Passive Insight 16 Passive Perception 14; Senses normal
HP 26 Bloodied 13 Surge Value 6; Surges Per-Day 9
AC 16 Fortitude 14 Reflex 13 Will 15
Speed 6 Size Medium
Str 8 (-1) Dex 14 (+2) Wis 18 (+4)
Con 16 (+3) Int 12 (+1) Cha 13 (+1)
Racial Abilities Razor Storm (Con), Acid Resistance: 5
Class Features Channel Divinity, Covenant of Wrath, Ritual Caster
image:Battack.gif Basic Attack Mace +1 vs AC 1d8-1 damage
image:Branged.gif Ranged Basic Attack Avenging Light +4 vs. AC 1d10+4 damage
Feats Ritual Caster, Improved Razor Storm
Skills Arcane+6, Endurence+7, Insight +6, Intimidate +8, Religion+6
Languages Common
Rituals Hand of Fate, Simbul's Conversion
Powers
Avenging Light (At Will Standard Ranged 10 ✦ Divine, Implement, Radiant)
Target: One creature
Attack: +4 vs. Fort
Hit: 1d10+4 damage. If target is adjacent to a bloodied ally, it takes 3 more damage.
Special: You can use this power as a ranged basic attack.
Divine Bolts (At Will Standard Ranged 10 ✦ Divine, Implement, Lightning)
Target: One or Two creature
Attack: +4 vs. Ref
Hit: 1d6+4 ligthning damage.
Rebuke Undead (Encounter Standard Close Burst 5 ✦ Divine, Implement, Radiant)
Target: All undead in burst
Attack: +4 vs. Will
Hit: 1d10+4 radiant damage. You push the target two squares and it is dazed until the end of the next turn.
Miss: Half damage.
Special: Channel Divinity: You can use only one channel divinity per encounter
Armor of Wrath (Encounter Immediat Reaction Close Burst 5 ✦ Divine, Radiant)
Target: The triggering enemy in burst
Trigger: An enemy within 5 squares of you hit you.
Effect: 3 radiant damage and you push target 2 squares.
Special: Channel Divinity: You can use only one channel divinity per encounter
Improved Razorblade (Encounter Standard Close Burst 2 )
Target: Each creature in burst
Attack: +5 vs. Refl
Hit: 1d8+2 damage and ongoing 5 damage (saves ends)
Thunder of Judgement (Encounter Standard Ranged 10 ✦ Divine, Implement, Thunder)
Target: One, two or three creatures.
Attack: +4 vs Fort.
Hit: 1d6+4 thunder damage or 2d6+4 if you target only one creature. The target is dazed until the end of your next turn and is pushed 3 squares.
Angelic Echelon (Daily Standard Close Burst 3 ✦ Divine, Implement, Radiant)
Target: Each enemy in burst
Attack: +4 vs. Will
Hit: 1d6+4 radiant damage. Whenever the target attacks before the end of your next turn, the target takes 5 radiant damage.
Miss: Half damage.

Fluff

Background

Feyr lived for thirthy years in a small colony of Surtyr. At his birth, the chieftain of his tribe have given him to Thor (Joven), god of storms. During thirty years, he has been raised by other followers of the gods. His father for him is Thor and his family is the gods and there followers. During thirty years, he has lived in his small village, and have helped his hometown by keeping the gods fury far from them.

One night, his god sent him a vision. An old artifact had been uncovered in the land of his ancestor. The item had been found by people of another faith, and it needed to be returned to it's place. He had to cross back the sea to Valhyr, but it took him time and when he had arrived, he was far too late. From what he has gathered from the few locals not mad enough to try to kill him, it was a group of strangers that took it and was heading back to there homeland, Daunton.

Feyr has been hunting for the last year this artefact, but he had little information about it.

Appearance and personality

Age: 31
Gender: Male
Height: 5'10"
Weight: 237 lb.
Alignment: Good
Personality:
Physical Description:

Region

Surtyr [Birth - Blessed: +2 Insight]

Kick

  • Search of an old artifact.
  • Punish the artifact robbers.

Show Math

Ability Scores

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 8 0 0 8 -1
Con 9 16 0 0 16 3
Dex 2 12 2 0 14 2
Int 2 12 0 0 12 1
Wis 9 16 2 0 18 4
Cha 3 13 0 0 13 1
Totals 25   10



Attacks

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

-1

str 02Mace01AC
Basic Ranged

2

dexAvenging Light02Fort


Defenses

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +2/+1 dex/int 6 Chainmail 0 16
Fortitude-1/+3str/con10 14
Reflex+2/+1dex/int1 00 13
Will+4/+1wis/cha1 0 15


Saving Throw Bonuses none
Resistance: Acid 5

Senses and Reactions

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 2 0 0 0 0 0 0 0 0 0 2
Passive Insight 4 0 0 0 2 Background [Birth - Blessed] 0 0 0 0 16
Passive Perception 4 0 0 0 0 0 0 0 0 0 14


Health

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 10 16 6 0 0 0 26 13 6


Surges per Day 9 (Class 6 + Con 3)

Speed and Movement

Speed: 5 (Race 6 + Armor Penalty (-1))

Racial Features

Bladeling

  • Razor Storm
  • Resist Acid 5
  • Size: Medium
  • Speed: 6
  • Vision: Normal
  • Languages: Common

Class Features

Invoker

  • +1 Fort, Ref, and Will
  • Channel Divinity
  • Divine Covenant (Covenant of Wrath)
  • Ritual Casting

Feats

Skills and Languages

Languages Common


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics2dex-1Chainmail01
Arcana 5 1 int 0 6
Athletics-1str-1Chainmail0-2
Bluff1cha01
Diplomacy1cha01
Dungeoneering4wis04
Endurance53con-1Chainmail07
Heal4wis04
History1int01
Insight4wis2Background (Birth - Blessed)06
Intimidate51cha208
Nature4wis04
Perception4wis04
Religion51int06
Stealth2dex-1Chainmail01
Streetwise1cha01
Thievery2dex-1Chainmail01



Powers

Powers Known

  • Other

    Powers to Hit

    Power To-Hit
    Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameLevelTotalvs?
    Avenging Light 4 Wis 0 4 Fort
    Divine Bolts 4 Wis 0 4 Ref
    Thunder of Judgement 4 Wis 0 4 Fort
    Angelic Echelon 4 Wis 0 4 Will


    Equipment

    Equipment Name Price Weight
    Ritual Book -gp 3lbs
    Mace 5gp 6lbs
    Chainmail 40gp 40lbs
    Alchemical Reagents (25) 25gp 0lbs
    Sling 1gp 0lbs
    Sling Bullets (20) 1gp 5lbs
    Backpack 2gp 2lbs
    Bedroll 0.1gp 5lbs
    Flint & Steel 1gp -lbs
    Pouch, Belt 1gp 0.5lbs
    Sunrod (2) 4gp 2lbs
    Waterskin 1gp 4lbs


    Gold remaining 18.9
    Weight 67.5 lbs
    

    Tracking

    Treasure

    XP

    Changes

    Judge Comments

    Approval 1

    Approval from Dunamin

    • Math > Health: Corrected base hp from 15+Con to 10+Con, level from 2 to 1, and hp per level from 6 to 4. Max hp consequently went from 37 to 26 (Summary is correct). What happened here?
    • Math > Class Features: Corrected +2 Will to +1 Fort, Ref, and Will.
    • Math > Class Features: Specified Divine Covenant with Covenant of Wrath.
    • Math > Powers To-Hit > Divine Bolts. Corrected targeted defense from Fort to Ref.
    • Math > Powers To-Hit > Angelic Echelon. Corrected ability from Con+2 to Wis, and targeted defense from Ref to Will.
    • Equipment: You seem to have only used 97 gp, not 100 gp. Thus you should have 3 gp left.
    • Equipment: A standard adventurer's kit does have weight - 33 lb, in fact. Please include this.
    • Summary > Basic Attack: Due to Str penalty, I think your basic melee attack deals 1d8-1 damage rather than 1d8.
    • Summary > Powers > Avenging Light. Added the power's Special line.
    • Summary > Powers > Divine Bolts. Corrected targeted defense from Fort to Ref.
    • Summary > Powers > Avenging Light. Added the power's Miss line.
    • Summary > Powers > Thunder of Judgement. Corrected code so that Hit line shows.

    So, there were quite a lot of comments here, some of which need to be adressed before Feyr can be approved.

    22/7: Everything has been fixed, thanks.

    One final point I just noticed, though, was that Feyr's ritual components are actually Residuum. Unfortunately, you can't buy that stuff on the open market but only acquire it by draining magic items (PH p300) - probably because its unique in being applicable for all rituals.

    Since you've got both an arcane and a divine ritual, you probably want both Alchemical Reagents and Sanctified Incense instead. Let me know how you distribute, then I'll be ready with an approval.

    22/7 All good, approved!

    Approval 2

    Approval from TwoHeadsBarking:

    Approved. I'm not sure how to get Avenging Light as an RBA into the Attacks table. I guess you could look around to see what other people with non-typical basic attacks have done, or ask on the forum.

    Status

    Approved for level 1 at 0 xp by Dunamin and TwoHeadsBarking.