L4W:PC:Firete(Katana Geldar)

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Contents

Summary

Firete Player Katana Geldar
Half-Elf Bard (Good) Level 1 (XP 0)
Initiative +0
Passive Insight 13 Passive Perception 11; Senses Low-light vision
HP 28 Bloodied 14 Surge Value 7; Surges Per-Day 10
AC 16 Fortitude 13 Reflex 11 Will 16
Speed 5, Size Medium
Str 12(+1) Dex 10(+0) Wis 10(+0)
Con 16(+3) Int 10(+0) Cha 20(+5)
Racial Abilities Dilettante, Dual Heritage, Group Diplomacy, Diplomacy Bonus, Insight Bonus
Class Features Bardic Training, Bardic Virtue: Virtue of Valour, Multiclass Versatility, Skill Versatility, Song of Rest, Words of Friendship
image:Battack.gif Basic Attack longsword +4 vs AC, 1d8+1
image:Branged.gif Ranged Basic Attack Dagger +3 vs AC, 1d4
Feats Ritual Caster, Bardic Knowledge
Skills Acrobatics +0, Arcana +7, Athletics +1, Bluff +10, Diplomacy +8, Dungoneering +3, Endurance +3, Heal +1, History +7, Insight +3, Intimidate +6, Nature +7, Perception +1, Religion +3, Stealth 0, Streetwise +12, Thievery +0
Languages Common, Eladrin, Elemental
Rituals Create Campsite (Nature), Traveller's Chant (Arcana)
Powers
Cutting Words (At Will Standard Ranged 10 ✦ Arcane, Implement, Psychic)
Target: One creature
Attack: +Wand +5 vs Will
Hit: 1d8 + Charisma Modifier, 1d8+5, target is pulled 2 squares
War Song Strike (At Will Standard Melee ✦ Weapon, Arcane)
Target: One creature
Attack: Longsword +8 vs. AC
Hit: d8+5 and any ally who hits the target before the end of your next turn gains +3 temporary hitpoints
Blazing Starfall (Encounter Standard Area burst 1 within 10 ✦ Implement, Fire, Arcane, Radiant, Zone) Race
Target: All creatures within burst
Attack: Unarmed +5 vs. Reflex
Hit: 1d4+5 radiant damage
Effect: The burst creates a zone bound by burning ground that lasts until the end of your next turn. Whenever an enemy within the zone leaves it, the enemy takes +1 fire damage
Majestic Word (Encounter Minor Close blast 5 ✦ Arcane, Healing)
Target: You or one ally in burst
Effect: The target can spend a healing surge and gain +5 hitpoints. Target is slid 1 square. Can be used twice per encounter but not more than once per round.
Word of Friendship (Encounter Minor Personal ✦ Arcane, Charm)
Effect: Gain a +5 power bonus Diplomacy to the next diplomacy check you make before the end of your next turn
Fast Friends (Encounter Standard Ranged 5 ✦ Arcane, Charm, Implement)
Target: One creature
Attack: +5 vs. Will
Hit: Wand +5 Attack
Effect: Choose yourself or an ally. The target cannot attack that character until the end of your next turn or until one of your allies attacks the target
Verse of Triumph (Daily Standard Melee ✦ Weapon, Arcane, Charm)
Target: One creature
Attack: +5 vs. AC
Weapon: Longsword +8 Attack, 2d8+5 damage
Hit: 2d8+5 damage
Miss: half damage
Effect: Until the end of the encounter, you and any any ally within 5 squares gain +1 power bonus to damage rolls and saving throws. In additon, whenever you or an ally reduces an enemy to 0 hitpoints, you and any ally within 5 squares of the enemy can shift 1 as a free action



Fluff

Description:Red hair, green eyes. Firete resembles her Elf father and wears a chain mail shirt beneath her clothing. Wears a necklace that belonged to her mother.

Image of her

Background: Firete is illegitimate, her parents never married. Her human mother Asteria was a lady in waiting to Lady Eirnan, wife of Sir Gadjnet. She was raped by Retinvak, an elf assassin and as a result of her pregnancy lost her position at court. She died giving birth to her, and Firete was brought up as a ward of Sir Gadjet. She was apprenticed to Rivalin, the bard of Sir Gadjet's court and when she was fifteen accompanied Gedjen's son Toulav on a diplomatic mission, which was where they fell in love. Gedjen, now widowed, sought to marry Firete himself and she fled his court in the middle of the night, stealing Gedjet's horse and sword. She hopes to send a secret message to Toulav when she is safe.

Region: Daunton +2 Monster knowledge checks and re-roll 1 failed knowledge check/day while access to Daunton library is available (requires 4 hours).

Hooks:On the run from her patron from stealing his horse and sword

Kicker:Missing father

Math

Attributes

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 4 12 0 0 12 1
Con 5 14 2 0 16 3
Dex 0 10 0 0 10 0
Int 0 10 0 0 10 0
Wis 0 10 0 0 10 0
Cha 16 18 2 0 20 5
Totals 25   9



Defenses

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/+0 dex/int 0 6 Chain Mail 0 16
Fortitude+1/+3str/con0 13
Reflex+0/+0dex/int1 0 11
Will+0/+5wis/cha1 0 16


Hitpoints

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 16 5 0 0 0 28 14 7


Surges per Day 10 (Class 7 + Con 3)

Saving Throws

No bonuses

Attacks

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

1

str 3Longsword04AC
Basic Ranged

0

dex3Dagger03AC


Basic

  • 4 vs AC, Longsword, 1d8+1
  • 4 vs AC, Dagger, 1d4+1
  • 3 vs AC, Dagger Ranged, 1d4+1
  • 0 vs AC, Unarmed Melee, 1d4

Racial Features

  • Dilettante
  • Dual Heritage
  • Group Diplomacy
  • Diplomacy Bonus
  • Insight Bonus

Class Features

  • Bardic Training - Gain Ritual Caster feat
  • Bardic Virtue: Virtue of Valour: +3 temporary to hp to an ally within 5 squares when they bloody a foe or reduce them to 0hp
  • Majestic Word - Gain Power
  • Multiclass Versatility - Can take more than one class specific multiclass feat
  • Skill Versatility - +1 to untrained skillchecks
  • Song of Rest - Add Charisma mod to regained hitpoints after a short rest and spending a healing surge
  • Words of Friendship - Gain Power

Powers

  • At Will - Level 1
  • Cutting Words
  • War Song Strike
  • Encounter -Level 1
  • Blazing Starfall (Half-Elf Bonus)
  • Majestic Word (Two powers, one a class bonus}
  • Words of Friendship
  • Fast Friends
  • Daily Powers -Level 1
  • Verse of Triumph
Powers to Hit
Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameLevelTotalvs?
Cutting Words +5 Cha 0 5 Will
War Song Strike +5 Cha +3 Longsword 0 8 AC
Blazing Starfall +5 Cha +0 Unarmed 0 5 Ref
Verse of Triumph +5 Cha +3 Longsword 0 8 AC


Skills

Languages Alarian, Eladrin, Elemental


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics0dex+1Skill Versatility-1Chain Mail00
Arcana 5 0 int +2 Bardic Knowledge 0 7
Athletics1str+1Skill Versatility-1Chain Mail01
Bluff55cha010
Diplomacy5cha+2+1Skill Versatility08
Dungeoneering0wis+3Bardic Knowledge and Skill Versatility03
Endurance3con+1Skill Versatility-1Chain Mail03
Heal0wis+1Skill Versatility01
History50int+2Bardic Knowledge07
Insight0wis+1+2Skill Versatility and Bardic Knowledge03
Intimidate5cha+1Skill Versatility06
Nature50wis+2Bardic Knowledge07
Perception0wis+1Skill Versatility01
Religion0int+3Bardic Knowledge and Skill Versatility03
Stealth0dex+1Skill Versatility-1Chain Mail00
Streetwise55cha+2Bardic Knowledge012
Thievery0dex+1Skill Versatility-1Chain Mail00



Feats

  • Ritual Training (Class bonus)
  • Bardic Knowledge

Equipment

Equipment Name Price Weight
Chain Mail 40gp 40lbs
Longsword 15gp 4lbs
Ritual book 0gp 3lbs
Standard Adventurer's Kit 15gp 33lbs
Dagger 1gp 1bs
Wand 7gp 1lb
Harp 15gp 4lb
Gold remaining 7gp (100-93)
Weight 86 lbs

Wishlist:

Level 2: Harmonic Songblade Longsword +1
Level 2: Gem of Colloquy
Level 2: Jester's Shoes
Level 3: Armour of Exploits +1
Level 4: Wand of Allure +1
Level 4: Lucky Charm +1

Tracking

Treasure

Current gold 49gp

XP

Changes

Judge Comments

Approval 1

Approval from TwoHeadsBarking:

Approved.

Approval 2

Approval from Lord Sessadore:

1. Summary > Cutting Words: fixed the range. 2. Summary > Powers: the 'weapon' field is actually for fighter powers that have extra effects if you're wielding a specific weapon type. For your powers, just put the attack and damage relevant to the weapon you use the power with in the 'attack' and 'hit' fields. 3. Summary > Passive scores: Looks like you switched these. Passive Insight should be 13, Passive Perception should be 11. 4. Math > Class Features: Virtue of Valor gives 1+Con temp hp, so Firete should grant 4 temp hp when she uses this feature. 5. Math > Skills: you have a +1 bonus in the racial column for Insight, this should be +2. 6. Equipment: You do have 7 gp remaining (which is 100-93). I think the (120-86) is to do with weight carried, but it looks like a calculation of remaining gold where it is. You should maybe move it down to the weight line ;)

Nothing major, so approved.

Status

Status: Approved as 1st level character with 0 xp by TwoHeadsBarking and Lord Sessadore