L4W:PC:Incarnation (stonegod)
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Contents |
Summary
| Eldritch Blast (At Will Standard Ranged 10 ✦ Arcane, Implement) | Class |
| Target: One creature | |
| Attack: +7 vs. Reflex | |
| Hit: 1d10+7 damage | |
| Special: Counts as a ranged basic attack | |
| Hellish Rebuke (At Will Standard Ranged 10 ✦ Arcane, Fire, Implement) | Class |
| Target: One creature | |
| Attack: +7 vs. Reflex | |
| Hit: 1d6+6 fire damage. If Incarnation takes damage before the start of his next turn, the target takes an additional 1d6+6 fire damage. If the target has fire resistance, any fire power deals 5 extra fire damage against that target until the end of Incarnation's next turn. | |
| Warlock's Curse (At Will Minor Closest visible target ✦ Arcane) | Class |
| Target: One creature | |
| Effect: Target is under curse. Attacks by Incarnation cause +1d6 extra damage once per round chosen after damage rolled. Stays in effect until end of encounter or target's death. Upon target's death, Incarnation gains 6 temporary hit points. | |
| Fiery Bolt (Encounter Standard Ranged 10 ✦ Arcane, Fire, Implement) | Class |
| Target: One creature | |
| Attack: +7 vs. Reflex | |
| Hit: 3d6+6 fire damage, and creatures adjacent to the target take 1d6+8 fire damage. If the target has fire resistance, any fire power deals 5 extra fire damage against that target until the end of Incarnation's next turn. | |
| Vampiric Embrace (Encounter Standard Ranged 5 ✦ Arcane, Implement, Necrotic) | Class |
| Target: One creature | |
| Attack: +7 vs. Will | |
| Hit: 2d8+6 necrotic damage and Incarnation gains 7 temporary hit points. | |
| Warforged Resolve (Encounter Minor ✦ Healing) | Racial |
| Target: Personal | |
| Effect: Incarnation gains 4 temporary hit points and can make a save vs. an effect that causes ongoing damage that can be ended with a save. If bloodied, Incarnation regains 4 hit points. | |
| Flames of Phlegethos (Daily Standard Ranged 10 ✦ Arcane, Fire, Implement) | Class |
| Target: One Creature | |
| Attack: +7 vs. Reflex | |
| Hit: 3d10+6 fire damage. If the target has fire resistance, any fire power deals 5 extra fire damage against that target until the end of Incarnation's next turn. | |
| Effect: Ongoing 5 fire damage (save ends). | |
| Beguiling Tongue (Encounter Minor Personal ✦ Arcane) | Class |
| Effect: +5 power bonus to next Bluff, Diplomacy, or Intimidate check. | |
| Living Construct (N/A ) | Racial |
| Effect: Living constructs do not need to eat, drink, or breathe (though this does not make them immune to any effects) and only need 4 hours of rest for an extended rest. Living constructs are aware of their surroundings during this time. | |
| Burning Gauntlets (heroic) (Daily Free ✦ Fire) | Magic Item |
| Effect: Incarnation can use this power when he makes an attack with the fire keyword. The first target hit by that attack, if any, also takes ongoing 5 fire damage (save ends). Also, he deals an extra 1 fire damage on successful attacks with the fire keyword until the end of the encounter. If he's reached at least one milestone today before using this power, he instead deals an extra 2 fire damage on successful attacks with the fire keyword until the end of the encounter. | |
Mini-Stat Block
[sblock=Incarnation][color=darkred][b]Incarnation[/b][/color]—Male Warforged Infernal Warlock 3 Initiative: +1, Passive Perception: 15, Passive Insight: 10 AC: 15, Fort: 16, Reflex: 14, Will: 14 — Speed: 6 HP: 42/42, Bloodied: 21, Surge: 10, Surges left: 11/11 +2 save vs. ongoing damage Action Points: 1, Second Wind: Not Used Powers - [color=#44AA44]Eldritch Blast Hellish Rebuke[/color] [color=#AA2255]Fiery Bolt Vampiric Embrace[/color] [color=#BBBBBB]Flames of Phlegethos[/color] [color=#AA2255]Warforged Resilience[/color] [color=#E9822A]Burning Gauntlets[/color] [url=http://www.enworld.org/wiki/index.php/L4W:PC:Incarnation_%28stonegod%29]Full character sheet[/url][/sblock]
Fluff
Background
Three months ago, a disabled warforged washed ashore near Dauton. It was distinct in several aspects. First, it was dressed in the remains of fine red and purple silks, long since destroyed by the sea. Second, "he" claimed to have no memories, just a strong, nagging feeling of purpose for the need to face "a time of dark challenges" ahead. But the oddest thing was mark embedded on its forehead. Each warforged has a "soul symbol" as unique as a grain of sand. But this mark was anything but unique; it was a mark known far and wide.
It was the mark of Mauros Esthanapiros, wizard of the the Five.
Since Incarnation's appearance, tales and rumors have surrounded him. There are those that claim that Mauros was seen in the company of a warforged that was not his colleague Arek Steelsheath shortly before the Five's final appearance. Others hushedly speak of his visits to Final Foundry in Dauton, perhaps visiting the creation forge itself. Finally, there are darker whispers that Mauros' obsession with extending life and his willingness to do anything to make sure he would survive. The strange warforged's infernal gifts—gifts known to be associated with malign powers—and his markings give credence to this suppositions, but the truth has yet to be revealed. But for the warforged now known as Incarnation, this vague purpose is all he has.
Appearance
Incarnation is dressed in relatively fine red and purples. He keeps his head covered most of the time to hide his mark of Mauros. The warforged is large and somewhat sinister in construction, and occasionally lines of hellfire course its plating.
Age: Unknown
Gender: "Male"
Height: 6'5"
Weight: 290 lb.
Personality
Alignment: Unaligned
Incarnation listens before speaking, and when he speaks, it is direct and to the point. His attention is often very focused, but on details that others do not see. His behavior can be off-putting, but that does not concern the 'forged.
Hooks
- Persistent rumors of his ties to Mauros surround Incarnation. There are many varieties, the most common of that being he literally houses the wizard's consciousness. Those that favored or opposed the wizard occasionally seek Incarnation out for this reason.
- Incarnation often finds himself unwitting following in Marous' footsteps. For example, he can often be found visiting the statue to Marous' former master.
- Incarnation spends much of his time trying to find out what the "impending doom" that nags him could be.
Kicker
Incarnation's sudden appearance and his supposed ties to one of the Five is the entire kicker.
Recent History
The Sibylline Idol Deep beneath Daunton, a threat from beyond that was once dealt with by the Five was reemerging. Incarnation was drawn in these familiar footsteps, a wayward eladrin, an unsure shifter, a haunted wizard, and a stolid warrior his companions. As it was before, it was now: The gateway was sealed and that which should not be was held at bay. For now.
Show Math
Ability Scores
| Ability | Cost | Initial | Racial | Level | Other | Final | Mod |
|---|---|---|---|---|---|---|---|
| Str | 1 | 11 | +2 | 13 | +1 | ||
| Con | 16 | 18 | +2 | 20 | +5 | ||
| Dex | 0 | 10 | 10 | +0 | |||
| Int | 5 | 14 | 14 | +2 | |||
| Wis | 0 | 8 | 8 | -1 | |||
| Cha | 3 | 13 | 13 | +1 | |||
| Totals | 25 | +8 |
Attacks
| Basic Attacks | |||||||||||||
| Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
| Basic Melee |
1 | str | 2 | Mace | 1 | 4 | AC | ||||||
| Basic Ranged |
5 | con | 1 | Eldritch Blast (Rod of Deadly Casting +1) | 1 | 7 | Reflex | ||||||
Defenses
| Defenses | ||||||||||||
| Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
| Armor Class | +1/+2 | dex/int | 0 | 2 | Leather | 1 | 15 | |||||
| Fortitude | +1/+5 | str/con | 1 | 16 | ||||||||
| Reflex | +1/+2 | dex/int | 1 | 1 | 14 | |||||||
| Will | -1/+1 | wis/cha | 1 | 1 | 1 | 14 | ||||||
Saving Throw Bonuses
+2 vs ongoing damage; Can take roll or 10 on death saves.
Senses and Reactions
| -- | Attrib mod | Class | Class feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Initiative | +0 | +1 | +1 | ||||||||
| Passive Perception | -1 | +1 | 10 | ||||||||
| Passive Insight | -1 | +1 | +5 | 15 |
Senses: Normal
Health
| -- | Base Class | Con | Lvl after 1st | Racial | Feat | Feat Name | Equip | Equip Name | Other | Total | Blooded | Surge |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Hit Points | 12 | 20 | 10 | 42 | 21 | 10 |
Surges per day: 11 (6 class, +5 Con)
Speed and Movement
Speed: 6
Racial Features
- +2 Str, +2 Con
- Languages: Common
- Living Construct
- No need to eat, drink or breathe (doesn't make him immune to effects)
- Only needs 4 hours of rest
- Can take roll or 10 on a death save
- +2 Endurance, +2 Intimidate
- Warforged Resolve
- Warforged Mind: +1 to Will
Class Features
- Eldritch Blast
- Infernal Pact
- Prime Shot
- Shadow Walk
- Warlock's Curse
Feats
Skills and Languages
Languages: Common
| Skills | ||||||||||
| Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
| Acrobatics | 0 | dex | 1 | 1 | ||||||
| Arcana | 5 | 2 | int | 1 | 8 | |||||
| Athletics | 1 | str | 1 | 2 | ||||||
| Bluff | 1 | cha | 1 | 2 | ||||||
| Diplomacy | 1 | cha | 1 | 2 | ||||||
| Dungeoneering | -1 | wis | 1 | 0 | ||||||
| Endurance | 5 | con | 2 | 1 | 8 | |||||
| Heal | -1 | wis | 1 | 0 | ||||||
| History | 5 | 2 | int | 1 | 8 | |||||
| Insight | 5 | -1 | wis | 1 | 5 | |||||
| Intimidate | 5 | 1 | cha | 2 | 1 | 9 | ||||
| Nature | -1 | wis | 1 | 0 | ||||||
| Perception | -1 | wis | 1 | 0 | ||||||
| Religion | 2 | int | 1 | 3 | ||||||
| Stealth | 0 | dex | 1 | 1 | ||||||
| Streetwise | 1 | cha | 1 | 2 | ||||||
| Thievery | 0 | dex | 1 | 1 | ||||||
Powers
| Power To-Hit | |||||||||||
| Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Level | Total | vs? |
| Eldritch Blast | +5 | Con | +1 | Rod of Deadly Casting +1 | 1 | 7 | Ref | ||||
| Hellish Rebuke | +5 | Con | +1 | Rod of Deadly Casting +1 | 1 | 7 | Ref | ||||
| Vampiric Embrace | +5 | Con | +1 | Rod of Deadly Casting +1 | 1 | 7 | Will | ||||
| Flames of Phlegethos | +5 | Con | +1 | Rod of Deadly Casting +1 | 1 | 7 | Ref | ||||
| Fiery Bolt | +5 | Con | +1 | Rod of Deadly Casting +1 | 1 | 7 | Ref | ||||
Equipment
| Equipment Name | Price | Weight |
|---|---|---|
| Leather Armor | 25gp | 15lbs |
| Mace | 5gp | 6lbs |
| Standard Adventurer's Kit | 15gp | 33lbs |
| Rod of Deadly Casting +1 (Dr365) | 520gp | 2lbs |
| Fine clothing | 30gp | 6lbs |
| Burning Gauntlets (heroic) | 1800gp | -- |
Coins: 395gp
Encumbrance: 62lbs Normal Load: 130lbs Heavy Load: 260lbs Maximum Drag Load: 650lbs
Tracking
Treasure
Money
+100gp starting gold -87gp initial equipment -------- 13gp remaining 382gp Sibylline Idol -------- 395gp remaining
Treasure
XP
XP Awards:
- 105: The Sibylline Idol
- 482: The Sibylline Idol
- 112: The Sibylline Idol
- 660: The Sibylline Idol
- 100: The Sibylline Idol
- 482: The Sibylline Idol
- 354: The Sibylline Idol
Total XP: 2295
Wishlist
3: Leather Armor of Fire Resistance +1 (lvl 2) 4: Cloak of Distortion +1 5: Power Gem (heroic) 6: [s]Burning Gauntlets[/s]
Changes
- 2008/12/17: Changes as per Dragon 364 incorporated. Also, 105XP from the Sibylline Idol
- 2009/03/10: Rod of Deadly Casting +1 treasure and XP from 2009/02/04
- 2009/06/09: XP and Level 2
- 2009/10/15: End of Sibylline Idol; XP, treasure, and level
Judge Comments
Approval 1
1 Approval from Halford, Incarnation
Notes:
1.) Hellish rebuke has the characters name listed as Implement, this has been edited.
2.) Warforged Resolve does not have the target or special lsited, I have added these.
Approval 2
2. Approval from --Graf 01:45, 15 September 2008 (UTC)
Attributes cost/bonuses correct, batt correct, def ok, saves ok, senses & skills OK (but see Request) , health ok, powers ok, encumbrance/gold spent ok
Your summary is correct, however
a) In the math section Initiative had +1 attribute bonus, but your dex is 10
a) In the math section you had same issue for your skills table (you've got +1 for dex in skills table)
Since the summary is "correct" (or at least consistent with you having a 10 dex) I just changed the inputs in the table. If you're agreeable the character is approved. If not please advise.
Aside: Fantastic backstory; love the way you've plugged into the setting, and articulated everything with a concise set of hooks and kickers.
Level 2
Approval 1
Comments from TwoHeadsBarking
- Warforged Resolve now gives 4 temp hp.
I'll go ahead and fix that, and I approve you for level 2. Now you just need a real judge to do the same. edit: Pending, of course, on the approval of the PHB2.
Approval 2
Comments from Atanatotatos
Can't see nothing wrong here, so I approve Incarnation for level 2.
Level 3
Approval 1
Approval from TwoHeadsBarking:
Approved.
Approval 2
Comments from renau1g:
- Removed comments that no longer apply
Approved
Status
Status: Approved as 3rd level character with 2295 xp by TwoHeadsBarking and renau1g














