L4W:PC:Incarnation (stonegod)

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Contents

Summary

Incarnation Player stonegod
Warforged Warlock (Unaligned) Level 3 (XP 2295)
Initiative +1
Passive Insight 15 Passive Perception 10; Senses Normal
HP 42 Bloodied 21 Surge Value 10; Surges Per-Day 11
AC 15 Fortitude 16 Reflex 14 Will 14
Saving Throws +2 vs. ongoing damage, can take roll or 10 on death saves
Speed 6 Size Medium
Str 13 (+2) Dex 10 (+1) Wis 8 (+0)
Con 20 (+6) Int 14 (+3) Cha 13 (+2)
Racial Abilities living construct traits, warforged resolve
Class Features Improved Dark One's Blessing (6 temp hp), Eldritch Blast, Infernal Pact, Prime Shot, Shadow Walk, Warlock's Curse (+1d6), implements
image:Battack.gif Basic Attack Mace +4 vs AC 1d8+1 damage
image:Branged.gif Ranged Basic Attack Eldritch Blast +7 vs. Reflex 1d10+6 damage
Feats Improved Dark One's Blessing, Surging Flame
Skills Arcana +8, Endurance +8, History +8, Insight +5, Intimidate +9
Languages Common
Powers
Eldritch Blast (At Will Standard Ranged 10 ✦ Arcane, Implement) Class
Target: One creature
Attack: +7 vs. Reflex
Hit: 1d10+7 damage
Special: Counts as a ranged basic attack
Hellish Rebuke (At Will Standard Ranged 10 ✦ Arcane, Fire, Implement) Class
Target: One creature
Attack: +7 vs. Reflex
Hit: 1d6+6 fire damage. If Incarnation takes damage before the start of his next turn, the target takes an additional 1d6+6 fire damage. If the target has fire resistance, any fire power deals 5 extra fire damage against that target until the end of Incarnation's next turn.
Warlock's Curse (At Will Minor Closest visible target ✦ Arcane) Class
Target: One creature
Effect: Target is under curse. Attacks by Incarnation cause +1d6 extra damage once per round chosen after damage rolled. Stays in effect until end of encounter or target's death. Upon target's death, Incarnation gains 6 temporary hit points.
Fiery Bolt (Encounter Standard Ranged 10 ✦ Arcane, Fire, Implement) Class
Target: One creature
Attack: +7 vs. Reflex
Hit: 3d6+6 fire damage, and creatures adjacent to the target take 1d6+8 fire damage. If the target has fire resistance, any fire power deals 5 extra fire damage against that target until the end of Incarnation's next turn.
Vampiric Embrace (Encounter Standard Ranged 5 ✦ Arcane, Implement, Necrotic) Class
Target: One creature
Attack: +7 vs. Will
Hit: 2d8+6 necrotic damage and Incarnation gains 7 temporary hit points.
Warforged Resolve (Encounter Minor ✦ Healing) Racial
Target: Personal
Effect: Incarnation gains 4 temporary hit points and can make a save vs. an effect that causes ongoing damage that can be ended with a save. If bloodied, Incarnation regains 4 hit points.
Flames of Phlegethos (Daily Standard Ranged 10 ✦ Arcane, Fire, Implement) Class
Target: One Creature
Attack: +7 vs. Reflex
Hit: 3d10+6 fire damage. If the target has fire resistance, any fire power deals 5 extra fire damage against that target until the end of Incarnation's next turn.
Effect: Ongoing 5 fire damage (save ends).
Beguiling Tongue (Encounter Minor Personal ✦ Arcane) Class
Effect: +5 power bonus to next Bluff, Diplomacy, or Intimidate check.
Living Construct (N/A ) Racial
Effect: Living constructs do not need to eat, drink, or breathe (though this does not make them immune to any effects) and only need 4 hours of rest for an extended rest. Living constructs are aware of their surroundings during this time.
Burning Gauntlets (heroic) (Daily Free ✦ Fire) Magic Item
Effect: Incarnation can use this power when he makes an attack with the fire keyword. The first target hit by that attack, if any, also takes ongoing 5 fire damage (save ends). Also, he deals an extra 1 fire damage on successful attacks with the fire keyword until the end of the encounter. If he's reached at least one milestone today before using this power, he instead deals an extra 2 fire damage on successful attacks with the fire keyword until the end of the encounter.

Mini-Stat Block

[sblock=Incarnation][color=darkred][b]Incarnation[/b][/color]—Male Warforged Infernal Warlock 3
Initiative: +1, Passive Perception: 15, Passive Insight: 10
AC: 15, Fort: 16, Reflex: 14, Will: 14 — Speed: 6
HP: 42/42, Bloodied: 21, Surge: 10, Surges left: 11/11
+2 save vs. ongoing damage
Action Points: 1, Second Wind: Not Used
Powers -
[color=#44AA44]Eldritch Blast
Hellish Rebuke[/color]
[color=#AA2255]Fiery Bolt
Vampiric Embrace[/color]
[color=#BBBBBB]Flames of Phlegethos[/color]
[color=#AA2255]Warforged Resilience[/color]
[color=#E9822A]Burning Gauntlets[/color]
[url=http://www.enworld.org/wiki/index.php/L4W:PC:Incarnation_%28stonegod%29]Full character sheet[/url][/sblock]

Fluff

Background

Three months ago, a disabled warforged washed ashore near Dauton. It was distinct in several aspects. First, it was dressed in the remains of fine red and purple silks, long since destroyed by the sea. Second, "he" claimed to have no memories, just a strong, nagging feeling of purpose for the need to face "a time of dark challenges" ahead. But the oddest thing was mark embedded on its forehead. Each warforged has a "soul symbol" as unique as a grain of sand. But this mark was anything but unique; it was a mark known far and wide.


It was the mark of Mauros Esthanapiros, wizard of the the Five.


Since Incarnation's appearance, tales and rumors have surrounded him. There are those that claim that Mauros was seen in the company of a warforged that was not his colleague Arek Steelsheath shortly before the Five's final appearance. Others hushedly speak of his visits to Final Foundry in Dauton, perhaps visiting the creation forge itself. Finally, there are darker whispers that Mauros' obsession with extending life and his willingness to do anything to make sure he would survive. The strange warforged's infernal gifts—gifts known to be associated with malign powers—and his markings give credence to this suppositions, but the truth has yet to be revealed. But for the warforged now known as Incarnation, this vague purpose is all he has.

Appearance

Incarnation is dressed in relatively fine red and purples. He keeps his head covered most of the time to hide his mark of Mauros. The warforged is large and somewhat sinister in construction, and occasionally lines of hellfire course its plating.


Age: Unknown Gender: "Male" Height: 6'5" Weight: 290 lb.

Personality

Alignment: Unaligned


Incarnation listens before speaking, and when he speaks, it is direct and to the point. His attention is often very focused, but on details that others do not see. His behavior can be off-putting, but that does not concern the 'forged.

Hooks

  • Persistent rumors of his ties to Mauros surround Incarnation. There are many varieties, the most common of that being he literally houses the wizard's consciousness. Those that favored or opposed the wizard occasionally seek Incarnation out for this reason.
  • Incarnation often finds himself unwitting following in Marous' footsteps. For example, he can often be found visiting the statue to Marous' former master.
  • Incarnation spends much of his time trying to find out what the "impending doom" that nags him could be.

Kicker

Incarnation's sudden appearance and his supposed ties to one of the Five is the entire kicker.

Recent History

The Sibylline Idol Deep beneath Daunton, a threat from beyond that was once dealt with by the Five was reemerging. Incarnation was drawn in these familiar footsteps, a wayward eladrin, an unsure shifter, a haunted wizard, and a stolid warrior his companions. As it was before, it was now: The gateway was sealed and that which should not be was held at bay. For now.

Show Math

Ability Scores

Ability Cost Initial Racial Level Other Final Mod
Str 1 11 +2 13 +1
Con 16 18 +2 20 +5
Dex 0 10 10 +0
Int 5 14 14 +2
Wis 0 8 8 -1
Cha 3 13 13 +1
Totals 25 +8


Attacks

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

1

str 2Mace14AC
Basic Ranged

5

con1Eldritch Blast (Rod of Deadly Casting +1)17Reflex


Defenses

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +1/+2 dex/int 0 2 Leather 1 15
Fortitude+1/+5str/con1 16
Reflex+1/+2dex/int1 1 14
Will-1/+1wis/cha11 1 14



Saving Throw Bonuses

+2 vs ongoing damage; Can take roll or 10 on death saves.


Senses and Reactions

-- Attrib mod Class Class feature Racial Feat Feat Name Equip Equip Name Level Other Total
Initiative +0 +1 +1
Passive Perception -1 +1 10
Passive Insight -1 +1 +5 15

Senses: Normal

Health

-- Base Class Con Lvl after 1st Racial Feat Feat Name Equip Equip Name Other Total Blooded Surge
Hit Points 12 20 10 42 21 10

Surges per day: 11 (6 class, +5 Con)

Speed and Movement

Speed: 6


Racial Features

  • +2 Str, +2 Con
  • Languages: Common
  • Living Construct
    • No need to eat, drink or breathe (doesn't make him immune to effects)
    • Only needs 4 hours of rest
    • Can take roll or 10 on a death save
  • +2 Endurance, +2 Intimidate
  • Warforged Resolve
  • Warforged Mind: +1 to Will

Class Features

  • Eldritch Blast
  • Infernal Pact
  • Prime Shot
  • Shadow Walk
  • Warlock's Curse

Feats

Skills and Languages

Languages: Common


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics0dex11
Arcana 5 2 int 1 8
Athletics1str12
Bluff1cha12
Diplomacy1cha12
Dungeoneering-1wis10
Endurance5con218
Heal-1wis10
History52int18
Insight5-1wis15
Intimidate51cha219
Nature-1wis10
Perception-1wis10
Religion2int13
Stealth0dex11
Streetwise1cha12
Thievery0dex11



Powers

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameLevelTotalvs?
Eldritch Blast +5 Con +1 Rod of Deadly Casting +1 1 7 Ref
Hellish Rebuke +5 Con +1 Rod of Deadly Casting +1 1 7 Ref
Vampiric Embrace +5 Con +1 Rod of Deadly Casting +1 1 7 Will
Flames of Phlegethos +5 Con +1 Rod of Deadly Casting +1 1 7 Ref
Fiery Bolt +5 Con +1 Rod of Deadly Casting +1 1 7 Ref


Equipment

Equipment Name Price Weight
Leather Armor 25gp 15lbs
Mace 5gp 6lbs
Standard Adventurer's Kit 15gp 33lbs
Rod of Deadly Casting +1 (Dr365) 520gp 2lbs
Fine clothing 30gp 6lbs
Burning Gauntlets (heroic) 1800gp --

Coins: 395gp

Encumbrance: 62lbs Normal Load: 130lbs Heavy Load: 260lbs Maximum Drag Load: 650lbs

Tracking

Treasure

Money

+100gp starting gold
 -87gp initial equipment
--------
  13gp remaining
 382gp Sibylline Idol
--------
 395gp remaining  

Treasure

XP

XP Awards:

Total XP: 2295

Wishlist

3: Leather Armor of Fire Resistance +1 (lvl 2) 4: Cloak of Distortion +1 5: Power Gem (heroic) 6: [s]Burning Gauntlets[/s]

Changes

  • 2008/12/17: Changes as per Dragon 364 incorporated. Also, 105XP from the Sibylline Idol
  • 2009/03/10: Rod of Deadly Casting +1 treasure and XP from 2009/02/04
  • 2009/06/09: XP and Level 2
  • 2009/10/15: End of Sibylline Idol; XP, treasure, and level

Judge Comments

Approval 1

1 Approval from Halford, Incarnation

Notes:

1.) Hellish rebuke has the characters name listed as Implement, this has been edited.

2.) Warforged Resolve does not have the target or special lsited, I have added these.

Approval 2

2. Approval from --Graf 01:45, 15 September 2008 (UTC)
Attributes cost/bonuses correct, batt correct, def ok, saves ok, senses & skills OK (but see Request) , health ok, powers ok, encumbrance/gold spent ok

Your summary is correct, however
a) In the math section Initiative had +1 attribute bonus, but your dex is 10
a) In the math section you had same issue for your skills table (you've got +1 for dex in skills table)

Since the summary is "correct" (or at least consistent with you having a 10 dex) I just changed the inputs in the table. If you're agreeable the character is approved. If not please advise.

Aside: Fantastic backstory; love the way you've plugged into the setting, and articulated everything with a concise set of hooks and kickers.

Level 2

Approval 1

Comments from TwoHeadsBarking

  • Warforged Resolve now gives 4 temp hp.

I'll go ahead and fix that, and I approve you for level 2. Now you just need a real judge to do the same. edit: Pending, of course, on the approval of the PHB2.

Approval 2

Comments from Atanatotatos

Can't see nothing wrong here, so I approve Incarnation for level 2.

Level 3

Approval 1

Approval from TwoHeadsBarking:

Approved.

Approval 2

Comments from renau1g:

  • Removed comments that no longer apply

Approved

Status

Status: Approved as 3rd level character with 2295 xp by TwoHeadsBarking and renau1g