L4W:PC:Jarel-karn (Velmont)

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Contents

Summary

Jarel-karn Player Velmont
Genasi (Stormsoul) Swordmage (Lawful Good) Level 3 (XP 2925)
Initiative +2
Passive Insight 15 Passive Perception 10; Senses normal
HP 43 Bloodied 21 Surge Value 10; Surges Per-Day 11
AC 22 Fortitude 15 Reflex 15 Will 14
Speed 6 Size Medium
Str 13 (+1) Dex 13 (+1) Wis 8 (-1)
Con 16 (+3) Int 18 (+4) Cha 13 (+1)
Racial Abilities Elemental Origin, Elemental Manifestation (Stormsoul: +1 Fort, Resist Lightning 5, Promise of Storm)
Class Features Swordbound, Swordmage Aegis (Aegis of Shielding), Swordmage Warding
image:Battack.gif Basic Attack Ligthning Longsword +6 vs AC 1d8+3 lightning* damage
image:Branged.gif Ranged Basic Attack Crossbow +4 vs. AC 1d8+1 damage
Feats Armor Proficiency (Hide), Raging Storm
Skills Arcana +10, Athletic +6, Endurence +7, Insight +5, Intimidate +7, Nature +2
Languages Common, Primordial
Rituals None
Powers
Ligthning Sword (At Will Free ✦ Lightning)
Effect: All damage done by this weapon is lightning damage. A free action allow to turn back all damage to normal.
Booming Blade (At Will Standard Melee Weapon ✦ Arcane, Thunder, Weapon)
Target: One creature
Attack: +9 vs. AC
Hit: 1d8+6 lightning* damage, if target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6+3 (Con) thunder damage.
Lightning Lure (At Will Standard Ranged 3 ✦ Arcane, Implement, Lightning)
Target: One creature
Attack: +6 vs. Fort
Hit: 1d6+6 lightning damage and you pull the target to the nearest unoccupied square adjacent to you.
Special: If you cannot pull the target to an adjacent square, this power fail and you deal no damage.
Aegis of Shielding (At Will Minor Close Burst 2 ✦ Arcane)
Target: One creature in burst
Effect: Target is marked until you use this power on another target. It takes -2 to attack if it does an attack that doesn't include you as a target. If the target hit and is within 10 squares of you, you can use an Immediat Interrupt to reduce damage dealt to anyone creature by an amount of 8 (5+Con).
Promise Storm (Encounter Minor Personal ✦ Lightning, Thunder)
Effect: Until the end of you next turn, you deal 1d8 extra damage with lightning or thunder attack.
Ligthning Clash (Encounter Standard Melee Weapon ✦ Arcane, Lightning, Weapon)
Target: One creature
Attack: +9 vs. AC
Hit: 1d8+6 lightning damage. Make a Secondary attack.
Secondary Target: One creature within 5 squares of the primary target
Secondary Attack: +9 vs. Refl.
Secondary Hit: 1d6+6 ligthning damage.
Channeling Shield (Encounter Immediat Interrupt Close Burst 10 ✦ Arcane)
Target: The creature hit by the triggering attack
Trigger: An attack hit you or an ally within 10 squares of you
Effect: You reduce the damage by 8 from the triggering attack. You next successful attack you make before the end of your next turn will do 3 more damage.
Dimensional Vortex (Encounter Immediat Interrupt Ranged 10 ✦ Arcane, Implement, Teleportation)
Target: One creature
Trigger: An attack hit an ally with a melee attack
Attack: +6 vs. Will
Hit: You teleport the target 5 squares. The target make his melee attack against the target of your choice and do an extra 3 damages. If there is no target valid, he expend the attack.
Dimensional Thunder (Daily Standard Melee Weapon ✦ Arcane, Teleportation, Thunder, Weapon)
Target: One creature
Attack: +9 vs. Fort
Hit: 2d8+6 thunder damage.
Effect: Teleport 3 (Con) squares before the attack. Each enemy adjacent to you after the attack gains ongoing 5 thunder damage.
Pinning Longsword (Daily Free )
Effect: Use that power when you just hit an enemy. That enemy is immobilized as long as you are adjacent to him.
Lightning Longsword (Daily Free ✦ Lightning)
Effect: Use that power when you just hit an enemy. The target and every enemy within 2 squares of the target takes 1d6 lightning damage.
Genasi Soul Hide Armor (Storm Soul) (Daily Minor )
Effect: Allow to use the Storm Soul power. If you already have it, you can use an extra time during the encounter.

Fluff

Background

When the emperor have betrayed the Empire of Jade, on of his personnal guard, Senan-karn, became a Ronin instead of serving his emperor anymore. He left the kingdom and travel to the Valley of Bone with his family. There, he found refuge in a indepedent dwarven kingdom. It took time for Senan-karn to be accepted, but his contribution in the fight against the death of the region allow him to establish himself. For a century now, his family have lived among the dwarves.

Jarel-karn is the youngest descendant of Senan-karn. Raised among the dwarves, he has listen to his father story of the old Kingdom. Only rumors of what have become the Kingdom of Jade have reach the young Genasis ears. As his ancestors, the Jarel-karn has learn the art of sword and magic, but the fight of the death seems for him not as worthy as his ancestors fight against the Oni. On his dream to see his ancestor lands, he left the Valley of Bones and returned to the Jade Kingdom.

His visit to the Jade Kingdom have shown him what had become his ancestor's land. Not only did many Genasis was living in the remain of the past, servng the dragonborn who has taken there place, but he also learned that his ancestor name, Senan-karn was told with shame. His family honor had been lost with his ancestor's action, the history of his family had been twisted.

When he returned to his family,he learned his father was dead. After month of research, the family never has found the remain of his dead father. A month after his return, during an expedition, he found the ghost of his father. Unable to help him, he return home. Thorn between the lost honor of his family and the wandering soul of his father, he left the Valley of Bones, trying to make a name for himself and restore his family name, and maybe find a way to free his father's soul.

Appearance and personality

Age: 26
Gender: Male
Height: 6'1"
Weight: 207 lb.
Alignment: Good
Personality:
Physical Description:

Region

Valley of Bones [Birth - Among Another Race (Dwarf): +2 Endurence]

Hooks

  • Clean his family honor.
  • Free his father's soul.

Show Math

Ability Scores

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 1 11 2 0 13 1
Con 9 16 0 0 16 3
Dex 3 13 0 0 13 1
Int 9 16 2 0 18 4
Wis 0 8 0 0 8 -1
Cha 3 13 0 0 13 1
Totals 25   9



Attacks

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

1

str 04Magic Longsword +116AC
Basic Ranged

1

dex2Crossbow14AC


Defenses

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +1/+4 dex/int +4 Genasi Soul Hide Armor +1 +3 Swordmage Warding +1 22
Fortitude+1/+3str/con+1+1 15
Reflex+1/+4dex/int +1 15
Will-1/+1wis/cha+2 +1 14


Saving Throw Bonuses none Resist Lightning 5

Senses and Reactions

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 1 0 0 0 0 0 0 0 1 0 2
Passive Insight -1 5 0 0 0 0 0 0 1 0 15
Passive Perception -1 0 0 0 0 0 0 0 1 0 10


Health

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 15 16 6 0 0 0 37 18 9


Surges per Day 11 (Class 8 + Con 3)

Speed and Movement

Speed: 6 (Race 6)

Racial Features

Genasi

  • Elemental Manifestation (Stormsoul)
  • +1 Fort
  • Resist Ligthning 5
  • Promise of Storm
  • Elemental Origin
  • Size: Medium
  • Speed: 6
  • Vision: Normal
  • Languages: Common, Primordial

Class Features

Swordmage

  • +2 Will
  • Swordmage Warding
  • Swordmage Aegis
  • Swordbound

Feats

Skills and Languages

Languages Common, Primordial


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics1dex-1Hide Armor11
Arcana 5 4 int 1 10
Athletics51str-1Hide Armor16
Bluff1cha12
Diplomacy1cha12
Dungeoneering-1wis10
Endurance3con22Background - Among Another Race (Dwarf)-1Hide Armor17
Heal-1wis10
History4int15
Insight5-1wis15
Intimidate51cha17
Nature-1wis212
Perception-1wis10
Religion4int15
Stealth1dex-1Hide Armor11
Streetwise1cha12
Thievery1dex-1Hide Armor11



Powers

Powers Known

  • Other

    Powers to Hit

    Power To-Hit
    Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameLevelTotalvs?
    Booming Blade +4 Int +4 Lightning Longsword +1 1 9 AC
    Ligthning Lure +4 Int +1 Lightning Longsword +1 1 6 Fort
    Lightning Clash +4 Int +4 Lightning Longsword +1 1 9 AC/Refl
    Dimensional Thunder +4 Int +4 Lightning Longsword +1 1 9 Fort
    Dimensional Vortex +4 Int +1 Lightning Longsword +1 1 6 Will


    Equipment

    Equipment Name Price Weight
    Genasi Soul Hide Armor +1 (Storm Soul) 840gp 25lbs
    Pinning Longsword +1 520gp 4lbs
    Lightning Longsword +1 1000gp 4lbs
    Restful Bedroll 360gp -lbs
    Potion of Healing 50gp -lbs
    Adventurer's Kit 15gp -lbs
    Crossbow 25gp 4lbs
    Bolt (20) 1gp -lbs
    Money 239gp
    Total 33 lbs


    Wishlist

    Marjam's Dream Item Set

    Tracking

    Treasure

    XP

    Changes

    • Level 3:
      • Add encounter power lvl 3: Dimensional Vortex
      • Retrained Mythal Recovery for Channeling Shield

    Judge Comments

    Level 2

    Approval 1

    Comments by TwoHeadsBarking:

    Looks good. Approved.

    Approval 2

    Approval from Dunamin.

    • Summary > Mythal Recovery. Made an immensely dramatic correction, changing this text "Make a saving throw against an effect that save can end" to "Make a saving throw against an effect that a save can end."

    Level 3

    Approval 1

    Nice backstory! Everything looks accurate as far as I can tell. 1 approval from Kalidrev.

    Approval 2

    Status

    Approved for level 2 at 1000 xp by TwoHeadsBarking and Dunamin