L4W:PC:Larinza Tsani (DarwinOfMind)

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Summary

Larinza Tsani Player DarwinOfMind
Human Warlord (Good) Level 2 (XP 1098)
Initiative +3
Passive Insight 12 Passive Perception 12; Senses Normal
HP 29 Bloodied 14 Surge Value 7; Surges Per-Day 8
AC 18 Fortitude 16 Reflex 15 Will 16
Saving Throws [+0]
Speed 5 Size M
Str 16 (+4) Dex 10 (+1) Wis 12 (+2)
Con 12 (+2) Int 14 (+3) Cha 16 (+4)
Racial Abilities Bonus At-Will, Bonus Skill, Bonus Feat, Human Defense Bonus
Class Features Combat Leader, Inspiring Presence, Inspiring Word
image:Battack.gif Basic Attack +7 LongSword 1d8+4
image:Branged.gif Ranged Basic Attack +6 Javelin 1d6+3
Feats Weapon Focus (Heavy Blade), Action Surge, Saving Inspiration
Skills Athletics +8, Diplomacy +9, Endurance +6, Heal +7, Intimidate +9
Languages Common, Imperia
Powers
Inspiring Word (Encounter Minor Close burst 5 ✦ Martial, Healing) Warlord Feature
Target: Larinza or one ally in burst
Effect: The target can spend a healing surge and regain an additional 1d6 hit points, or target can spend a healing surge and also make a saving throw.
Special: Use this power up to twice per encounter, but only once per round.
Furious Smash (At Will Standard Melee Weapon ✦ Martial, Weapon) Warlord Attack 1
Target: One creature
Attack: +7 vs. Fortitude
Hit: Deal 3 damage, and then choose one ally adjacent to either you or the target. This ally adds a +3 power bonus to the attack roll and the damage roll on his or her next attack against the target. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.
Opening Shove (At Will Standard Melee Weapon ✦ Martial, Weapon) Warlord Attack 1
Target: One creature
Attack: +7 vs. Reflex
Hit: Larinza pushes the target 1 square, then chooses a ally she can see, that ally can shift 2 squares or make a melee basic attack against the target.
Wolf Pack Tactics (At Will Standard Melee Weapon ✦ Martial, Weapon) Human Bonus At-Will
Target: One creature
Attack: +7 vs. AC
Hit: 1d8+4
Special: Before she attacks, Larinza lets one ally adjacent to her or the target shift 1 square as a free action
Hammer and Anvil (Encounter Standard Melee Weapon ✦ Martial, Weapon) Warlord Attack 1
Target: One creature
Attack: +7 vs. Ref
Hit: 1d8+4. One ally adjacent to the target makes a melee basic attack against it as a free action. The ally adds +3 to the damage.
Bastion of Defense (Daily Standard Melee Weapon ✦ Martial, Weapon) Warlord Attack 1
Target: One creature
Attack: +7 vs. AC
Hit: 3d8 + 4 damage. Allies within 5 squares of Larinza gain a +1 power bonus to all defenses until the end of the encounter.
Effect: Allies within 5 squares of Larinza gain 8 temporary hit points.
Aid the Injured (Encounter Standard Melee touch ✦ Martial, Healing) Warlord Utility 2
Target: Larinza or one adjecent ally
Effect: Target can spend a healing surge



Mini Stats for Combat

[sblock=Larinza stat block][U][B]Larinza Tsani[/B][/U]- Female Human Warlord 2
Passive Perception: 12, Passive Insight: 12 
AC:18, Fort:16, Ref:15, Will:16 -- Speed: 5
HP:29, Bloodied:14, Surge Value:7, Surges Per-Day 8/8 
Initiative +3 Action Points: 1, Second Wind: not used
Powers: [COLOR=Green]
Furious Smash
Opening Shove
Wolf Pack Tactics[/COLOR][color=red]
Inspiring Word Inspiring Word
Hammer and Anvil[/COLOR][COLOR=gray]
Bastion of Defense[/COLOR][COLOR=blue]
Aid the Injured[/COLOR][/sblock]

Fluff

Description: Lirinza is much tougher than her light frame would suggest. At 5'4" and a slight 120lbs, it's obvious she is not a man, even when in armor. Her dark hair is trimmed short and her blue eys sparkle with young life still unbroken by her experiences.

Background: Larinza's grandfather was a great general but her father didn't follow in his footsteps, Larinza's father only wanted to be a simple farmer. He married a village woman and settled down on a small plot of land, they were happy when they had a beautiful baby girl. But Larinza and Grandpa had other ideas. She always looked up to her grandfather and learned everything she could from him. He found her intelligence to only be matched her forceful personality. She's a born leader and Grandpa trained her in his footsteps.

Hooks: Fate of her parents.

Kicker:Larinza has struck out on her own now, she had been spending a few weeks with her grandfather, when she returned home, she found her family farm burned. No sign of her parents, no bodies. She could have gone back to her grandfather, but she decided she's old enough to branch out on her own, to find her own way. Hopefully find her parent still alive, or avenge their death.


Show Math

Ability Scores

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 9 16 0 0 16 3
Con 2 12 0 0 12 1
Dex 0 10 0 0 10 0
Int 5 14 0 0 14 2
Wis 2 12 0 0 12 1
Cha 7 14 2 0 16 3
Totals 25   10



Attacks

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

3

str 3Longsword17AC
Basic Ranged

3

str2Javelin16AC


Defenses

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/+2 dex/int 7 Chainmail Armor + Light Shield 1 18
Fortitude+3/+1str/con111 16
Reflex+0/+2dex/int1 1Light Shield1 15
Will+1/+3wis/cha11 1 16


Saving Throw Bonuses none

Senses and Reactions

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 0 0 0 0 1 0 1
Passive Insight 1 0 0 0 0 0 0 0 1 0 12
Passive Perception 1 0 0 0 0 0 0 0 1 0 12


Health

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 12 5 0 0 0 29 14 7


Surges per Day 8 (Class 7 + Con 1)

Speed and Movement

Speed: 5 (Race 6 - Equipment 1)

Racial Features

Human

  • Bonus Feat
  • Bonus Trained Skill
  • Bonus At-Will Power
  • +1 Fort, Refl, Will
  • +2 to one Attribute
  • Size: Medium
  • Speed: 6
  • Vision: Normal
  • Languages: Common + any 1

Class Features

Warlord

  • +1Fort, +1Will
  • Combat Leader
  • Commanding Presence: Inspiring Presence
  • Inspiring Word Encounter Power


Feats

Skills and Languages

Languages Common, Imperia


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics0dex-110
Arcana 2 int 1 3
Athletics53str-118
Bluff3cha14
Diplomacy53cha19
Dungeoneering1wis12
Endurance51con-116
Heal51wis17
History2int13
Insight1wis12
Intimidate53cha19
Nature1wis12
Perception1wis12
Religion2int13
Stealth0dex-110
Streetwise3cha14
Thievery0dex-110



Powers

Powers Known

Powers to Hit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameLevelTotalvs?
Wolf Pack Tactics +3 Str +3 Longsword 1 7 AC
Furious Smash +3 Str +3 Longsword 1 7 Fort
Opening Shove +3 Str +3 Longsword 1 7 Reflex
Hammer and Anvil +3 Str +3 Longsword 1 7 Ref
Bastion of Defense +3 Str +3 Longsword 1 7 AC


Regional Benefits

Equipment

Equipment Name Price Weight
Chainmail 40gp 40lbs
Longsword 15gp 4lbs
Light Sheild 5gp 6lb
Standard Adventurer's Kit 15gp 33lbs
13 Javelins -- 26lbs


Current Money 100gp, 4sp, 3cp
Weight 109 lbs

Larinza's Wish List

This list displays three prefered items up to character level +5 in order of priority.

By Category

  • Weapon: Inspiring Longsword +1 (AV 71) > Lightning Longsword +1 (PHB p235)
  • Armor: Dwarven Chainmail +2 (PHB p229) > Whiteflame Chainmail +1 (AV)
  • Neck: Healer's Brooch +1 (AV) > Brooch of No Regrets +1 (AV 149)
  • Arms: Light Shield of Protection (PHB p245) > Bashing Light Shield (PHB p244)
  • Waist: Ironskin Belt (PHB 253) > Viper Belt (AV 167)
  • Feet: Boots of Equilbrium (AV 126)
  • Head: Casque of Tactics (AV 139)
  • Hands: Frost Gauntlets (AV 133)
  • Misc: Battle Standard of Healing (heroic teir ) (AV 180)

By Level

  • Level 7: Dwarven Chainmail +2 (PHB p229) > Frost Gauntlets (AV 133)
  • Level 6: Boots of Equilibrium (AV 126)
  • Level 5: Lightning Longsword +1 (PHB p235) > Ironskin Belt (PHB p253 > Bashing Light Shield (PHB 244)
  • Level 4: Viper Belt (AV 167) > Healer's Brooch +1 (AV 152) > Casque of Tactics (AV 139)
  • Level 3: Battle Standard of Healing (heroic teir) (AV 180) > Inspiring Longsword +1 (AV 71) > Brooch of No Regrets +1 (AV 149) > Light Shield of Protection (PHB 245)

Tracking

Treasure

75gp 4sp 3cp 13 javelins

XP

375 xp Long arm of Lauto 1: Algarezh Hoofchew 723 xp Menace of the Icy Spire

Changes

Retraining Viper's Strike for Opening Shove

Judge Comments

Approval 1

Approved by Lord Sessadore:

Looks great! Only thing I noticed was that you missed the heavy armor tag in the defenses template so it was including your Int in the AC total. I added the flag, so that's fine now. I also have two suggestions: you will probably want a ranged weapon of some kind (a heavy thrown weapon like a javelin would be good, as heavy thrown weapons use Str for ranged attacks), and you also might want to pick a general area you're from for your background.

Neither of those will hold this up though: I approve Larinza for 1st level. One more and you're fully approved!

Approval 2

Approval from Dunamin

1. Math > Speed and Movement. Changed "Speed: 6 (Race 6 - Equipment 0)" to "Speed: 5 (Race 6 - Equipment 1)" (was correct in Summary).

2. Summary > Powers > Inspiring Word. Added "but only once per round" clause.

Level 2

Approval 3

Comments from Ozymandias79
I approve of Larinza for Lvl 2

Approval 4

Comment from JoeNotCharles

WTH? I remember approving this already. Well, I approve it now.

Status

Status: Approved as 2nd level character with 1098 xp by Ozymandias79 and JoeNotCharles'