L4W:PC:Lorik (Don Incognito)
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Contents |
Summary
| Footwork Lure (At Will Standard Melee weapon ✦ Martial, Weapon) | |
| Target: One creature | |
| Attack: +7 vs. AC | |
| Hit: 1d8+3 damage, and you can shift one square. If you do, slide the target into the square you just left. |
| Reaping Strike (At Will Standard Melee weapon ✦ Martial, Weapon) | |
| Target: One creature | |
| Attack: +7 vs. AC | |
| Hit: 1d8+3 damage | |
| Miss: 1 Damage |
| Passing Attack (Encounter Standard Melee weapon ✦ Martial, Weapon) | |
| Target: One creature | |
| Attack: +7 vs. AC | |
| Hit: 1d8+3 damage, and you can shift one square. Make a secondary attack. | |
| Secondary Target: One creature other than the primary target | |
| Secondary Attack: +9 vs. AC | |
| Secondary Hit: 1d8+3 damage |
| Righteous Brand (Encounter Standard Melee weapon ✦ Divine, Weapon) | |
| Target: One creature | |
| Attack: +7 vs. AC | |
| Hit: 1d8+3 damage, and one ally within 5 squares of you gains a +3 power bonus to melee attack rolls against the target until the end of your next turn. |
| Tempest Dance (Daily Standard Melee weapon ✦ Martial, Weapon) | |
| Target: One creature | |
| Attack: +7 vs. AC | |
| Hit: 1d8+3 damage. If you have combat advantage against the target, the attack deals an extra 2 damage. | |
| Effect: You can shift one square and repeat the attack against a second target. You can then shift 1 square and repeat the attack against a third target. |
Mini stat block for inclusion in combat posts
[sblock=Lorik stat block][U][B]Lorik[/B][/U]- Male Half-elf Fighter 1 [b]Passive Perception[/b]: 12, [b]Passive Insight[/b]: 14 [b]AC[/b]:18, [b]Fort[/b]:15, [b]Reflex[/b]:13, [b]Will[/b]:12 -- [b]Speed[/b]:5 [b]HP[/b]:29/29, [b]Bloodied[/b]:14, [b]Surge Value[/b]:7, [b]Surges left[/b]:11/11 [b]Action Points[/b]: 1, [b]Second Wind[/b]: not used [b]Powers[/b] [color=Green]Footwork Lure[/color], [color=green]Reaping Strike[/color], [color=red]Passing Attack[/color], [color=red]Righteous Brand[/color], [color=gray]Tempest Dance[/color] [size=1]Group Diplomacy: Allies within 10 squares gain a +1 racial bonus to Diplomacy checks. Group Assault: Allies gain a +1 damage bonus to enemies marked by Lorik.[/size] [/sblock]
Fluff
Background
Lorik's father was a wandering priest of Merkari, the fickle patron of travellers, messengers, wit, and lies. Not suprisingly, he spent a passion-filled evening with Lorik's mother (a woman of half-elven stock), and left soon thereafter. Lorik was raised by his mother (a baker), who tried her best to rear in her rebellious child. Lorik shared his father's sense of wanderlust and adventure, however, and when she eventually passed, Lorik found himself learning swordplay under a world-weary retired guard captain named Armand. It was there that Lorik learned that Merkari has blessed (or indeed, cursed) him, manifesting itself as a smattering of divine ability that would normally take years to learn. When Armand finally died of old age, Lorik decided to take his skills on the road, hungry for new experiences and thirsty for adventure.
Appearance and personality
Age: 24
Gender: Male
Height: 5"11
Weight: 150
Alignment: Unaligned
Personality: Lorik is perpetually sarcastic; a mark of Merkari's influence upon him, no doubt. Allies and enemies alike are met with ridicule, ranging from good-natured ribbing to bitter, vicious retorts. He is slow to trust and the first to suspect treachery, although those whom he travels with are (usually) not the targets of his accusations. He does his best to curtail his chaotic tendencies, but Merkari's will is strong. Killing is not a particularly strong moral quandry on his part, but he does not favor it over taking enemies alive; he will back whatever plan is the most adventageous at that particular moment.
Physical Description: A round face and a wry smile distract the eye from his vaguely elven features. His hair is jet black and unkempt, although short enough not to obstruct the vision from his green eyes. He is wrapped in a brown hoodless cloak, although a clever observer can notice his scale armor, a longsword sheathed at his hip, and a traveller's satchel, from which hands a small shield.
Hooks: Armand had a son, a brash man named Sharp, whom Armand taught swordplay before an argument drove them apart. Sharp views Lorik with contempt, seeing him as the one who stole his birthright; that is, his father's teachings.
Kicker: Anything involving Merkari or his father. Lorik has no desire to meet his father, and is unsure of his name or even race; he could be human, elf, eladrin, half-elf, etc. He is much more interested in Merkari's plans for him, if indeed there are any.
Math
Attributes
| Attributes | |||||||||||
| Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
| Str | 9 | 16 | 0 | 0 | 16 | 3 | |||||
| Con | 2 | 12 | 2 | 0 | 14 | 2 | |||||
| Dex | 7 | 15 | 0 | 0 | 15 | 2 | |||||
| Int | 0 | 10 | 0 | 0 | 10 | 0 | |||||
| Wis | 7 | 15 | 0 | 0 | 15 | 2 | |||||
| Cha | 0 | 8 | 2 | 0 | 10 | 0 | |||||
| Totals | 25 | 9 | |||||||||
Defenses
| Defenses | ||||||||||||
| Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
| Armor Class | +2/0 | dex/int | 0 | 8 | Scale armor, Small shield | 0 | 18 | |||||
| Fortitude | +3/+2 | str/con | 2 | 0 | 0 | 15 | ||||||
| Reflex | +2/0 | dex/int | 0 | 1 | Light Shield | 0 | 13 | |||||
| Will | +2/0 | wis/cha | 0 | 0 | 0 | 12 | ||||||
Hitpoints
| -- | Base Class | Con | Lvl after 1st | Racial | Feat | Feat Name | Equip | Equip Name | Other | Total | Blooded | Surge |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Hit Points | 15 | 14 | 29 | 14 | 7 |
Surges per day: 11 (9 class, +2 Con)
Senses and Reactions
| Senses and Reactions | |||||||||||
| Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
| Initiative | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | |
| Passive Insight | 2 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 14 |
| Passive Perception | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 12 |
Basic Attacks
| Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Other | Level | Total | vs ? |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Basic Melee | +3 | Str | +1 | Fighter Weapon Talent | +3 | Longsword | +7 | vs AC | ||||
| Opportunity Attack | +3 | Str | +3 | Combat Superiority & Fighter Weapon Talent | +3 | Longsword | +9 | vs AC | ||||
| Basic Ranged |
Powers
Powers Known
- From Level 1:
- At Will: Footwork Lure, Reaping Strike
- Encounter: Passing Attack, Righteous Brand
- Daily: Tempest Dance
Power Attack Bonuses
| Power | Attrib | Attrib Type | Feat | Feat Name | Equip | Equip Name | Level | Other | Total | vs ? |
|---|---|---|---|---|---|---|---|---|---|---|
| Footwork Lure | +3 | Str | +3 | Longsword | +1 | +7 | vs AC | |||
| Reaping Strike | +3 | Str | +3 | Longsword | +1 | +7 | vs AC | |||
| Passing Attack | +3 | Str | +3 | Longsword | +1 | +7 | vs AC | |||
| Righteous Brand | +3 | Str | +3 | Longsword | +1 | +7 | vs AC | |||
| Tempest Dance | +3 | Str | +3 | Longsword | +1 | +7 | vs AC |
Class Features
- +2 Fortitude
- 1H Weapon Specialist: +1 bonus to attack rolls with 1-handed weapons
- Combat Challenge: Mark target on hit or miss. Mark lasts until end of next turn. Target is at a -2 penalty to attack if not including you as a target. Adjacent marked target that shifts or does not include you in attack allows basic melee attack as an immediate interupt.
- Combat Superiority: Add Wisdom Modifier (2) to opportunity attack rolls. Enemy struck by your OA stops moving, if a move provoked attack. Target may use remaining actions to resume movement.
Racial Features
- Ability Scores: +2 Con, +2 Cha
- Size: Medium
- Speed: 6 squares
- Vision: Low-light
- Languages: Common, Elven, Goblin
- Skill Bonuses: +2 Diplomacy, +2 Insight
- Dilenttante: At 1st level, choose a 1st-level at-will power from a class different than yours. You can use that power as an encounter power (Righteous Brand selected)
- Dual Heritage: You can take feats that have either elf or human as a prerequisite (as well as those specifically for half-elves), as long as you meet any other requirements
- Group Diplomacy: You grant allies within 10 squares of you a +1 racial bonus to Diplomacy checks
Skills
Languages: Common (Allarian), Elven, Goblin
| Skills | ||||||||||
| Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
| Acrobatics | 2 | dex | 0 | 2 | ||||||
| Arcana | 0 | int | 0 | 0 | ||||||
| Athletics | 5 | 3 | str | 0 | 8 | |||||
| Bluff | 0 | cha | 0 | 0 | ||||||
| Diplomacy | 0 | cha | 2 | 0 | 2 | |||||
| Dungeoneering | 2 | wis | 0 | 2 | ||||||
| Endurance | 5 | 2 | con | 0 | 7 | |||||
| Heal | 5 | 2 | wis | 0 | 7 | |||||
| History | 0 | int | 0 | 0 | ||||||
| Insight | 2 | wis | 2 | 0 | 4 | |||||
| Intimidate | 0 | cha | 0 | 0 | ||||||
| Nature | 2 | wis | 0 | 2 | ||||||
| Perception | 2 | wis | 0 | 2 | ||||||
| Religion | 0 | int | 0 | 0 | ||||||
| Stealth | 2 | dex | 0 | 2 | ||||||
| Streetwise | 0 | cha | 0 | 0 | ||||||
| Thievery | 2 | dex | 0 | 2 | ||||||
Feats
- Level 1: 1 feat
- Group Assault: Allies gain a +1 damage bonus to rolls against targets marked by me
Regional Benefits
Daunton: Characters from Daunton receive a +2 on monster knowledge checks, reflecting their exposure to the diverse races that populate the city. When on Daunton they can gain access to the city library allow giving them to reroll a failed knowledge check at +2 once per day (a given roll can only be rerolled once). It generally requires 4 hours of research at the Daunton Library to reroll a check. Characters who spend more than 4 hours seeking an answer to a specific question in a day find that they have trouble finding the proper books, are easily distracted by small sounds, and sometimes even fall asleep -- as if the library itself were resisting them. Whether this reflects some sort of defensive measure, a curse by the goddess of knowledge or something else entirely has never been proven.
Equipment
Equipment
| Item | Cost | Weight | Notes |
|---|---|---|---|
| Scale Armor | 45 g | 45 lbs | purchased at start. -1 penalty to speed. |
| Longsword | 15 g | 4 lbs | purchased at start |
| Light Shield | 5 g | 6 lbs | purchased at start |
| Hand Crossbow | 3 g | 3 lb | Acquired during Ring of the Fey Lord |
| Crossbow Bolts (14) | 1 g | 1 lb | Acquired during Ring of the Fey Lord |
| Standard Adventurer's Kit | 15 g | 33 lbs | purchased at start. Items used are |
| Rope (silk) | 20 g | 1 lb | purchased at start. 50 feet in length. Used to tie up some annoying fey. |
| gold | 10g | 0.2 lb |
Total Weight: 97lbs Normal Load: 160lbs Heavy Load: 320lbs Drag: 800lbs
Tracking
money
+100g starting gold -45g scale armor -15g longsword -5g small shield -10g rope, silk (50ft) -15g adventurer's kit -------- 10g remaining
Wishlist
In no particular order
+1 Cloak of Distortion, Level 4 neck slot, 840 g, Adventurer's Vault pg 151
+1 Sunblade Longsword, Level 4 weapon, 840 g, Adventurer's Vault pg 79
Battle Standard of Might, Level 4 wonderous item, Adventurer's Vault pg 179
Hunter's Flint, Level 2 wonderous item, Adventurer's Vault pg 173
I prefer items with funky properties than ones with fancy daily item powers.
Judge Comments
Approval 1
Under review by Dunamin.
1. Math > Defenses. Corrected Dex mod from +0 to +2, added Shield Bonus, and added code "|ArmorIsHeavy=Yes", which consequently increased Ref from 10 to 13.
2. Math > Hitpoints. Corrected Surge Value from 11 to 7.
3. Math > Basic Attacks. Noted Fighter Weapon Talent feature and moved +1 bonus to correct entries.
4. Scale Armor does not impart Armor Check penalties. You'll need to correct that for your skills in both the Math and Summary sections. I did it for you in the Equipment section.
5. Equipment. Corrected remaining gold from 15 to 10 gp.
6. Equipment. Corrected total weight from 89 lb to 94 lb.
7. Summary > HP. Corrected Bloodied Value from 114 to 14. ;)
8. Summary > Defenses > Corrected Ref from 11 to 13, and Will from 13 to 12.
9. Summary > Powers > Reaping Strike. Corrected damage on a Miss from 3 to 1.
10. Summary > Powers > Passing Attack. Corrected primary attack bonus from +3 to +7, secondary attack bonus from +5 to +9, and corrected code for secondary damage.
11. Mini Stats. Corrected Ref from 12 to 13.
12. Mini Stats. Corrected hp from 28/29 to 29/29 (Already wounded before approval? That must be some new record)
Point 4 needs to be adressed before Lorik can be approved.
Point 4 has now been addressed. Approved by JoeNotCharles.
Approval 2
Comments from Lord Sessadore:
1. Equipment: Removed scale armour check penalty.
2. Summary > Powers: Changed range from "Melee" to "Melee weapon" for all of your powers.
Looks good. I approve Lorik for 1st level.
Status
Approved for level 1 by Lord Sessadore and JoeNotCharles














