L4W:PC:Mr Bricks (rumleech)

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Contents

Summary

Mr. Bricks Player rumleech
Human Rogue (Unaligned) Level 1 (XP 0)
Initiative 4
Passive Insight 16 Passive Perception 17; Senses normal
HP 24 Bloodied 12 Surge Value 6; Surges Per-Day 7
AC 16 Fortitude 12 Reflex 17 Will 13
Saving Throws +1
Speed 6 Size Medium
Str 13 (+1) Dex 18 (+4) Wis 12 (+1)
Con 12 (+1) Int 10 (+0) Cha 15 (+2)
Racial Abilities Bonus At-Will Power, Bonus Feat, Bonus Skill, Human Defense Bonuses
Class Features First Strike, Rogue Tactics (Artful Dodger), Rogue Weapon Talent, Sneak Attack (+2d8* damage against target I have combat advantage to)
image:Battack.gif Basic Attack Dagger +5 vs AC (1d4+1), Short Sword +4 vs AC (1d6+1)
image:Branged.gif Ranged Basic Attack Sling +6 vs AC (1d6+4) 10/20 range,Dagger +8 vs AC (1d4+4) 5/10 range
Feats Backstabber (+2d8 damage on successful Sneak Attack), Human Perseverance (+1 on Saving Throws)
Skills Acrobatics +4, Athletics +6, Bluff +7, Diplomacy +2, Dungeoneering +1, Insight +6, Intimidate +7, Perception +7, Stealth +9, Streetwise +2, Thievery +9
Languages Allarian, Goblin
Powers
Sly Flourish (At Will Standard Melee or Ranged Weapon ✦ Martial, Weapon)
Requirement: You must be wielding a crossbow, a light blade or a sling
Target: One creature
Attack: Dagger +8 vs AC, Short Sword +7 vs AC, Sling +6 vs AC
Hit: Dagger(Melee): 1d4+6, Dagger(Ranged): 1d4+6, Short Sword: 1d6+6, Sling: 1d6+6
Special: You can add Charisma modifier to damage. (Included)
Piercing Strike (At Will Standard Melee Weapon ✦ Martial, Weapon)
Requirement: You must be wielding a light blade
Target: One creature
Attack: Dagger +8 vs Reflex, Short Sword +7 vs Reflex
Hit: Dagger: 1d4+4, Short Sword: 1d6+4
Deft Strike (At Will Standard Melee weapon or Ranged ✦ Martial, Weapon)
Requirement: You must be wielding a crossbow, a light blade, or a sling
Target: One creature
Attack: Dagger +8 vs AC, Short Sword +7 vs AC, Sling +6 vs AC
Hit: Dagger 1d4+4, Short Sword 1d6+4, Sling 1d6+6
Special: You can move 2 squares before the attack
Positioning Strike (Encounter Standard Melee weapon ✦ Martial, Weapon)
Requirement: You must be wielding a light blade
Target: One Creature
Attack: Dagger +8 vs. Will, Short Sword +7 vs Will
Hit: Dagger: 1d4+4, Short Sword: 1d6+4 and slide target 2 sq. (Artful Dodger: Slide target up to a number of squares equal to my Charisma Modifier. *included)
Trick Strike (Daily Standard Melee or Ranged weapon ✦ Martial, Weapon)
Requirement: You must be wielding a crossbow, a light blade, or a sling
Target: One Creature
Attack: Dagger +8 vs. AC, Short Sword +7 vs AC, Sling: +6 vs AC
Hit: Dagger: 3d4+4, Short Sword: 3d6+4, Sling 3d6+4 and slide the target 1 square.
Effect: Until the end of the encounter, each time you hit the target you slide it 1 square.
  • For 1 attack per round against targets I have combat advantage with, add an additional 2d8* damage due to Sneak Attack.


Stat Block

[sblock=Working Stat Block]
[U][B]Mr, Bricks[/B][/U]
Human Rogue 1
[B]Init[/B] +4/[B]Passive Insight[/B] 16 - [B]Passive Perception[/B] 17
[B]HP[/B] 24/24 [B]Bloodied[/B] 12 [B]Surge Value[/B] 6; [B]Surges Per Day[/B] 7/7
[B]Action Points[/B] 1 [B]Second Wind[/B] Unused
[B]AC[/B] 16 [B]Fortitude[/B] 12 [B]Reflex[/B] 17 [B]Will[/B] 13 - [B]Speed[/B] 6 [B]Size[/B] Medium [B]Saving Throws[/B] +1
Str 12 (+1)      Dex 18 (+4)      Wis 12 (+1)
Con 12 (+1)     Int 10 (+0)     Cha 15 (+2)
[B]Basic Attack[/B]: Dagger/Short Sword [B]Attk[/B]: +5/+4 [B]Dmg[/B] 1d4+1/1d6+1
[B]Ranged Basic[/B] Attack: Sling/Dagger [B]Attk[/B]: +6/+8 [B]Dmg[/B]: 1d6+4/1d4+4
Range: 10/20 and 5/10
[B]Powers[/B]
[COLOR=green] [B]Sly Flourish[/B][B]
Piercing Strike
Deft Strike[/B][/COLOR][B]
[COLOR=Red] Positioning Strike[/COLOR]
[COLOR=grey]Trick Strike[/COLOR][/B]
[/sblock]


Fluff

Background

For years me Ma and Pa were members in good standing of Bacarte's Thieves' Guild. So was I 'till 3 weeks ago. I didn't know that house belonged to the Guild Boss' mistress! Well, it didn't take long for everything to turn runny, I can tell you. And when I heard The Boss was after me I was out of Bacarte like I stole something, which is ironic when you think about it. So, I'm miles away and looking for work, keeping me head down 'till it all goes quiet back at home and when it does I'll go back and find out just why I got that job and who's responsible and when I find them, I'll make them jump!

No I'm not going to tell you the Boss' name, I hate his guts and he wants to decorate his house in mine but being a good thief means you don't grass on other professionals.

And no, Mr. Bricks ain't the name me Ma gave me but in my line of work it doesn't do to use your proper name. Know what I mean?

Appearance and personality

Age: 23
Gender: Male
Height: 5'6"
Weight: 155 lb.
Alignment: Unaligned

Personality: When on a job Mr Bricks tends to be focused but outside of actual larceny he is likable and sociable. He doesn't have a magnetic personality nor is he a natural leader but he does inspire trust, quite handy in his line of work. A professional thief who is not too concerned with the rights or wrongs of actions he may have to perform but mainly with doing his job as quickly and professionally as he can.

Physical Description:Small and stocky. Sandy, thinning hair, brown eyes and ruddy complexion. Dresses like a merchant except that where most merchants dress in gaudy colours when they can afford them ( all the better to attract trade) Mr. Bricks dresses much more soberly; dark, smoky greens, browns and greys; almost as though at times he needs to disappear into the shadows. Mr. Bricks' leather armour is usually hidden well beneath his everyday wear, his short sword is on his left hip, his dagger is hidden up his left sleeve, his sling is arranged on his belt so that it's easy to get to when he needs it but looks like belt decoration and he carries two purses at all times; one for money and the other for sling ammunition.

Mr. Bricks looks and acts likes like a moderately successful small merchant and as such does not tend to attract undue attention, which is quite useful when you are a thief.

Region

Bacarte +1 to Perception checks; +4 to Streetwise in Bacarte - and when I roll less than 10 I may substitute 10 instead.

Hooks

When I'm free to do so I'm going back to Bacarte and some people are gonna pay for setting me up. It doesn't do to look weak in my trade.

Kicker

I'm "persona-non-grata" in Bacarte just now so I'll have to stay clear until the hubbub has died down or until the Guild Boss is bumped off by a rival, which ever comes first. Time to see what big civilization and the real wild has to offer a flexible lad like me.

Show Math

Ability Scores

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 3 13 0 0 13 1
Con 2 12 0 0 12 1
Dex 9 16 2 0 18 4
Int 2 10 0 0 10 0
Wis 2 12 0 0 12 1
Cha 7 15 0 0 15 2
Totals 25   9



Attacks

Basic

Attack Attrib Attrib Type Class Class Feature Feat Feat Name Equip Equip Name Level Other Total vs ?
Dagger (Melee) +1 Str +1 Rogue Weapon Talent +3 Dagger +5 vs AC
Short Sword (Melee) +1 Str +3 Short Sword +4 vs AC
Ranged (Sling) +4 Dex +2 Sling +6 vs AC

Defenses

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +4/+0 dex/int 0 0 2 Leather Armor 0 16
Fortitude+1/+1str/con010 12
Reflex+4/+0dex/int21 0 17
Will+1/+2wis/cha01 0 13


  • Gets +2 to AC against attacks of opportunity - Artfull Dodger Class Feature
  • +1 to Saving Throws : Human Perseverance Feat

Senses and Reactions

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 4 0 0 0 0 0 0 0 0 4
Passive Insight 1 0 0 0 0 0 0 0 5 16
Passive Perception 1 0 0 0 1 Regional Bonus 0 0 0 5 17


Health

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 12 5 0 0 0 24 12 6


Surges per Day 7 (Class 6 + Con 1)

Speed and Movement

Speed: 6 (Race 6 - Equipment 0)

Racial Features

Human

  • Bonus Feat
  • Bonus Trained Skill
  • Bonus At-Will Power
  • +1 Fortitude, Reflex, Will
  • +2 to one Attribute (Dexterity)
  • Size: Medium
  • Speed: 6
  • Vision: Normal
  • Languages: Allarian & one other choice (Goblin)

Class Features

Rogue

  • +2 to Reflex Saves
  • First Strike: At the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter.
  • Rogue Tactics - Artful Dodger: You gain a bonus to AC equal to your Charisma modifier (2) against opportunity attacks.
  • Rogue Weapon Talent: When you wield a shuriken, your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls.
  • Sneak Attack: Once per round, when you have combat advantage against an enemy and hit that enemy with an attack that uses a crossbow, a light blade, or a sling, the attack deals extra damage. If you have dealt Sneak Attack damage since the start of your turn, you cannot deal it again until the start of your next turn. You decide whether to apply the extra damage after making the damage roll. As you advance in level, your extra damage increases. 1st to 10th level: +2d6. 11th to 20th level: +3d6. 21st to 30th: +5d6.

Feats

Skills and Languages

Languages Allarian, Goblin


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics0+4dex+04
Arcana 0 +0 int 0 0 0 0 0 +0 0
Athletics5+1str+06
Bluff5+2cha+07
Diplomacy0+2cha00000+02
Dungeoneering01wis+01
Endurance0+1con00000+01
Heal01wis00000+01
History0+0int00000+00
Insight51wis+06
Intimidate5+2cha+07
Nature01wis00000+01
Perception51wis1Regional Bonus+07
Religion0+0int00000+00
Stealth5+4dex+09
Streetwise0+2cha+02
Thievery5+4dex+09



  • When in Bacarte I get a +4 bonus to Streetwise and if I roll less than 10 I can substitute 10 for the roll. But I'm not going back there for a whie.

Powers

Powers Known

Powers to Hit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameLevelTotalvs?
Sly Flourish(Melee) +4 Dex 1 Rogue Weapon Talent +3 Dagger 0 8 AC
Sly Flourish(Ranged) +4 Dex +2 Sling 0 6 AC
Deft Strike (Melee) +4 Dex 1 Rogue Weapon Talent +3 Dagger 0 8 AC
Deft Strike (Ranged) +4 Dex +2 Sling 0 6 AC
Piercing Strike +4 Dex 1 Rogue Weapon Talent +3 Dagger 0 8 Ref
Positioning Strike +4 Dex 1 Rogue Weapon Talent +3 Dagger 0 8 Will
Trick Strike(Melee) +4 Dex 1 Rogue Weapon Talent +3 Dagger 0 8 AC
Trick Strike(Ranged) +4 Dex 0 +2 Sling 0 6 AC


Equipment

Equipment Name Price Weight
Short Sword 10gp 2lbs
Leather Armor 25gp 15lbs
Dagger X2 1gp 2lb
Sling 1gp 0lb
Standard Adventurer's Kit 15gp 33lbs
Thieves' Tool 20gp 1lb
Sling Bullets (40) 1gp 10lbs
Rope, silk (50') 10gp 5lbs
Grappling Hook 1gp 4lbs
Kobold's firepot 1lb?
Bottle o' Wasps 2lbs?
Total 84gp 75lbs


Normal Load: 130lb Heavy Load: 260lb Maximum Load: 650lb

Tracking

Treasure

  • 16gp

Party Treasure ^37sp

XP

100

Changes

Judge Comments

Approval 1

Approval from Lord Sessadore:

1. Summary - Skills: You had Streetwise listed at +8; with your trained skills, the math section is right with +2. I fixed this.
2. Math - Class Features: In the description for Rogue Tactics, you have 3 as your Cha modifier. I assume this is just a missed edit from a change at some point, as it seems the bonus is right everywhere else. I fixed it.
3. Summary - Piercing Strike: Fixed a typo in the keywords. As far as I know, "Weaponall" isn't a keyword in 4e ;)

Other than that, everything checks out. I approve Mr. Bricks for 1st level. Awesome name, by the way! 1 more approval and he's fully approved.

Approval 2

comments from covaithe:

  • an ability score of 15 costs 7 points, not 9. That's okay, because your int score of 10 costs 2, so it doesn't change anything. I've fixed the costs to match the numbers in PHB p.17
  • I added your +1 to saving throws to the summary

Everything else looks good, so I approve Mr. Bricks for 1st level.

Status

approved for 1st level by covaithe and Lord Sessadore.