L4W:PC:One Who Waits (Mewness)

From ENWiki

Jump to: navigation, search

Contents

Summary

One-Who-Waits Player Mewness
Deva Shaman (Good) Level 2 (XP 1034) Not yet /Not yet
Initiative +2
Passive Insight 21 Passive Perception 21; Senses Normal
HP 31 Bloodied 15 Surge Value 7; Surges Per-Day 9
AC 17 Fortitude 14 Reflex 15 Will 16
Resist Necrotic 6, Radiant 6
Speed 6 Size Medium
Str 8 (-1) Dex 12 (+1) Wis 18 (+4)
Con 14 (+2) Int 18 (+4) Cha 10 (+0)
Racial Abilities +2 History, +2 Religion, Astral Majesty, Astral Resistance, Immortal Origin, Memory of a Thousand Lifetimes
Class Features Companion Spirit, Stalker Spirit Boon, Healing Spirit, Speak with Spirits
image:Battack.gif Basic Attack Dagger +3 vs. AC 1d4-1 damage
image:Branged.gif Ranged Basic Attack Dagger +5 vs. AC 1d4+1 damage
Feats Stalker Spirit Adept (PH2), Jack of all Trades
Skills Heal +10, Insight +11, Nature +10, Perception +11
Languages Allarian, Old Allarian, Draconic
Powers
Call Spirit Companion (At Will Minor Close burst 20 ✦ Conjuration, Primal) Shaman Feature
Effect: You conjure your spirit companion in an unoccupied square in the burst. The spirit lasts until you fall unconscious or until you dismiss it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When you take a move action, you can also move the spirit a number of squares equal to your speed. The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 11 or more damage to the spirit, it disappears, and you take 6 damage. Otherwise, the spirit is unaffected by the attack.
Healing Spirit (Encounter Minor Close burst 5 ✦ Healing, Primal) Shaman Feature
Target: You or one ally in burst
Effect: The target can spend a healing surge. If the target does so, one ally adjacent to your spirit companion, other than the target, regains 1d6 hit points.
Special: You can use this power twice per encounter, but only once per round.
Speak with Spirits (Encounter Minor Personal ✦ Primal) Shaman Feature
Effect: During this turn, you gain a +4 bonus to your next skill check.
Spirit's Fangs (At Will Opportunity Action Melee spirit 1 ✦ Implement, Primal, Spirit) Shaman Feature
Target: The triggering enemy
Trigger: An enemy leaves a square adjacent to your spirit companion without shifting
Attack: +6 vs. Reflex
Hit: 1d10+5 damage
Stalker's Strike (At Will Standard Melee spirit 1 ✦ Implement, Primal, Spirit) Shaman Attack 1
Target: One creature
Attack: +6 vs. Fortitude. If your target is bloodied, you gain a +2 bonus to the attack roll.
Hit: 1d10+5 damage. Until the end of your next turn, your spirit companion can flank with you and your allies.
Claws of the Eagle (At Will Standard Melee spirit 1 ✦ Primal, Spirit) Shaman Attack 1
Target: One creature
Effect: One ally adjacent to your spirit companion or within 3 squares of you can make a basic attack against the target. If the ally's attack hits, the target grants combat advantage until the end of your next turn.
Twin Panthers (Encounter Standard Ranged 5 ✦ Implement, Primal) Shaman Attack 1
Target: One creature
Attack: +6 vs. Reflex. If your target is bloodied, you gain a +4 bonus to the attack roll.
Hit: 1d8+5 damage. Until the end of your next turn, you and your allies have combat advantage when making melee attacks against any enemy adjacent to your spirit companion.
Effect: Make the attack one more time against the same opponent or a different one.
Spirit of the Healing Flood (Daily Standard Close burst 5 ✦ Healing, Implement, Primal) Shaman Attack 1
Target: Each enemy in burst
Attack: +6 vs. Fortitude
Hit: 1d8+5 damage.
Miss: half damage.
Effect: Until the end of the encounter, you and each ally in the burst gain regeneration 2 while bloodied. As a minor action, a character can end this effect on himself or herself to regain 10 hit points.
Memory of a Thousand Lifetimes (Encounter No action Personal ) Deva Racial Power
Trigger: You make an attack roll, a saving throw, a skill check, or an ability check, and dislike the result.
Effect: You add 1d6 to the triggering roll.
Watchful Spirit Embroidered Ball +1 (Daily Minor ) Item
Effect: Until the end of your next turn, any enemy that damages an ally adjacent to your spirit companion takes 2 damage.



Fluff

Description

One-Who-Waits is tall, slender, and male (though somewhat androgynous as regards facial features). He has indigo skin, with white markings on his shoulders. His face is free of such markings except for the skin of his eyelids, the whiteness of which creates a striking effect when his eyes are closed, as though he is staring with his eyes shut. His features are beautiful in a distancing way--looking at his face is more like examining a museum exhibit than connecting with a person. He wears simple peasant clothes with leathers that seem constructed more for work than for combat. His hair is concealed by a turban, the excess length of which trails down his back.

Knotty Virtue, the spirit companion of One-Who-Waits, is a large snake with iridescent blue scales. Its body is always weaving, creating ever-changing patterns in the air.

Background

Once again the spirit rejoins the world, and he is awake.

He opens his eyes to a dim room, full of laughter and boasts, full of food and animal smells. He remembers flashes of light and creeping shadow, the welling of power, naked blades, riven shields, the eyes of a fiend. The memories jostle for attention in his mind. Whether from this life or that, he cannot know. It is always thus (he suddenly remembers) when one first awakes...

But something is wrong. He has woken in a place entirely unfamiliar. Can this be a holy place? What manner of ritual is this, that requires so much dissonant noise, so much consumption of food and wine, belches and imprecations, so many ill-assorted folk?

He stands and quietly exits the tavern. No-one appears to notice.

Nobody pays any heed as he passes down the street. All are inside for the evening, perhaps; and even the robbers, if any there be, can see that his naked body has nothing to offer.

Some time later, he comes to a house. A smell reaches his nostrils that is somehow familiar. Yes, it is a herb that the healers use. He knocks on the door, to meet the wide-eyed gaze of an old apothecary.

"This one humbly requests that the honored stranger pardon his rudeness," he says to the woman. "This one is in need, and to his shame, he has no better manners than to beg for what he needs. I need a..."

He breaks off. What, exactly? The memories crowd in. Fire and rage. Blood and death.

"I need a job."

Note: Technically, One-Who-Waits was "born" in the Hanged Man itself, which makes him in some sense Dauntonian. But he was reborn very recently, so I have chosen the Kingdom of Jade as his origin, as that is where his ancestral memories are from.

Hooks

One-Who-Waits feels himself to be in debt to the old apothecary. A friendly neighborhood busy-body, she has been finding odd jobs for him for the past year.

Kicker

Math

Attributes

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 8 0 0 8 -1
Con 5 14 0 0 14 2
Dex 2 12 0 0 12 1
Int 9 16 2 0 18 4
Wis 9 16 2 0 18 4
Cha 0 10 0 0 10 0
Totals 25   10


Defenses

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +1/+4 dex/int 0 2 Leather Armor 1 17
Fortitude-1/+2str/con11 14
Reflex+1/+4dex/int 1 15
Will+4/+0wis/cha1 1 16


Astral Majesty: +1 to all defenses against the attacks of bloodied targets

Hitpoints

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 12 14 5 0 0 0 31 15 7


Surges per Day 9 (Class 7 + Con 2)

Saving Throws

Saving Throw Bonuses none

Attacks

Basic

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

-1

str 3Dagger13AC
Basic Ranged

+1

dex3Dagger15AC


Powers

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameLevelTotalvs?
Stalker's Strike +4 Wis 1 Totem +1 1 6 Fort
Spirit's Fangs +4 Wis 1 Totem +1 1 6 Ref
Twin Panthers +4 Wis 1 Totem +1 1 6 Ref
Spirit of the Healing Flood +4 Wis 1 Totem +1 1 6 Fort


Class Features

Shaman

  • +1 Fort, +1 Will
  • Companion Spirit
  • Stalker Spirit Boon
  • Healing Spirit
  • Speak with Spirits



Racial Features

Deva

  • Ability Scores: +2 Intelligence, +2 Wisdom
  • Size: Medium
  • Speed: 6
  • Vision: Normal
  • Languages: Common, choice of two others
  • Skill Bonuses: +2 History, +2 Religion
  • Astral Majesty: +1 to all defenses against the attacks of bloodied creatures
  • Astral Resistance: resistance 5 to necrotic damage and radiant damage
  • Immortal Origin
  • Memory of a Thousand Lifetimes



Powers Known

  • Shaman
    • Class Features
      • Call Spirit Companion
      • Healing Spirit
      • Speak With Spirits
      • Spirit's Fangs
    • At-Will
      • Claws of the Eagle (PP)
      • Stalker's Strike
    • Encounter
      • Twin Panthers
    • Daily
      • Spirit of the Healing Flood
    • Utility
  • Deva
    • Memory of a Thousand Lifetimes



Skills

Languages Allarian, Old Allarian, Draconic


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics+1dex2Jack of all Trades14
Arcana +4 int 2 Jack of all Trades 1 7
Athletics-1str2Jack of all Trades12
Bluff0cha2Jack of all Trades13
Diplomacy0cha2Jack of all Trades13
Dungeoneering+4wis2Jack of all Trades17
Endurance+2con2Jack of all Trades15
Heal5+4wis110
History+4int22Jack of all Trades19
Insight5+4wis1Region bonus111
Intimidate0cha2Jack of all Trades13
Nature5+4wis110
Perception5+4wis1Watchful Totem +1111
Religion+4int22Jack of all Trades19
Stealth+1dex2Jack of all Trades14
Streetwise0cha2Jack of all Trades13
Thievery+1dex2Jack of all Trades14


Other Regional Bonus: +2 social Bluff against folk from a region other than the Kingdom of Jade

Feats

  • Stalker Spirit Adept (PHB2)
  • Jack of all Trades


Regional Benefits

The Kingdom of Jade

  • +1 on Insight checks
  • +2 on social Bluff checks made against those from another region


Equipment

Equipment Name Price Weight
Watchful Spirit Embroidered Ball +1 (reskinned totem; PH2 p208) treasure award 2
Leather armor 25gp 15
Dagger 1gp 1
Everburning torch 50gp 1
Backpack 2gp 2
Bedroll 1sp 5
Flint and steel 1gp 0
Belt pouch 1gp 0.5
Waterskin 1gp 4


Weight Carried: 30.5 lbs

Money Remaining: 18gp and 9sp, 105gp in gems (treasure award)

Wish List

My order of preference is implement, then neck item, then other stuff.

The reskinning of the implement is more important to me than the actual properties of the implement. I would really like One-Who-Waits to have a magical embroidered ball :)

Implement: L2 hungry spirit totem +1 (AV; preferably reskinned as an embroidered ball)

Neck: L4 cloak of distortion (AV)

Armor: L5 panther spirit hide armor (PH2) or L3 delver's hide armor (PH)

Head: L5 stag helm (AV; preferably reskinned as something without horns that One-Who-Waits can wrap his turban over)

Tracking

Treasure

Watchful spirit totem +1 and 105gp awarded here, in Zombies and Crooks.

XP

340 XP awarded here (in Zombies and Crooks).

694 XP awarded here (in Zombies and Crooks).

Changes

Power retrained: Claws of the Eagle (PP) substituted for Watcher's Strike.

Level 2 feat: Jack of all Trades

Level 2 utility:

Events

First introduction of One-Who-Waits in the Hanged Man here.

Hero in the Commons: One-Who-Waits is known in the Daunton Commons for his heroic deeds. Occurred in Zombies and Crooks, here.

Ministats & Spirit Effects


[sblock=ministats][B][COLOR="DarkSlateGray"]One-Who-Waits[/COLOR][/B] Male Deva Shaman 1
Initiative: +2, Passive Perception: 21, Passive Insight: 21, Senses: Normal
AC:17, Fort:14, Reflex:15, Will:16
(+1 to defenses against attacks by bloodied enemies)
Resist Necrotic 6, Radiant 6
HP:31/31, Bloodied:15, Surge Value:7, Surges left:9/9
Action Points: 1
Powers:[color=Green]
Call Spirit Companion
Spirit's Fangs
Stalker's Strike
Claws of the Eagle[/color]
[color=red]Healing Spirit
Healing Spirit
Speak with Spirits
Twin Panthers
Memory of a Thousand Lifetimes
Second Wind[/color]
[color=gray]Spirit of the Healing Flood[/color]

Conditions:

Full sheet: [URL="http://www.enworld.org/wiki/index.php/L4W:PC:One_Who_Waits_(Mewness)"][B][COLOR="DarkSlateGray"]One-Who-Waits[/COLOR][/B][/URL][/sblock]

[sblock=Spirit Effects (IMPORTANT TO DM AND PCS)]
A reminder of the effects that the spirit (Knotty Virtue) has on combat. The first three are important to players.
[LIST]
[*]Any ally of One-Who-Waits who starts their turn adjacent to Knotty Virtue can shift 1 square as a free action, as the first action during their turn.
[*]Any ally of One-Who-Waits who is adjacent to Knotty Virtue gains a +4 bonus to their damage rolls against bloodied enemies.
[*]Knotty Virtue occupies 1 square. Allies can move through its space but enemies cannot.
[*]Any enemy that leaves a square adjacent to Knotty Virtue without shifting is subject to an opportunity attack (the Spirit's Fangs power).
[*]Knotty Virtue has the same defense values as One-Who-Waits and can be targeted by attacks.
[*]If a single attack deals 11 or more damage to Knotty Virtue, the spirit disappears and One-Who-Waits takes 6 damage. Otherwise Knotty Virtue is unaffected by attacks.
[*]When One-Who-Waits takes a move action, he can move Knotty Virtue up to 6 squares as well.
[*]Knotty Virtue is unaffected by terrain and environmental phenomena.
[/LIST]
[/sblock]

Judge Comments

Level 1

Approval 1

Comments from renau1g:

  • Summary - Speak with Spirits - please change to +4 bonus not Wis modifier
  • Summary - Stalker's Strike - please add "against bloodied foes +2 bonus to the attack roll"
  • Gold should be 13 gp, 9 sp remaining

Approved by renau1g


Approval 2

Approval from TwoHeadsBarking:

  • Fluff: Not that it matters, but I think it's not that Devas have vestigial wings. Rather, as a species, they all wear ceremonial fake ones.
  • Equipment: Leather armor only weighs 15 lbs, and a bedroll weighs 5 lbs.

Approved.


Status

Approved for level 1 with 0 xp by renau1g and TwoHeadsBarking.