L4W:PC:Rujah Neth (Theroc)
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Contents |
Summary
| Warden's Fury (At Will Immediate Interrupt Melee weapon ✦ Primal, Weapon) | |
| Target: One Creature | |
| Trigger: An enemy marked by Rujah makes an attack that does not include him as a target | |
| Attack: +6 vs. Fortitude (Warhammer) | |
| Hit: 1[d10] + 4 damage, and the target grants combat advantage to Rujah and his allies until the end of Rujah's next turn. |
| Warden's Grasp (At Will Immediate Reaction Close Burst 5 ✦ Primal) | |
| Target: The triggering enemy within burst | |
| Trigger: An enemy marked by Rujah that is within 5 squares of him makes an attack that does not include Rujah as a target | |
| Effect: Rujah slides the target 1 square. The target is slowed and cannot shift until the end of it's turn. |
| Thorn Strike (At Will Standard Action Melee 2 ✦ Primal, Weapon) | |
| Target: One Creature | |
| Attack: +6 vs. AC (Warhammer) | |
| Hit: 1[d10] + 4 damage, and Rujah pulls the target one square |
| Weight of Earth (At Will Standard Action Melee Weapon ✦ Primal, Weapon) | |
| Target: One Creature | |
| Attack: +6 vs. AC (Warhammer) | |
| Hit: 1[d10] + 4 damage, and the target is slowed until the end of Rujah's next turn |
| Thunder Ram Assault (Encounter Standard Action Melee Weapon ✦ Primal, Weapon) | |
| Target: One Creature | |
| Attack: +6 vs. AC (Warhammer) | |
| Hit: 1[d10] + 4 Thunder damage, and Rujah pushes the target 3 squares before he makes a secondary attack that is a close blast 3 |
| Thunder Ram Assault Secondary attack (Encounter Free Action Close Blast 3 ✦ Primal, Weapon) | |
| Target: Each Creature in Blast | |
| Attack: +6 vs. Fortitude (Warhammer) | |
| Hit: 1d6 Thunder damage and Rujah pushes the secondary target one square |
| Dragon Breath (Encounter Minor Action Close Blast 3(or 5) ✦ Acid) | |
| Target: All creatures in blast | |
| Attack: +6 vs. reflex (Keyed on Strength) | |
| Hit: 1[d6] + 3 Acid damage |
| Winter's Herald Strike (Encounter Standard Action Close Burst 1 ✦ Cold, Primal, Polymorph) | |
| Target: Each enemy in burst | |
| Attack: +6 vs. AC (Warhammer) | |
| Hit: 1[d10] +4 Cold Damage and the target is immobilized(save ends) | |
| Miss: Half damage and the target is immobilized until the end of Rujah's next turn. |
| Form of Winter's Herald (Daily Minor Action ✦ Primal, Cold, Polymorph) | |
| Target: Personal | |
| Effect: Rujah assumes the guardian form of winter’s herald until the end of the encounter. While he is in this form, he gains a +1 bonus to AC and resist 5 cold. In addition, each square within 2 squares of him, wherever Rujah moves, is difficult terrain for his enemies. Once during this encounter, he can make the Winter Herald's attack while in this form. |
Fluff
Description:Rujah Neth is a powerfully built Dragonborn, even for his kin. While not extraordinary for Dragonborn who enter the fray in close, he is definitely on the upper end of average. His scales are a dark green, closely resembling that of a green dragon. There are a few scars on his uppor torso, but most are covered with the hides he uses to protect himself. Another feature that separates him from other Dragonborn, was the fact that he actually had a tail. While he appears somewhat imposing and gives a somewhat wild vibe to those around him, he's not overly anti-social and a relatively friendly person... unless you are one who he's seen defiling the natural order.
Visual: http://www.enworld.org/wiki/images/6/6f/L4Wrequest_02_2.jpg
Background:Rujah remembers little of the land of his birth, having left at a young age. He remembers people looking at him strangely due to the hue of his scales, and that he was often harassed due to it. His parents sent him off on a ship with a group of Dragonborn. During his voyage, Rujah grew ill. He felt very weak, and could hardly function. He managed, and when he reached the lands near Daunton, Rujah felt his strength return, the moment he stepped onto solid ground. He felt as if he had just returned home. He made his way in Daunton for a few years until he decided to begin exploring his newfound strength and connection to the land he had arrived in. And perhaps, in his travels, learn more of the land of his birth.
Hooks:Rujah's Unusual scale color and tail
Rujah's connection to the earth
News of recently discovered, or relatively unknown Dragonborn habitations
Kicker:Rujah's connection to the earth
Rujah seeks news of his homeland
Math
Ability Scores
| Attributes | |||||||||||
| Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
| Str | 9 | 16 | 2 | 0 | 18 | 4 | |||||
| Con | 12 | 17 | 0 | 0 | 17 | 3 | |||||
| Dex | 1 | 11 | 0 | 0 | 11 | 0 | |||||
| Int | 0 | 8 | 0 | 0 | 8 | -1 | |||||
| Wis | 0 | 10 | 0 | 0 | 10 | 0 | |||||
| Cha | 3 | 13 | 2 | 0 | 15 | 2 | |||||
| Totals | 25 | 8 | |||||||||
Defenses
| Defenses | ||||||||||||
| Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
| Armor Class | +0/-1 | dex/int | 0 | 0 | 0 | 0 | 5 | Hide, Heavy Shield | 3 | Earthstrength | 0 | 18 |
| Fortitude | +4/+3 | str/con | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 15 |
| Reflex | +0/-1 | dex/int | 0 | 0 | 0 | 0 | 2 | Heavy Shield | 0 | 0 | 0 | 12 |
| Will | +0/+2 | wis/cha | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 13 |
Health
| Health | ||||||||||||
| -- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Total | Blooded | Surge |
| Hit Points | 17 | 17 | 7 | 0 | 0 | NONE | 0 | NONE | 0 | 34 | 17 | 8 |
Surges per Day 12 (Class 9 + Con 3)
Note: Surge Value is 1/4 Max HP + 3 currently. The table could not be made to display the extra three.
Attacks
Basic
| Basic Attacks | |||||||||||||
| Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
| Basic Melee |
4 | str | 0 | 0 | 2 | Warhammer | 0 | 0 | 6 | AC | |||
| Basic Ranged |
0 | dex | 0 | 0 | 0 | 0 | 0 | 0 | AC | ||||
Powers to Hit
| Power To-Hit | |||||||||||
| Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Level | Total | vs? |
| Warden's Fury | +4 | Str | 0 | 0 | +2 | Warhammer | 0 | 6 | Fort | ||
| Thorn Strike | +4 | Str | 0 | 0 | +2 | Warhammer | 0 | 6 | AC | ||
| Weight of Earth | +4 | Str | 0 | 0 | +2 | Warhammer | 0 | 6 | AC | ||
| Dragon Breath | +4 | Str | 0 | 0 | +2 | Innate (Dragonborn Racial) | 0 | 6 | Reflex | ||
| Form of Winter Herald | +4 | Str | 0 | 0 | +2 | Warhammer | 0 | 6 | AC | ||
Class Features
Warden
- Armor Proficiencies: Cloth, leather, hide; light shield, heavy shield.
- Weapon Proficiencies: Simple melee, military melee, simple ranged.
- Bonus to Defense: +1 Fortitude, +1 Will.
- Font of Life: At the start of turn, make a saving throw against an effect a save could end. If the save succeeds, the effect ends and does not apply this turn.
- Guardian Might(Earthstrength): While you are not wearing heavy armor, you can use your Constitution modifier in place of your Dexterity or Intelligence modifier to determine your AC. In addition, when you use your second wind, you gain an additional bonus to AC equal to your Constitution modifier. The bonus lasts until the end of your next turn.
- Nature's Wrath: Free Action to mark all adjacent allies. Mark lasts until end of next turn. Gain use of Warden's Fury and Warden's Grasp powers.
Racial Features
Dragonborn
- Ability Scores: +2 Strength, +2 Charisma
- Size: Medium
- Speed: 6 squares
- Vision: Normal
- Languages: Common, Draconic
- Skill Bonuses: +2 History, +2 Intimidate
- Draconic Fury: When you’re bloodied, you gain a +1 racial bonus to attack rolls.
- Draconic Heritage: Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier
- Dragon Breath: You can use dragon breath as an encounter power.
Skills and Languages
Languages: Common, Draconic (from race)
Trained skills: Nature, Intimidate, Athletics, Endurance
| Skills | ||||||||||
| Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
| Acrobatics | 0 | dex | -3 | Heavy shield, Hide armor | 0 | -3 | ||||
| Arcana | -1 | int | 0 | -1 | ||||||
| Athletics | 5 | 4 | str | -3 | Heavy shield, Hide | 0 | 6 | |||
| Bluff | 2 | cha | 0 | 2 | ||||||
| Diplomacy | 2 | cha | 0 | 2 | ||||||
| Dungeoneering | 0 | wis | 0 | 0 | ||||||
| Endurance | 5 | 3 | con | -3 | Heavy shield, Hide | 0 | 5 | |||
| Heal | 0 | wis | 0 | 0 | ||||||
| History | -1 | int | 2 | 0 | 1 | |||||
| Insight | 0 | wis | 0 | 0 | ||||||
| Intimidate | 5 | 2 | cha | 2 | 0 | 9 | ||||
| Nature | 5 | 0 | wis | 0 | 5 | |||||
| Perception | 0 | wis | 0 | 0 | ||||||
| Religion | -1 | int | 0 | -1 | ||||||
| Stealth | 0 | dex | -3 | Heavy shield, Hide | 0 | -3 | ||||
| Streetwise | 2 | cha | 0 | 2 | ||||||
| Thievery | 0 | dex | -3 | Heavy shield, Hide | 0 | -3 | ||||
Feats
- Enlarged Dragon Breath
Regional Benefits
Equipment
| Equipment Name | Price | Weight |
|---|---|---|
| Hide | 30 gp | 25 lbs. |
| Warhammer | 15 gp | 05 lbs. |
| Heavy Shield | 10 gp | 15 lbs. |
| Standard Adventurer's Kit | 15 gp | 33 lbs. |
Total gold Spent: 70 Gold Remaining: 30
Total Weight Carried: 78 Pounds
Wishlist
In no particular order at the moment, since I've no idea how item acquiration works... just listing items I think would be good for Rujah at what I think is approximately his level. Note: I only have access to the PHB and PHB2. I've no problems receiving neat gear from the other books, so long as you lemme know what it does somehow. Also: I am not fond of daily effects in general, as I never know when the appropriate time to use such a thing is... and I end up not using them oftentimes.
- Deathcut armor
- Trollskin armor
- Lightning weapon
- Flaming weapon
- Amulet of Protection
- Cloak of Protection
- Bag of Holding
Tracking
Treasure
XP
Changes
Judge Comments
Approval 1
Approval from TwoHeadsBarking:
Approved.
Approval 2
Approval from Ozymandias79
Approved
Status
Status: Approved as 1st level character with 0 xp by TwoHeadsBarking and [Ozymandias79]]'














