L4W:PC:Sheng Zim(Voda Vosa)
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Summary
Mini-Stat Block
[sblock=Sheng Zim][color=Green][b]Sheng Zim[/b][/color] —Male Human Wild Sorcerer 1 Initiative: +3, Passive Perception: 10, Passive Insight: 10 AC: 13, Fort: 13, Reflex: 14, Will: 17 — Speed: 6 HP: 26/26, Bloodied: 13, Surge: 6, Surges left: 8/8 Action Points: 1, Second Wind: Not Used Powers - [color=#44AA44]Acid Orb Chaos Bolt Burning spray[/color] [color=#AA2255]Bedeviling Burst[/color] [color=#BBBBBB]Chromatic Orb[/color][/sblock]
Fluff
Background
Sheng Zim was born in a royal family of the Jade Empire. The Zim family had a tradition of Imperial sages, thriving since the begining of the empire itself. However, the Zim family fell in disgrace when the war with the onis began. Non the less, The Zim family was close to the empire during the long centuries of war. The members of the family fought the demons with their supernatural skills, linked to the forces of nature's impredictivility. Balancing the shin and the shang, the sorcerors of the Zim clan casted doom over the enemies of the empire. But not even an entire Empire could stop the Oni, and began to fall apart, taking the clan of sorceros with it. Sheng is one of the last descendants of the Zim family. But his sense of honor and his values are quite different to those of his ancestors. He feels the fight against the demons is lost. To his opinion, the empire should have migrated to somewhere else, leaving those territories to the demons, and occuping new lands. He feels the lack of initiative and the conservative nature of the Iron general will lead the empire to it's doom. Not wishing to take part in that destiny, he convinced his family to move to Dauton. The words of the sorceror were accurate and the last 5 Zim clanmembers moved to Dauton. But the true intentions of Sheng were to lead the clan itself to a new era of power. He wanted to take the clan's leadership, and became head of the Zim family. Far from the menace of the Oni he'd be able to take the title from the dead hands of his uncle. Unfortunately, during the journey, the ship in were the Zim where sailing was caught by a huge sea storm. The vessel was destroyed near the shore, and Sheng found himself alone in the beach. He has no idea where his relatives are, and now wanders the streets of Dauton, looking for the remants of his clan, and more importantly, his uncle and the family power sing, the Amulet of Chaos.
Appearance
Sheng Zim is a thin man with long black hair and long shin black mustaches and beard. He wears yellow and green tunics and a small hat. Sheng as thin black eyes, and is constantly frowning. He keeps his hand hidden under his tunic long and wide sleeves, touching each finger of the right hand with each of the left hand.
Age: 32 Gender: Male Height: 1,76 meters Weight: 70 kilograms
Personality
Alignment: Evil
Sheng is mostly silent all the time, taking his time to answer questions, almost allways dryly and with an educated lack of respect for the others. He usually makes fun of no-magic users.
Hooks
- Search for other Zim Clan members
- Search for his uncle and claim the amulet of Chaos
Kicker
- Sheng thinks that if he makes enough contacts and allies, he'll be able to locate his uncle and the remants of his clan.
Math
Attributes
| Attributes | |||||||||||
| Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
| Str | 0 | 8 | 0 | 0 | 8 | -1 | |||||
| Con | 5 | 14 | 0 | 0 | 14 | 2 | |||||
| Dex | 9 | 16 | 0 | 0 | 16 | 3 | |||||
| Int | 2 | 12 | 0 | 0 | 12 | 1 | |||||
| Wis | 0 | 10 | 0 | 0 | 10 | 0 | |||||
| Cha | 9 | 16 | 2 | 0 | 18 | 4 | |||||
| Totals | 25 | 9 | |||||||||
Attacks
| Basic Attacks | |||||||||||||
| Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
| Basic Melee |
-1 | str | 3 | Dagger | 0 | 2 | AC | ||||||
| Basic Ranged |
3 | dex | 3 | Dagger | 0 | 6 | AC | ||||||
Defenses
| Defenses | ||||||||||||
| Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
| Armor Class | +3/+0 | dex/int | 0 | 0 | Cloth | 0 | 13 | |||||
| Fortitude | -1/+2 | str/con | 1 | 0 | 13 | |||||||
| Reflex | +3/+0 | dex/int | 1 | 0 | 14 | |||||||
| Will | +0/+4 | wis/cha | 2 | 1 | 0 | 17 | ||||||
Senses and Reactions
| Senses and Reactions | |||||||||||
| Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
| Initiative | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 |
| Passive Insight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 |
| Passive Perception | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 |
Senses: None
Health
| Health | ||||||||||||
| -- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Total | Blooded | Surge |
| Hit Points | 12 | 14 | 5 | 0 | 0 | 0 | 26 | 13 | 6 | |||
Surges per day: 8 (6 class, +2 Con)
Speed and Movement
Speed: 6
Racial Features
Human (PH1)
- +2 Cha
- Languages: Common, Deep Speach
- Bonus Feat
- Bonus Skill
- Bonus At-Will Power
- Human Defense Bonuses
- Size: Medium
- Speed: 6
- Vision: Normal
Class Features
[http://www.wizards.com/dndinsider/compendium/class.as
px?id=128 Sorcerer] (PH2)
- Wild Magic
- Chaos Burst: Even on first attack roll gives +1 AC;
odd gives saving throw
- Chaos Power
- Unfettered Power: On 20 attack, slide target 1
square and knock prone; on 1, push each creature within 5
one square.
- Wild Soul: Random resistance per day; pierce that
resistance.
Feats
- Arcane Spellfury - +1 to attack rolls after hitting with sorcerer at-will attack [PH2]
- Disciplined Wild Soul - Roll twice to determine Wild Soul damage type [PH2]
Skills and Languages
Languages: Common, Deep speach
| Skills | ||||||||||
| Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
| Acrobatics | 3 | dex | 0 | 3 | ||||||
| Arcana | 5 | 1 | int | 0 | 6 | |||||
| Athletics | -1 | str | 0 | -1 | ||||||
| Bluff | 5 | 4 | cha | 0 | 9 | |||||
| Diplomacy | 4 | cha | 0 | 4 | ||||||
| Dungeoneering | 0 | wis | 0 | 0 | ||||||
| Endurance | 5 | 2 | con | 0 | 7 | |||||
| Heal | 0 | wis | 0 | 0 | ||||||
| History | 5 | 1 | int | 0 | 6 | |||||
| Insight | 0 | wis | 0 | 0 | ||||||
| Intimidate | 5 | 4 | cha | 0 | 9 | |||||
| Nature | 0 | wis | 0 | 0 | ||||||
| Perception | 0 | wis | 0 | 0 | ||||||
| Religion | 1 | int | 0 | 1 | ||||||
| Stealth | 3 | dex | 0 | 3 | ||||||
| Streetwise | 4 | cha | 0 | 4 | ||||||
| Thievery | 3 | dex | 0 | 3 | ||||||
Powers
| Power To-Hit | |||||||||||
| Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Level | Total | vs? |
| [Acid Orb] | +4 | Cha | 0 | 0 | 4 | Ref | |||||
| [Chaos Bolt] | +4 | Cha | 0 | 0 | 4 | Will | |||||
| [Burning spray] | +4 | Cha | 0 | 0 | 4 | Ref | |||||
| [Bedeviling Burst] | +4 | Cha | 0 | 0 | 4 | Will | |||||
| [Chromatic Orb] | +4 | Cha | 0 | 0 | 4 | Ref | |||||
Equipment
| Equipment Name | Price | Weight |
|---|---|---|
| Cloth Armor | 0gp | 0lbs |
| 4 Daggers | 4gp | 4lbs |
| Backpack | 2gp | 2lbs |
| Bedroll | 1sp | 5lbs |
| Flint and Steel | 1gp | - |
| Everburning Torch | 50gp | 1lbs |
| Belt Pouch | 1gp | 0.5lbs |
| Waterskin | 1gp | 4lbs |
Coins: 40gp 9sp
Encumbrance: 20.1lbs Normal Load: 80lbs Heavy Load: 160lbs Maximum Drag Load: 400lbs
Tracking
Money
+100 gp starting gold -60.1gp initial equipment -------- 39.9gp remaining
Items
- None
XP
XP Awards:
- None
Total XP: 0
Wish List
Surprise me!
Changes
Judge Comments
Level 1
Approval 1
Approval from TwoHeadsBarking:
Approved.
Approval 2
- Remove Dexterity modifier wording from Bedeviling Burst power, just leave +3
Minor though, Approval from renau1g
Status
Approved for level 1















