L4W:PC:Soldier(Ozymandias79)
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Contents |
Summary
| Crushing Surge (At Will Standard Melee weapon ✦ Invigorating, Martial, Weapon) | |
| Target: One creature | |
| Attack: +8 vs AC | |
| Hit: 1d12+5 damage. |
| Brash Strike (At Will Standard Melee weapon ✦ Martial, Weapon) | |
| Target: One creature | |
| Attack: +10 vs. AC | |
| Hit: 1d12+9 damage (When wielding an axe Brash Strike deals additional damage equal to +4.) | |
| Effect: You grant combat advantage to the target until the start of your turn. |
| Steel Serpent Strike (Encounter Standard ✦ Martial, Weapon) | |
| Target: One Creature | |
| Attack: +8 vs. AC | |
| Hit: 2d12+5 Damage | |
| Special: On hit target is slowed and cannot shift until end of Soldier's next turn |
| Sweeping blow (Encounter Standard Close burst 1 ✦ Martial, Weapon) | |
| Target: Each enemy visible in burst | |
| Attack: +10 vs. AC | |
| Hit: 1d12+5 damage | |
| Special: when wielding an axe, flail, heavy blade or pick add 1/2 Str mod to attack roll |
| Warforged Resolve (Encounter Minor ✦ Healing) | |
| Target: Personal | |
| Effect: You gain a number of temporary hit points equal to 4 Thp. You can make an immediate saving throw against one effect that deals ongoing damage and can be ended with a save. In addition, if you are bloodied you regain hit points equal to 4 Hp. |
| Lasting Threat (Daily Standard Melee ✦ Martial, Reliable, Weapon) | |
| Target: One Creature | |
| Attack: +8 vs. AC | |
| Hit: 3d12+5 Damage, and the target is marked until the end of the encounter or until you are knocked unconscious. No mark can supersede this one. |
| Boundless Endurance (Daily Minor Personal ✦ Healing, martial, stance) | |
| Target: Self | |
| Effect: when bloodied you gain regeneration 6. |
| Frost Greataxe +1 (Daily Free ✦ Cold) | Magic Item |
| Effect: Use this power when you hit with the weapon. Add 1d8 cold damage and target is slowed. | |
| Frost Greataxe +1 (At Will Free ✦ Cold) | Magic Item |
| Effect: All damage dealt by this weapon is cold damage. Another free action returns the damage to normal. | |
Fluff
Background
Soldier had a dream in which a strange voice told him, “Awaken, you are needed, Soldier, you are to save the second forge before it becomes corrupted, and then seek out and destroy your enemy!” And he became alive as he awoke. He arose from a lidless sarcophagus, and discovered he was in the center of a room covered in cobwebs, with broken furniture and other detritus littering the floor. The room was partly lite by a single everburning torch which lay on the floor amongst the refuse. Amongst the junk he managed to find an archaic set of scale armor, as well as a set of axes and a belt pouch containing some strange metal discs that he found intrigued him. He picked up the torch and walked out of the room he had awaken in. He walked for what seemed like hours down a long lightless tunnel, his torch briefly dispelling the darkness. Light and brightness surprised him as he walked out but that he did not see the roof of this new environment astonished him more. Seeing this world was bright, he saw no point in keeping the torch he was carrying, knowing nothing of night, so he tossed it and set off in a direction he felt drawn to.
He noticed as he walked that a great big ball of light in the sky moved and added that to the mysteries of this new world. Also, he soon discovered that somehow it was getting darker. He regretted tossing the torch aside now but he hadn't memorized the way he had come from, as he was more interested in the environment than the path he had walked. He saw a light further away and began marching towards it.
When he approached the light, he was hailed by a voice saying, “Be greeted stranger, you are welcome to my camp, my name is Dheus Silverwater!”
Soldier responded by walking up to and saying “I am Soldier.” Soldier studied the man and then continued, asking “What are you?”
The man looked back and carefully studied Soldier then said, “I am a man, a human, don't you know that, Warforged?”
“Warforged? What is that?”
“That's what they are calling your kin, Soldier, but you should know that, why don't you?” the man replied.
“I don't know, I just opened up my eyes and started walking” the warforged answered.
“I see” said the man confounded. “So you are brand new? Heh, and apparently they forgot to teach you about the world. Well, I can do that, so what do you wanna know?”
And the warforged asked and the human answered and so it continued until the dawn and it didn't stop when they began walking. However on the fifth day they came to a fork in the road and Dheus said: “Well, Jade Eyes, here our shared road ends, because I am too old for adventures anymore and my destiny lies at my old home and your destiny lies on other road,” pointing to the right road.
“Why can't I follow you to your home?”
“Because you are too young, those of my kind won't allow it.”
“Will I see you again, Old One?” asked the warforged.
“No, I don't think so,” said the man, “Farewell, Friend!”
And once again Soldier was alone and he felt sad. He decided he didn't like to be alone. And so he walked on.
Appearance and personality
Age: Currently 12 days old, was at 8 Days at the start
Gender: Male
Height: 6'6"(198cm)
Weight: 300 lb.(136 kg)
Alignment: Good
Personality: To say Soldier is fascinated with this world he almost knows nothing about is an understatement as new as he is. He is also bit naive but good at obeying orders and extremly loyal.
Physical Description: Soldier's body is massive and brasscolored with road dust all over him. He has bright green eyes that reminds jade. His face is covered with a white capital omega-letter, that begins at his forehead and ends at cheeks
Hooks:what second forge? and where?
Hooks:who is his enemy?
Hooks:Where is the tunnel he walked out from?
Kicker:
Math
Attributes
| Attributes | |||||||||||
| Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
| Str | 9 | 16 | 2 | 0 | 18 | 4 | |||||
| Con | 9 | 16 | 2 | 0 | 18 | 4 | |||||
| Dex | 2 | 12 | 0 | 0 | 12 | 1 | |||||
| Int | 0 | 10 | 0 | 0 | 10 | 0 | |||||
| Wis | 5 | 14 | 0 | 0 | 14 | 2 | |||||
| Cha | 0 | 8 | 0 | 0 | 8 | -1 | |||||
| Totals | 25 | 10 | |||||||||
Attacks
| Basic Attacks | |||||||||||||
| Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
| Basic Melee |
4 | str | 0 | 3 | Frost Greataxe +1 | 1 | 8 | AC | |||||
| Basic Ranged |
4 | str | 2 | Handaxe | 1 | 7 | AC | ||||||
Defenses
| Defenses | ||||||||||||
| Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
| Armor Class | +1/+0 | dex/int | 0 | 8 | Plate | 1 | 19 | |||||
| Fortitude | +4/+4 | str/con | 2 | 1 | 17 | |||||||
| Reflex | +1/+0 | dex/int | 0 | 1 | 12 | |||||||
| Will | +2/-1 | wis/cha | 0 | 1 | 1 | 14 | ||||||
Saving Throw Bonuses +2 vs ongoing damage; Can take roll or 10 on death saves.
Senses and Reactions
| Senses and Reactions | |||||||||||
| Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
| Initiative | 1 | 0 | 0 | 0 | 0 | 1 | 0 | 2 | |||
| Passive Insight | 2 | 0 | 0 | 0 | 0 | 1 | 0 | 13 | |||
| Passive Perception | 2 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 13 | ||
Health
| Health | ||||||||||||
| -- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Total | Blooded | Surge |
| Hit Points | 15 | 18 | 6 | 0 | 5 | Toughness | 0 | 50 | 25 | 12 | ||
Surges per Day 13 (Class 9 + Con 4)
Speed and Movement
Speed: 5 (Race 6 - Equipment -1)
Powers
Powers to Hit
| Power To-Hit | |||||||||||
| Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Level | Total | vs? |
| Crushing Surge | +4 | Str | +3 | +1 Frost Greataxe | 1 | 8 | AC | ||||
| Brash Strike | +4 | Str | +2 | Power bonus | +3 | +1 Frost Greataxe | 1 | 10 | AC | ||
| Steel Serpent Strike | +4 | Str | +3 | +1 Frost Greataxe | 1 | 8 | AC | ||||
| Sweeping Blow | +6 | Str | +3 | +1 Frost Greataxe | 1 | 10 | AC | ||||
| Lasting Threat | +4 | Str | +3 | +1 Frost Greataxe | 1 | 8 | AC | ||||
Powers Known
- Fighter
- At-Will - 1st Level
- Encounter - 1st Level
- Daily - 1st Level
- Utility - 2nd Level
- Encounter - 3rd Level
Class Features
- +2 Fortitude
- Fighter Talent:Battlerager Vigor: Whenever you hit an enemy with a melee or a close attack, you gain temporary hit points equal to your Constitution modifier, plus any temporary hit points normally granted by the power. If you use an invigorating fighter attack power and miss every target with it, you gain temporary hit points equal to your Constitution modifier.
- Combat Challenge: Mark target on hit or miss. Mark lasts until end of next turn. Target is at a -2 penalty to attack if not including you as a target. Adjacent marked target that shifts or does not include you in attack allows basic melee attack as an immediate interupt.
- Combat Superiority: Add Wisdom Modifier (2) to opportunity attack rolls. Enemy struck by your OA stops moving, if a move provoked attack. Target may use remaining actions to resume movement.
Racial Features
- +2 Str, +2 Con
- Languages: Common
- Skill Bonus: +2 Endurance, +2 Intimidate
- Living Construct: You are a living construct. You do not need to eat, drink, breathe, or sleep. You never make Endurance checks to resist the effect of starvation, thirst, or suffocation. All other conditions and effects affect you normally.
- Unsleeping Watcher: You do not sleep and instead enter a state of inactivity for 4 hours to gain the benefits of an extended rest. While in this state, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
- Warforged Mind: You have a +1 racial bonus to your Will.
- Warforged Resilience: You have a +2 racial bonus to saving throws against ongoing damage. Also, when you make a death saving throw, you can take the better result of your die roll or 10.
- Warforged Resolve: You have the warforged resolve power.
Skills and Languages
Languages Allarian(Common)
| Skills | ||||||||||
| Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
| Acrobatics | 1 | dex | -2 | Plate Armor | 1 | 0 | ||||
| Arcana | 0 | int | 1 | 1 | ||||||
| Athletics | 5 | 4 | str | 2 | Character Background/Regional Benefits | -2 | Plate Armor | 1 | 10 | |
| Bluff | -1 | cha | 1 | 0 | ||||||
| Diplomacy | -1 | cha | 1 | 0 | ||||||
| Dungeoneering | 2 | wis | 1 | 3 | ||||||
| Endurance | 5 | 4 | con | 2 | -2 | Plate Armor | 1 | 10 | ||
| Heal | 2 | wis | 1 | 3 | ||||||
| History | 0 | int | 1 | 1 | ||||||
| Insight | 2 | wis | 1 | 3 | ||||||
| Intimidate | 5 | -1 | cha | 2 | 1 | 7 | ||||
| Nature | 2 | wis | 1 | 3 | ||||||
| Perception | 2 | wis | 1 | 3 | ||||||
| Religion | 0 | int | 1 | 1 | ||||||
| Stealth | 1 | dex | -2 | Plate Armor | 1 | 0 | ||||
| Streetwise | -1 | cha | 1 | 0 | ||||||
| Thievery | 1 | dex | -2 | Plate Armor | 1 | 0 | ||||
Feats
- Toughness
- Armor Proficiency (Plate)
Regional Benefits
Background: Occupation - Military (+2 to Athletics)
Equipment
| Item | Cost | Weight | Notes |
|---|---|---|---|
| | purchased at start, destroyed in Fire! adventure. | ||
| | | purchased at start. sold for 6gp at the end of Fire! adventure. | |
| 3x handaxes | 10gp | 9 lb | purchased at start, one found at branders camp |
| Backpack | 2gp | 2 lb | purchased at start |
| Pouch, Belt | 1gp | 0,5 lb | purchased at start. |
| Frost Greataxe +1 | free | 12 lb | found at Branders camp, worth 680gp. LINK. |
| Plate Armor | free | 50 lb | Brass-colored, gift from Armorsmith, worth 50gp LINK. |
| Gold | 76 gp | 1,52 lb | |
| Platinum | 12 pp | 0.24 lb |
Total weight: 73. lb
Carrying capacity: normal load up to 180 lb. Heavy load up to 360 lb. Drag up to 900 lb.
Items that are used, discarded or sold are crossed out.
Soldier's Wish List
This list displays the preferred item.
By Category
- Weapon: -
- Armor : Layered Adamantine plating +2 (PGE, L9)
- Waist : Belt of Vigor (PHB, L2)
- Head : Coif of Mindiron (AV, L8)
- Neck : Disk of Energy Resistance +1 (PGE, L4)
- Hands : Gauntlets of Blood (AV2, L4)
- Arms : -/-
- Feet : Spiked Soles (PGE, L5)
- Other : Delver's light, Strongheart Tattoo, Standard of Might
Tracking
+100g starting gold -88g starting equipment ------ 12g remaining ------ 12g +100g found in Branders camp ------ 112g remaining ------ 112g +6g sold greataxe +411g reward from Fire! adventure ------ 529g remaining
XP
Changes
- Apr 12 - Gained 853 XP, 100GP, a handaxe and Frost Greataxe +1
- July 17 - Gained 568 xp, 411GP and Plate armor. Reaches Level 2, uses Overhaul to lower strength by 2 to 18 and redistributes them to increase constitution and wisdom by 2 each. retrains cleave(at-will), reaping strike(at-will) and brute strike(daily) powers for crushing surge(at-will), brash strike(at-will) and lasting threat(daily). also switches from two weapon talent to Battlerager vigor talent and gains a utility power(boundless endurance) and Armor Proficiency (Plate)
- Oct 12 - Gained 874 xp. Reaches Level 3, gains sweeping blow encounter power.
Adventures
- The Ebon Mirror: Dark Marks 2
- FIRE!
- 6 Eagle Down
Judge Comments
Level 1
Approval 1
Comments from --Halford 16th November 2008
1. Remove living construct from the powers section.
2. Change Fighter talent to indicate that two handed weapon has been selected, I recommend simply removing the info on the choice.
3. Allarian is spelled incorrectly in languages, Allarian is the correct spelling.
4. In the summary remove bracketed comments, these should be explained in the math section, etc., for example (Marks Enemy, -2 if they attack others), can be removed from the summary as can the +5hp for toughness, etc.
5. Please add the Power to Hit template.
6. Please go through the summary section and capitalize consistently, by no means a big deal, or worth stalling approval over, but a personal peeve ;).
7. Brutal Strike should be +8 as in the power to hit section, not +5 as it uses your weapon to.
8. Regarding background I suggest the following minor alterations for readability... This is really a personal preference issue and ought not to slow approval, though there are some errors, "an scale armor", the tunnel section is needlessly long and a tad confusing, cobweb should be pluralized, and to find is repeated twice in a row.
Soldier had a dream in which a strange voice told him, “Awaken, you are needed, Soldier, you are to save the second forge before it becomes corrupted, and then seek out and destroy your enemy!” And he became alive as he awoke. He arose from a lidless sarcophagus, and discovered he was in the center of a room covered in cobwebs, with broken furniture and other detritus littering the floor. The room was partly lite by a single everburning torch which lay on the floor amongst the refuse. Amongst the junk he managed to find an archaic set of scale armor, as well as a set of axes and a belt pouch containing some strange metal discs that he found intrigued him. He picked up the torch and walked out of the room he had awaken in. He walked for what seemed like hours down a long lightless tunnel, his torch briefly dispelling the darkness. Light and brightness surprised him as he walked out but that he did not see the roof of this new environment astonished him more. Seeing this world was bright, he saw no point in keeping the torch he was carrying, knowing nothing of night, so he tossed it and set off in a direction he felt drawn to.
Overall relatively minor changes needed. Do you know where you want his sarcophogas to be located? I could be wrong, but I believe that Soldier is the first L4W character to pump it all into strength for a 20, he should be a melee monster! Address the points above and I will approve Soldier.
Judge 2
comments from covaithe
- In Warforged Resolve, Racial is not a keyword. Use the PowerOrigin template parameter instead to record that.
- you'll probably want to put in how many HP you gain per level. It has no effect now, of course, but it makes things easier later.
I approve Soldier also.
Level 2
Approval 1
Approval from by Dunamin
- Math > Attacks. Added level bonus, thus increasing basic melee to +8 (correct in Summary) and basic ranged to +7 (which I've also corrected in Summary).
Approval 2
Approval from TwoHeadsBarking:
- You should probably remove all the intermediate steps in your summary and just list the final result for the following powers: Brash Strike, Warforged Resolve, and Boundless Endurance.
Approved.
Level 3
Approval 1
Approved by renau1g
Approval 2
Comments from Lord Sessadore:
Sweeping Blow's attack bonus is +2 too high. Should be +8 vs. AC. Also, it looks like you've gotten Sweeping Blow and Brash Strike mixed up in your Powers To Hit table. Fixed.
Looks like I need to read things more carefully. You were right, so I'll undo my so-called fixes.
Other than that, nothing looks out of place. Approved.
Status
Approved for level 1 with 0 xp by Halford and Covaithe.
Approved for level 2 with 1421 xp by Dunamin and TwoHeadsBarking.
Approved for level 3 with 2295 xp by renau1g and Lord Sessadore.














