L4W:PC:Trevor Stewart (Velmont)
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Contents |
Summary
| Cleave (At Will Standard Melee Weapon ✦ Martial, Weapon) | |
| Target: One creature | |
| Attack: +9 vs. AC | |
| Hit: 1d8+5 damage, enemy adjacant to you takes 3 damages |
| Crushing Surge (At Will Standard Melee Weapon ✦ Invigorating, Martial, Weapon) | |
| Target: One creature | |
| Attack: +9 vs. AC | |
| Hit: 1d8+5 damage |
| Tide of Iron (At Will Standard Melee Weapon ✦ Martial, Weapon) | |
| Requirement: You must be using a shield | |
| Target: One creature | |
| Attack: +9 vs. AC | |
| Hit: 1d8+5 damage, push target 1 if Large or smaller. Can shift into creature initial space if pushed. |
| Thunderwave (Encounter Standard Close blast 3 ✦ Arcane, Implement, Thunder) | |
| Target: Each creature in blast | |
| Attack: +4 vs. Fort | |
| Hit: 1d6+3 thunder damage, push target 2 |
| Passing Attack (Encounter Standard Melee Weapon ✦ Martial, Weapon) | |
| Target: One creature | |
| Attack: +9 vs. AC | |
| Hit: 1d8+5 damage and you can shift 1 square. Make a secondary attack. | |
| Secondary Target: One creature other than the primary target | |
| Secondary Attack: +11 vs. AC | |
| Secondary Hit: 1d8+5 damage |
| Comeback Strike (Daily Standard Melee Weapon ✦ Healing, Martial, Reliable, Weapon) | |
| Target: One creature | |
| Attack: +9 vs. AC | |
| Hit: 2d8+5 damage and you can spend an healing surge |
| Frost Longsword (Daily Free ✦ Cold) | |
| Target: Creature just hit | |
| Effect: Add 1d8 cold damage and target is slowed |
| Gauntlet of Ogre Power (Daily Free ) | |
| Target: Creature just hit | |
| Effect: Add 5 damage |
Fluff
Background
Trevor is born on the streets of Bacarte. His father was a Tanner, but the job wasn't interesting him. Instead, he trained with the militia. After having completed his training, he decided to see the world and jump into a boat. It led him to Danton where he met with a wizard who was impress with Trevor's mind. He thought him a few trick about the arcane arts, but Trevor hadn't the interest or the time to do a complete training. He instead leave with the little skills he has.
Appearance and personality
Age: 23
Gender: Male
Height: 6'1"
Weight: 217 lb.
Alignment: Good
Personality:
Physical Description:
He is standing over the average of his race and seems well cut, even if he is not imposing. Over his bright green and dark brown traveling clothes who seems to have suffer a bit from time and travel, he wears a scale mail. He carries a sword at his belt and a large shield on his back.
Region
Bacarte - +1 Perception and +4 Streetwise in Bacarte about Bacarte.
Hooks
- Hook 1
- Hook 2
Kicker
- Kicker 1
Show Math
Ability Scores
| Attributes | |||||||||||
| Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
| Str | 9 | 16 | 0 | 0 | 16 | 3 | |||||
| Con | 5 | 14 | 0 | 0 | 14 | 2 | |||||
| Dex | 1 | 11 | 0 | 0 | 11 | 0 | |||||
| Int | 5 | 14 | 2 | 0 | 16 | 3 | |||||
| Wis | 5 | 14 | 0 | 0 | 14 | 2 | |||||
| Cha | 0 | 8 | 0 | 0 | 8 | -1 | |||||
| Totals | 25 | 9 | |||||||||
Attacks
| Basic Attacks | |||||||||||||
| Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
| Basic Melee |
3 | str | 1 | Figther Weapon Talent: One-Handed | 4 | Frost Longsword +1 | 1 | 9 | AC | ||||
| Basic Ranged |
0 | dex | 1 | Figther Weapon Talent: One-Handed | 2 | Sling | 1 | 4 | AC | ||||
Defenses
| Defenses | ||||||||||||
| Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
| Armor Class | +0/+3 | dex/int | 9 | Scale Armor, Heavy Shield | 1 | 20 | ||||||
| Fortitude | +3/+2 | str/con | 2 | 1 | 1 | 17 | ||||||
| Reflex | +0/+3 | dex/int | 1 | 2 | Heavy Shield | 1 | 17 | |||||
| Will | +2/-1 | wis/cha | 1 | 1 | 14 | |||||||
Saving Throw Bonuses none
Senses and Reactions
| Senses and Reactions | |||||||||||
| Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
| Initiative | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 |
| Passive Insight | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 13 |
| Passive Perception | 2 | 0 | 0 | 0 | 1 | Regional (Bacarte | 0 | 0 | 1 | 0 | 14 |
Health
| Health | ||||||||||||
| -- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Total | Blooded | Surge |
| Hit Points | 15 | 14 | 6 | 0 | 0 | 0 | 35 | 17 | 8 | |||
Surges per Day 11 (Class 9 + Con 2)
Speed and Movement
Speed: 5 (Race 6 - Equipment 1)
Racial Features
- Bonus Feat
- Bonus Trained Skill
- Bonus At-Will Power
- +1 Fort, Refl, Will
- +2 to one Attribute
- Size: Medium
- Speed: 6
- Vision: Normal
- Languages: Common + any 1
Class Features
- +2 Fort
- Combat Challenge
- Combat Superiority (+2 attack on AoO)
- Figther Weapon Talent (One-Handed)
Feats
- Action Surge [1st level]
- Arcane Initiate [Human Bonus]
- Weapon Focus(Heavy Blade) [2nd level]
Skills and Languages
Languages Common, Draconic
| Skills | ||||||||||
| Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
| Acrobatics | 0 | dex | -2 | Heavy Shield | 1 | -1 | ||||
| Arcana | 5 | 3 | int | 1 | 9 | |||||
| Athletics | 5 | 3 | str | -1 | Heavy Shield, Gauntlet of Ogre Power | 1 | 8 | |||
| Bluff | -1 | cha | 1 | 0 | ||||||
| Diplomacy | -1 | cha | 1 | 0 | ||||||
| Dungeoneering | 2 | wis | 1 | 3 | ||||||
| Endurance | 5 | 2 | con | -2 | Heavy Shield | 1 | 6 | |||
| Heal | 5 | 2 | wis | 1 | 8 | |||||
| History | 3 | int | 1 | 4 | ||||||
| Insight | 2 | wis | 1 | 3 | ||||||
| Intimidate | 5 | -1 | cha | 1 | 5 | |||||
| Nature | 2 | wis | 1 | 3 | ||||||
| Perception | 2 | wis | 1 | Bacarte Region | 1 | 4 | ||||
| Religion | 3 | int | 1 | 4 | ||||||
| Stealth | 0 | dex | -2 | Heavy Shield | 1 | -1 | ||||
| Streetwise | -1 | cha | 1 | 0 | ||||||
| Thievery | 0 | dex | -2 | Heavy Shield | 1 | -1 | ||||
Powers
Powers Known
- Figther
- At-Will
- Cleave
- Sure Strike [Human Bonus]
- Tide of Iron
- Encounter
- Daily
- Utility
- Encounter
- Thunderwave [Feat: Arcane Initiate]
Powers to Hit
| Power To-Hit | |||||||||||
| Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Level | Total | vs? |
| Cleave | +3 | Str | +1 | Figther Weapon Talent (One-Handed) | +4 | Frost Longsword +1 | 1 | 9 | AC | ||
| Sure Strike | +3 | Str | +3 | Figther Weapon Talent (One-Handed), Sure Strike Bonus | +4 | Frost Longsword +1 | 1 | 11 | AC | ||
| Tide of Iron | +3 | Str | +1 | Figther Weapon Talent (One-Handed) | +4 | Frost Longsword +1 | 1 | 9 | AC | ||
| Passing Attack | +3 | Str | +1 | Figther Weapon Talent (One-Handed) | +4 | Frost Longsword +1 | 1 | 9 | AC | ||
| Thunderwave | +3 | Int | +0 | Implement | 1 | 4 | Fort | ||||
| Comeback Strike | +3 | Str | +1 | Figther Weapon Talent (One-Handed) | +4 | Frost Longsword +1 | 1 | 9 | AC | ||
Equipment
| Equipment Name | Price | Weight |
|---|---|---|
| Scale Armor | 45gp | 45lbs |
| Heavy Shield | 10gp | 15lbs |
| Longsword | 15gp | 4lbs |
| Frost Longsword +1 | 680gp | 4lbs |
| Gauntlet of Ogre Power | 1000gp | -lbs |
| Sling | 1gp | 0lb |
| Sling Bullet (20) | 1gp | 5lb |
| Standard Adventurer's Kit | 15gp | 33lbs |
| Wand | 7gp | -lb |
| Potion of Healing | 50gp | -lb |
Gold remaining 106 Weight 102 lbs
Tracking
Treasure
XP
Changes
Judge Comments
Approval 1
Comments from covaithe:
- nit-picking a little; Arcane Initiate lets you use arcane implements (thus gaining any magic item bonuses and powers from them), but it doesn't give you Arcane Implement Mastery, which is the wizard class feature. That's just a matter of phrasing though.
- I think fighter weapon talent applies to one-handed ranged weapons too, so the sling attack should be at +3.
- basic ranged attack targets AC, not Reflex
- Tide of Iron requires that you be using a shield. Please record that with the Requirement template parameter.
- This is not an error, but... you realize that you don't get any bonus from having a non-magical wand, right? You can use wizard powers without the wand and save 7gp if you like.
Not yet approved.
Approved by Lord Sessadore:
You've made all of the corrections covaithe suggested, and I can't find anything else out of order. Fixed one typo in Tide of Iron summary description ("Cans hift" = "Can shift").
Therefore, I approve Trevor for 1st level with 0 xp.
Approval 2
Approval from Dunamin
1. Math > Attacks > Basic Ranged. Added proficiency bonus (correct in summary).
2. Math > Defenses > Armor Class. Added code: "|ArmorIsHeavy=yes" so Int mod isn't figured into AC to yield 22 (correct in summary).
3. Math > Defenses > Reflex. Added shield bonus (correct in summary).
4. Math > Senses and Reactions > Passive Insight. You've noted this skill as trained (though not in the summary). Where does that come from?
5. Math > Senses and Reactions > Passive Perception. Added regional bonus (correct in summary).
6. Math > Powers > Thunderwave. Corrected used ability from Str to Int.
7. Equipment > Sling. Corrected weight from 1 to 0 lb, and total weight from 103 to 102 lb.
8. Summary > Powers > Passing Attack. Corrected code and wrote power more out in full.
9. Summary > Powers > Comeback Strike. Deleted "cold" damage type.
Everything is adressed now, Trevor is approved.
Status
Trevor has approvals from Dunamin and Lord Sessadore and is fully approved for level 1.














