L4W:PC:Vashik One Eye (ukingsken)
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Contents |
Summary
| Magic Missile (At Will Standard Ranged 20 ✦ Arcane, Force, Implement) | |
| Target: One creature | |
| Attack: +6 vs. Reflex | |
| Hit: 2d4+5 force damage | |
| Special: counts as a ranged basic attack |
| Ray of Frost (At Will Standard Ranged 10 ✦ Arcane, Cold, Implement) | |
| Target: One Creature | |
| Attack: +6 vs. Fort | |
| Hit: 1d6+5 cold damage, and the target is slowed until the end of your next turn. |
| Thunderwave (At Will Standard Close blast 3 ✦ Arcane, Implement, Thunder) | |
| Target: Each creature in blast | |
| Attack: +6 vs. Fort | |
| Hit: 1d6+5 thunder damage, push target 2 |
| Light (At Will Minor Ranged 5 ✦ Arcane) | |
| Target: One object or unoccupied square | |
| Effect: You cause the target to shed bright light. The light fills the target’s square and all squares within 4 squares of it. The light lasts for 5 minutes. Putting out the light is a free action. | |
| Special: You can have only one light cantrip active at a time. If you create a new light, your previously cast light winks out. |
| Mage Hand (At Will Minor Ranged 5 ✦ Arcane, Conjuration) | |
| Effect: You conjure a spectral, floating hand in an unoccupied square within range. The hand picks up, moves, or manipulates an adjacent object weighing 20 pounds or less and carries it up to 5 squares. If you are holding the object when you use this power, the hand can move the object into a pack, a pouch, a sheath, or a similar container and simultaneously move any one object carried or worn anywhere on your body into your hand. As a move action, you can move the hand up to 5 squares. As a free action, you can cause the hand to drop an object it is holding, and as a minor action, you can cause the hand to pick up or manipulate a different object. | |
| Special: You can create only one hand at a time. | |
| Sustain: Minor (You can sustain the hand indefinitely) |
| Prestidigitation (At Will Standard Ranged 2 ✦ Arcane) | |
Effect: Use this cantrip to accomplish one of the effects given below.
| |
| Special: You can have as many as three prestidigitation effects active at one time. |
| Ghost Sound (At Will Standard Ranged 10 ✦ Arcane, Illusion) | |
| Target: One object or unoccupied square | |
| Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words. |
| Force Orb (Encounter Standard Ranged 20 ✦ Arcane, Force, Implement) | |
| Target: One creature or object | |
| Attack: +6 vs. Reflex | |
| Hit: 2d8+5 force damage. Make a secondary attack. | |
| Secondary Target: Each enemy adjacent to the primary target | |
| Secondary Attack: +6 vs. Reflex | |
| Secondary Hit: 1d10+5 force damage. |
| Shield (Encounter Immediate Interrupt Personal ✦ Arcane, Force) | |
| Trigger: You Are Hit By An Attack | |
| Effect: You gain a +4 power bonus to AC and Reflex defense until the end of your next turn. |
| Acid Arrow* (Daily Standard Ranged 20 ✦ Acid, Arcane, Implement) | |
| Target: One Creature | |
| Attack: +6 vs. Reflex | |
| Hit: 2d8+5 acid damage, and ongoing 5 acid damage (save ends). Make a secondary attack. | |
| Secondary Target: Each creature adjacent to the primary target | |
| Secondary Attack: +6 vs. Reflex | |
| Secondary Hit: 1d8+5 acid damage, and ongoing 5 acid damage (save ends). | |
| Miss: Half damage, and ongoing 2 acid damage to primary target (save ends), and no secondary attack |
| Flaming Sphere (Daily Standard Ranged 10 ✦ Arcane, Conjuration, Fire, Implement) | |
| Target: One creature adjacent to the flaming sphere | |
| Attack: +6 vs. Reflex | |
| Hit: 2d6+5 fire damage | |
| Effect: You conjure a Medium flaming sphere in an unoccupied square within range, and the sphere attacks an adjacent creature. Any creature that starts its turn next to the flaming sphere takes 1d4+5 fire damage. As a move action, you can move the sphere up to 6 squares. | |
| Sustain: Minor. You can sustain this power until the end of the encounter. As a standard action, you can make another attack with the sphere. |
| Expedtious Retreat* (Daily Move Personal ✦ Arcane) | |
| Effect: Shift up to twice your speed. |
Fluff
Background
A former apprentice to a Kingdom of Jade war wizard, he spent much of his youth fighting and learning. He eventually rose greatly in rank and power, eventually becoming a high ranking officer and key figure in the never ending war against the encroaching shadow. During a routine scouting mission his company was ambushed and minions of the shadow maimed him horribly, taking his eye and draining his very lifeforce. When he awoke he found all his power lost and himself both greatly aged and barely able to evoke the merest cantrip. Angry and ashamed he never returned to his post and has since wandered the isles becoming ever more embittered.
More recently Vashik was recognized by a young man who had been in his command. It was a shocking awakening for him to see the disgust and horror in the eyes of an old friend. This event has pushed him to actively seek a return to the heights of power he once knew. He has been pursuing this goal with relentless abandon and would gladly forsake anything or anyone to reap his vengeance on the ones responsible for his loss.
Appearance and personality
Age: 55
Gender: Male
Height: 6'0"
Weight: 140 lb.
Alignment: evil
Personality: Vashik is bitter and war weary. He tends to lose focus of the effect his actions have on those around him, especially when pursuing the redemption of what he considers to be his rightful power. He also has a very sharp, cynical sense of humour.
Physical Description: Vashik as he appears now is a rapier thin whip of a man. He appears emaciated beyond the range of human endurance. His muscles are frail and spindly, with long arms and legs. His face is deeply lined and wrinkled, his deep brown eyes staring out from a deep set brow. His face is dominated by a thin lipped, sardonic grin, and a hawk like nose. While he claims to be 55 Vashik has only lived 26 years, and his appearance is a result of his encounter with the shadow.
Region
The Kingdom of Jade - +1 Insight checks and +2 on social bluff attempts only.
Hooks
- Lost power and youth
- Vengeance against shadow agent
Kicker
- Reunion with former companion
Adventuring Career
- The Long Arm of Lauto: Algarezh Hoofchew (by covaithe)- A short excursion, resurrection-debt collecting on behalf of the Chapel of the Obolus.
- The Sibylline Idol (by erekose13) - Hired by a sage to investigate the disappearance of one of his agents, the adventurers are soon embroiled in an occult world dating back before the founding of the imperium.
Companions Past & Present
A list of fellow adventurers that Vashik One Eye has had the pleasure of being companion to, the players of each, and the adventure(s) which they undertook together.
Present Companions
- Incarnation (Stonegod) - The Sibylline Idol
- Riardon d'Cealis (Walking Dad) - The Sibylline Idol
- Rurdev (EvolutionKB) - The Sibylline Idol
- Dane Thoradin (Nebten) - The Sibylline Idol
Past Companions
- Merenwen Galanodel (Brutoni) - The Long Arm of Lauto 1: Algarezh Hoofchew
- Raiyek Meliam (Lord Sessadore) - The Long Arm of Lauto 1: Algarezh Hoofchew
- Cross (Sea Painter) - The Long Arm of Lauto 1: Algarezh Hoofchew
- Larinza Tsani (DarwinOfMind) - The Long Arm of Lauto 1: Algarezh Hoofchew
- Baltharial Landdowin Brinjairrand (Balth) - The Long Arm of Lauto 1: Algarezh Hoofchew
- Kilbeth Serral (LightRailCoyote) - The Long Arm of Lauto 1: Algarezh Hoofchew
- Kruk (Dimsdale) - The Long Arm of Lauto 1: Algarezh Hoofchew
- Les Ghentel (Dawn Raven) - The Long Arm of Lauto 1: Algarezh Hoofchew
Show Math
Ability Scores
| Attributes | |||||||||||
| Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
| Str | 0 | 8 | 0 | 0 | 8 | -1 | |||||
| Con | 0 | 10 | 0 | 0 | 10 | 0 | |||||
| Dex | 2 | 12 | 0 | 0 | 12 | 1 | |||||
| Int | 16 | 18 | 2 | 0 | 20 | 5 | |||||
| Wis | 5 | 14 | 0 | 0 | 14 | 2 | |||||
| Cha | 2 | 12 | 0 | 0 | 12 | 1 | |||||
| Totals | 25 | 8 | |||||||||
Attacks
| Basic Attacks | |||||||||||||
| Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
| Basic Melee |
-1 | str | 3 | Dagger | 1 | 3 | AC | ||||||
| Basic Ranged |
5 | int | Magic Missile | 1 | 6 | Reflex | |||||||
Defenses
| Defenses | ||||||||||||
| Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
| Armor Class | +1/+5 | dex/int | 0 | 1 | 16 | |||||||
| Fortitude | -1/+0 | str/con | 1 | 1 | 12 | |||||||
| Reflex | +1/+5 | dex/int | 1 | 1 | 17 | |||||||
| Will | +2/+1 | wis/cha | 2 | 1 | 1 | 16 | ||||||
Saving Throw Bonuses +1 (Human Perseverance)
Senses and Reactions
| Senses and Reactions | |||||||||||
| Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
| Initiative | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 2 |
| Passive Insight | 2 | 0 | 0 | 0 | 1 | Kingdom of Jade Region | 0 | 0 | 1 | 5 | 19 |
| Passive Perception | 2 | 0 | 0 | 0 | 2 | Jack of All Trades | 0 | 0 | 1 | 0 | 15 |
Health
| Health | ||||||||||||
| -- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Total | Blooded | Surge |
| Hit Points | 10 | 10 | 4 | 0 | 0 | 0 | 24 | 12 | 6 | |||
Surges per Day 6 (Class 6 + Con 0)
Speed and Movement
Speed: 6 (Race 6 - Equipment 0)
Racial Features
- Bonus Feat
- Bonus Trained Skill
- Bonus At-Will Power
- +1 Fort, Refl, Will
- +2 to one Attribute
- Size: Medium
- Speed: 6
- Vision: Normal
- Languages: Common + any 1
Class Features
- +2 Will
- Arcane Implement Mastery: Orb of Imposition (1/enc -2 to enemy save vs your ongoing spell effect or extend the duration of one of your spells that would end this turn to next turn as a free action.)
- Cantrips
- Ritual Caster Feat
- Spellbook (incl. 3 rituals, 2x daily and utility powers gained) - Capacity: 7/128
Feats
- Jack of All Trades [1st level]
- Human Perseverance [Human Bonus]
- Distant Advantage [2nd level]
Skills and Languages
Languages Alarian, Draconic
| Skills | ||||||||||
| Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
| Acrobatics | 1 | dex | 2 | Jack of All Trades | 1 | 4 | ||||
| Arcana | 5 | 5 | int | 1 | 11 | |||||
| Athletics | -1 | str | 2 | Jack of All Trades | 1 | 2 | ||||
| Bluff | 1 | cha | 2 | Jack of All Trades | 1 | 4 | ||||
| Diplomacy | 1 | cha | 2 | Jack of All Trades | 1 | 4 | ||||
| Dungeoneering | 2 | wis | 2 | Jack of All Trades | 1 | 5 | ||||
| Endurance | 0 | con | 2 | Jack of All Trades | 1 | 3 | ||||
| Heal | 2 | wis | 2 | Jack of All Trades | 1 | 5 | ||||
| History | 5 | 5 | int | 1 | 11 | |||||
| Insight | 5 | 2 | wis | 1 | Kingdom of Jade region | 1 | 9 | |||
| Intimidate | 1 | cha | 2 | Jack of All Trades | 1 | 4 | ||||
| Nature | 5 | 2 | wis | 1 | 8 | |||||
| Perception | 2 | wis | 2 | Jack of All Trades | 1 | 5 | ||||
| Religion | 5 | 5 | int | 1 | 11 | |||||
| Stealth | 1 | dex | 2 | Jack of All Trades | 1 | 4 | ||||
| Streetwise | 1 | cha | 2 | Jack of All Trades | 1 | 4 | ||||
| Thievery | 1 | dex | 2 | Jack of All Trades | 1 | 4 | ||||
Powers
Powers Known
- Wizard
- Cantrips
- At-Will - 1st Level
- Magic Missile
- Ray of Frost
- Thunderwave [Human Bonus]
- Encounter - 1st Level
- Daily - 1st Level
- Utility - 2nd Level
Powers to Hit
| Power To-Hit | |||||||||||
| Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Level | Total | vs? |
| Magic Missle | +5 | Int | +0 | Implement | 1 | 6 | Ref | ||||
| Ray of Frost | +5 | Int | +0 | Implement | 1 | 6 | Fort | ||||
| Thunderwave | +5 | Int | +0 | Implement | 1 | 6 | Fort | ||||
| Force Orb | +5 | Int | +0 | Implement | 1 | 6 | Ref | ||||
| Acid Arrow | +5 | Int | +0 | Implement | 1 | 6 | Ref | ||||
| Flaming Sphere | +5 | Int | +0 | Implement | 1 | 6 | Ref | ||||
Equipment
| Equipment Name | Price | Weight |
|---|---|---|
| Cloth Armor | 0gp | 4lbs |
| Dagger | 1gp | 1lb |
| Standard Adventurer's Kit | 15gp | 33lbs |
| Ritual Components (Arcana) | 45gp | |
| Ritual Components (Heal) | 20gp | |
| Spellbook | 0gp | 3lbs |
| Orb | 15gp | 2lbs |
Gold remaining 4 (100-96) Normal Load 80 lbs Weight 43 lbs
Tracking
Treasure
75 GP Hoofchew Adventure
Wish List
- Orb of Impenetrable Escape>Orb of Sweet Sanctuary>Orb of Ultimate Imposition
- Escape Tattoo
- Power Jewel
- Robe of Contingency>Fireburst Armor
XP
1646 Total
- Level 1
- Level 2
- 100 The Sibylline Idol
- 482 The Sibylline Idol
Changes
Judge Comments
Approval 1
Comments from TwoHeadsBarking:
- Your summary doesn't have your feat from second level.
- Ray of Frost, Force Orb's secondary attack, and Acid Arrow's secondary attack are now at +6 vs their respective defenses.
- In your Senses table, you put the background bonus to Insight under Other/Trained, while in Skills you have it under Feat. Not something that needs to be changed; just a weird little inconsistency.
Anyway, nothing big, so I approve Vashik for level 2.
Approval 2
Approval from Dunamin
I can't find any problems, everything seems to check out fine.
Status
Status: Approval for 2nd level at 1064 xp by TwoHeadsBarking and Dunamin.














