L4W:PC:Vrrsk't (roadtoad)

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Summary

Vrrsk't Player roadtoad
Dragonborn Paladin (Lawful Good) Level 2 (XP 1017)
Initiative +2
Passive Insight 13 Passive Perception 13; Senses normal
HP 35 Bloodied 17 Surge Value 10; Surges Per-Day 12
AC 22 Fortitude 16 Reflex 15 Will 14
Speed 5 Size Medium
Str 18 (+4) Dex 13 (+1) Wis 14 (+2)
Con 14 (+2) Int 8 (-1) Cha 15 (+2)
Racial Abilities Dragon Breath (fire, STR), Dragonborn Fury, Draconic Heritage
Class Features Channel Divinity, Divine Challenge, Lay on Hands (2/day)
image:Battack.gif Basic Attack Flail +7 vs AC 1d10+4 damage
image:Branged.gif Ranged Basic Attack Sun Strike +3 vs Reflex 1d8+3 damage, 1/enc
Feats Astral Fire (+1 to radiant/fire damage), Acolyte of Divine Secrets (multi-class Invoker)
Skills Endurance +4, History +7, Intimidate +10, Religion +5
Languages Common, Draconic
Powers
Holy Strike (At Will Standard Melee Weapon ✦ Divine, Radiant, Weapon)
Target: One creature
Attack: +7 vs. AC (flail)
Hit: 1[d10]+5 radiant damage, +2 if target is marked.
Bolstering Strike (At Will Standard Melee Weapon ✦ Divine, Weapon)
Target: One creature
Attack: +5 vs. AC (flail)
Hit: 1[d10]+2 damage and Vrrsk't gains 2 temporary hit points.
Radiant Smite (Encounter Standard Melee Weapon ✦ Divine, Radiant, Weapon)
Target: One creature
Attack: +7 vs. AC (flail)
Hit: 2[d10]+7 radiant damage
Sun Strike (Encounter Standard Ranged 10 ✦ Divine, Implement, Ranged)
Target: One creature
Attack: +3 vs. Reflex
Hit: 1d8+3 radiant damage, and Vrrsk't slides the target 1 square
Special: Vrrsk't may use this as a ranged basic attack
Paladin's Judgment (Daily Standard Melee Weapon ✦ Divine, Healing, Weapon)
Target: One creature
Attack: +7 vs. AC (flail)
Hit: 3[d10]+4 damage, and one ally within 5 squares of Vrrsk't can use a healing surge
Miss: One ally within 5 squares of Vrrsk't can use a healing surge
Martyr's Blessing (Daily Immediate Interrupt Close Burst 1 ✦ Divine)
Trigger: An adjacent ally is hit by a melee or ranged attack
Effect: Vrrsk't is hit by the attack instead
Dragon Breath (Encounter Minor, Close Blast 3 ✦ Fire)
Attack: +7 vs REF
Hit: 1d6+3 fire damage.
Lay on Hands (At-Will Minor touch ✦ Divine, Healing)
Target: One Creature
Effect: Use a healing surge and target heals as if it had spent a healing surge
Special: Can use this power twice per day (no more than once per round)
Divine Challenge (At-Will Minor close burst 5 ✦ Divine, Radiant)
Target: One Creature
Effect: Mark target; -2 to attack anyone else, takes 6 radiant damage first time it makes an attack that does not include Vrrsk't.
Special: must engage to maintain, magical compulsion, doesn't rely on language or intelligence, doesn't stack with other divine challenges
Channel Divinity: Divine Mettle (Encounter Minor Close Burst 10 ✦ Divine)
Target: One Creature
Effect: The target makes a saving throw with a +2 bonus
Special: You can use only one Channel Divinity power per encounter
Channel Divinity: Divine Strength (Encounter Minor Personal ✦ Divine)
Effect: +4 as extra damage on your next attack this turn
Special: You can use only one Channel Divinity power per encounter

Fluff

Background

The Sun Dragonfolk of Allaria are all but forgotten, the sight of their shining reddish-gold skins a rarity these days. They worshipped Apoli, the Everburning Dragon of the Sky, and parents taught their hatchlings that they could channel His power through their fiery breath ("The Gift of Apoli"). They built towers dedicated to Apoli, their spires reaching to impossible heights in an effort to be closer to Him. They knew of the legend of the heathen Storm Dragonfolk, who refused the Gift of Apoli and were cursed to huddle in seaside caves. The Storm Dragonfolk were cursed to breathe an inferior fire -- that of storm clouds, which cannot compare to the power of the sun. The two races of Dragonfolk were not particularly friendly to each other. The Black Dragon god of the Serpent Men fought with Apoli, blocking His view of His children. In the darkness, the Serpent Men came and the Sun and Storm dragonfolk were forced to draw together to combat their common enemy in what came to be known as the Dragon Wars. The Sun folk swore an oath to combat the Darkness wherever they found it, but the war did not go well for them. Their towers fell, and only a few of them remain today. These temples to the Everburning Dragon of the Sky stand on mountaintops and other difficult-to-reach places. The insular dragonfolk in these temples teach the Way of Apoli and pass down the tales of the Dragon War generation after generation, weaving tales of the old Shining Empire of the Sunfolk, and telling how the world has fallen into Darkness. Occasionally a righteous young Sun worshiper heads out into the rest of the world, to fight the Darkness... Vrrsk't is one such righteous warrior.

Description: Vrrsk't is an imposing, muscular figure. His reddish scales can be seen protruding from his ceremonial plate armor, emblazoned with holy symbol of the Everburning Dragon, which is a sunburst with a dragon coiled inside. His shield features the same symbol, and the armor has a yellow and red trim. He wields a flail made from the preserved scales and teeth of those Sun worshipers who have fallen in the fight against the Darkness.

Personality: Vrrsk't is completely convinced of the rightness of his cause and the omniscience of his god, whom he can see with his own eyes every day. He rises each morning before sunrise to sing a welcoming hymn as Apoli rises to watch over the world, and he mourns Apoli's inevitable fall every evening with a minute of silence. He knows that he is not worthy to judge the innocence or guilt of those he fights and/or helps, so he trusts in Apoli to guide his fiery powers to either cleanse the wicked or warm the innocent.

Hook: Vrrsk't takes any weather phenomenon other than a bright, cloudless day as a portent of evil afoot somewhere. He will happily follow the slightest thread that seems related.

Kicker: Vrrsk't came to Daunton because the scholars have told him that the Black Dragon is resurgent and there will be another, brief Time of Darkness (eclipse). He thinks the key to preventing this event lies with the Serpent Men cult in and around the Transitive Isles.

Appearance and personality

Age: 36
Gender: Male
Height: 6'6"
Weight: 298 lb.
Alignment: unaligned
Personality: Vrrsk't is a devout follower of Apoli. He feels that the fires of his patron will do the work for him in deciding who is worthy of being harmed or healed. He is not conscious of choosing between damage powers and healing powers; he channels his faith and lets the energy do the work. Physical Description: Broad-shouldered, tall, reddish scales lighten to yellow at the tips.

Region

Hooks

  • Hook 1
  • Hook 2

Kicker

Show Math

Ability Scores

STR 16+2 (9) ; CON 14 (5) ; WIS 14 (5) ; CHA 13+2 (3)  ; DEX 13 (3) ; INT 8 (0) = 25 pts


Defenses

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +1/-1 dex/int 11 +1 Plate & Hvy Shield 1 22
Fortitude+4/+2str/con+11 16
Reflex+1/-1dex/int+1 2Shield1 15
Will+2/+2wis/cha+1 1 14




Hitpoints

15 + Con (14) + 6 (2nd Level) = 35; Healing Surges / day = 10 + Con mod (2) = 12 ; Healing Surge Value = 1/4 Hit Points (8) + Con Mod (2) = 10 [Con mod is added for Dragonborn]

Saving Throws

Senses and Reactions

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative +1 0 0 0 0 0 0 0 1 0 2
Passive Insight 2 0 0 0 0 0 0 0 1 0 13
Passive Perception 2 0 0 0 0 0 0 0 1 0 13


Speed and Movement

Speed: 5 (Race 6 - Equipment 1)

Racial Features

Dragon Breath: Strength, Fire

Dragon Breath Dragonborn Racial Power Encounter ✦ Fire Minor Action Close blast 3 Targets: All creatures in area Attack: Strength + 2 vs. Reflex Hit: 1d6 + Constitution modifier damage (2) + Astral Fire Feat (1).

Dragonborn Fury: When you’re bloodied, you gain a +1 racial bonus to attack rolls.

Draconic Heritage: Your healing surge value is equal to one-quarter of your maximum hit points + 2 (CON).

Class Features

Lay on Hands useable WIS mod times per day (2).

Channel Divinity, Divine Challenge


Feats

Astral Fire (requires DEX 13 & CHA 13) -- +1 damage when using powers with fire or radiant keywords. Acolyte of Divine Secrets (requires WIS 13) -- Invoker Multiclass; take one Invoker At-Will as an Encounter Power (Sun Strike). Already had religion training.

Skills and Languages

Languages Allarian, Draconic


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics1dex-4Armor1-2
Arcana -1 int 1 0
Athletics4str-4Armor11
Bluff2cha13
Diplomacy2cha13
Dungeoneering2wis13
Endurance52con-4Armor14
Heal2wis13
History5-1int217
Insight2wis13
Intimidate52cha2110
Nature2wis13
Perception2wis13
Religion5-1int15
Stealth1dex-4Armor1-2
Streetwise2cha13
Thievery1dex-4Armor1-2



Powers

Powers Known

  • Paladin
  • Dragonborn
  • Invoker multi-class
    • At-Will (usable once per Encounter)

      Powers to Hit

      Power To-Hit
      Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameLevelTotalvs?
      Holy Strike +4 STR +2 Flail 1 7 AC
      Bolstering Strike +2 CHA +2 Flail 1 5 AC
      Radiant Smite +4 STR +2 Flail 1 7 AC
      Paladin's Judgment +4 STR +2 Flail 1 7 AC
      Dragon Breath +6 STR+2 1 7 Ref
      Sun Strike +2 WIS 1 3 Ref


      Equipment

      Equipment Name Price Weight
      Stoneborn Armor +1 found 50lbs
      Flail 10gp 5lbs
      Heavy Shield 10gp 15lb
      Standard Adventurer's Kit 15gp 33lbs
      Holy Symbol 10gp 1lb


      Gold remaining 105 (100-95+100)
      Weight 104 lbs
      

      Tracking

      Treasure

      100 gp from Dude, Where's my Ring?
      Stoneborn Armor from Long Arm of Lauto: Broken Wards
      178 time gold from Daunton's Dead Shadow

      XP

      410 xp from Dude, Where's my Ring?
      166 time xp from Long Arm of Lauto: Broken Wards
      200 quest xp from Long Arm of Lauto: Broken Wards
      241 encounter xp from Long Arm of Lauto: Broken Wards
      --
      1017 as of 8/28/09; submitting for level 2!

      600 from Daunton's Dead Shadow

      Changes

      Judge Comments

      Approval 1

      comments from covaithe

      • Divine challenge has the Divine and Radiant keywords. That might be important someday...
      • I love the backstory!

      Nothing serious there, so I approve Vrrsk't for level 1.

      Approval 2

      Comments from Ozymandias79

      • I approve of Vrrsk't for lvl 1

      Level 2

      Approval 1

      Approval from TwoHeadsBarking:

      Looks good. Approved.

      Approval 2

      Approval from CaBaNa:

      Was Vrrsk't not having a background (mechanical) something done on purpose, or have I just missed it all together?

      The Invoker multiclass, and thereby Sun Strike was a great pick up, very character appropriate, and filled your ranged basic! I'm impressed.

      Nothing to hold back approval, so I approve Vrrsk't!

      Status

      Vrrsk't is approved for level 1 with 0 XP by covaithe and Ozymandias79.

      Vrrsk't is approved for level 2 with 1017 XP by TwoHeadsBarking: and CaBaNa.