LEB:PC:Alexia Madgearu (TwoHeadsBarking)
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Summary
| Str 10 (+2) | Dex 11 (+2) | Wis 10 (+2) |
| Con 16 (+5) | Int 13 (+3) | Cha 19 (+6) |
Character Information
Background
The room is dimly lit by flickering candles. Three hooded figures sit around an ornate circular table. It is silent for some time before one of the people speaks:
“How about Captain Madgearu?”
“Alexia? You mean your vampire paramour?”
“It’s not like that, general. We were close, once. We still are, but in a different way.” He shakes his head. “Besides, she’s not actually a vampire; she’s a-“
“Yes, yes. She’s a Dhampyr, a half-blooded bloodsucker. I’m sure the soldiers at Fort Kovic would be very interested in the semantics, Victor. Or they would be, if Alexia hadn’t eaten them.”
“That’s… hardly fair. They had captured her. They were interrogating her. She had information that would have been damaging to Karrnath in their hands. So she escaped. And yes, she killed them. They were enemy combatants, she’s a soldier, and we were at war. Correct me if I’m wrong, general, but that is what she was trained to do. I don’t think the manner in which she escaped her cell and killed eleven armed men matters as much as the fact that she was able to do it at all. No, listen,” he says, cutting off the general before he can interrupt, “Alexia is who we want for this. The Fort Kovic… incident, while unseemly to some, simply exemplifies that she has the qualities we’re looking for. She’s cunning, she’s resourceful, and most importantly, she’s a patriot. She will do anything for Karrnath.”
“Victor”, the third figure speaks, an older woman by the sound of her voice, “I seem to recall that upon returning from Fort Kovic, Captain Madgearu begged for a leave of absence. She seemed uncertain of her ability to control herself. She thought she might be a danger to any living soldiers she was stationed with. Am I not wrong?”
“Yes, see!” The general interjects, “even your lover has doubts in herself. Now, I’m not trying to belittle the contributions she has made to our nation in the past. By all accounts, she’s a fine officer. But these are delicate times, Victor. Can we really afford to send a bloodthirsty monster bearing our seal of approval into another nation?”
“Forgive me, general,” Victor replies coldly, “but I wasn’t aware that we were ever considering giving any sort of official sanction to whomever we chose for this assignment. I had thought that our agent, whoever he or she may end up being, was to travel under the guise of some wandering adventurer. If I am incorrect, if this has changed, please let me know, so that I may reassess the situation.”
“Watch your tongue, you wretched necromancer-“
“Enough!” the woman’s voice immediately brings silence. “You raise a valid concern, Victor. Is Captain Madgearu capable of disguising herself in such a fashion? Being a good officer requires a very different skill set than being a good spy.”
“Actually, yes ma’am,” the general speaks before Victor can respond. “Madgearu has proven herself to be quite capable in such manners. She’s a competent fighter, she’s very personable, and she’s spent enough time with our Victor here to pick up some arcane knowledge. What?” the general asks, noting Victor’s shocked expression, “My objections have nothing to do with her abilities. If not for her unfortunate birth, I would have suggested her myself.”
“Victor,” the woman speaks again, “put aside any residual feelings you may have for the captain. You know her best, so I need you to answer honestly. Is she capable of this assignment? Can she be trusted to control herself?”
“Yes. She is.”
“Then get her. We are done here.” At that, the woman turns around and strides out of the room. The general follows, scowling at Victor as he does so. After a minute alone, Victor sighs, blows out the candles, and exits through another door, leaving the room in darkness.
Appearance
Normally, Alexia appears to be a normal human. She has average features, somewhat pale skin, dark brown hair, and her only noteworthy features are a number of scars. However, during moments of stress, something of her vampiric heritage begins to show. Her irises turn from gray to red, her pupils become catlike, and her canines noticeably lengthen.
Her apparel is utilitarian and old-fashioned, drawing mostly from muted grays and reds.
Age: 27 Gender: Female Height: 5'8" Weight: 152 lbs.
Personality
Alignment: Unaligned
Despite her background, Alexia is rather good-natured, tending to put others before herself. She is immensely patriotic, and while she’ll brush off insults aimed towards her, disparaging remarks towards Karrnath are likely to draw an unpleasant response.
Alexia avoids feeding on other people when possible. In fact, she is somewhat sickened by the thought of draining another person’s blood. But if said person attacked Alexia beforehand, and she managed to stop her assailant, but now she’s badly hurt and his dying, but not yet dead, body is on the ground nearby, well, then that’s a little different…
The thirst for blood is an addiction which Alexia needs to fight against. She had gone through most of her life without any problem, but during her escape from Fort Kovic she killed and drained eleven people in short succession. Ever since, she has had a craving for blood. While she’s been doing her best to resist, every now and then she manages to justify taking “just a little sip”.
Hooks
- Alexia is a Karrn, a Seeker, a burgeoning necromancer, and half-vampire. These aren't always popular things to be.
- Alexia is both patriotic and devout. She is unlikely to turn away any fellow Karrns or Seekers who request her aid.
- Anything possibly related to her mission (see below) would require her attention.
Kicker
A captain in Karrnath's army during The Last War, Alexia has been stripped of her rank for purposes of plausible deniability and sent into the larger world to find anything that could significantly tip the balance of power in Karrnath's favor and secure it for her nation.
Other Sections
Reserved for future use
Equipment
| Equipment Name | Price | Weight | Notes |
|---|---|---|---|
| Harsh Longsword +1 | 680 gp | 4 lbs | Reward from level 1. |
| Skald's Chainmail +1 | 680 gp | 40 lbs | Reward from level 2. |
| Sandals of Precise Stepping | 1800 gp | - | Reward from level 3. Flavored to be boots. |
| Light Shield | 5 gp | 6 lbs | |
| Adventurer's Kit | 15 gp | 33 lbs | Currently full. |
| Holy Symbol | 10 gp | 1 lbs | Rosary with the Blood of Vol symbol. |
| ID Papers with Portrait | 5 gp | - | |
| Lute | 12 gp | 2 lbs | |
| Ritual Book | 50 gp | 3 lbs | Given by Bardic Training. |
| Ritual: Gentle Repose | 50 gp | - | Given by Bardic Training. |
| Ritual: Traveler's Chant | 75 gp | - | Given by Bardic Training. |
| Ritual: Last Sight Vision | 100 gp | - | |
| Ritual: Undead Ward | 130 gp | - | |
| Ritual Components (100) | 100 gp | - | Technically Residuum, but flavored to be more esoteric than pixie dust. |
| Thieves' Tools | 20 gp | 1 lbs |
Coins: 15 gp
Encumbrance: 90 lbs Normal Load: 100 lbs Heavy Load: 200 lbs Maximum Drag Load: 500 lbs
Math
Attributes
| Attributes | |||||||||||
| Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
| Str | 2 | 10 | 0 | 0 | 10 | 0 | |||||
| Con | 7 | 15 | 0 | 1 | 16 | 3 | |||||
| Dex | 1 | 11 | 0 | 0 | 11 | 0 | |||||
| Int | 3 | 13 | 0 | 0 | 13 | 1 | |||||
| Wis | 0 | 10 | 0 | 0 | 10 | 0 | |||||
| Cha | 9 | 16 | 2 | 1 | 19 | 4 | |||||
| Totals | 22 | 8 | |||||||||
Attacks
| Basic Attacks | |||||||||||||
| Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
| Basic Melee |
4 | cha | Melee Training (Charisma) | +4 | Harsh Longsword +1 | 2 | 10 | AC | |||||
| Basic Ranged |
0 | dex | 2 | 2 | AC | ||||||||
Defenses
| Defenses | ||||||||||||
| Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
| Armor Class | +0/+1 | dex/int | 0 | 0 | 8 | Skald's Chain +1 and Light Shield | 2 | 20 | ||||
| Fortitude | +0/+3 | str/con | 0 | 1 | 2 | 16 | ||||||
| Reflex | +0/+1 | dex/int | 1 | 1 | 1 | Light Shield | 2 | 16 | ||||
| Will | +0/+4 | wis/cha | 1 | 1 | 2 | 18 | ||||||
Senses and Reactions
| Senses and Reactions | |||||||||||
| Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
| Initiative | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 2 | |
| Passive Insight | 0 | 0 | 0 | 0 | 2 | Background (Commissioned Officer) | 0 | 0 | 2 | 5 | 19 |
| Passive Perception | 0 | 0 | 0 | 0 | 2 | Arcane Familiar (Bat) | 0 | 0 | 2 | 5 | 19 |
Senses: Normal
Health
| Health | ||||||||||||
| -- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Total | Blooded | Surge |
| Hit Points | 12 | 16 | 5 | 0 | 0 | 0 | 43 | 21 | 10 | |||
Surges per day: 10 (7 class, +3 Con)
Speed and Movement
Speed: 5 (6 - 1 from armor)
Racial Features
Human (PHB)
- +2 any
- Languages: Common, one other
- Bonus At-Will Power
- Bonus Feat
- Bonus Skill
- Human Defense Bonuses
- Size: Medium
- Speed: 6
Class Features
Bard (PHB2)
- Bardic Training: Gain the Ritual Caster feat, and once per day cast one bardic ritual of level 4 or lower for free.
- Bardic Virtue (Virtue of Valor): Once per round as a free action, grant an ally within 5 squares who bloodied or killed an enemy 4 temp hp.
- Majestic Word: Gain the Majestic Word power.
- Multiclass Versatility: Not restricted to choosing multiclass feats from only one class.
- Skill Versatility: +1 to untrained skill checks.
- Song of Rest: When you play a musical instrument or sing during a short rest, you and any ally who spends a healing surge recovers an additional 4 hp per surge spent.
- Words of Friendship: Gain the Words of Friendship power.
Feats
- 1st: Vampiric Heritage (Dragon 371)
- Human: Jack of All Trades (PHB)
- 2nd: Melee Training (Charisma) (PHB2)
- 4th: Arcane Familiar (Bat) (AP)
Background
Commissioned Officer (EPG): +2 Insight.
Skills and Languages
Languages: Common, Dwarven
| Skills | ||||||||||
| Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
| Acrobatics | 5 | 0 | dex | 1 | Skald's Chain +1, Sandals of Precise Stepping | 2 | 8 | |||
| Arcana | 5 | 1 | int | 2 | 8 | |||||
| Athletics | 5 | 0 | str | 1 | Skald's Chain +1, Sandals of Precise Stepping | 2 | 8 | |||
| Bluff | 4 | cha | 3 | Skill Versatility, Jack of All Trades | 2 | Skald's Chain +1 | 2 | 11 | ||
| Diplomacy | 4 | cha | 3 | Skill Versatility, Jack of All Trades | 2 | Skald's Chain +1 | 2 | 11 | ||
| Dungeoneering | 0 | wis | 3 | Skill Versatility, Jack of All Trades | 2 | 5 | ||||
| Endurance | 3 | con | 3 | Skill Versatility, Jack of All Trades | -1 | Skald's Chain +1 | 2 | 7 | ||
| Heal | 0 | wis | 3 | Skill Versatility, Jack of All Trades | 2 | 5 | ||||
| History | 1 | int | 3 | Skill Versatility, Jack of All Trades | 2 | 6 | ||||
| Insight | 5 | 0 | wis | 2 | Background (Commissioned Officer) | 2 | 9 | |||
| Intimidate | 4 | cha | 3 | Skill Versatility, Jack of All Trades | 2 | 9 | ||||
| Nature | 0 | wis | 3 | Skill Versatility, Jack of All Trades | 2 | 5 | ||||
| Perception | 5 | 0 | wis | 2 | Arcane Familiar (Bat) | 2 | 9 | |||
| Religion | 5 | 1 | int | 2 | 8 | |||||
| Stealth | 0 | dex | 5 | Skill Versatility, Jack of All Trades, Arcane Familiar (Bat) | 1 | Skald's Chain +1, Sandals of Precise Stepping | 2 | 8 | ||
| Streetwise | 4 | cha | 3 | Skill Versatility, Jack of All Trades | 2 | 9 | ||||
| Thievery | 0 | dex | 3 | Skill Versatility, Jack of All Trades | -1 | Skald's Chain +1 | 2 | 4 | ||
Special: +2 to Insight and Perception to sense and recognize dhampyrs and undead.
Powers
| Power To-Hit | |||||||||||
| Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Level | Total | vs? |
| Cutting Words | +4 | Cha | +1 | Harsh Longsword +1 | +2 | 7 | Will | ||||
| Guiding Strike | +4 | Cha | +4 | Harsh Longsword +1 | +2 | 10 | AC | ||||
| War Song Strike | +4 | Cha | +4 | Harsh Longsword +1 | +2 | 10 | AC | ||||
| Blood Drain | +3 | Con | +2 | Blood Drain | +2 | 7 | Fort | ||||
| Inspiring Refrain | +4 | Cha | +4 | Harsh Longsword +1 | +2 | 10 | AC | ||||
| Dissonant Strain | +4 | Cha | +1 | Harsh Longsword +1 | +2 | 7 | Will | ||||
| Stirring Shout | +4 | Cha | +1 | Harsh Longsword +1 | +2 | 7 | Will | ||||
Tracking
Money
+412 gp starting gold -5 gp light shield -15 gp adventurer's kit -10 gp holy symbol -5 gp ID papers with portrait -12 gp lute -100 gp Last Sight Vision ritual book -130 gp Undead Ward ritual book -100 gp ritual components x100 -20 gp thieves' tools -------- 15 gp remaining
Treasure
- Level 1: Parcel n+2
- Level 2: Parcel n+1
- Level 3: Parcel n+3
- Sandals of Precise Stepping (Flavored to be boots)
XP
The Last War:
- 3750 XP
Total XP: 3750
Changes
List changed here
- 2009/08/13: Created
Judge Comments
Judge comments (and your rebuttal) will go here.
Level 4
Approval 1
Approval from renau1g
Comments:
- Summary - Intimidate is listed as +8, should be +9 Fixed
Approval 2
Approval from EvolutionKB
Status
Status: Approved as 4th level character with 3750 xp by renau1g and EvolutionKB














