LEB:PC:Arkavas (H.M.Gimlord)
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Summary
Effect: The primary target gains a +1 power bonus to AC until the end of your next turn. Make an attack.
Secondary Target: One creature adjacent to the primary target in burst.
Secondary Attack (Staff of Ruin +1): +8 vs Fort; 1d8+7 Thunder damage, and You push the secondary target 1 square away from the primary target.
Ranged Attack (Repeating Crossbow): Range 10/20; +10 vs AC; 1d8+5 damage and each ally adjacent to you gains a +1 power bonus to attack rolls and +3 bonus to damage rolls until the end of your next turn.
Ranged Attack (Repeating Crossbow):, Range 10/20; +9 vs AC; 2d8+5 damage and the target takes a -2 to AC until the end of your next turn.
Ranged Attack (Repeating Crossbow): Range 10/20; +9 vs Fort; 1d8+7 force damage
Effect: Until teh end of your next turn, whenever an ally hits the target with a melee attack, that ally pushes the target 1 square
Sustain Minor: The wall persists.
Effect: You throw a melee weapon you are holding into an unoccupied square within range. The weapon has speed 0 and fly 6 (hover). The weapon is considered to be a small creature. When the dancing weapon drops to 0 hit points, it is not destroyed, and you do not lose a healing surge. Instead, the weapon returns to your hand. The dancing weapon cannot open or close a door or a container, or pick up or drop an item. You can give the dancing weapon the following commands:
Minor Action: Melee 1; Targets 1 creature; +12 vs AC; 1d12+5 damage
Opportunity Attack: Melee 1; Targets 1 creature; +12 vs AC; 1d12+5 damage
Effect: The target gains hit points equal to its healing surge value +3 and you expend an infusion created with your Healing Infusion class feature.
Effect: Target gains +1 bonus to AC until the end of the encounter and you spend an infusion created with your Healing Infusion class feature. The target can end the bonus as a free action to gain temporary hit points equal to its healing surge value + 2.
Effect: You add 1d6 to the triggering roll.
Propeties: High Crit.
Power (Encounter): Free Action. Use this power when an attack hits a bloodied ally within 10 squares of you. Gain a +2 power bonus to attack rolls and +1d10 on damage rolls against the attacker until the end fo your next tun.
| Str 10 (+2) | Dex 10 (+2) | Wis 17 (+5) |
| Con 14 (+4) | Int 20 (+7) | Cha 8 (+1) |
Character Information
Background
Arkavas doesn't exactly know where he's from. For as far back as he can remember, Rykhavas' small apartment was his only home until he left for school at Wynarn. One look at him, and you can tell that the old mage was not a natural relation. Purple skin and white, pupilless eyes, tend to be a pretty unique feature in Fairhaven.
Being an adopted orphan, and having only a relationship of forced gratitude to his 'father', he didn't command much respect from his peers. Schoolmates and neighbors' children would continually harass him.
Needless to say, he turned to his studies in an attempt to make up for his lack of social prowess. The Last War was raging around him, but he barely noticed. Though his body remained of average build, his mind grew in capacity and capability. He learned many old and forgotten arts that, to this day, he feels the need to keep guarded.
Appearance
Purple skin
White pupilless eyes
Bald
Age: 27
Gender: Male
Height: 5'11"
Weight: 165 lbs.
Personality
Alignment: Unaligned
Arkavas tends to border on nerdy arrogance. He's so used to knowing more than the average person, that he often forgets that other learned people exist.
In any given conversation, he's given to snide marks and rants about his own academic achievements.
He's also slightly ADD. Not enough to be diagnosed, but enough that he will, every now and then, find himself lost in a reverie over some hypothetical thing of little consequence, analyzing it to some fantastical, unlikely conclusion, only to come out of it having wasted a great deal of time.
Did I mention he's also given to rambling on...and on...and on.
Hooks
- Arkavas would often visit the pubs and taverns in Fairhaven, but Fairhaven is too calm a city, and he is too well known there. Sharn is far enough away to give him the relative anonymity he desires. Plus, people only go to Fairhaven to learn. They come seeking knowledge, not adventure.
- Arkhavas often wonders where he really came from. Rykhavas never told him, in fact he's pretty sure that Rykhavas gave him his name (Their names are somewhat similar). He's not sure, however, if finding his real family would be a good thing or a bad thing.
Kicker
Achieving academic success in the university, he turned from study to resarch. Day and night, he was consumed with alchemy, arcana, and the art of the forge. He studied dwarven and goblin metalwork practices alike, as well as elven methods of enhancement. Through his studies, he concocted an alchemical solution that seemed sensitive to the temperment of nearby creatures. Eventually, he discovered that the sensitivity was to the presence of aggression. Anger would cause the substance to pulsate. Wrath would make it hot.
He would have gone the rest of his life thinking this substance no more than a curiosity if it had not been for one day when he chanced to witness a scuffle between two students. As he approached, he became so wrapped up in the spectacle that he forgot about the substance which he was carrying in a small vial. The closer he got, the hotter the substance became.
Then it happned. Peering over the shoulder of another onlooker, Arkavas witnessed one of the boys strike the other one on the cheek. At that instant, the substance exploded from within Arkavas' hand, causing an injury that took several months to heal.
It was a moment of amazing discovery and terrible fear. Afraid that his discovery would be conscripted for use in the war, Arkavas rushed back to his lab and continued his experiments under more hightened security. He made a point to memorize the alchemical formula, and then he destroyed his notes. He code-named the substance "Vengence"
As a test, he set out to imbue an ordinary weapon with 'Vengence' to see what effect it would have, but he lacked a proving ground, as well as the skill. To do it, he would need a channeling implement. This he found in the form of a Staff of Ruin locked away in the university vault. Growing up a neglected orphan had its advantages when it comes to learning practical skills. The lock was not easy to pick, but a combination of patience, luck, and skill hoaned over a childhood of idle time coincided at this critical time.
In no time, he not only had the staff, but he had his prototype. Now all he needed to do was test it. Road Trip!
Mini Stat Block
[sblock=mini-stats] [url=http://www.enworld.org/wiki/index.php/LEB:PC:Arkavas_%28H.M.Gimlord%29]Arkavas[/url] - deva artivicer 4 Initiative: +2, Passive perception: 20, Passive Insight: 15 [b]Defenses:[/b] AC: 21, For: 15, Ref: 17, Will: 16 [b]Vitality:[/b] HP: 41, Bloodied: 20, Surge value: 10, Surges: 8 Speed: 6, AP: 1 [b]Languages:[/b] Common, Goblin, Draconic, Dwarven, Elven, Giant, Supernal [b]Basic Attacks:[/b] Melee: +11 vs AC, 1d12+6 Ranged: +4 vs AC, 1d8 [b]Powers:[/b] [url=http://www.wizards.com/dndinsider/compendium/power.aspx?id=4199][color=#44AA44]Thundering Armor[/color][/url], [url=http://www.wizards.com/dndinsider/compendium/power.aspx?id=5207][color=#44AA44]Magic Weapon[/color][/url] [url=http://www.wizards.com/dndinsider/compendium/power.aspx?id=7638][color=#AA2255]Scouring Weapon[/color][/url], [url=http://www.wizards.com/dndinsider/compendium/power.aspx?id=7646][color=#AA2255]Force Infusion[/color][/url] [url=http://www.wizards.com/dndinsider/compendium/power.aspx?id=4201][color=#BBBBBB]Caustic Rampart[/color][/url] [b]Weapons:[/b] [url=http://www.wizards.com/dndinsider/compendium/item.aspx?id=2365][color=#E9822A]Staff of Ruin +1[/color][/url], [url=http://www.wizards.com/dndinsider/compendium/item.aspx?id=1844 ][color=#E9822A]Vengefull[/color][/url] [url=http://www.wizards.com/dndinsider/compendium/item.aspx?id=4824][color=#E9822A]Fullblate +1[/color][/url], [url=http://www.wizards.com/dndinsider/compendium/item.aspx?id=6762][color=#E9822A]Repeating Crossbow[/color][/url] [b]Healing Infusions:[/b] [url=http://www.wizards.com/dndinsider/compendium/power.aspx?id=4128][color=#AA2255]Curative Admixture[/color][/url], [url=http://www.wizards.com/dndinsider/compendium/power.aspx?id=7635][color=#AA2255]Resistive Formula[/color][/url], [/sblock]
Equipment
| Equipment Name | Price | Weight | Acquired by... |
|---|---|---|---|
| Ritual Book | 50gp* | 3lbs | Purchase |
| Repulsion Leather Armor +2 | 2600gp* | 15lbs | Purchase |
| Vengeful Fullblade +1 | 1000gp* | 10lbs | Purchase |
| Adventurer's Kit | 15gp | 33lbs | Purchase |
| Staff of Ruin +1 | 680gp* | -lbs | Purchase |
| Footpads | 5gp | -lbs | Purchase |
| Residium | 75gp | -lbs | Purchase |
| Thieves' Tools (How do you think he got the staff?) | 20gp | 1lb | Purchase |
| Repeating Crossbow | 35gp | 6lbs | Purchase |
| Magazine (10) | 10gp | 10lbs | Purchase |
| Alchemist's Acid | 70gp | -lbs | Purchase |
| Amulet of Protection +1 | 360gp* | -lbs | Treasure |
Ritual Book Contents:
| Ritual Name | Price |
|---|---|
| Brew Potion | 75gp* |
| Disenchant Magic Item | 360gp* |
| Enchant Magic Item | 175gp* |
| Make Whole | 50gp* |
| Conceal Dragon Mark | 50gp |
| Detect Secret Doors | 125gp |
"*"Acquired item, Ritual Book acquired by Artificer class feature
Coins: 2gp
Encumbrance: 78lbs Normal Load: 100lbs Heavy Load: 200lbs Maximum Drag Load: 500lbs
Math
Attributes
| Attributes | |||||||||||
| Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
| Str | 0 | 10 | 0 | 0 | 10 | 0 | |||||
| Con | 3 | 13 | 0 | 1 | 14 | 2 | |||||
| Dex | 0 | 10 | 0 | 0 | 10 | 0 | |||||
| Int | 16 | 17 | 2 | 1 | 20 | 5 | |||||
| Wis | 3 | 15 | 2 | 0 | 17 | 3 | |||||
| Cha | 0 | 8 | 0 | 0 | 8 | -1 | |||||
| Totals | 22 | 9 | |||||||||
Attacks
| Basic Attacks | |||||||||||||
| Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
| Basic Melee |
0 | str | 0 | 0 | 8 | Weap. Prof. Fullblade/Melee Training (Int) | 1 | Vengeful Fullblade | 0 | 2 | 11 | AC | |
| Basic Ranged |
0 | dex | 0 | 0 | 0 | 0 | 2 | Repeating Crossbow | 0 | 2 | 4 | AC | |
Defenses
| Defenses | ||||||||||||
| Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
| Armor Class | 0/5 | dex/int | 0 | 0 | 0 | 0 | 4 | Repulsion Leather Armor +2 | 0 | 0 | 2 | 21 |
| Fortitude | 0/2 | str/con | 1 | 0 | 0 | 0 | 1 | Amulet of Protection +1 | 0 | 0 | 2 | 16 |
| Reflex | 0/5 | dex/int | 0 | 0 | 0 | 0 | 1 | Amulet of Protection +1 | 0 | 0 | 2 | 18 |
| Will | 3/-1 | wis/cha | 1 | 0 | 0 | 0 | 1 | Amulet of Protection +1 | 0 | 0 | 2 | 17 |
Senses and Reactions
| Senses and Reactions | |||||||||||
| Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
| Initiative | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 2 |
| Passive Insight | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 15 |
| Passive Perception | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 5 | 20 |
Health
| Health | ||||||||||||
| -- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Total | Blooded | Surge |
| Hit Points | 12 | 14 | 5 | 0 | 0 | 0 | 41 | 20 | 10 | |||
Surges per day: 8 (6 class, +2 Con)
Speed and Movement
Speed: 6
Racial Features
Make sure to link to the appropriate sources where possible.
Deva (EPG)
- +2 Int, +2 Wis
- +2 History, +2 Religion
- Languages: Common, 2 Other (I chose Common & Draconic)
- Memory of a Thousand Lifetimes racial power
- Astral Majesty: +1 to all defenses against attacks made by bloodied creatures
- Astral Resistance: Resist necrotic and resist radiant damage equal to 5 + on half level
- Immortal Origin
- Size: Medium
- Speed: 6
Class Features
Make sure to link to the appropriate sources where possible.
Artificer (EPG)
- Arcane Empowerment: Augment attack of item or recharge daily power once per day per item.
- Arcane Rejuvenation: Grant allies temporary hit points when they use daily item power.
- Healing Infusions: Creating infusions to heal.
- Ritual Casting: Ritual Casting for free.
Feats
List level taken and link to the source.
- Master Mixer Taken in lieu of Ritual Caster Class Feature
- 1st: Mark of Scribing Dragonmark
- Ritual Caster as a result of the Dragonmark
- 2nd: Weapon Proficiency Fullblade
- 3rd: Melee Training Int
- 5th: Expertise (Heavy Blade)
Background
Scholar (PH2): +2 Arcana.
Skills and Languages
Languages: Common, Goblin, Draconic, Dwarven, Elven, Giant, Supernal
| Skills | ||||||||||
| Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
| Acrobatics | 0 | dex | 2 | 2 | ||||||
| Arcana | 5 | 5 | int | 2 | Scholar Background. | 2 | 14 | |||
| Athletics | 0 | str | 2 | 2 | ||||||
| Bluff | -1 | cha | 2 | 1 | ||||||
| Diplomacy | 5 | -1 | cha | 2 | Mark of Scribing | 2 | 8 | |||
| Dungeoneering | 3 | wis | 2 | 5 | ||||||
| Endurance | 2 | con | 2 | 4 | ||||||
| Heal | 3 | wis | 2 | 5 | ||||||
| History | 5 | 5 | int | 2 | 2 | 14 | ||||
| Insight | 3 | wis | 2 | 5 | ||||||
| Intimidate | -1 | cha | 2 | 1 | ||||||
| Nature | 3 | wis | 2 | 5 | ||||||
| Perception | 5 | 3 | wis | 2 | 10 | |||||
| Religion | 5 | int | 2 | 2 | 9 | |||||
| Stealth | 0 | dex | 2 | 2 | ||||||
| Streetwise | -1 | cha | 2 | 1 | ||||||
| Thievery | 5 | 0 | dex | 2 | 7 | |||||
Powers
| Power To-Hit | |||||||||||||
| Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
| Thundering Armor | +5 | Int | 1 | Staff of Ruin+1 | 0 | 0 | 2 | 8 | AC | ||||
| Magic Weapon (Melee) | +5 | Int | 1 | Magic Weapon | 1 | Expertise (Heavy Blade) | 4 | Vengefull Fullblade +1; Weapon Proficiency Fullblade | 0 | 0 | 2 | 13 | AC |
| Magic Weapon (Ranged) | +5 | Int | 1 | Magic Weapon | 2 | Repeating Crossbow | 0 | 0 | 2 | 10 | AC | ||
| Scouring Weapon (Melee) | +5 | Int | 1 | Expertise (Heavy Blade) | 4 | Vengefull Fullblade +1; Weapon Proficiency Fullblade | 0 | 0 | 2 | 12 | AC | ||
| Scouring Weapon (Ranged) | +5 | Int | 2 | Repeating Crossbow | 0 | 0 | 2 | 9 | AC | ||||
| Force Infusion (Melee) | +5 | Int | 1 | Expertise (Heavy Blade) | 4 | Vengefull Fullblade +1; Weapon Proficiency Fullblade | 0 | 0 | 2 | 12 | AC | ||
| Force Infusion (Ranged) | +5 | Int | 2 | Repeating Crossbow | 0 | 0 | 2 | 9 | AC | ||||
Tracking
Money
| Purchase | Gold Spent | Gold Available |
|---|---|---|
| Starting Gold | 412gp | |
| Adventurer's Kit | 15gp | 397gp |
| Footpads | 5gp | 392gp |
| Residium | 75gp | 317gp |
| Thieves' Tools | 20gp | 297gp |
| Repeating Crossbow | 35gp | 262gp |
| Magazine (10) | 10gp | 252gp |
| Alchemist's Acid | 75gp | 177gp |
| Conceal Dragon Mark (Ritual) | 50gp | 127gp |
| Detect Secret Doors (Ritual) | 125gp | 2gp |
Treasure
- Level 1: Parcel lvl+2
- Level 2: Parcel lvl+3
- Level 3: Parcel lvl+4
XP
An adventure name would go here:
- 3750XP Starting out at 4th Level (He studied REALLY hard to get here)
- 1472 XP First day of Stormcrow Tor
- 3RP First day of Stormcrow Tor
- Redeemed 3 RP for 3 X 175XP = 525XP
Total XP: 5747
Changes
- 2009/08/24: Created
Judge Comments
Judge comments (and your rebuttal) will go here.
Level 4
Approval 1
Approval from renau1g for level 4 with 3,750 xp
Approval 2
Approval from TwoHeadsBarking
- Summary: Force Infusion is missing the +Con damage with the ranged attack option.
- Attributes: These scores don't match the ones in your summary. I assume the ones in the summary are correct, since they're better.
- Attacks: There's a way you can get the Attacks table to recognize Melee Training. Check it out here.
- Summary/Equipment/Money: Detect Secret Doors costs 125 gp, so you should have 2 gp left. I fixed this.
- Overall: You could remove the "See the [template] for assistance" notes, as they clutter up the page and don't serve much purpose anymore.
Small stuff, so approved.
Level 5
Approval 1
More of a preference thing, but move the prof bonuses to the equipment column instead of the feat column. I believe this is how we've been doing that in CS.
Approval from EvolutionKB
Approval 2
Comments from renau1g:
- Math section - Defenses - missing the amulet of protection frmo table
- Can you please link to where you acquired the Amulet?
- Please link to the XP post from Velmont.
Approval from renau1g
Status
Approved for level 5 with 5747 xp by renau1g and EvolutionKB.














