LEB:PC:Feallmharaigh Coilineach (Mowgli)
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Summary
| Str 10 (+2) | Dex 20 (+7) | Wis 10 (+2) |
| Con 11 (+2) | Int 08 (+1) | Cha 19 (+6) |
Character Information
Background
Feallmharaigh (Feall) was born in Xen'drik. He was born premature, and because of his small size was left to die by his tribe. Spiaire Coilineach, an operative of House Phiarlan in Stormreach, found him while on a mission into the jungles. Spiaire was a curious man, and something of an experimenter, so he decided to indulge his curiosity and find out if Drow could be 'tamed.' If they could, he reasoned that this one could be an asset to his House. He named the boy and took him in, and for the next 20 years raised him as his own.
While physically gifted, Feall was something of a disappointment to his father intellectually. Still, Spiaire reasoned, one must play the hand one is dealt. He focused on Feall's strengths, and the child grew into a gifted actor and acrobat. Spiaire also saw that young Feall was trained in the art of combat, and that his natural connection to Shadow was strengthened into a source of power. Finally, he worked relentlessly to ensure that Feall understood that as a Drow he would be treated with suspicion where ever he went, and that he would have to work very hard to appear affable and easy going in order to gain the trust and goodwill of others.
Were he left entirely to the devices of his father, Feall would have developed into exactly what Spiaire wished: a cold blooded killer, to be aimed at a target and forgotten until he returned victorious. However, Spiaire's spouse DeaChroioch was a kind soul who knew nothing of her husband's affiliations. He married her to solidify his cover in Stormreach. Simply by being who she was, and through the care that she showed him, DeaChroioch exposed Feall to kindness and concern for others. Spiaire taught Feall that for his mother to find out the true reasons for their training would mean her death, and so Feall became Spiaire's accomplice in keeping this secret from his mother.
When he deemed Feall ready, Spiaire arranged for his adoped son to take a place in the Carnival of Shadows and begin travelling. The Master of his troop knew Feall's true skills, but the others thought him merely an oddity placed with them to help distract the rubes from the Carnival's true purpose. For ten years Feall traveled with the Carnival, honing his skills as an Acrobat and taking on such targets for Assassination as the Master of the Troop assigned him.
Then everything changed. Feall's Troop arrived in Stormreach after an absence of 3 years. Looking forward to giving his father an account of his activities and to a quiet visit with his mother, Feall arrived at his childhood home only to find signs of a deadly struggle and his parents gone. Inquiries by himself and the Master of his Troop revealed that his parents had been brutally murdered in what was apparantly a simple robbery. After the initial wave of grief, a cold determination to find his parents' killers settled into Feall. He broke with the Carnival and began his search, entering the seedy streetlife of Stormreach and following every lead he could find. After a year of living on the streets and searching he came to believe that his parents' murder was no simple robbery, and that he had stumbled onto hints that it may have been ordered by his father's own House. With this knowledge came a growing certainty that there is a better way to use his talents, and he became determined to decide for himself when and where to kill, and to use his skills in worthy causes.
Then, Feall's contacts let him know that an order for his apprehension was circulating to the House Phiarlan operatives in Stormreach. Though he saw this as confirmation that House Phiarian had indeed had something to do with his parents' deaths, Feall became afraid for his own freedom (and his life) and fled the city. Certain that he is being hunted by his House, the young Drow has now made his way North to Khorvaire.
Appearance
Feall is medium height for a Drow, and slender of build. His clothing is of average quality and cut, so as not to make him stand out any more than being a Drow already does.
Age: 32 Gender: Male Height: 5'6" Weight: 125 lbs.
Personality
Alignment: Good
Because of his relentless training and his native force of personality (as well as his race) Feall will never completely "blend in". When he's not actually in combat, Feall is charming and friendly, making it a point to get along with everyone he meets if possible. He doesn't make waves, but typically gets his way with a minimum of bother. However, in spite of his charm his connections with the Shadowfell imbue his personality with a constant, subtle feel of menace.
When in combat, the entire force of his personality focuses on his targets and that subtle feel of menace erupts into a full blown, palpable aura of fear inspiring threat.
Hooks
- Who really killed Feall's parents? And why?
- Is the House Phiarlan really hunting Feall? To capture or kill?
- Are they using the Carnival to find him? Is there anyone from his old troop who will help him if they are?
Kicker
The murder of Spiaire and DeaChroioch started him on the path. His discovery of hints that his father's own House was behind the murder led him to his current discontent with the politics and scheming of the Houses and his determination to use his skills in worthy causes.
Other Sections
You may add other background sections if you wish. Others have added descriptions of previous adventures gone on and such.
Equipment
| Equipment Name | Price | Weight |
|---|---|---|
| Magic Ki Focus +2 | 1800gp | -- |
| Cloak of the Walking Wounded +1 | 0840gp | -- |
| Bracers of Enforced Regret | 0520gp | -- |
| Leather Armor | 0025gp | 16lbs |
| Camouflaged Clothing | 0030gp | 04lbs |
| Falchion | 0025gp | 07lbs |
| Repeating Crossbow | 0035gp | 06lbs |
| Magazine (3) | 0003gp | 03lbs |
| Spider Bolt +1 (4) | 0120gp | -- |
| Firestorm Bolt +1 (4) | 0120gp | -- |
| Adventurer's Kit (Silk Rope replaces Hempen) | 0024gp | 28lbs |
| Grappling Hook | 0001gp | 04lbs |
| Travel Papers | 0002sp | -- |
Coins: 27gp, 08sp
Encumbrance: 67lbs Normal Load: 100lbs Heavy Load: 200lbs Maximum Drag Load: 500lbs
Math
The math section describes the math behind your character sheet. It is here so that judges and character approvers can quickly verify your character's accuracy.
Attributes
| Attributes | |||||||||||
| Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
| Str | 0 | 10 | 0 | 0 | 10 | 0 | |||||
| Con | 1 | 11 | 0 | 0 | 11 | 0 | |||||
| Dex | 12 | 17 | 2 | 1 | 20 | 5 | |||||
| Int | 16 | 08 | 0 | 0 | 8 | -1 | |||||
| Wis | 2 | 10 | 0 | 0 | 10 | 0 | |||||
| Cha | 09 | 16 | 2 | 1 | 19 | 4 | |||||
| Totals | 40 | 8 | |||||||||
Attacks
| Basic Attacks | |||||||||||||
| Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
| Basic Melee |
0 | str | 5 | Falchion | 2 | 7 | AC | ||||||
| Basic Ranged |
5 | dex | 4 | Repeating Crossbow | 2 | 11 | AC | ||||||
Defenses
| Defenses | ||||||||||||
| Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
| Armor Class | +5/-1 | dex/int | 2 | Leather | 2 | 19 | ||||||
| Fortitude | +0/+0 | str/con | 1 | 1 | Cloak of the Walking Wounded +1 | 2 | 14 | |||||
| Reflex | +5/-1 | dex/int | 1 | Cloak of the Walking Wounded +1 | 2 | 18 | ||||||
| Will | +0/+4 | wis/cha | 1 | 1 | Cloak of the Walking Wounded +1 | 2 | 18 | |||||
Senses and Reactions
| Senses and Reactions | |||||||||||
| Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
| Initiative | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 7 |
| Passive Insight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 12 |
| Passive Perception | 0 | 0 | 0 | 0 | 2 | Alertness | 0 | 0 | 2 | 0 | 14 |
Senses: Darkvision
Health
| Health | ||||||||||||
| -- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Total | Blooded | Surge |
| Hit Points | 10 | 11 | 4 | 0 | 0 | 0 | 33 | 16 | 8 | |||
Surges per day: 6 (6 class, +0 Con)
Speed and Movement
Speed: 6
Racial Features
Make sure to link to the appropriate sources where possible.
Drow (FRPG)
- +2 Dex, +2 Cha
- +2 Intimidate, +2 Stealth
- Languages: Common, Giant
- Fey Origin
- Darkvision
- Lolthtouched: Cloud of Darkness or Darkfire 1/Encounter
- Trance (Drow): Trance (Aware) 4 hrs rather than 6 hour Extended Rest
- Size: Medium
- Speed: 6
Class Features
Make sure to link to the appropriate sources where possible.
Assassin (Dragon #379)
- Assassin's Shroud: Up to four shrouds (1/turn) can be placed on target; +1d6 damage/shroud if invoked, -1 shroud on miss.
- Guild Training-Night Stalker: Charisma Modifier bonus to Damage if target is adjacent to no other enemies.
- Shade Form: Insubstantial; Vulnerable (5) Radiant; Hide (w/ cover, including allies).
- Shadow Step: If adjacent to a creature, may Teleport 3 squares to one adjacent to another creature.
Feats
List level taken and link to the source.
- 1st: Alertness: No CA when Surprised, +2 Alertness
- 2nd: Assassin's Escape: Shade Form as Immediate Interrupt if Damaged
- 4th: Brutal Shroud: Reroll ones on Shroud Damage until 2+ is shown
Background
Child of Two Worlds: Shadow Acrobat (EPG) & Inquisitor (EPG): +2 Streetwise
Skills and Languages
Languages: Common, Giant
| Skills | ||||||||||
| Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
| Acrobatics | 5 | +5 | dex | +2 | 12 | |||||
| Arcana | -1 | int | +2 | 1 | ||||||
| Athletics | +0 | str | +2 | 2 | ||||||
| Bluff | 5 | +4 | cha | +2 | 11 | |||||
| Diplomacy | +4 | cha | +2 | 6 | ||||||
| Dungeoneering | +0 | wis | +2 | 2 | ||||||
| Endurance | +0 | con | +2 | 2 | ||||||
| Heal | +0 | wis | +2 | 2 | ||||||
| History | -1 | int | +2 | 1 | ||||||
| Insight | +0 | wis | +2 | 2 | ||||||
| Intimidate | +4 | cha | 2 | +2 | 8 | |||||
| Nature | +0 | wis | +2 | 2 | ||||||
| Perception | +0 | wis | 2 | Alertness | +2 | 4 | ||||
| Religion | -1 | int | +2 | 1 | ||||||
| Stealth | 5 | +5 | dex | 2 | +2 | 14 | ||||
| Streetwise | 5 | +4 | cha | 2 | Inquisitor Background | +2 | 13 | |||
| Thievery | 5 | +5 | dex | +2 | 12 | |||||
Powers
| Power To-Hit | |||||||||||
| Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Level | Total | vs? |
| Executioner's Noose | +5 | Dex | 2 | Magic Ki Focus +2 | 2 | 9 | Fortitude | ||||
| Inescapable Blade | +5 | Dex | Proficiency | 5 | Magic Ki Falchion +2 | 2 | 12 | AC | |||
| Darkfire | +4 | Cha | 4 | Racial | 2 | 10 | Reflex | ||||
| Nightmare Shades | +5 | Dex | 2 | Magic Ki Focus +2 | 2 | 9 | Will | ||||
| Inescapable Shadow | +5 | Dex | Proficiency | 5 | Magic Ki Falchion +2 | 2 | 12 | AC | |||
| Targeted for Death | +5 | Dex | 2 | Magic Ki Focus +2 | 2 | 9 | Will | ||||
| Firestorm Bolt +1 | +5 | Dex | Proficiency | 3 | Firestorm Bolt +1 | 0 | 8 | AC | |||
| Spider Bolt +1 | +5 | Dex | Proficiency | 3 | Spider Bolt +1 | 0 | 8 | AC | |||
Tracking
Money
+100.00 gp starting gold +312.00 gp adventuring monies -383.20 gp starting equipment -------- 28.80 gp remaining
Treasure
Keep track of parcels gained. Link to the post where it was given or a reward summary post in the adventure. Also link to the compendium for the item when possible.
- Level 1: Parcel lvl+1
- Level 2: Parcel lvl+2
- Level 3: Parcel lvl+3
XP
Keep track of XP gained. Link to the post where it was given or a reward summary post in the adventure.
Starting Level 04:
- 3750 XP Starting
Total XP: 3750
Changes
List changed here
- 2009/10/22: Created
Judge Comments
Judge comments (and your rebuttal) will go here.
Level 4
Approval 1
Approval from TwoHeadsBarking:
- Equipment: You're still missing one gp.
But that's not enough to hold back approval. So, approved.
Approval 2
Approval from User 2
Status
Status: Approved as 1st level character with 600 xp by User 1 and User 2
Finally, at the end, you should include the "Requesting Approval" and "LEB" categories already included and those categories representing your character's race and region of origin. For example, Forge is from Breland and is a warforged, so we have added those categories.














