LEB:PC:Shanairra Zanne d'Lyrandar(Theroc)
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Shanairra Zanne d'Lyrandar, Warlock of the Fey
I am a child of both Eberron and the Feywild... I've walked the lands of my ancestors, and I am all the stronger for it...
Contents |
Summary
| Str 10 (+0) | Dex 10 (+0) | Wis 8 (-1) |
| Con 15 (+2) | Int 16 (+3) | Cha 20 (+5) |
Mini-Stat Block
[sblock=Shanairra][color=darkorchid][b]Shanairra[/b][/color]—female Half-Elf Fey Warlock 4 Initiative: +2, Low-Light, Passive Perception: 11, Passive Insight: 18 AC: 18, Fort: 16, Reflex: 18, Will: 20 — Speed: 6 HP: 42/42, Bloodied: 21, Surge: 10, Surges left: 8/8; Action Points: 1, Second Wind: Not Used Powers - [color=#44AA44]Eldritch Blast Eyebite[/color] [color=#AA2255]Burning Spray Witchfire Dancing Lightning Ethereal Stride[/color] [color=#BBBBBB]Curse of the Dark Dream [/color] [color=#E9822A] Skald's Leather Armor +1 (daily) [/color] http://www.enworld.org/wiki/index.php/LEB:PC:Shanairra_Zanne_d%27Lyrandar%28Theroc%29#Summary Full sheet[/sblock]
Character Information
Background
Shanairra was born to Aelar and Keira Zanne, of House Lyrandar. The Zanne were a fairly minor family in the grand scheme of things in House Lyrandar, but was well respected and rather close to members of the Devla family, supporting the other in small ways where possible. When Shanairra was born, Aelar and Keira wanted to ensure that their daughter would have a companion as she grew up, not wanting their child to become isolated and feel alone. To that end, as soon as the young child was old enough to interact with others, they began arranging for her to be around other children around her age.
The Devla's daughter, Shava was an ideal candidate, and Aelar ensured that Shanairra and Shava spent a good deal of time together. The young Zanne girl looked up to the other girl as a child even going so far as to dye a streak of hair similar to the Devla child, though differing in color. Shanairra was quite inquisitive, often slipping away from her parents to try and take Shava off to explore the woods in the less inhabited portions of the island. This tendency to explore either by herself or with Shava ended up being the result of an unusual series of events resulting in the Zanne family losing their only daughter.
Shanairra had slipped away as she usually did, investigating the few remaining uninhabited regions of Stormhome, when she noticed something strange in the forest. A tree that seemed to fade in and out of sight. She approached the tree, curious and reached out to touch it. As she did so, she tripped and fell forward, falling through a temporary portal into the Feywild... unwittingly. Now lost, Shan spent the past twelve years or so wandering the Feywild, learning to cope with it's challenges, to get in touch with her elven heritage even moreso than many of the elves of Eberron were. She met with some beings native to the Feywild, learning some of their ways, and agreed to help the Fey should they need her help in exchange for granting her the power and knowledge to fend for herself in this new land.
By chance, while hunting a potential meal, the girl ran through another portal, finding herself in Eberron once more. Confused at first, the young woman realized what had happened... somewhat, and worked to learn what had happened in the world during her absence, and perhaps reconnect with her childhood... her family and friends. However, with little money and no real proof on her person of her identity, it seemed Shanairra had some work to do before she could pursue her goals.
Connections
- Shava Devla d'Lyrandar
- Shanairra knew Shava as a young child, and used to look up to the older girl. While they've been separated for the past twelve years, Shanairra still wants to re-establish contact with her cousin, whether or not Shava truly wants that contact or not is another story.
- Elec d'Lyrandar
- Shanairra also knew Elec as a child, the boy being another of whom Shana's parents had arranged for her to play with. Shana had had a slight girl-hood crush on the boy before her disappearance, but it was something long since buried beneath her experiences in the Feywild. She still wonders how he's been, though.
Appearance
Shanairra was a rather attractive Half-Elf, though she seemed to give a much more exotic impression than her sheer appearance would indicate. Her form was slender, though not lacking in curves and her height was slightly below the median of her race. Her face was almost always cracking a mischievious smile, the girl's vibrant violet eyes taking in her environment with a slight mirthful curve. Her hair, if unattended would fall easily to her waist, raven black, save a dark pink-purple streak near her bangs on the right portion of her face. Due to her time in the Fey Realms, and her traveling between them, the girl sometimes appears as if she's only partially present.
Shanairra's dress is simple. A leather blouse covers her bosom while her midriff is bare, one shoulder bearing fey tattoo's, part of her pact with the Feywild. Her lower body is covered by leather leggings to avoid hindering her mobility.
Age: 22 Gender: Female Height: 5'7" Weight: 128 lbs.
Personality
Alignment: Good
Shan is generally a rather playful and happy person, anxious to explore and learn more about her surroundings with a rather large curiousity. She's not two-deimensional though and can become rather irate should someone be incredibly rude or mean spirited toward herself or those she's befriended. And due to her experiences with the fey, her ire can be somewhat dangerous... though no more so than the typical adventurer. She has no major overlying goals in life, having been a rather young girl when she vanished and not having developed any aspirations besides a desire to learn everything she can about just about anything, exploring and the like.
Hooks
- Shanairra has ties to the Fey realm, having made an agreement to help the Fey should they require her help.
- Shan is seeking news of her family and friends.
- Shanairra's always curious to learn about new things.
Kicker
Shanairra would be prone to doing things that are less than wise if she feels they'd lead her to family or friends at the moment, as she knows no one and feels rather isolated in this world now.
Equipment
| Equipment Name | Price | Weight |
|---|---|---|
| Standard Adventurer's Kit | 15gp | 33lbs |
| Everburning Torch | 50gp | 1lbs |
| Journey Bread (20 days) | 100gp | 2lbs |
| Dagger | 1gp | 1lbs |
Coins Spent:166
Coins: 246gp 0sp
Encumbrance: 37lbs Normal Load: 100lbs Heavy Load: 200lbs Maximum Drag Load: 500lbs
Math
Attributes
| Attributes | |||||||||||
| Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
| Str | 0 | 10 | 0 | 0 | 10 | 0 | |||||
| Con | 3 | 13 | 2 | 0 | 15 | 2 | |||||
| Dex | 0 | 10 | 0 | 0 | 10 | 0 | |||||
| Int | 7 | 15 | 0 | 1 | 16 | 3 | |||||
| Wis | 0 | 8 | 0 | 0 | 8 | -1 | |||||
| Cha | 12 | 17 | 2 | 1 | 20 | 5 | |||||
| Totals | 22 | 9 | |||||||||
Attacks
| Basic Attacks | |||||||||||||
| Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
| Basic Melee |
0 | str | 3 | Dagger | 2 | 5 | AC | ||||||
| Basic Ranged |
5 | cha | Eldritch Blast | 2 | 7 | Ref | |||||||
Defenses
| Defenses | ||||||||||||
| Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
| Armor Class | 0/3 | dex/int | 0 | 3 | Skald Leather armor +1 | 2 | 18 | |||||
| Fortitude | 0/2 | str/con | 0 | 2 | Amulet of Protection +2 | 2 | 16 | |||||
| Reflex | 0/3 | dex/int | 1 | 2 | Amulet of Protection +2 | 2 | 18 | |||||
| Will | -1/5 | wis/cha | 1 | 2 | Amulet of Protection +2 | 2 | 20 | |||||
Senses and Reactions
| Senses and Reactions | |||||||||||
| Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
| Initiative | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 2 |
| Passive Insight | -1 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 2 | 5 | 18 |
| Passive Perception | -1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 11 |
Senses: low-light
Health
| Health | ||||||||||||
| -- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Total | Blooded | Surge |
| Hit Points | 12 | 15 | 5 | 0 | 0 | 0 | 42 | 21 | 10 | |||
Surges per day: 8 (6 class, +2 Con)
Speed and Movement
Speed: 6
Racial Features
Half-Elf (PHB)
- +2 Con, +2 Cha
- +2 Diplomacy, +2 Insight
- Languages: Common, Elven, Giant
- Dilettante:At 1st level, you choose an at-will power from a class different from yours. You can use that power as an encounter power. Power Chosen: Burning Spray (Sorcerer At-Will)
- Dual Heritage: You can take feats that have either elf or human as a prerequisite (as well as those specifically for half-elves), as long as you meet any other requirements.
- Group Diplomacy: You grant allies within 10 squares of you a +1 racial bonus to Diplomacy checks.
- Low-light vision
- Size: Medium
- Speed: 6
Class Features
Warlock (PHB)
- Eldritch Blast: You know the Eldritch Blast Power, and may use it as a basic ranged attack.
- Eldritch Pact: Determines the second at-will and pact boon.
- Prime Shot: +1 to attack rolls if no one is closer to the target than you are.
- Warlock's Curse: Once per turn as a minor action, you can place a Warlock’s Curse on the enemy nearest to you that you can see. A cursed enemy is more vulnerable to your attacks. If you damage a cursed enemy, you deal extra damage. You decide whether to apply the extra damage after making the damage roll. You can deal this extra damage once per round. A Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. You can place a Warlock’s Curse on multiple targets over the course of an encounter; each curse requires the use of a minor action. You can’t place a Warlock’s Curse on a creature that is already affected by your or another character’s Warlock’s Curse. Begins at +1d6 and raises 1d6 each tier.
- Shadow Walk: On your turn, if you move at least 3 squares away from where you started your turn, you gain concealment until the end of your next turn.
Feats
List level taken and link to the source.
- 1st: Arcane prodigy (PHB2)
- 2nd: Distant Advantage(PHB)
- 4th: Novice Power(PHB)
Background Trait
Fey Ally (PHB2): +2 Arcana.
Skills and Languages
Languages: Common, Elven, Draconic
| Skills | ||||||||||
| Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
| Acrobatics | 0 | dex | 2 | 2 | ||||||
| Arcana | 5 | 3 | int | 2 | Fey Ally Trait | 2 | 12 | |||
| Athletics | 0 | str | 2 | 2 | ||||||
| Bluff | 5 | 5 | cha | 2 | Skald Armor | 2 | 14 | |||
| Diplomacy | 5 | cha | 2 | 2 | Skald Armor | 2 | 11 | |||
| Dungeoneering | -1 | wis | 2 | 1 | ||||||
| Endurance | 2 | con | 2 | 4 | ||||||
| Heal | -1 | wis | 2 | 1 | ||||||
| History | 3 | int | 2 | 5 | ||||||
| Insight | 5 | -1 | wis | 2 | 2 | 8 | ||||
| Intimidate | 5 | 5 | cha | 2 | 12 | |||||
| Nature | -1 | wis | 2 | 1 | ||||||
| Perception | -1 | wis | 2 | 1 | ||||||
| Religion | 3 | int | 2 | 5 | ||||||
| Stealth | 0 | dex | 2 | 2 | ||||||
| Streetwise | 5 | 5 | cha | 2 | 12 | |||||
| Thievery | 0 | dex | 2 | 2 | ||||||
Powers
| Power To-Hit | |||||||||||
| Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Level | Total | vs? |
| Eldritch Blast | 5 | Cha | 2 | 7 | Reflex | ||||||
| Eyebite | 5 | Cha | 2 | 7 | Will | ||||||
| Burning Spray | 5 | Cha | 2 | 7 | Reflex | ||||||
| Witchfire | 5 | Cha | 2 | 7 | Reflex | ||||||
| Curse of the Dark Dream | 5 | Cha | 2 | 7 | Will | ||||||
| Dancing Lightning | 5 | Cha | 2 | 7 | Reflex | ||||||
Tracking
Money
Staring Gold (4th level): 412 gp
+ 412 gp starting gold
- 15 gp Standard Adventurer's kit
- 50 gp Everburning Torch
- 100 gp Journey bread
- 1 gp Dagger
--------
246 gp remaining
Treasure
- Level 1: Parcel lvl+2
- Bracers of the Perfect Shot
- Level 2: Parcel lvl+1
- Skald Leather Armor +1
- Level 3: Parcel lvl+3
- Amulet of Protection +2
XP
Starting XP (4th level)
- 3750 XP
Total XP: 3750
Judge Comments
Level 4
Approval 1
Comments from renau1g
- Bluff/Diplomacy were missing +2 from Skald's Armor (fixed)
Approved
Approval 2
Comments from TwoHeadsBarking:
- Summary: The last word in Skald's Armor's power description is of the wrong gender.
- Summary: Your equipment section should also include your mundane gear.
- Equipment: Your magical gear has weight, and should be listed in the table.
Small stuff, so approved.
Status
Approved for level 4 by renau1g and TwoHeadsBarking.














