LEB:PC:Valahad (EvolutionKB)

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Summary

EvolutionKBValahad
XP 3750Male Kalashtar Paladin 4
Medium natural humanoid (humanoid)
Initiative +2; Senses Passive Insight 27, Passive Perception 16
HP 51, Bloodied 25, Surge Value 12, Surges 11
AC 23; Fortitude 15, Reflex 16, Will 18
Saving Throws At the start of you turn you can make a save against each effect that renders you dazed or dominated. If you fail the save, you do not make a save at the end of your turn.
Speed 5
Image:Bm.gifValorous Strike (Standard; at-will) ✦ Divine, Radiant, Weapon
+10 vs AC; 1d8+7 and gain +2 on saves and target gains vulnerable 3 to radiant damage
image:Br.gifJavelin (Standard; at-will) ✦ Weapon
+4 vs AC; 1d6 damage.
Image:M.gifEnfeebling Strike (Standard; at-will) ✦ Divine, Weapon
+10 vs AC, 1d8+7 damage, and if I marked the target it takes a -2 to attack rolls until the end of my next turn.
image:Close.gifDivine Challenge (Minor; at-will) ✦ Divine, Radiant
Close burst 5; I mark the target. The target remains marked until the power is used against another creature or I fail to engage the target. The target takes a -2 to attack rolls that don't include me as a target. The target takes 7 radiant damage the first time it makes an attack that doesn't include me as a target. In order to engage the target, I have to either attack the target or end my turn adjacient to it.
Image:M.gifArdent Strike (Minor; at-will) ✦ Divine
Melee; 4/day; One creature. Effect: The next time I target the creature with an attack before the end of my next turn I gain a +9 bonus to the damage roll. In addition whenever I attack the target, it is subject to my divine sanction until the end of my next turn.
Image:M.gifValorous Smite (Standard; encounter) ✦ Divine, Weapon
+10 vs AC, 2d8+7 damage, and each enemy within 3 squares is subject to my divine sanction.
Image:M.gifRighteous Smite (Standard; encounter) ✦ Divine, Healing, Weapon
+10 vs AC, 2d8+7 damage and you and each ally within 5 squares gains 9 temp hp.
image:Close.gifOath of Enmity (Minor; encounter) ✦ Divine
Close burst 10; When I make a melee attack against the target and the target is the only enemy adjacient, then I can roll the attack roll twice, taking the highest result. This lasts until the end of my next turn.
Divine Strength (Minor; encounter) ✦ Divine
Apply +0 as extra damage on my next attack.
image:Close.gifDivine Mettle (Minor; encounter) ✦ Divine
Close burst 10; One creature in the burst can make a saving throw with a +4 bonus.
image:Close.gifBastion of Mental Clarity (Immediate InterruptAn enemy hits or misses you with an attack against your will.; encounter)
Close burst 5; You and each ally in burst. Effect: Each target gains a +4 power bonus to Will until the end of Valahad's next turn.
image:Close.gifCall of Challenge (Minor; encounter) ✦ Divine
Close Burst 3; Each enemy is burst is subject to my divine sanction until the end of my nex turn.
Image:M.gifMajestic Halo (Standard; daily) ✦ Divine, Radiant, Weapon
+10 vs AC 3d8+7 radiant damage. Miss: Half damage. Until the end of the encounter, any enemy that starts it's turn adjacient to me is subject to my divine sanction until the end of it's next turn.
Acidic Longsword +1
Critical: +1d6 acid damage Power (Encounter, Acid): Standard action Make a melee basic attack vs against a target within 5 squares. All damage is acid damage.. Power(daily, Acid): Free Action Use this powe when you hit with the weapon. Deal ongoing 5 acid damage.
Dwarven Plate armor +1
Property: Gain a +1 item bonus on endurance checks. Power (Daily, Healing): Free action. You regain hp as if you had spend a healing surge
Cloak of Walking Wounded +1
Property: If you use your second wind while bloodied you can spend two healing surges instead of one.
Holy Symbol +1
Critical: +1d6.


Alignment Lawful Good; Languages Common
Str 10 (+2)Dex 11 (+2)Wis 19 (+6)
Con 13 (+3)Int 8 (+1)Cha 19 (+6)
Skills Diplomacy +13, Insight +17, Heal +11, Religion +6
Feats Toughness, Disciple of Divine Wrath, Power of the Sun(Domain)
Equipment Acidic Longsword +1, Dwarven Plate+1; Cloak of the Walking Wounded+1, Holy Symbol +1, 2 Javelins, adventurer's kit, Heavy shield; 17gp



Character Information

Background

"Get away from the walls!" Valahad yelled. The agents of the Inspired had once again come upon them. This time the agents had recruited a tribe of shifters from the frozen steppes. The shifters brought ladders and a tenacity that the kalashtar had yet seen. Valahad stood upon the ramparts shouting order and fighting the shifters that made it up the walls. A shifter jumped over, spear in hand, a crossbow bolt protruded from it's shoulder. It didn't seem to feel it. Valahad moved toward his enemy, his longsword a blade of holy light. The shifter thrust his spear, but it deflected off the heavy plate armor of the paladin. Valahad struck the warrior his his holy blade, leaving the shifter bleeding and prone. Valahad pierced its heart with his blade, speaking a prayer to let its soul see the light of il-Yannah. Much shifter blood was spilled upon the ramparts that day, and the rest of the temple took notice of Valahad's perserverance.

A trio of monks stood before him. A priest of il-Yannah stood beside them. The priest spoke. "Valahad, you have shown insight in the past, having rooted out member of the Inspired across Adar. You have withstood battles with the agents of the Inspired. We would bless you with the light of il-Yannah, and give you a new mission."

Valahad nodded and kneeled before the monks. "I pledge myself, mind and body to whatever mission you give me."

One of the monks smiled and nodded. "Very well, but you must take a vow of silence to show your commitement."

Valahad spoke telepathically in the mind of the monk. "That I will do."

The monk returned the telepathic speech. "Good. The war across the seas has ended, though the peace is fragile. You will go there and oppose the Inspired and their agents, along with the darkness that may further their goals."

Valahad journey to Khorvaire, ending up in Sharn, here he found a home. He has spent his time in the Tower's Shard, this was a place ripe with adventure, a place where he could find those that fought against the darkness.

Appearance

Valahad is seen more often than not in his pristine steel plate armor. The kalashtar is of almost a fey-like beauty. His blonde hair hangs loose, but is often sweaty and matted from the helm of his armor. His eyes are a sky blue, clear and unwavering in the face of evil. A sapphire on a silver chain hangs around his neck, holding a sky-blue cloak around his shoulders. A longsword in a leather scabbard hangs on his hip. The pommel of the blade is afixed with a tiger's eye gem. A pair of javelins are over his shoulder.

Age: 28 Gender: Male Height: 6'0" Weight: 190 lbs.

Personality

Alignment: Lawful Good

Valahad is kind and faithful. Due to his vow of silence, it is rare that the kalashtar speaks aloud. Valahad is vigilant in his duty to find those of an evil bent. Evil that shows remorse is given a second chance. Others are shown only death.

Hooks

  • Valahad seeks to disrupt the plans of The Inspired and The Dreaming Dark(as well as killing them).
  • Valahad believes that all forms of evil are harmful to the light of il-Yannah, thus if he can turn them to the light he will, otherwise they will be destroyed.

Kicker

Valahad's mission of keeping tabs on the Inspired and the Dreaming Dark brought him to Khorvaire, and he will battle them until he falls.

Other Sections

You may add other background sections if you wish. Others have added descriptions of previous adventures gone on and such.

Equipment

Equipment Name Price Weight
Dwarven Plate +1 520gp 50lbs
Acidic Longsword +1 840gp 4lbs
Cloak of the Walking Wounded +1 840gp 0lbs
Iron Armbands of Power Level 6 1800gp, awarded during Trouble in Moonwatch, Post 0lbs
Heavy Shield 10gp 15lbs
Backpack 2gp 2lbs
2 Javelins 10gp 4lbs
Bedroll 1sp 5lbs
Flint and Steel 1gp 0lbs
Belt Pouch 1gp 0.5lbs
Trail Rations(10 days) 5gps 10lbs
Waterskin 1gp 4lbs
Lyrandar Letter

Coins: 17gp

Encumbrance: 94.5lbs Normal Load: 100lbs Heavy Load: 200lbs Maximum Drag Load: 500lbs

Math

Attributes

See the Attributes template for assistance.


Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 10 0 0 10 0
Con 3 13 0 0 13 1
Dex 1 11 0 0 11 0
Int 0 8 0 0 8 -1
Wis 9 16 2 1 19 4
Cha 9 16 2 1 19 4
Totals 22   8



Attacks

See the Attack template for assistance.


Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

4

cha Power of the Sun(domain)+4Acidic Longsword +1210AC
Basic Ranged

0

dex2Javelin24AC


Defenses

See the Defenses template for assistance.


Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/-1 dex/int 0 9 Dwarven Plate +1 2 Heavy Shield 2 23
Fortitude0/+1str/con11Cloak of Walking Wounded +12 15
Reflex+0/-1dex/int1 1Cloak of Walking Wounded +12Heavy Shield2 16
Will+4/+4wis/cha1 1Cloak of Walking Wounded +12 18


Senses and Reactions

See the Senses template for assistance.


Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 0 0 0 0 2 0 2
Passive Insight 4 0 2 2 0 0 0 2 7 27
Passive Perception 4 0 0 0 0 0 0 0 2 0 16


Senses: None (Special senses such as low-light, etc. go here)

Health

See the Health template for assistance.


Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 15 13 6 0 5 Toughness 0 51 25 12


Surges per day: 11)

Speed and Movement

Speed: 6 or 5 in armor

Racial Features

Make sure to link to the appropriate sources where possible.

Kalashtar (EPG)

  • +2 Wis, +2 Chr
  • +2 Insight, +2 to skill of choice(diplomacy)
  • Languages: Common, telepathy 5
  • Bastion of Mental Clarity power
  • Dual Soul
  • Size: Medium
  • Speed: 6

Class Features

Make sure to link to the appropriate sources where possible.

Paladin (PHB)

  • Channel Divinity: Use Divine Mettle or Divine Strength once per encounter
  • Ardent Vow The next time you attack the target before the end of your next turn, you gain a bonus to the damage roll equal to 9. In addition, whenever you attack the target before the end of the encounter, it is subject to your divine sanction until the end of your next turn.
  • Divine Challenge Mark an enemy that you have attacked or are adjacient to and if enemy makes an attack that doesn't include you as a target the enemy takes 7 radiant damage.

Feats

List level taken and link to the source.

Background

Vigilant (EPG): +2 Insight

Skills and Languages

Languages: Common, Telepathy 5

See the Skills template for assistance.


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics0dex-4Armor/shield2-2
Arcana -1 int 2 1
Athletics0str-4Armor/shield2-2
Bluff4cha26
Diplomacy54cha2213
Dungeoneering4wis26
Endurance1con-3Armor/shield20
Heal54wis211
History-1int21
Insight54wis24Background, Power of the Sun217
Intimidate4cha26
Nature4wis26
Perception4wis26
Religion5-1int26
Stealth0dex-4Armor/shield2-2
Streetwise4cha26
Thievery0dex-4Armor/shield2-2



Powers

See the Power to Hit Summary and the Power to Hit templates for assistance.

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameLevelTotalvs?
Virtuous Strike +4 Chr 4 Acidic Longsword +1 2 10 AC
Enfeebling Strike +4 Chr 4 Acidic Longsword+1 2 10 AC
Valorous Smite +4 Chr 4 Acidic Longsword +1 2 10 AC
Majestic Halo +4 Chr 0 4 Acidic Longsword +1 2 10 AC
Righteous Smite +4 Chr 4 Acidic Longsword +1 2 10 AC


Tracking

Money

Starting Gold, 4th level:  412gp = 100+1/5(360+520+680)
+ 412 gp  Starting Gold
- 15   gp  Adventurer's kit
-360  gp Holy Symbol +1
-10    gp Two javelins
-10    gp Heavy Shield
--------
   17 gp remaining

Treasure

Wishlist

  • Magic Holy Symbol +2(Level 6)
  • Amulet of Protection+2(Level 6)
  • Brooch of shielding+2(Level 8)
  • Bright Jewel of il-Yannah+2(Level 8)
  • Diadem of Acuity(Level 8)

XP

Total XP: 3750

Changes

  • 2009/07/23: Created
  • 2009/10/8: Added Iron Armbands of Power

Judge Comments

Level 4

Approval 1

Approved for level 4 with 3,750 XP by renau1g:

Approval 2

Approval from TwoHeadsBarking:

  • Hmm, I'm conflicted. On the one hand, I think you should replace all instances of "your [attribute] modifier" with the actual number. On the other hand, doing so with Divine Strength would be pretty silly. "Once per encounter, add +0 to your next damage roll." Wow, great! Still, you should probably replace it.
  • Dwarven Armor gives a +enhancement bonus to Endurance checks, making your Endurance +0.
  • I edited your stat block to actually show your weapons' properties. I hope you don't mind. You should also add info for your armor and cloak.
  • Your equipment section doesn't agree with your stat block or treasure sections. The former is probably in the wrong.

Anyway, this is all small stuff, so approved for level 4 with 3,750 xp.

Status

Status: Approved as 4th level character with 3750 xp by renau1g and TwoHeadsBarking