Oliphant
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The Oliphant is a monster from Oathbound: Areana published by Bastion Press.
Oliphant
Gargantuan Animal
Hit Dice: 20d8+140 (230 hp)
Initiative: +0
Speed: 50 ft. (10 squares)
AC: 17 (–4 size, +11 natural), touch 6, flat-footed 17
Base Attack/Grapple: +15/+41
Attack: Slam +29 melee
Full Attack: Slam +29 melee or 2 stamps +29 melee and gore +27 melee
Damage: Slam 1d8+14, stamp 2d6+14, gore 2d8+7
Space/Reach: 20 ft./10 ft.
Special Attacks: Trample 3d8 +20
Special Qualities: Scent
Saves: Fort +19, Ref +12, Will +9
Abilities: Str 38, Dex 10, Con 25, Int 3, Wis 13, Cha 7
Skills: Balance +5, Listen +6, Spot +6, Survival +6
Feats: Cleave, Improved Bull Rush, Improved Overrun, Iron Will, Multiattack, Power Attack, Run
Environment: Temperate plains
Organization: Solitary, pair, family (3-5)
Challenge Rating: 10
Treasure: None
Alignment: Always Neutral
Advancement: 21–24 HD (Gargantuan); 25–60 (Colossal)
Level Adjustment: –
Oliphants are gargantuan-sized dire mammoths with light tan to dark brown shaggy hide and 8 ft. long, curved yellow tusks. These massive creatures have been domesticated by the sentient races for generations, and can be found living wild only in the most inaccessible and inhospitable places.
Most often, oliphants are used by armies as beasts of burden or as walking siege weapons. Not only can they pull large weapons, wagons and materials, but oliphants are large enough that they can be fitted with small platforms. These platforms provide an elevated position for commanders, spellcasters and range weapons fire.
In most every fashion oliphants live and behave much like their elephant cousins. They are strict herbivores, attacking other creatures only in defense. In the wild, oliphants travel in herds of up to 30 adults with 5 to 10 young. They are lead by an alpha male; however, most of the daily organization is handled by the alpha female. Oliphants have also been known to be magically controlled for use in offensive combat, which is not difficult given their animal intelligence. The druids of Penance, who are strong defenders of the oliphant, adamantly oppose any domestication or magical manipulation of these peaceful creatures.
Oliphants have been noted, wild or domesticated, in all domains except Eclipse and Anvil. Of all the domains of the Forge oliphants are found in the greatest of number in Wildwood, and have hence been tamed by warlords living in eastern Arena. Domesticated oliphants in Arena are used to haul dirt and rocks from the mines, and to pull great siege weapons across the sands. The ivory of the oliphant is also greatly prized in Penance; however, between druidic protection and the coveting of the beasts by warlords, most oliphant poachers are sentenced to death for hunting these enormous tusks.
Combat
These gentle giants are normally non-aggressive, and attack only in defense of its young or when commanded magically by handlers.
Trample (Ex): An oliphant can trample Large-sized or smaller creatures for automatic gore damage. Opponents that don’t attempt to make attacks of opportunity against the oliphant may attempt a Reflex save (DC 22) to take only half damage.














