Quasit (4E)

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Fan Content
D&D 4e
This page is fan content
for 4th Edition D&D.


QuasitLevel 3 Lurker
Tiny elemental humanoid (demon)XP 150
Initiative +7 Senses Perception +7; darkvision
HP 40; Bloodied 20
Regeneration 2
AC 17; Fortitude 15; Reflex 17; Will 15
Immune poison; Resist 10 variable (1/encounter; see glossary)
Speed 4, fly 6 (hover)
Image:Bm.gif Claw (standard; at-will) ✦ Weapon
+6 vs. AC; 1d4 + 1 damage, and the quasit makes a secondary attack against the same target. Secondary Attack: +5 vs. Fortitude; the target takes ongoing 2 poison damage and a -2 penalty to Reflex defense (save ends both).
Vanish (standard; at-will) ✦ Illusion
The quasit becomes invisible until the end of its next turn or until it attacks.
Change Shape (minor; at-will) ✦ Polymorph
A quasit can alter its physical form to take on the appearance of any medium or small-sized animal.
image:Close.gif Cause Fear (Standard; Recharge image:5.gif image:6.gif) ✦ Fear
Close burst 5; targets enemies; +6 vs. Will; the target is pushed 2 squares.
Alignment chaotic evilLanguages Abyssal, Common
Skills Arcana +6, Stealth +9
Str 10Dex 17 (+3)Wis 12 (+1)
Con 10Int 10Cha 10

Quasit Tactics

Quasits are reluctant combatants, and instead often stalk enemies disguised as a common domesticated animal or vermin. When they do attack they use their poison and fear attacks to delay its enemies or use natural hazards to incapacitate or harm their enemies. If it is ever bloodied it will vanish and flee.

Quasit Lore

A character knows the following information with a successful Arcana check. DC 15: many chaotic evil wizards employ quasits as companions and guards for their inner sanctuaries and other important locations.

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