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| Fan Content
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| D&D 4e
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This page is fan content for 4th Edition D&D.
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| Quasit | Level 3 Lurker |
| Tiny elemental humanoid (demon) | XP 150 |
| Initiative +7 |
Senses Perception +7; darkvision |
| HP 40; Bloodied 20 |
| Regeneration 2 |
| AC 17; Fortitude 15; Reflex 17; Will 15 |
| Immune poison; Resist 10 variable (1/encounter; see glossary) |
| Speed 4, fly 6 (hover) |
Claw (standard; at-will) ✦ Weapon |
| +6 vs. AC; 1d4 + 1 damage, and the quasit makes a secondary attack against the same target. Secondary Attack: +5 vs. Fortitude; the target takes ongoing 2 poison damage and a -2 penalty to Reflex defense (save ends both). |
| Vanish (standard; at-will) ✦ Illusion |
| The quasit becomes invisible until the end of its next turn or until it attacks. |
| Change Shape (minor; at-will) ✦ Polymorph |
| A quasit can alter its physical form to take on the appearance of any medium or small-sized animal. |
Cause Fear (Standard; Recharge ) ✦ Fear |
| Close burst 5; targets enemies; +6 vs. Will; the target is pushed 2 squares. |
| Alignment chaotic evil | Languages Abyssal, Common |
| Skills Arcana +6, Stealth +9 |
| Str 10 | Dex 17 (+3) | Wis 12 (+1) |
| Con 10 | Int 10 | Cha 10 |
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Quasit Tactics
Quasits are reluctant combatants, and instead often stalk enemies disguised as a common domesticated animal or vermin. When they do attack they use their poison and fear attacks to delay its enemies or use natural hazards to incapacitate or harm their enemies. If it is ever bloodied it will vanish and flee.
Quasit Lore
A character knows the following information with a successful Arcana check.
DC 15: many chaotic evil wizards employ quasits as companions and guards for their inner sanctuaries and other important locations.
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