Spells That Save Your Spellbook
From ENWiki
| Fan Content |
|---|
| D&D 3e |
| This page is fan content for 3rd Edition D&D. |
All spells on this page are OGC, copyright John F. Meehan, 2004
Restore Spellbook (Divination, Transmutation)
- Level: Wiz 3
- Components: V, S, F, XP
- Casting Time: 1 hour
- Range: Touch
- Target: 1 destroyed spellbook
- Duration: Instantaneous
- Saving Throw: No
- Spell Resistance: None
Given the entire remains of his own destroyed spellbook, the caster can use this spell to restore it to its undestroyed condition. The spellbook can only have been in its destroyed state for 1 day/level of the caster. A spellbook counts as destroyed if over 80% of the spell-levels contained within it have been rendered illegible for some reason. This usually happens through exposure to fire, acid, or prolonged exposure to water, though other ill fates are possible. This spell cannot be used to duplicate a spellbook, nor does it copy the contents of the destroyed spellbook into a blank one.
Restoring a spellbook costs 5 XP/Spell-level stored in the spellbook. The focus (and target) of the spell are the remains of the destroyed spellbook itself.
Resurrect Spellbook (Divination, Conjuration (Creation))
- Level: Wiz 6
- As Restore Spellbook, except as noted.
This spell functions as Restore Spellbook, except that the conditions of the remains are irrelevant (i.e. the spellbook may have been disintegrated, nor does it need to be the caster's own spellbook. Casting this spell costs 10 xp/spell-level contained in the spellbook.














