Wounds
From ENWiki
| Fan Content |
|---|
| D&D 4e |
| This page is fan content for 4th Edition D&D. |
Version 1.0
For lasting injuries that do not heal overnight.
Contents |
Wounds
When a character is hit hard enough they suffer a wound. Unlike most injuries, wounds cannot be healed through healing surges and do not heal on their own. If a character suffers enough wounds they lose the ability to heal themselves and die.
Being Wounded
A character that is injured by a critical hit has a chance of suffering a wound. Multiple critical hits increase the chances of being wounded.
✦ Critical Hit: The character must be injured by a critical hit. Even if the damage is removed there is a chance of a wound. Only a single saving throw is made each encounter.
✦ Wound Saving Throw: At the end of the encounter the character makes a saving throw. If it fails they have suffered a wound. If they succeed they have avoided being wounded.
✦ Multiple Hits: Each additional critical hit in a single encounter imposes a -1 penalty on the saving throw.
✦ Multiple Attacks: Each action only counts once. If an action allows two or more attacks it is still treated as a single hit for wounds. If a primary and secondary attack are both critical hits only a single save is made and there is not penalty on the roll.
✦ Multiple Actions: Additional attacks from multiple actions, such as from an action point or an immediate reaction, are treated separately for wounds.
Effects of Wounds
Wounds reduce the number of available healing surges of a character. Essentially, each wound lowers a character’s available healing surges by one. In essence, a wounded character can withstand less damage and tires more easily. A character with many wounds character is seriously injured and may be unable to adventure: their body just cannot take any more punishment.
✦ Reduced Total: Each wound reduces the total number of healing surges of a character.
✦ Cannot be Spent: Surges reduced by wounds cannot be spent by any power or ability.
✦ Cannot be Regained: Until a wound is healed the healing surge cannot be regained, even after an extended rest.
✦ Wounds Equal Surges: A character with a number of wounds equal to their healing surges cannot be healed. The exception to this is healing powers that do not require the use of healing surges which work normally.
✦ Wounds Exceed Surges: A character who has more wounds than their maximum number of healing surges is weakened.
Healing Wounds
Only time and natural healing can remove wounds. Magical healing from powers can allow a character to ignore their wounds for a time, but they can only be permanently removed after lengthy rest and recovery.
Only after a couple days where the character has not engaged in any adventuring or strenuous activity (such as combat, dealing with traps, or skill challenges) the character begins to heal.
✦ Two Days: After two extended rests the character makes a wound saving throw. If the save successful they heal a wound, reducing their total wounds by one. If the save fails the wound remains.
✦ Extra Day: Each additional extended rest after the first two allows an additional wound saving throw.
- Prior Success: If the previous day’s wound saving throw was a success, the new saving throw is made against a different wound.
- Prior Failure: If the previous day’s wound saving throw failed, this saving throw receives a +2 bonus. This bonus increases by +2 for each additional day until the wound is healed.














