Giant Octopus

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Fan Content
D&D 4e
This page is fan content
for 4th Edition D&D.


Giant OctopusLevel 14 Solo Controller
Gargantuan natural beast (aquatic) XP 5000
Initiative +13 Senses Perception +6; darkvision
HP 560; Bloodied 280
AC 30; Fortitude 28; Reflex 26; Will 28
Saving Throws +5
Speed 4, swim 8
AP 2
Image:Bm.gif Tentacle Slam (standard; at-will)
Reach 4; +21 vs Armor Class; 1d10+6 damage.
Image:M.gif Tentacled Terror (standard; at-will)
The octopus makes six tentacle slam attacks, if an attack hits target is grabbed (until escape). For each creature it has currently grabbed it makes one less tentacle slam attack.
Image:M.gif Beak (standard; at-will)
adjacent grabbed target; +21 vs Armor Class; 3d6+6 damage.
image:Close.gif Sweep the Deck (standard; recharge image:5.gif image:6.gif)
Close blast 4; +19 vs Reflex; 3d10+6 damage and target is knocked prone.
Image:M.gif Hurl (immediate reaction; when wounded by a grabbed target)
+19 vs Fortitude; 2d8+6 damage; push target 4 squares. Target is no longer grabbed.
Swinging Tentacle (minor; at-will)
Slide one grabbed target 3 squares and maintain the grab if still in reach.
Bloodied Fury (Free; when first bloodied)
The octopus' Sweep the Deck power recharges, and the octopus uses it immediately.
Bloodied Reach
When first bloodied the giant octopus gains threatening reach and can make opportunity attacks against all enemies within its reach (4 squares).
Crushing Tentacles
At the start of the octopus' turn, any creature it is grabbing takes 1d10+6 damage.
Alignment UnalignedLanguages ---
Skills Skills Endurance +18
Str 24 (+14)Dex 20 (+12)Wis 20 (+12)
Con 20 (+12)Int 8 (+6)Cha 14 (+9)
Equipment -

Description This massive marine mollusc is the stuff of sailor's legends and nightmares. Its rounded soft body, shows scars of battle with the whales of the deep. Its eight tentacles are thicker than a ships mast with each bearing two rows of suckers, bigger than dish plates. In combat it uses two tentacles to anchor itself firmly to the hull of a ship and its remaining ones to attack the crew. Its final weapon is a strong beak-like mouth.

Tactics The octopus opens with Sweep the Deck, then spends an action point to use Tentacled Terror against any targets that were knocked prone. It will then use a minor action or two, to slide targets over the side of the ship or melee opponent away from it. Once it is bloodied it rises out of the water giving it threatening reach and a beak attack.