L4W:PC:Trevor Stewart (Velmont)

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Contents

Summary

Trevor Stewart Player Velmont
Human Fighter (Good) Level 2 (XP 1558)
Initiative +1
Passive Insight 13 Passive Perception 14; Senses normal
HP 35 Bloodied 17 Surge Value 8; Surges Per-Day 11
AC 20 Fortitude 17 Reflex 17 Will 14
Speed 5 Size Medium
Str 16 (+3) Dex 11 (+0) Wis 14 (+2)
Con 14 (+2) Int 16 (+3) Cha 8 (-1)
Racial Abilities bonus at-will power, bonus feat, bonus skill, defense bonuses
Class Features Combat Challenge, Combat Superiority, Figther Weapon Talent: One-Handed, Implement Implement (Orb, Staff, Wand)
image:Battack.gif Basic Attack Forst Longsword +9 vs AC 1d8+5 damage
image:Branged.gif Ranged Basic Attack Sling +4 vs. AC 1d6 damage
Feats Action Surge, Arcana Adept, Weapon Focus(Heavy Blade)
Skills Arcana +9, Athletic +7, Endurence +6, Heal +8, Intimidate +5
Languages Common, Draconic
Rituals None
Powers
Cleave (At Will Standard Melee Weapon ✦ Martial, Weapon)
Target: One creature
Attack: +9 vs. AC
Hit: 1d8+5 damage, enemy adjacant to you takes 3 damages
Crushing Surge (At Will Standard Melee Weapon ✦ Invigorating, Martial, Weapon)
Target: One creature
Attack: +9 vs. AC
Hit: 1d8+5 damage
Tide of Iron (At Will Standard Melee Weapon ✦ Martial, Weapon)
Requirement: You must be using a shield
Target: One creature
Attack: +9 vs. AC
Hit: 1d8+5 damage, push target 1 if Large or smaller. Can shift into creature initial space if pushed.
Thunderwave (Encounter Standard Close blast 3 ✦ Arcane, Implement, Thunder)
Target: Each creature in blast
Attack: +4 vs. Fort
Hit: 1d6+3 thunder damage, push target 2
Passing Attack (Encounter Standard Melee Weapon ✦ Martial, Weapon)
Target: One creature
Attack: +9 vs. AC
Hit: 1d8+5 damage and you can shift 1 square. Make a secondary attack.
Secondary Target: One creature other than the primary target
Secondary Attack: +11 vs. AC
Secondary Hit: 1d8+5 damage
Comeback Strike (Daily Standard Melee Weapon ✦ Healing, Martial, Reliable, Weapon)
Target: One creature
Attack: +9 vs. AC
Hit: 2d8+5 damage and you can spend an healing surge
Frost Longsword (Daily Free ✦ Cold)
Target: Creature just hit
Effect: Add 1d8 cold damage and target is slowed
Gauntlet of Ogre Power (Daily Free )
Target: Creature just hit
Effect: Add 5 damage

Fluff

Background

Trevor is born on the streets of Bacarte. His father was a Tanner, but the job wasn't interesting him. Instead, he trained with the militia. After having completed his training, he decided to see the world and jump into a boat. It led him to Danton where he met with a wizard who was impress with Trevor's mind. He thought him a few trick about the arcane arts, but Trevor hadn't the interest or the time to do a complete training. He instead leave with the little skills he has.

Appearance and personality

Age: 23
Gender: Male
Height: 6'1"
Weight: 217 lb.
Alignment: Good
Personality:
Physical Description: He is standing over the average of his race and seems well cut, even if he is not imposing. Over his bright green and dark brown traveling clothes who seems to have suffer a bit from time and travel, he wears a scale mail. He carries a sword at his belt and a large shield on his back.

Region

Bacarte - +1 Perception and +4 Streetwise in Bacarte about Bacarte.

Hooks

  • Hook 1
  • Hook 2

Kicker

  • Kicker 1

Show Math

Ability Scores

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 9 16 0 0 16 3
Con 5 14 0 0 14 2
Dex 1 11 0 0 11 0
Int 5 14 2 0 16 3
Wis 5 14 0 0 14 2
Cha 0 8 0 0 8 -1
Totals 25   9



Attacks

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

3

str 1Figther Weapon Talent: One-Handed4Frost Longsword +119AC
Basic Ranged

0

dex1Figther Weapon Talent: One-Handed2Sling14AC


Defenses

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/+3 dex/int 9 Scale Armor, Heavy Shield 1 20
Fortitude+3/+2str/con211 17
Reflex+0/+3dex/int1 2Heavy Shield1 17
Will+2/-1wis/cha1 1 14


Saving Throw Bonuses none

Senses and Reactions

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 0 0 0 0 1 0 1
Passive Insight 2 0 0 0 0 0 0 0 1 0 13
Passive Perception 2 0 0 0 1 Regional (Bacarte 0 0 1 0 14


Health

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 15 14 6 0 0 0 35 17 8


Surges per Day 11 (Class 9 + Con 2)

Speed and Movement

Speed: 5 (Race 6 - Equipment 1)

Racial Features

Human

  • Bonus Feat
  • Bonus Trained Skill
  • Bonus At-Will Power
  • +1 Fort, Refl, Will
  • +2 to one Attribute
  • Size: Medium
  • Speed: 6
  • Vision: Normal
  • Languages: Common + any 1

Class Features

Fighter

  • +2 Fort
  • Combat Challenge
  • Combat Superiority (+2 attack on AoO)
  • Figther Weapon Talent (One-Handed)

Feats

Skills and Languages

Languages Common, Draconic


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics0dex-2Heavy Shield1-1
Arcana 5 3 int 1 9
Athletics53str-1Heavy Shield, Gauntlet of Ogre Power18
Bluff-1cha10
Diplomacy-1cha10
Dungeoneering2wis13
Endurance52con-2Heavy Shield16
Heal52wis18
History3int14
Insight2wis13
Intimidate5-1cha15
Nature2wis13
Perception2wis1Bacarte Region14
Religion3int14
Stealth0dex-2Heavy Shield1-1
Streetwise-1cha10
Thievery0dex-2Heavy Shield1-1



Powers

Powers Known

  • Other

    Powers to Hit

    Power To-Hit
    Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameLevelTotalvs?
    Cleave +3 Str +1 Figther Weapon Talent (One-Handed) +4 Frost Longsword +1 1 9 AC
    Sure Strike +3 Str +3 Figther Weapon Talent (One-Handed), Sure Strike Bonus +4 Frost Longsword +1 1 11 AC
    Tide of Iron +3 Str +1 Figther Weapon Talent (One-Handed) +4 Frost Longsword +1 1 9 AC
    Passing Attack +3 Str +1 Figther Weapon Talent (One-Handed) +4 Frost Longsword +1 1 9 AC
    Thunderwave +3 Int +0 Implement 1 4 Fort
    Comeback Strike +3 Str +1 Figther Weapon Talent (One-Handed) +4 Frost Longsword +1 1 9 AC


    Equipment

    Equipment Name Price Weight
    Scale Armor 45gp 45lbs
    Heavy Shield 10gp 15lbs
    Longsword 15gp 4lbs
    Frost Longsword +1 680gp 4lbs
    Gauntlet of Ogre Power 1000gp -lbs
    Sling 1gp 0lb
    Sling Bullet (20) 1gp 5lb
    Standard Adventurer's Kit 15gp 33lbs
    Wand 7gp -lb
    Potion of Healing 50gp -lb


    Gold remaining 106
    Weight 102 lbs
    

    Tracking

    Treasure

    XP

    • The Necromancer's Skull : 721 XP
    • The Kobold's Captive " 837 XP

    Changes

    Judge Comments

    Approval 1

    Comments from covaithe:

    • nit-picking a little; Arcane Initiate lets you use arcane implements (thus gaining any magic item bonuses and powers from them), but it doesn't give you Arcane Implement Mastery, which is the wizard class feature. That's just a matter of phrasing though.
    • I think fighter weapon talent applies to one-handed ranged weapons too, so the sling attack should be at +3.
    • basic ranged attack targets AC, not Reflex
    • Tide of Iron requires that you be using a shield. Please record that with the Requirement template parameter.
    • This is not an error, but... you realize that you don't get any bonus from having a non-magical wand, right? You can use wizard powers without the wand and save 7gp if you like.

    Not yet approved.

    Approved by Lord Sessadore: You've made all of the corrections covaithe suggested, and I can't find anything else out of order. Fixed one typo in Tide of Iron summary description ("Cans hift" = "Can shift").

    Therefore, I approve Trevor for 1st level with 0 xp.

    Approval 2

    Approval from Dunamin

    1. Math > Attacks > Basic Ranged. Added proficiency bonus (correct in summary).

    2. Math > Defenses > Armor Class. Added code: "|ArmorIsHeavy=yes" so Int mod isn't figured into AC to yield 22 (correct in summary).

    3. Math > Defenses > Reflex. Added shield bonus (correct in summary).

    4. Math > Senses and Reactions > Passive Insight. You've noted this skill as trained (though not in the summary). Where does that come from?

    5. Math > Senses and Reactions > Passive Perception. Added regional bonus (correct in summary).

    6. Math > Powers > Thunderwave. Corrected used ability from Str to Int.

    7. Equipment > Sling. Corrected weight from 1 to 0 lb, and total weight from 103 to 102 lb.

    8. Summary > Powers > Passing Attack. Corrected code and wrote power more out in full.

    9. Summary > Powers > Comeback Strike. Deleted "cold" damage type.

    Everything is adressed now, Trevor is approved.

    Status

    Trevor has approvals from Dunamin and Lord Sessadore and is fully approved for level 1.