Bonamius

 

 

CHARACTER NAME

PLAYER

CAMPAIGN

6 Warlock

Human

Neutral Evil

 

CLASS AND LEVEL

RACE

ALIGNMENT

EXPERIENCE POINTS

 

ABILITY NAME

ABILITY SCORE

ABILITY MODIFIER

 

TOTAL

WOUNDS/CURRENT HP

NONLETHAL DAMAGE

SPEED

STR
strength

10

+0

HP
hit points

42

 

 

30ft.

DEX
dexterity

16

+3

AC
armor class

16

=

10

+

3

+

0

+

3

+

0

+

0

+

0

+

0

CON
constitution

12

+1

 

 

TOTAL

 

BASE

 

ARMOR BONUS

 

SHIELD BONUS

 

DEX MODIFIER

 

SIZE MODIFIER

 

NATURAL ARMOR

 

DEFLECT MODIFIER

 

MISC MODIFIER

 

 

 

 

 

 

DAMAGE REDUCTION

 

INT
intelligence

12

+1

TOUCH
armor class

13

FLAT-FOOTED
armor class

10

 

SKILLS

 

SKILL NAME

KEY ABILITY

SKILL MODIFIER

ABILITY MODIFIER

RANKS

MISC MODIFIER

 

(cc)Appraise¤§

int

1

=

1

+

0

+

0

 

(cc)Balance¤

dex

3

=

3

+

0

+

0

 

Bluff¤§

cha

6

=

2

+

4

+

0

 

(cc)Climb¤

str

0

=

0

+

0

+

0

 

Concentration¤§

con

7

=

1

+

6

+

0

 

Craft¤§

int

1

=

1

+

0

+

0

 

(cc)Decipher Script§

int

1

=

1

+

0

+

0

 

(cc)Diplomacy¤§

cha

2

=

2

+

0

+

0

 

(cc)Disable Device§

int

1

=

1

+

0

+

0

 

Disguise¤§

cha

6

=

2

+

4

+

0

 

(cc)Escape Artist¤

dex

3

=

3

+

0

+

0

 

(cc)Forgery¤§

int

1

=

1

+

0

+

0

 

(cc)Gather Information¤§

cha

2

=

2

+

0

+

0

 

(cc)Handle Animal§

cha

2

=

2

+

0

+

0

 

(cc)Heal¤§

wis

0

=

0

+

0

+

0

 

(cc)Hide¤

dex

3

=

3

+

0

+

0

 

Intimidate¤§

cha

6

=

2

+

4

+

0

 

Jump¤

str

2

=

0

+

2

+

0

 

(cc)Knowledge¤§

str

0

=

0

+

0

+

0

 

Knowledge (arcana)§

int

3

=

1

+

2

+

0

 

(cc)Knowledge (architecture & engineering

int

1

=

1

+

0

+

0

 

(cc)Knowledge (dungeoneering

int

1

=

1

+

0

+

0

 

(cc)Knowledge (geography

int

1

=

1

+

0

+

0

 

(cc)Knowledge (history

int

1

=

1

+

0

+

0

 

(cc)Knowledge (local)§

int

1

=

1

+

0

+

0

 

(cc)Knowledge (nature

int

1

=

1

+

0

+

0

 

(cc)Knowledge (nobility and royalty)§

int

1

=

1

+

0

+

0

 

Knowledge (religion

int

1

=

1

+

0

+

0

WIS
wisdom

10

+0

 

 

 

 

 

 

TOTAL

 

DEX MODIFIER

 

MISC MODIFIER

 

CHA
charisma

14

+2

INITIATIVE
modifier

+3

=

3

+

0

 

SAVING THROWS

TOTAL

 

BASE SAVE

 

ABILITY MODIFIER

 

MAGIC MODIFIER

 

MISC MODIFIER

 

TEMP. MODIFIER

 

FORT
constitution

3

=

2

+

1

+

0

+

0

+

 

 

REFLEX
dexterity

5

=

2

+

3

+

0

+

0

+

 

 

WILL
wisdom

5

=

5

+

0

+

0

+

0

+

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

BASE ATTACK BONUS

+4

SPELL RESISTANCE

0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

GRAPPLE
modifier

+4

=

+4

+

0

+

0

+

0

 

 

 

 

 

 

TOTAL

 

BASE ATT BONUS

 

STRENGTH MODIFIER

 

SIZE MODIFIER

 

MISC MODIFIER

 

ATTACK

ATTACK

DAMAGE

CRITICAL

 

 

 

 

 

 

RANGE

TYPE

NOTES

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

ATTACK

ATTACK

DAMAGE

CRITICAL

 

 

 

 

 

 

RANGE

TYPE

NOTES

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

(cc) crossclass skill
¤ can be used untrained § apply armor penalty

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

POSSESSIONS

 

SKILLS

ITEM

PG.

LB.

ITEM

PG.

LB.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

SKILL NAME

KEY ABILITY

SKILL MODIFIER

ABILITY MODIFIER

RANKS

MISC MODIFIER

 

Knowledge (the planes)§

int

1

=

1

+

0

+

0

 

(cc)Listen¤§

wis

0

=

0

+

0

+

0

 

(cc)Move Silently¤

dex

3

=

3

+

0

+

0

 

(cc)Open Lock§

dex

3

=

3

+

0

+

0

 

(cc)Perform¤§

cha

2

=

2

+

0

+

0

 

Profession§

wis

0

=

0

+

0

+

0

 

(cc)Read Lips¤§

str

0

=

0

+

0

+

0

 

(cc)Ride¤§

dex

3

=

3

+

0

+

0

 

(cc)Scry¤§

str

0

=

0

+

0

+

0

 

(cc)Search¤§

int

1

=

1

+

0

+

0

 

Sense Motive¤§

wis

0

=

0

+

0

+

0

 

(cc)Sleight of Hand§

dex

3

=

3

+

0

+

0

 

(cc)Speak Language§

int

1

=

1

+

0

+

0

 

Spellcraft§

int

3

=

1

+

2

+

0

 

(cc)Spot¤§

wis

0

=

0

+

0

+

0

 

(cc)Survival¤§

wis

0

=

0

+

0

+

0

 

(cc)Swim¤§

str

0

=

0

+

0

+

0

 

(cc)Tumble

dex

3

=

3

+

0

+

0

 

Use Magic Device§

cha

5

=

2

+

3

+

0

 

(cc)Use Rope¤§

dex

3

=

3

+

0

+

0

 

 

 

 

=

 

+

 

+

 

1-33lb.

34-66lb.

67-100lb.

100lb.

200lb.

500lb.

 

PLATINUM

0

 

GOLD

0

LIGHT
LOAD

MEDIUM
LOAD

HEAVY
LOAD

LIFT OVER HEAD
EQUALS MAX LOAD

LIFT OFF GROUND
2x MAX LOAD

PUSH OR DRAG
5x MAX LOAD

 

SILVER

0

 

COPPER

0

 

 

 

 

 

 

 

 

 

FEATS, LANGUAGES & ABILITIES

Languages

Invocations

Feats  

 

Abyssal

Frightfull Blast (Least)

Spell penetration 

 

Infernal

Eldrich apear (Least)

 Empower spell-like abilities

 

Common

Entropic warding (Least)

 

 

 

Brimstone blast (Lesser)

 

 

 

 

 

 

Warlock abilities 

 

 

 

Endrich blast (3d6)

 

 

 

 Detect magic

 

 

 

 Damage reduction

 

 

 

 Deceive item