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03-20-06, 09:05 AM
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#321
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Registered User
Join Date: Dec 2005
Location: Sierra Nevada MTNs
Last Seen: 05-02-06 (04:40 AM)
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Quote:
Originally Posted by Velmont
So...
Astral Form 6 Cost 30 PP + 1 PP for Alternate power
Flight cost 6 PP
Force Field [Extra: Impervious] 12 cost 24 PP
As Flight and Force Field have been taken as an AP, she can use either Astral Form, or Flight and
Force field. But she couldn't use Astral Form and Forcefield at once.
The cost of Force Field (24 PP) + Flight (6 PP) = Astral Form (30 PP)
Magic 12 (six power feat) cost 24 PP + 5 PP for the power feat (The
first power feat is coming as free with Magic, as told in the first
paragraph).
I hope I have been clear for the Alternate Power Feat
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Sorry I'm being so dense about this. You've laid it all out very nicely, but I'm not grasping one key point.  In the astral form example, when you are accounting for your 150 PP, does that cost 31PP or 61 PP?
From what I've been able to find on ATT I'm thinking 31 is correct. I
guess I'm just missing the part in the manual where they explicitly say
this.
Last edited by Salix : 03-20-06 at 10:30 AM.
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03-20-06, 02:12 PM
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#322
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Registered User
Join Date: Aug 2003
Location: Back to Montreal, Qc, Canada
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Quote:
Originally Posted by Salix
Sorry I'm being so dense about this. You've laid it all out very nicely, but I'm not grasping one key point.  In the astral form example, when you are accounting for your 150 PP, does that cost 31PP or 61 PP?
From what I've been able to find on ATT I'm thinking 31 is correct. I
guess I'm just missing the part in the manual where they explicitly say
this.
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31PP. You Got 30 PP from Astral Form and 1 PP for teh Alternate Power
Feat. I distinguish the two because teh APF allow you to buy powers(s)
up to teh basic power cost without teh APF cost. In other word, teh APF
gives you a 30PP (for this case) free to buy other powers that cannot
be sue at the same time than the basic power
__________________
-------------------------------------
"Experience is the great thing that allow you to identify a mistake when you do it again."
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03-20-06, 03:00 PM
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#323
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Registered User
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Location: Sierra Nevada MTNs
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Quote:
Originally Posted by Velmont
31PP.
You Got 30 PP from Astral Form and 1 PP for teh Alternate Power Feat. I
distinguish the two because teh APF allow you to buy powers(s) up to
teh basic power cost without teh APF cost. In other word, teh APF gives
you a 30PP (for this case) free to buy other powers that cannot be sue
at the same time than the basic power
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Thanks! That's the way it looked from other character builds, but I
wasn't sure and couldn't track it down in the manual. What is your take
on the combat stats part of my question?
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03-20-06, 08:22 PM
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#324
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Registered User
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Quote:
Originally Posted by Salix
H4H-
Been enjoying your thread
on ATT. I was wondering if you could give me a little how-to spiel on
how PP are spent on your primary power and alternate powers. If you
take the alternate power feat do you get the alternate power for "free".
On a different note: how are points doled out for combat? I'll use your
Adam-X build for an example. He has the following stats:COMBAT: Base
Attack +6, Unarmed (Attack +9 DC 23 Bruise), Sword/Ax/Spear (Attack +9
DC 26 Lethal), Shuriken (Attack +14 DC 16 Lethal Autofire 1) Defense 23
(13 flat-footed) Init +22
but it says you spent 24 points building him. Which attributes did you
spend the points on and which ones got beefed up by other feats,etc.
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Well in Adam's case he spent 12 points for a Base Attack of +6 and 12
points for a Defense of 16. To equal 24 points spent on Combat.
Then he Took the feats Attack Focus(Melee) of 3 ranks. Giving him an
ADDITIONAL +3 to attack in ALL melee (unarmed/axes/etc) For a total of
+9. Attack Specialization (Shuriken) of 4 ranks to give him an
ADDITIONAL +8 to attack with ONLY shuriken for a total of +14.
He also bought Dodge Focus Feat of 7 ranks giving him a total of a 23
Defense. BUT when flat-footed you lose all dodge bonuses and HALF your
base. Hence the 13 Flat-footed.
All Points spent on Feats were recorded under Feats and not combat as to be less confusing during character creation.
Hope this helps 
H4H
__________________
JUSTICE IS SERVED...FOR A PRICE!
characters
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03-21-06, 01:26 AM
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#325
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Registered User
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Velmont and H4H:
Thanks a lot! I should be submitting my character tonight now that those issues are cleared up.
Bront:
Did you make any decisions in the contest?
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03-21-06, 05:11 AM
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#326
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LS & LEW Promoter
Join Date: May 2004
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Nope, been kind of busy, this is my first chance since the deadline passed.
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03-22-06, 06:35 AM
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#327
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Registered User
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Power array questions
Is
this power alright mathematically sound, or am I wasting points by
having five ranks in Luck control? I would like nullify to work against
anything mechanical, but to include mechanical (electrical ) devices
like computers and cell phones. Does that push it to 2PP/rank? Almost
there with the character submission, crashed early last night and was a
little lazy tonight.
Luck Control 5 (PF: Subtle 2) (PF:3 AP) PP20
--AP: Dazzle (1 pp/rank, visual only) 18 (PF: Subtle 2) 20 PP free
--AP: Nullify 18 (1pp/rank, mechanical devices only) (PF: Subtle 2) 20 PP free
--AP: Trip 9 (2pp/rank, PF: Subtle 2; Extra: Range (perception) +1) 20 PP free
H4H: How's that adventure coming along?  (not trying to harrass, just wondering if you're still working on it)
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03-22-06, 08:24 AM
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#328
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LS & LEW Promoter
Join Date: May 2004
Location: Aurora, IL
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Interesting alternate powers. Indeed, I can understand that.
Luck is only as good as your ability to use it. So you will probably want to take the luck feat 5 times among other things.
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03-22-06, 12:05 PM
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#329
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Registered User
Join Date: Jun 2004
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Quote:
Originally Posted by Salix
Is
this power alright mathematically sound, or am I wasting points by
having five ranks in Luck control? I would like nullify to work against
anything mechanical, but to include mechanical (electrical ) devices
like computers and cell phones. Does that push it to 2PP/rank? Almost
there with the character submission, crashed early last night and was a
little lazy tonight.
Luck Control 5 (PF: Subtle 2) (PF:3 AP) PP20
--AP: Dazzle (1 pp/rank, visual only) 18 (PF: Subtle 2) 20 PP free
--AP: Nullify 18 (1pp/rank, mechanical devices only) (PF: Subtle 2) 20 PP free
--AP: Trip 9 (2pp/rank, PF: Subtle 2; Extra: Range (perception) +1) 20 PP free
H4H: How's that adventure coming along?  (not trying to harrass, just wondering if you're still working on it)
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Careful of your PL Caps so you dont buy "useless" ranks of a Power.
As for an adventure. I have plenty "off-the-rack" as it were. They will be ready when I am.
It's just a comfort level thing. I just started one From the Ashes, and am still technically recruiting in another Avengers Franchised. Once those two are in full swing I am sure I will step up for LS.
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03-22-06, 01:34 PM
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#330
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Registered User
Join Date: Aug 2003
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Quote:
Originally Posted by Salix
Luck Control 5 (PF: Subtle 2) (PF:3 AP) PP20
--AP: Dazzle (1 pp/rank, visual only) 18 (PF: Subtle 2) 20 PP free
--AP: Nullify 18 (1pp/rank, mechanical devices only) (PF: Subtle 2) 20 PP free
--AP: Trip 9 (2pp/rank, PF: Subtle 2; Extra: Range (perception) +1) 20 PP free
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First, I don't have my book, but I already see a mistake:
Dazzle(Visual) cost 2 PP/rank. When a power affect a sense, generally,
visual cost as two sense. It is the case for concealment, it is the
case for Dazzle. Anyway, you donT, want an attack power at rank 18.
Here why:
You PL will detremine the maximum attack you can have and the maximum
rank you can have in an attack power. For a PL10, you can have attack
+10 (to hit) for Dazzle 10.
Now, there is a rule that allow you some flexibility. You can trade-off
attack for DC of an attack. So, if you want to have Dazzle 18, it means
you need to trade-off 8 from teh attack to be able to raise your dazzle
by 8 (and by the same time, the DC to resist it). So at the end you'll
finish with +2 attack.
Trade-off have to be accepted by the master, or in Living
Super, by the character creation judge. Up to now, you have to come
with a good reason to haev a high trade-off, such as +5/-5 and I doubt
any character over that will be accepted.
Hmmm... I hpe I've been clear and don't heistate to ask questions.
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03-22-06, 02:24 PM
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#331
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Registered User
Join Date: Dec 2005
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Thanks for the comments
Quote:
Originally Posted by Bront
Interesting alternate powers. Indeed, I can understand that.
Luck is only as good as your ability to use it. So you will probably want to take the luck feat 5 times among other things.
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I did take the luck although I had to shave off points elsewhere. These
alternate powers were found by trolling the ATT for the topic. One
useful thread
H4H had commented to. Dalamar, who plays in the LEW section, also
suggested something similar in reply to a post I put on the board
asking for help with the array. Do you think nullify mechanical only
would rank out as 1 PP/rank? If so, I could bring the power within PL
limits by adding an extra.
Quote:
Originally Posted by H4H
Careful of your PL Caps so you dont buy "useless" ranks of a Power.
As for an adventure. I have plenty "off-the-rack" as it were. They will be ready when I am.
It's just a comfort level thing. I just started one From the Ashes, and
am still technically recruiting in another Avengers Franchised. Once
those two are in full swing I am sure I will step up for LS.
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You are a busy man. Where are you playing the other two games? What
other off the rack adventures do you have (I'm thinking of buying "a
Family matter" for MM2e)?
Quote:
Originally Posted by Velmont
First, I don't have my book, but I already see a mistake:
Dazzle(Visual) cost 2 PP/rank. When a power affect a sense, generally,
visual cost as two sense. It is the case for concealment, it is the
case for Dazzle. Anyway, you donT, want an attack power at rank 18.
Here why:
You PL will detremine the maximum attack you can have and the maximum
rank you can have in an attack power. For a PL10, you can have attack
+10 (to hit) for Dazzle 10.
Now, there is a rule that allow you some flexibility. You can trade-off
attack for DC of an attack. So, if you want to have Dazzle 18, it means
you need to trade-off 8 from teh attack to be able to raise your dazzle
by 8 (and by the same time, the DC to resist it). So at the end you'll
finish with +2 attack.
Trade-off have to be accepted by the master, or in Living
Super, by the character creation judge. Up to now, you have to come
with a good reason to haev a high trade-off, such as +5/-5 and I doubt
any character over that will be accepted.
Hmmm... I hpe I've been clear and don't heistate to ask questions.
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Velmont- Dazzle can be only one point if it only affects one sense, but
there are some things I can do here with adding an extra that could
easily bring it down to 9 ranks. Any hints on which extra would be very
helpful. Your almost always clear in your explanations, I was just
being a bonehead last time.  This dazzle is kind of the something got in your eye and threw off your aim thing.
Thanks for all the comments guys, a few more tweaks and the character judges should get something pretty polished.
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03-22-06, 02:44 PM
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#332
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Registered User
Join Date: Aug 2003
Location: Back to Montreal, Qc, Canada
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Quote:
Originally Posted by Salix
Velmont-
Dazzle can be only one point if it only affects one sense, but there
are some things I can do here with adding an extra that could easily
bring it down to 9 ranks.
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Read carefully. I've design a dazzler lately; Visiual sense always cost
twice the other senses. Think of it what the effect to make someone
deaf or blind. Human rely a lot on sight. So having sight cost double
make a lot of sense.
For a good extra, there is none that come to me like that, but tonight I might give you some idea.
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03-23-06, 02:01 AM
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#333
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Registered User
Join Date: Dec 2005
Location: Sierra Nevada MTNs
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Quote:
Originally Posted by Velmont
Read
carefully. I've design a dazzler lately; Visiual sense always cost
twice the other senses. Think of it what the effect to make someone
deaf or blind. Human rely a lot on sight. So having sight cost double
make a lot of sense.
For a good extra, there is none that come to me like that, but tonight I might give you some idea.
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Thanks Velmont. Apparently, I saw what I wanted to see and didn't
bother to read the rest of the paragraph. 2 PP/rank is fine with me (I
guess it doesn't matter since those are the rules 
). I'll probably post the unapproved character tonight after I send it
to the character judges (just have to work out DC modifiers for
combat). At least that's my goal. Used a character creation program
from ATT to "draw" the character. Not exactly the way I envisioned the
character, but not bad (beats me drawing a stick figure and scanning it
in).
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03-23-06, 03:36 AM
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#334
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Registered User
Join Date: Aug 2003
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No prob, I'm here for that!
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03-23-06, 04:25 AM
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#335
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Registered User
Join Date: Dec 2005
Location: Sierra Nevada MTNs
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H4H- checked out your two games. lot of familiar faces there.  They look like fun.
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03-23-06, 04:52 AM
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#336
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LS & LEW Promoter
Join Date: May 2004
Location: Aurora, IL
Last Seen: Today (04:58 AM)
Posts: 14,524
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Quote:
Originally Posted by Velmont
Trade-off have to be accepted by the master, or in Living
Super, by the character creation judge. Up to now, you have to come
with a good reason to haev a high trade-off, such as +5/-5 and I doubt
any character over that will be accepted.
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I doubt it too since we ruled +5/-5 was the biggest allowable tradeoff.
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03-23-06, 07:42 AM
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#337
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Registered User
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Quote:
Originally Posted by Salix
H4H- checked out your two games. lot of familiar faces there.  They look like fun.
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Thanks. I appreciate it. 
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03-23-06, 10:16 PM
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#338
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Registered User
Join Date: Dec 2005
Location: Sierra Nevada MTNs
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finally posted gremlin in character thread
I
haven't sent him into the character judge yet so if anyone has any
comments on what you see as big character creation flaws or mistakes
I'd appreciate it. I wasn't too confident with the ranged attack stuff
so give a sharp eye to that section. I'm sure Bront will appreciate it
when he has to take the character through the approval process. I
posted a picture of him in his civvies (hair's a little much of a
mullet for me), but you get the idea. Also posted a picture of Peter
Dinklage in Elf. I used PD's height for judging how tall to make him,
plus he's a great actor. I also like how in his role in Elf he's got a
little of a fiery temper. I wanted Gremlin to be feisty, but not quite
that crazy. I noticed there are quite a few formatting errors I need to
edit. For right now I just wanted to get him out there. Thank in
advance for any input you might give. 
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03-24-06, 03:57 AM
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#339
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Registered User
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Just to note that I am leaving for the week-end. No post during that time.
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03-24-06, 05:01 AM
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#340
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LS & LEW Promoter
Join Date: May 2004
Location: Aurora, IL
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When I look over characters, I do make suggetions and help with fixing potential rules issues, so submit him whenever 
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03-25-06, 12:29 AM
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#341
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Registered User
Join Date: Dec 2005
Location: Sierra Nevada MTNs
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Shalimar-
Congrats on winning the costume design contest! i would have posted
earleir, but got caught up with trying to get my character submitted.
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03-25-06, 12:53 AM
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#342
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Registered User
Join Date: Jun 2004
Location: The 'Cuse
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Quote:
Originally Posted by Salix
You are a busy man. Where are you playing the other two games? What
other off the rack adventures do you have (I'm thinking of buying "a
Family matter" for MM2e)?
.
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My "Off the rack" adventures are the culmination of the adventures I've
written, used or modified during my 20+ years of playing supers games. I got many old yellowed notebooks I can just crack and find something.
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03-25-06, 01:24 AM
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#343
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Registered User
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Bront- have you seen this?, i guess great minds think alike http://www.atomicthinktank.com/viewtopic.php?t=15605
Somehow I don't think anyone will be rolling up a character based on my Gremlin "artwork"
H4H-I'm hoping to benefit from that 20+ years of experience
I did buy A Matter of Family and Superline issue 3. Hopefully I can get
something going soon. Who do I send proposals to? I have that one free
downloaded vignette I'd like to try. Its supposed to be a single nights
adventure, so ... maybe a month PBP? i'm guessing it will be approved
since it's a prefab job. It would clear the ready lounge for a bit, and
I'd learn a lot.
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03-25-06, 03:14 AM
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#344
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LS & LEW Promoter
Join Date: May 2004
Location: Aurora, IL
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Interesting.
Actualy, DMAC did the artwork for me on a request. Gun Monkey has been
a character I've had in mind (based off of a friend's idea) for a long
time (3+years).
Grr, can't register for the site 
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04-03-06, 02:59 PM
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#345
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LS & LEW Promoter
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Salix, did you ever get my e-mail about Gremlin?
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04-03-06, 03:40 PM
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#346
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Registered User
Join Date: Oct 2005
Last Seen: 04-30-06 (11:30 AM)
Posts: 29
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The Uniform thread can be unstickied. The Uniform has been moved to the Approved Content thread.
All approvals have either been processed, or are waiting on player
responce, and all approved characters have been updated in the 1st post
of the character thread.
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04-03-06, 04:52 PM
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#347
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I aim to misbehave
Join Date: Jan 2002
Location: On the raggedy edge
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Posts: 8,571
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Actions completed
Keia
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04-07-06, 03:51 AM
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#348
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Registered User
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Just a note to tell I'll be leaving tomorrow until April 17th. Bront, feel free to roleplay my characters.
By the way, Salix. Go for your adventure. It will be fine. I,ll judge
it once I'll be back but you can start your recruitment now without
much problem.
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04-07-06, 03:55 AM
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#349
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LS & LEW Promoter
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Salix has been busy, I was in e-mails with him as well.
Thanks for the FYI Velmont.
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04-07-06, 01:05 PM
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#350
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Registered User
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I
know for Salix, just giving the green light for his adventure as soon
as he come back. Most likely he will reappear before me, and an
adventure can run without his judge for a week, even more if it is the
recruitment that is run during that time.
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04-08-06, 09:27 PM
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#351
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Registered User
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Salix,
When do you plan on starting a new thread for your adventure?
~H4H
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04-09-06, 12:06 AM
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#352
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Registered User
Join Date: Dec 2005
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i could at any time i was waiting to get more people in the breifing room, but I could start one now. What's your thoughts on it
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04-09-06, 12:24 AM
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#353
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Registered User
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Lesse a Quick head count of the Ready Room
Hellzon/Toad
Erekose13/Body&Spirit
Bront/Gun Monkey
Velmont is GMing so we wont count him
I am on my way. So that is 4 PCs?
Rybaer still has Pandora in the buildiing <<shrugs>>
I guess it might be wise to hold off to see what interest there is.
I didnt realize we had so few. After months of people coming and going I lost count.
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04-09-06, 02:27 AM
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#354
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Registered User
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Location: Sweden
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Posts: 236
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Yikes, I thought we had more? I was counting Velmont and Rybaer in my subconscious head count, though.
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04-09-06, 02:50 AM
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#355
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Registered User
Join Date: Dec 2005
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Quote:
Originally Posted by hero4hire
Lesse a Quick head count of the Ready Room
Hellzon/Toad
Erekose13/Body&Spirit
Bront/Gun Monkey
Velmont is GMing so we wont count him
I am on my way. So that is 4 PCs?
Rybaer still has Pandora in the buildiing <<shrugs>>
I guess it might be wise to hold off to see what interest there is.
I didnt realize we had so few. After months of people coming and going I lost count.
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The adventure can be easily tailored to the number of characters who
want to play. I'll have people enter the breifing room in the ready
lounge. When we get enough to go I'll start a thread. I'm thinking I'll start the thread
by Monday (posting is usually pretty slow over the weekends). Until
then PCs should enter the breifing room and hang out. There will be
someone waiting for them in there.
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04-09-06, 03:53 AM
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#356
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LS & LEW Promoter
Join Date: May 2004
Location: Aurora, IL
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Approved and not in an adventure...
Bront - Gun Monkey, Psyren
Erekose13 - Body and Spirit
Hellzon - Toad
hero4hire - Roughneck
Kylara - Kunoichi
Rybaer - Pandora
Velmont - Sergeant
Now, if Velmont is judging, he's not able to play, though I think Keia said he could judge.
Feel free to start the new thread
now, we can do the hang out thing. Make sure you timestamp the
adventure for the timeline (Should be dated within a week of the start
date, basicly you get some leway). Send me any notable events for the
timeline once the adventure is done. Time is odd till you get in a
mission, and then it flows as the GM wishes.
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04-09-06, 04:22 AM
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#357
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Registered User
Join Date: Jun 2004
Location: The 'Cuse
Last Seen: Today (02:36 AM)
Posts: 1,373
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Are we doing a mixed PL?
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04-09-06, 04:40 AM
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#358
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Registered User
Join Date: Jan 2002
Location: Austin, TX
Last Seen: Today (04:49 AM)
Posts: 1,936
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Hey Salix -
I saw the posts for your new scenario and would be happy to play
Pandora in it. I just wanted to see how rigid you were with the "post
at least once a day" philosophy. I've been lucky the last week or two
in that I've actually had time to check the boards each day, but in the
normal course of things every other day is more realistic for
me...especially with my laptop now going on the fritz. I just don't
want to slow down a story if you're hoping for something that's very
fast-paced.
Will wait for a reply before I post for Pandora.
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04-09-06, 05:12 AM
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#359
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Registered User
Join Date: Dec 2005
Location: Sierra Nevada MTNs
Last Seen: 05-02-06 (04:40 AM)
Posts: 288
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Your questions answered
Rybear,
Once every two days is fine for me. I would rather have people having
fun than waiting in the HQ. This one will be action oriented, so some
characters might leapfrog you in terms of action since you are dealing
with a lot of "bugbots", and will possibly be in encounters by
yourself. Of course when it comes to playing, and we are in a group
action, we will be waiting for your character to make decisions (not so
big of a deal if QYB is any example). The bottom line is that you are
welcome to join in on the action. This will be my inaugural run as a GM
(so be gentle), but I think we will all have a lot of fun. I would like
to get this adventure out of the way though, because I'm ambitious and
have another one waiting after this tune-up.
I think H4H will have an adventure ready to go pretty soon also. My
next one will include a little investigation along with the usual
superhuman action so I'd like to get my feet wet here first.
H4H- Mixed PL doesn't seem to be a big deal for me. We are going in as
a team. It makes sense to have characters of different PL in the game.
Besides, Roughneck is the closest thing to a brick in LS as far as
approved characters go. I'm sure he'll be kicking butt and taking
names. 
. Also, every published team has a few characters that are a little
weaker, and it's not a big deal in those stories. If we had a PL12-14
around that might make a difference because the challenges would have
to be tougher.
I have been writing the briefing room "cut scene" and I'm pretty excited to get this one underway.
Bront- I'm hoping to finetune Gremlin as per our conversation and send
him your way by the end of tonight. I thought the timeline would start
on this one while the other team is away at the Quake. Seems like
disaster strikes in batches in the real world also. This gives me an
easy way of writing out Velmont who has offered to Judge. Also, where
do I find the info on how fast the Resolute jets can fly. Philly (of
which I know nothing about, if there are locals around who object to
that knickname let me know, although I've been know to say Frisco just
to stir up the California natives here) is only 47 driving mile away.
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04-09-06, 05:24 AM
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#360
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LS & LEW Promoter
Join Date: May 2004
Location: Aurora, IL
Last Seen: Today (04:58 AM)
Posts: 14,524
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I think it uses the standard jet listing in the book, which is around 500 MPH (just short of supersonic).
As for the timeline, things picking up slowly works fine, since
eventualy we hope to have several adventures at once, so there should
be a fairly full timeline. If you need it too happen around that time,
fine, but if it doesn't realy matter, just start it around now. As for
Velmont, this is a beuracracy 
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