This is G o o g l e's cache of http://www.enworld.org/showthread.php?t=152616&page=6&pp=40 as retrieved on 17 Apr 2006 09:49:29 GMT. G o o g l e's cache is the snapshot that we took of the page as we crawled the web.
The page may have changed since that time. Click here for the current page without highlighting.
This cached page may reference images which are no longer available. Click here for the cached text only. To link to or bookmark this page, use the following url: http://www.google.com/search?q=cache:_Vu41ocsapkJ:www.enworld.org/showthread.php%3Ft%3D152616%26page%3D6%26pp%3D40+Living+Supers+General+Discussion+Thread+site:www.enworld.org&hl=sv&gl=se&ct=clnk&cd=17
Google is neither affiliated with the authors of this page nor responsible for its content.
All errors have been corrected, and the EN World GameStore is reopened. We're sorry for the inconvenience.
Welcome to EN World, the biggest Dungeons & Dragons and
d20 System fan site on the internet. You will need to join EN World for
free before you can post messages or use many of the site's features, but you are welcome to read the
boards and news without joining. Please feel free to join and participate in the friendly discussions
of all things D&D and d20!
For
those of you who are approved, please show up in the Read Lounge, as
that's where you wait for missions, as well as get to know your fellow
heroes. We should have an adventure coming fairly soon, but there are
only 4 people in the lounge, and it's possable at least one of them may
not be elidgable for the adventure.
Good
to hear that a mission's coming up. I was close to suggesting that one
of those already in the HQ should give up the chance to be in the first
mission to start that one, to get things going.
Good
to hear that a mission's coming up. I was close to suggesting that one
of those already in the HQ should give up the chance to be in the first
mission to start that one, to get things going.
Well, at the moment, there's only 4 of a potential 6 people in HQ, so
that leaves an adventure for 3. I'm hoping we'll get all the approved
people in soon.
Just
a request, please make sure that you send your character submissions
from a valid e-mail address that you can respond from. If I can't reply
to you, then it's hard to tell you privately what you may need to
change.
Also, please include in your background a little bit about discovering
your powers and joining the task force. If you want to expound on that
later, that's fine, but since there are a few limiting factors in
backgrounds, such as time and origin, it's nice to know ahead of time
if you have a problem, rather than have you RP it in a mission, only to
find out it wasn't possable lated.
BTW,
I may have overlooked this, but all the characters have a Comlink for
equipment free to start. If you don't have one on your sheet, add it
please.
Ok, the character thread
should be in the process of being cleaned up of any posts that are not
character posts, or at least have some character work in them at the
moment. Any questions, coments, or requests about characters beyond the
actual sheet should be made in the generaldiscussionthread.
My mission should be starting shortly (waiting for the last stragler in
the ready room to come into the briefing room to make it 6). I'm hoping
to hear about a few more missions, as we have more characters trickling
in as well.
My mission should be starting shortly (waiting for the last stragler in
the ready room to come into the briefing room to make it 6). I'm hoping
to hear about a few more missions, as we have more characters trickling
in as well.
I assume I was the straggler.
Highbrow is set to go. Hopefully I made an...impression
__________________
JUSTICE IS SERVED...FOR A PRICE! characters
Just
got MM2 yesterday and thinking of joining. I havent tried anything in
the system yet, but it looks like fun. I was working on a character
last night and wondered if I could get some help developing him and
making sure I'm on track with the rules.
Body and Spirit Prelim version:
Spoiler:
Spirit:
insubstantial, innate(4) 21pp
invisibility(1) 4pp
immunity:mental effects(10) 10pp
communication(1) 1pp
possession (4) 16pp
flight, innate (1) 3pp
abilities:
str -
dex 10
con 10
int 14 4pp
wis 14 4pp
cha 10
tough 0
fort 0
refl 0
will 0 +2
defence bonus 0
attack bonus 0
skills:7pp = 35sp
knowledge - behavioral science 6, philosophy 1
notice 10
sense motive 8
intimidate 10
feats: 5pp
Fearsome Presence 5
Interesting.
I guess it's technicaly correct, so i don't see why you can't use the 2
in 1 syndrome, but hopefully you can explain it well, and it won't be
come problomatic if you get split.
I'm working on the final powers of the gestalt character. I'm not sure wha tyou mean by 2 in 1 syndrome though?
The character concept is two brothers, one of whom was a doctor, the
other a shrink. During a cataclysm (will read more about the world
background for this one) the shrink was killed despite what the doctor
tried. The shrink became a ghost who bonded with his living
brother. While bonded the ghost enhances the doctor's Life Control
ability, while seperate the doctor still has powers, and the ghost can
move about and scout and possess other people. I still need to work on
it some more but thats the gist of it.
I had a couple of specific questions that I couldnt find the answers to in the rules while looking.
1. With Life Control, all alternate powers become Perception range correct?
2. Alternate powers can have up to the full base pp cost of the main power for the cost of only 1 actual pp?
3. Because the Max DC for PL 10 characters is 10, I can't take any of
the Life Control/Alternate powers above Rank 10 because they all are
save based, right?
I ment 2 for 1 characters. Usually you can only play 1 character, so the 2 for 1 thing is kind of odd.
1) No, you can set them up to be so, but you have to buy them up.
Alternate powers can be bought up to perception, but don't need to be.
2) Yes, but you can only change between alternate powers once per round, and sustande powers end immediately when you change.
3) You can take them above 10, you just don't gain the benifit of the
save. Unless you have a tradeoff for attack. Basicly, unless the power
says it's limited by your PL, you can buy it up infinately, but only
benifit from it up to your power level. In some cases, there are other
benifits of buying a power up (Range, alternate power arrays, things
like that.)
ah
okay I get the 2 for 1 thing. They are each only 75 point characters so
will be pretty weak apart. For the most part they will stay together,
the main exception is stealth/scouting where the spirit would be best
doing that alone.
1. ah okay, I'll have to make a few changes then as I dont want him to have to get close enough to touch anything.
2. gotcha, all of his aps happen to be instant or instant (lasting) so thats good.
3. that would help get his APs up to the same power level while having
the perception range, but I dont think I'll worry about it.
Just one note for Alternate Power. Your alternate power can be as high as the main power in cost for 1pp BUT you don't consider the pp cost of all Alternate power feat.
Okay cool, I think I got that one covered. So for example with Body and Spirit his power looks something like:
Life Control (10 ranks) at (4+3extras=7pp each)
Extras: area (burst) +1/rank, selective attack +1/rank, action (standard) +1/rank
Power Feats: affects insubstantial 1 pp
Alternate Power: base power is Dynamic = 1 pp
Alternate Power: Boost, dynamic = 2pp
Alternate Power: Drain, dynamic = 2pp
Alternate Power: Fatigue, dynamic = 2pp
Alternate Power: Healing, dynamic = 2pp
Alternate Power: Stun, dynamic = 2pp
So thats: 70pp + 2pp general feats + 10pp AP powers = 82pp; only 72pp can be spent on AP powers.
I may have made a mistake making the base power dynamic and included
that. I want the 72 points available for the AP powers, so I'll
probably take that dynamic part away and give it a different power feat.
I
see only one mistake, you don't have to pay for: Alternate Power: base
power is Dynamic = 1 pp. If you pay for a dynamic AP, it is with the
main power and any other dynamic AP. So, in your example, it would be:
Hmm
I think it actually does take the extra rank or does the last sentence
just mean that you have to atleast have spent 1 point on Alternate
Power?
Quote:
Originally Posted by MM2
For
two ranks (2 power points) an Alternate Power is dynamic; it can share
power points with other Dynamic Alternate Powers of that power (so a
power must have two Dynamic Alternate Powers for this option to be
useful). You decide how many power points are allocated to the various
powers once per round as a free action. Making the base power of an
array Dynamc requires one Alternate Power rank (1 power point).
So if I don't, cool I'll have another point for a feat. Reversable makes sense for something that acts as Nauseate.
FYI
- I have 2 characters ready to go, but am sort of waiting to see what
else shows up in the ready room. One works well as a spokeperson and
coordinator, and the other... well... doesn't, but is a bit more combat
oriented.
I know there are a few other characters out there working on approval,
and one or two that is approved. I've been informed of at least one
pending mission down the road, hoping to get a few more going soon, so
let's see those submissions.
Cool,
I'll work on finishing Body and Spirit tonight and see about bringing
them into the ready room. As LEW I can come in prior to being approved
but cant leave the room until that approval comes through right?
Keia and Velmont, now would be your time to speak up on the gestalt character being run by one person. Any problems with it?
No, not on a cursory review . . . it looks fine. I was actually working
on a gestalt character for an upgrade in Gideon's 2e game . . . but
well . . . still working.
Is
there an official uniform for members of the resolutes? Or even just a
battledress uniform? Something in the leather/spandex/unstable molecule
family?
Not
at the moment, but I'm sure you could get a leather or spandex uniform
of some kind if you asked. I think they're a bit worried about telling
people what to wear at the moment.
I
have no problem for the Gestalt Erekose13 have submitted. Roleplay
talking, I don't see a problem for someone to have two characters. It
can create interesting situation that couldn't be created by two
players. Stats talking, having the PP split between the two weaker
character is just fine too.
Now, I havn't looked closely to the stats, but it's fine with the idea.
Stats
wise, he's up the RG. I have to finish his history and description so I
am not ready to submit it to you judges yet. But if you want to see his
full stats as I know the Gestalt thing seems to have caused worry, they
are there.
Cool,
I'll bring him into the Ready Room later today when I have a chance to
finish him up. I know I said that I'd get it all done last night, but I
should've paid attention to how long it would take to create three
character sheets...
OOC:
Ok, I'll spend the HP now to create that invention. As I said, the roll
should be a DC:22, and without Hp to reroll, it won't be an easy one.
Can Turret and Highbrow assist me on that roll, or Invention is a stand
alone roll?
Ok, asking in here because I'm confused.
Reading the invention rules on page 131, where does it say you have to
spend a hero point to create the invention in the first place? I see
you can spend a hero point to use it an additional time, but am I
missing where he has to spend the first hero point?
It
only costs a HP while building if you are jury rigging it, otherwise it
doesn't cost a hero point. The problem is, the only way to build it in
the short amount of time he has to work with is to Jury Rig it, which
does cost a HP (regularly building it would take 5 hrs/PP as opposed to
1 round/pp to Jury Rig).
Right Now he would have a DC of:
10 (base) + 5 (Jury Rig) + x (however many PPs in the invention)
He can't take 10, but I didn't see where he could not spend a HP on the
attempt if he wanted, frankly, to spend a hp like this and have nothing
to show for it would be a bummer, if he had a second and was willing to
spend it, I would think it would be ok
Ahh,
that was what I was missing, the jurry rigging. I think it was a 7
point invention, and at a DC 22, he doesn't have much of a chance to
succeed. Sure you want to do that Velmont?
That's
why I was asking for assisting. Most skill use can generally be
assisted. There is nothing that tell someone can or cannot help on
those skill roll. My chance are bad. If I can have assistance from
Highbrow and Turret, it is a potential +4 (I think it would be a +4, as
assitance is always DC 10 and they have quite high modifier).
Also, I was thinking to apply a flaw to reduce the cost. Maybe just
duration to put it to concentration, that would be two application fo
the flaw, reducing the cost per rank to 1:3. If you allow it, the build
would become:
That mean I would need to spend a standard action to use it in a round.
So, my questions to you is:
- Can someone assist me?
- Can I apply the flaw and take that new build?
If both are yes, that's sure I will get a try, as the DC would have
lowered to 19 and my roll would have a +12 modifier, needing only a 7
on the roll (70% chance of success).
If both are now, well, I won't spend my HP and just assume I broke some important thing during the creation.
Assistance
- My first feeling is no, since it's requiring a feat and a hero point
to do. Though if they have the feat, I would have no objections. Just
get them to actualy do it. I will do more research tonight and make a
more definitive ruling.
Flaw - I don't see why not, that makes some sense.
Assistance
- My first feeling is no, since it's requiring a feat and a hero point
to do. Though if they have the feat, I would have no objections. Just
get them to actualy do it. I will do more research tonight and make a
more definitive ruling.
Make a lot of sense to me.
Quote:
Originally Posted by Bront
Flaw - I don't see why not, that makes some sense.
Nice.
That would make DC: 19. I would have 50% chance of success.
I'll think about it. If I had another HP, I could spend it on Re-Roll
if needed and having 100% chance of success... I think my next PP will
go into Crafts and Luck Feat :P