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Old 04-10-06, 04:12 AM   #361
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Quote:
Originally Posted by Bront
Approved and not in an adventure...

Bront - Gun Monkey [IN] , Psyren
Erekose13 - Body and Spirit [IN ]
Hellzon - Toad[IN]
hero4hire - Roughneck[IN]
Kylara - Kunoichi [?]
Rybaer - Pandora[IN]
Velmont - Sergeant [judge]


I'm assuming everyone else got shut out of ENworld last night also so I'm going to stick to my Monday start. Looks like the only two potentials are Kylara and Erekose13. I expect Erekose will want to play (he was looking forward to putting that shiny new manual to use). Is Kylara still active on the board? I will wait one more day and then we'll roll. I'll be boning up on the combat rules until then. Get those five foot fly swatters out.
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Last edited by Salix : 04-10-06 at 05:44 AM. Reason: changed Erekose' status to IN
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Old 04-10-06, 07:11 AM   #363
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It's a go.

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Looks like Kylara has been absent for awhile. I'll send the first post tonight. If Kylara does happen to pop in before the end of tommorrow night s/he will be welcome.
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Old 04-10-06, 08:58 PM   #364
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Yeah, she went MIA awhile ago, got one e-mail saying she had computer problems, and never heard from her again. She was a judge, but we're doing ok with 3 at the moment, so we're all good.
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Old 04-15-06, 03:17 AM   #365
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Quote:
Originally Posted by Salix
By the way, some of you will be expected to learn how to fly one of these babies!”

FYI, that is not the case. There are plenty of trained pilots available to fly the Vigilant's specificly so players didn't need to learn how to fly them.
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Old 04-15-06, 04:48 AM   #366
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Quote:
Originally Posted by Bront
FYI, that is not the case. There are plenty of trained pilots available to fly the Vigilant's specificly so players didn't need to learn how to fly them.


In The OOC part of the post I said it was just for flavor, although that might be a good bonus (ie free) skill to have. I'm thinking specifically of the Avengers where they all fly the quinjets.

Bront check out this site:Trunk Monkey
http://www.trunkmonkey.com/content/view/28/59/

I think of this guy as Gun Monkey's less evolved cousin. Hear these adds are big in the Portland area.

Help Wanted got a little quiet. Hope I didn't PO the players. The action is about to get started with one more NPC intro along the way.
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Old 04-16-06, 08:48 PM   #367
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Bront- character submission changes made

Bront-
Hope you don't mind, but I just edited my character in the characyer submission thread instead of emailing you (I could always email you a sheet if need be). These are the things you wanted fixed:

Your notes:
-Fix formating in the powers (particularly Protection), and list the alternate powers as costing net 1 with AP (see Gun Monkey or Psyren).CHANGED MOST OF THE FORMATTING, BUT I didn't show the cost in the AP since it seems like the cost should go against the power itself, not the AP. (LET ME KNOW WHAT YOU THINK)
-Add range and type to attacks- DONE
-Note in the feat what Improved Critical applies to.-DONE
-You can remove the legend, that's for your reference when creating the character.-DONE
Otherwise, looks good. Remember, super powers were non-existant in the world prior to the millenium comet in 2000, so keep that in mind with a background timeline.-PUT IN A LINE IN THE HISTORY TO SAY HARD LUCK WAS COINCIDENTAL UNTIL COMET

Still some formatting to be done in character submission report, but I'm tired of messing around with my slow internet connection today.
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Old 04-16-06, 11:12 PM   #368
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I just need an e-mail of when to look at a character (So I know something was changed, etc), the actual sheet need not be e-mailed

As for the power cost/AP cost, use other sheets as examples. Idealy, you should list both the total power cost (so we can check), and the net AP cost (To make sure we're aware it's an alternate power to what). I tried to make both of my sheets good examples.

BTW, I may have to make a minor change to Gun Monkey, mostly due to a ruling I strongly disagreed with that I disagree with even more after reading. It shouldn't change the character, just how a particular power is listed (His feat are prehensile, I origionaly took it as a 2 point extra limb power (Technicaly up to 5 extra limbs) with a flaw of it not being extra, just added powers to the current limbs, making it worth 1 point, but was told to take it as a Benifit feat, which is actualy for social benifits and memberships.
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Old 04-17-06, 01:06 AM   #369
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Bront-
You'll notice that I shied away from probability control in the end. I kind of wanted gremlin's bad luck ability to be more for flavor and less for effect. Basically, he's an agile/strong martial artist who has a neat quirk.

El jefe- Welcome to LS! Have you played mutants and masterminds a lot in the past?
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Old 04-17-06, 04:48 AM   #370
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some ideas on prehensile feet build

Quote:
Originally Posted by Bront
BTW, I may have to make a minor change to Gun Monkey, mostly due to a ruling I strongly disagreed with that I disagree with even more after reading. It shouldn't change the character, just how a particular power is listed (His feat are prehensile, I origionaly took it as a 2 point extra limb power (Technicaly up to 5 extra limbs) with a flaw of it not being extra, just added powers to the current limbs, making it worth 1 point, but was told to take it as a Benifit feat, which is actualy for social benifits and memberships.


Bront- I don't want to undercut our character judges' authority but I posed the question of how people would build the prehensile feet over at the Atomic Think Tank site. Pretty interesting responses over there: http://www.atomicthinktank.com/viewtopic.php?t=16190 . It looks like a few of these might be a little cleaner than Benefit, especially given OGM's freak of nature status.

PS get a chance to check out trunk monkey yet? if you have a fast connection its probably worth your time (at least I think they're funny )
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Old 04-17-06, 05:13 AM   #371
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Quote:
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El jefe- Welcome to LS! Have you played mutants and masterminds a lot in the past?
Thanks.

I haven't played superhero stuff in years. M&M didn't even exist back then.

The 2nd edition book that my local gaming shop promised me would be in by about Thanksgiving? Just got it the other day...you know the rest.
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Old 04-17-06, 01:18 PM   #372
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I would've just had it Additional Limbs. The in-game mechanics are exactly the same. A flaw wouldn't limit it to at least half effectiveness. The fact that his Additional Limbs are Prehensile Feet is just Flavor.
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Old 04-17-06, 11:24 PM   #373
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He doesn't actualy have the extra limbs though, the only extra one is his tail that is paid for elsewhere. He's not getting the full benifit of having 2 extra arms, just the hands part.
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Old 04-18-06, 01:53 AM   #374
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In Game Mechanics how does this really differ? Having Legs and Feet that can act as Arms and Hands is just as useful as an Extra Pair of Arms and Hands. I disagree that he really wouldn't get the full benefit. He can still open a can of soda while typing on the internet. Mechanically I see no difference just a difference in "Descriptors" if you will.
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Old 04-18-06, 01:55 PM   #375
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Well, I guess I could roll the tail and legs into one power (I have them seperated), since you get 5 extra limbs at rank 2, he's not going to need them all anyway.

The end result is it shouldn't cost more than it currently does, so I just need to figure out how to roll it into something.
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Old 04-19-06, 10:23 AM   #376
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I agree that the cost is fine. I think just having the Power at 2 was fine. Covering all of his "Limbs"
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Old 04-19-06, 12:53 PM   #377
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Why not:

Extra Limb 1 (Tail) [1 PP/rank, Cost 1]
Extra Limb 2 (Legs) [1 PP/ 2 ranks, Cost 1]
Flaw: Limited - Make existing limb prehensive
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Old 04-19-06, 03:14 PM   #378
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That's what I origionaly had, it ends up costing the same.

The problem with Extra limb, is that there is no benifit beond the first prehensile limb, and little benifit beyond the first balancing limb, other than the ability to simply just hold more things. However, there is realy no reason to ever buy the power at level... 10 for example (I believe that is 10 million extra limbs)
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Old 04-19-06, 03:24 PM   #379
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1000 but point taken...
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Old 04-19-06, 03:43 PM   #380
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All depend if you use the other power that allow you to separate your limb from yourself. Imagine you have a thousand arms and you can split the hand of each to habe some Things (like in Adams family) walking around But alone, yeap, not much interest.
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Old 04-19-06, 07:12 PM   #381
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Or if you're a great grappler (since each grappled victim takes up one hand, see Improved Grapple). But it's true, there's a diminishing return beyond the 100:th limb or so.
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Old 04-23-06, 05:47 PM   #382
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Found this regarding Additional Limbs.
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Old 04-23-06, 06:40 PM   #383
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Quote:
Originally Posted by hero4hire
Found this regarding Additional Limbs.


Nice find.That should help Bront. When the simian gunslinger gets back I can resolve the action in Help Wanted.
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Old 04-24-06, 03:41 AM   #384
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Cool.

I still should create a character with 20 ranks in it, just because. (2.5 Million Limbs! Where's the arosol deoderant!?!)
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Old 04-24-06, 04:47 AM   #385
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2.5 million limbs? Wasn't that the being that was the villain in Men In Black II?
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Old 04-24-06, 05:22 AM   #386
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El Jefe- I just read your new character, very cool. I have an adventure in the pipeline that will be perfect for your new character (but its at least a little bit away right now).

Bront- what did I have left to do to get Gremlin approved?
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Old 04-24-06, 06:48 AM   #387
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How many people are available for a new adventure?
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Old 04-24-06, 07:31 AM   #388
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Quote:
Originally Posted by hero4hire
How many people are available for a new adventure?

Sergeant, Psyren -approved
Gremlin, Avatar- pending approval
I know one other player who will be getting the book soon and putting a character together

I could be missing a few, but Help Wanted cleared the deck except for Sergeant as far as I know. In terms of timing may 9 when i get back from FBX would be better for me (although that shouldn't affect the start of a new mission). I'm sure El Jefe is anxious to start playing. Hope your two adventures are going better than what if?
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Old 04-24-06, 01:32 PM   #389
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Quote:
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I'm sure El Jefe is anxious to start playing. Hope your two adventures are going better than what if?
I think most of the anxiousness faded sometime in January. But it would be nice to get approved and get going.

And I shudder to think of what kind of adventure would be perfect for my character.

"Ah! As you can see, this sarcophagus is from the twelfth dynasty, and...excuse me while I shoot this...[gunfire]...Ok, now note how the cover has this striated pattern all around the edge...oh, drat...[more gunfire]...Now, if we can continue without interruption..."
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Old 04-24-06, 03:31 PM   #390
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Is Gremlin up and ready for me to look at again? I never got an e-mail about it.

Worst case, tuesday night for me to look at approval.
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Old 04-25-06, 03:22 AM   #391
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Quote:
Originally Posted by Bront
Is Gremlin up and ready for me to look at again? I never got an e-mail about it.

Worst case, tuesday night for me to look at approval.

Sorry,
I need to take a look at what I fixed and didn't fix last round. At the very least I need to fix the APs and how points are accounted for. I'll send an email, but probably not before Wed. I'm looking closely at Move By Action feat, after seeing what Toad wants to do with it.
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Old 04-27-06, 08:20 AM   #392
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Bront- Gremlin is as clean as possible. I think he can wait until I get back, but if you get time... Also, any chance of seeing "GM credits" a la LEW.

El Jefe- Let's just say there is an archeologist NPC that Avatar could interact with.

H4H and Velmont- What's going on with What if? Is it going to keep going or do you think it will die on the vine?
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Old 04-27-06, 08:48 AM   #393
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Salix, I take it you ended up not changing your powers? I don't see much changed.
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Old 04-27-06, 01:10 PM   #394
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Honestly, I can't tell, but doesn't smell good.
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Old 04-27-06, 06:48 PM   #395
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Quote:
Originally Posted by Salix
I'm looking closely at Move By Action feat, after seeing what Toad wants to do with it.

Hehe. Move-by-attack and Spring Attack rolled into one. And you get to jump/fly/run up to the Machine Of Doom (Trademarked. Don't try it at home.), turn it off and be gone in one round. Fun for the whole family, just add a decent movement power.

Seriously, I'm learning too. I'm seeing so much potential for tweaking...
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Old 04-27-06, 09:34 PM   #396
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Quote:
Originally Posted by Velmont
Honestly, I can't tell, but doesn't smell good.



Yeah...Doesn't look promising.
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Old 04-28-06, 03:20 AM   #397
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Quote:
Originally Posted by Velmont
Honestly, I can't tell, but doesn't smell good.

What are you refering to?
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Old 04-28-06, 09:29 AM   #398
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Quote:
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What are you refering to?

Velmont, H4H, and I are in a game on the general (non-LS) board. It seems to not be going anywhere (big pauses between our first two posts). Its an alternate marvel universe game (like the What If comics). Look for me to post to Help Wanted Friday night. I'm still up working on work related deadlines.

BTW- I did change the powers, but the changes were very small. All the Alternate powers for luck control went down a rank when I charged the point for the alternate power in the AP itself. Luck control itself went up one rank as a result. Not really the greatest build, but Probability Control really didn't do it for me at the low number of ranks I could purchase. He should be a pretty fun character to play, although he overlaps with Toad a bit.
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Old 04-28-06, 09:39 AM   #399
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Cool, just making sure. Luck Control didn't seem quite right given what you were trying to do, but it works. I'll thumb through it and e-mail you comments.
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Old 04-28-06, 12:15 PM   #400
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Hey there everybody! Just got the M&M2 rulebook finally (Happy Birthday to me, Happy Birthday to me!) and I have a couple questions about the rules as I'm sitting here trying to make up a character.

Right now, my question is regarding the Alternate Power feat. Am I reading it right that you pay the 1 point for the feat and get powers up to or equal (but not exceeding) the point and power levels of previous powers that just can't be used at the same time?
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Lo, they do call to me.
They bid me take my place among them.
In the halls of Valhalla, where the brave may live forever!"


My Living ENworld character Phoenix is currently House Cleaning.
Phoenix8008 is online now   Reply With Quote
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