View Full Version : Storming the Ship
Ok guys, here's our thread. I'll get something gameplay wise up soon.
Aww, I wanted to start the thread so I could name it "Malach-I, you, us."
By the way, to all of those of you reading this--don't! Well, this may
contain information in one of your PbP games that you aren't meant to
know.
By the way...
Crunch:
The Favored Soul is more of a buffing/fighting type class, so don't
expect me to be a massive healer or a powerful caster (although I will
have ranks in Heal). I probably won't be as good at fighting as Wakil,
but I should be able to hold my own. I'm going to look at what class
combinations are feasible, if any. I do think Wakil should consider
Templar (from Complete Divine), as it could fit him very well. The
Ride/Mounted direction (most ideal with Cavalier from Complete Warrior)
doesn't fit well with boats, I think.
Color:
Malachi will present himself as a fighter who gets lucky--he doesn't
yet realize he has a way with magic. Since magic is so rare in the
world, it just doesn't come to mind. He just figures he's special
somehow. Watch out for a low Wisdom score on him. When he encounters
the ship, he'll run to help. If Wakil goes slower than he does, he'll
slow to accomodate him. They've been through a lot together, he's not
going to leave him now.
If you want to play through the battle in the home, I'm up for that too.
EDIT:
I just wanted to confirm the items we have:
1 tinderbox, some rope (50 ft), two daggers, one boot knife &
sheath, one common longsword, one crossbow, 10 bolts, one shortbow, 20
arrows, one Sword of Adonai, one Shield of Adonai, the clothes on your
backs. And a hatchet.
No armor, and one shield between the two of us? Just making sure.
And would Wakil prefer the crossbow or the shortbow? (I'm thinking the
shortbow, but I'm checking just in case) What else do you want to carry?
EDIT 2: Oh, do we still get the 1st level money--as in, it'd be in
addition to this stuff--or does this equipment replace 1st level money?
This
is the template you can use for your character. To use it from here,
try to Quote my post and take off the [ QUOTE = Jdvn1 ] and [ / QUOTE ]
tags, and put in whatever information you need
Name: XXXX
Class: XXXX
Race: XXXX
Size: XXXX
Gender: XXXX
Alignment: XXXX
Deity: XXXX
Str: XX +X (XXp.) Level: X XP: XXXX
Dex: XX +X (XXp.) BAB: +X HP: XXX (XdX+XX)
Con: XX +X (XXp.) Grapple: +X Dmg Red: XX/XXXX
Int: XX +X (XXp.) Speed: XX' Spell Res: XX
Wis: XX +X (XXp.) Init: +X Spell Save: +X
Cha: XX +X (XXp.) ACP: -X Spell Fail: XX%
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +X +X +X +X +X +X XX
Touch: XX Flatfooted: XX
Base Mod Misc Total
Fort: X +X +X
Ref: X +X +X
Will: X +X +X
Weapon Attack Damage Critical
XXXX +X XdXX+X XX-XXxX
XXXX +X XdXX+X XX-XXxX
XXXX +X XdXX+X XX-XXxX
XXXX +X XdXX+X XX-XXxX
Languages: XXXX
Abilities: XXXX
Feats: XXXX
Skill Points: XX Max Ranks: X/X
Skills Ranks Mod Misc Total
XXXX X +X +X
XXXX X +X +X
XXXX X +X +X
XXXX X +X +X
Equipment: Cost Weight
XXXX XXcp XXlb
XXXX XXsp XXlb
XXXX XXgp XXlb
XXXX XXgp XXlb
Total Weight:XXlb Money: XXgp XXsp XXcp
Lgt Med Hvy Lift Push
Max Weight: XXX XXX XXX XXX XXX
Age: XX
Height: X'XX"
Weight: XXXlb
Eyes: XXXX
Hair: XXXX
Skin: XXXX
Appearance: XXXX
Background: XXXX
Name: Malachi Oruna
Class: Favored Soul (Warrior)
Race: Human
Size: Medium
Gender: Male
Alignment: Neutral Good
Deity: Adonai
Str: 14 +2 ( 6p.) Level: 1 XP: 500
Dex: 13 +1 ( 5p.) BAB: +1 HP: 14 ([1/2d8]+1d8+2)
Con: 14 +2 ( 6p.) Grapple: +3 Dmg Red: -/-
Int: 12 +1 ( 4p.) Speed: 30' Spell Res: --
Wis: 9 -1 ( 1p.) Init: +1 Spell Save: -1
Cha: 16 +3 (10p.) ACP: -0 Spell Fail: --%
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +0 +0 +1 +0 +0 +0 11
Touch: 11 Flatfooted: 10
Base Mod Misc Total
Fort: 4 +2 +6
Ref: 2 +1 +3
Will: 2 -1 +1
Weapon Attack Damage Critical
+1 Longsword +4 1d8+3 19-20/x2
Crossbow +2 1d8 19-20/x2
Dagger +3 1d4+2 19-20/x2
Boot Dagger +3 1d3+2 19-20/x2
XXXX +X XdXX+X XX-XXxX
Languages: Common, Gnome
Abilities:
Spells:
0 (5/day) -----
- Create Water
- Cure Minor Wounds
- Light
- Mending
1 (4/day) ----
- Bless
- Cure Light Wounds
- Nimbus of Light
Feats: XXXX, XXXX
Skill Points: 20 Max Ranks: 4/2
Skills Ranks Mod Misc Total
Diplomacy 4 +3 +7
Heal 4 -1 +3
Profession (Sailor) 4 -1 +3
Sense Motive 4 -1 +3
Swim 4 +2 +6
Equipment: Cost Weight
Sword of Adonai XXXXgp 4lb
Light Crossbow 35gp 4lb
Bolts (10) 1gp 1lb
Dagger 2gp 1lb
Rope, Hemp (50') 1gp 10lb
Tinderbox ??gp --lb
Boot Dagger 2gp .5lb
XXXX XXgp XXlb
XXXX XXgp XXlb
Total Weight:20.5lb Money: 0gp 0sp 0cp
Lgt Med Hvy Lift Push
Max Weight: 58 116 175 175 875
Age: 22
Height: 5'9"
Weight: 175lb
Eyes: Green
Hair: Light Brown
Skin: Tanned
Appearance: Malachi is a man of average height, with striking features.
He currently looks like he's been through a lot--because he has. He's
fairly young, but his eyes have a new sparkle to him. This is, of
course, in stark contrast to the rest of him. While he has a strong
build, it supports some pretty shoddy clothes. His clothes look like
they've been mended a few too many times. He has had some help from a
nice old lady, recently, to make sure he's kept clean, but a deep stain
covers a large part of his clothing. While it is all intact, it is also
rather worn. He stays strong in mind and keeps an optimistic look on
life, and people seem to love him for this.
Background: Malachi originally came from a relatively normal family. So
he assumes. He didn't know them so well, as he lost contact with them
at an early age, but he sees no reason why he shouldn't have come from
a normal family. He spent some of his time on the streets, looking for
work, when he decided to join a ship. The captain of his original boat
put him to work as a deckmate, but he soon showed promise as a healer.
Eventually, he became a ship's doctor and found a better job working on
the Leviathan's Quarrel under Captain Delroy Konik.
Konik was a very up-and-coming sort of captain who was starting to get
some very good deals. His acquisition of a ship doctor meant that he
was planning on getting a new, larger, more impressive boat and crew.
The crew he had already was well-trained and would serve as senior crew
on the new ship. It was on this ship where Malachi met some very good
sailors, including his current companion, Wakil. On the way home from a
successful trip, a sudden storm came up, and there was nothing anyone
could do to save the ship and its crew from the wrath of the sea.
The next time Malachi opened his eyes, he was on sand, timber all
around him. He was one of the lucky ones--not many of the crew had
survived. Wakil and Konik and two others were the only survivors. Konik
had reasoned that they must have been somewhere on the mainland, since
that was the closest land mass when the storm hit. So, the set upon
travelling inland, trying to find civilization. The trek was long, and
there was not enough fresh food or water for the five of them. Onwards
they pushed, until their bodies could not handle another step. The
world went black again.
This time, though, Malachi had a vision. It was a prince--a king--a
deity--greater than any royalty. It was Adonai. During this
tribulation, Adonai gave Malachi the strength to summon water and
cleanse a carcass for food. Barely, only he and Wakil were able to
survive the trek. Malachi still did not know all that Adonai was, but
it would now be something he would actively seek and spread.
Eventually, Wakil and Malachi made it to an old lady's house, each of
them stronger than when the journey first began, but still yearning for
civilization. The lady took them in and took care of them, until
hooligans came to attack. Wakil and Malachi easily fended them off, but
were now needed to help others in need.
Nimbus of Light
Evocation [Light]
Clr 1
Components: V, S, DF
Casting Time: 1 standard action
Ranger: Personal
Target: You
Duration: 1 min/level or until discharged (D)
A glittering corona of sunlight surrounds your body at a few inches
distance--until you release it as a focusd blast of divine energy. The
nimbus of light glows like a lantern, shedding bright light in a
30-foot radius (and dim light for an additional 30 feet) from you.
As a move action, you can coalesce the energy from the nimbus of light
around your outstretched arm, and then as a standard action fling it
toward a foe within 30 feet. As a ranged touch attack, the nimbus of
light deals 1d8 points of damage +1 per round that's elapsed since you
cast the spell (max of 1d8 + caster level damage). Attacking with the
nimbus of light ends the spell, whether the energy hits its target or
not.
Ok n/m this one
[/sblock]
Cool, looks like we're about ready.
You can probaby use "Knowledge (Religion)" instead of "Knowledge (Adonism)."
I
had all the stupid numbers lined up in the editing part how come they
did not come out right here. Anyway, I assumed that I would get the
bow, not sure why, but that sounds good to me. What eq. you want to
carry. I will take the tinderbox and hatchet. If you want the rope and
extra boot knife or we can switch could care less.
Well,
you took out the space between the stat number and the modifier for
Con, and you did the same thing for Cha. Looks like there's an
inadvertent extra space after Will.
When you put in the Weapons, remember that the XXXX's only fill up 4
spaces. When you input the name of the weapons, you have make sure the
rest stays lined up--so if you put in "Dagger" you have to take off 2
spaces because "Dagger" takes up 6 spaces. Looks like you didn't do the
attack modifiers quite right there, anyway, because it shouldn't read
+4+2.
The same sort of thing happened for skills.
Mallak--I
didn't ask before, but can we use the Complete books? I'm considering
getting a spell from Complete Divine, and later getting a couple from
Complete Adventurer. There's some neat things in Stormwrack, too, but
more neat for you than for me (rules and types of boats and such).
I was thinking that Wakil and my original boat might be a Dhow or a Cog
http://wizards.com/dnd/images/storm_gallery/90734.jpg
http://wizards.com/dnd/images/Storm_maps/StormW_map2.jpg
And here are some others that may come in handy for you.
http://wizards.com/dnd/images/Storm_maps/StormW_map1.jpg
http://wizards.com/dnd/images/Storm_maps/StormW_map3.jpg
http://wizards.com/dnd/images/Storm_maps/StormW_map4.jpg
Name: Wakil
Class: Pali/War
Race: Half-Elf
Size: Med
Gender: Male
Alignment: Lawful Good
Deity: Adonai
Str: 14 +2 ( 6p.) Level: 1 XP: 500
Dex: 10 +0 ( 2p.) BAB: +2 HP: 15 (1d10+1d8+1 con)
Con: 12 +1 ( 4p.) Grapple: +4 Dmg Red: XX/XXXX
Int: 12 +1 ( 4p.) Speed: 30' Spell Res: XX
Wis: 14 +2 ( 6p.) Init: +0 Spell Save: +X
Cha: 16 +3 (10p.) ACP: -2 Spell Fail: XX%
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +1 +2 +0 +0 +0 +0 13
Touch: 10 Flatfooted: 13
Base Mod Misc Total
Fort: 4 +1 +5
Ref: 0 +0 +0
Will: 0 +2 +2
Weapon Attack Damage Critical
Longsword +5 1d 8+2 19-20x2
Dagger +4 1d 4+2 19-20x2
Short Bow +2 1d 6+0 x3
Handaxe +4 1d 6+2 x3
Languages:
Elven
Common
Celestial
Abilities:
Sense Evil
Aura of Good
Smite Evil 1/day
Feats:
Weapons focus (longsword)
Skill Points: 24 Max Ranks: 4/2
Skills Ranks Mod Misc Total
Diplomacy 3 +3 +2 +8
Gather Info 0 +3 +2 +5
Handle Animal 4 +3 +7
Knowledge (Nobility) 1 +1 +2
Knowledge (Religion) 3 +1 +4
Listen cc 0 +2 +1 +3
Profession (Cook) 2 +1 +3
Profession (Sailor) 2 +1 +3
Ride 4 +X +4
Search 0 +1 +1 +2
Sense Motive 2 +2 +4
Spot cc 0 +2 +1 +5
Swim 4 +2 +6
Equipment: Cost Weight
Adonai Shield Unknown15lb
Longsword 15gp 4lb
Short Bow 30gp 2lb
Arrows 20 1gp 3lb
Handaxe 6gp 3lb
Dagger 2gp 1lb
Leather 10gp 15lb
XXXX XXgp XXlb
Total Weight:43lb Money: XXgp XXsp XXcp
Lgt Med Hvy Lift Push
Max Weight: 58 116 175 175 875
Age: 27
Height: 6' 3"
Weight: 187lb
Eyes: Blue
Hair: Light Brown
Skin: Fair
Appearance: XXXX
Background: XXXX[/QUOTE]
Ok, so, I'll start answering questions:
You have no first level money. You may have a bit of money from the Nice Lady, but I'll think about that one.
Yes, you have 2 swords, 1 shield, and no armor between the two of you.
However, the two hooligans you captured are both wearing leather, if
you want to take the time to strip them down and get into it. It may or
may not fit well.
For Malachi: Your hitpoints will be 14. You are 1st level with 500XP.
Also, please fill in the damage numbers for your Light Crossbow. Also
fill in the number for your FF AC. I suspect you also need a couple
feats. Feel free to use any of the complete books. Also, if you have
that Stormwrack book, I'd like to get a look at it, if I may. Oh, and
you don't know halfling.
Wakil, please not that "Adonai" is spelled A-D-O-N-A-I. You are level 1
with 500XP. Please fill in all the numbers for your AC, including Touch
and Flatfooted. Also, fill in the numbers for Reflex and Will saves and
your weapon damages. Your max skill ranks are 4/2. Oh, and "Nobility"
does not begin with the letter 'k'. Other than that, you need to flesh
out your list of equipment, including your weapons, and total up your
weight.
Next up I'll have some IC stuff.
Wakil
strains his eyes, attempting to catch sight of the ship's attackers.
However, the fog has grown thicker, and it obscurs his view. Nearby,
the two ruffians they'd caught lay bound facedown in the sand of the
river's edge. If only there were some way to get out to the ship.
Malachi goes about methodically stripping their captives of their armor while waiting for Wakil to come up with a plan.
By the way, I didn't know how many tindertwigs in a tinderbox, and I assumed the rope was hemp.
Wakil
The rest of the equipment is:
one dagger, one common longsword, one shortbow, 20 arrows, one Shield of Adonai, the clothes on your back, a hatchet.
I'm not attached to any of the items I chose, so if you want any of it
just say so. I figured it wasn't a big deal, so I just got some of the
utility things since I'm kind of a utility character.
By the way. You know how to do an sblock. To make it say "OOC" like
mine, use sblock=OOC instead of just sblock... just for the opening tag
ooc:
I thought a) the lady's house was off the beach, 2) the attackers were
at the lady's house and iii) we had travelled to te beach, away from
the attackers and their armor. I'm ready to jump in and swim to the
boat.
And
I thought that a) the lady's house is up the river but near the beach,
2) the attackers were at the house, but after you subdued them you
marched them down the river, partly to have them lead you to where
their buddies were, partially because you didn't want to leave them at
the house with the lady, and iii) yes, you traveled to the beach, but
the attackers (and their armor) came with you. Jumping in and swimming
to the boat is a perfectly reasonable suggestion, though it would be
more difficult in armor.
Actually, swimming would not be more difficult in leather armor. ACP 0.
I'm still surprised we were able to subdue both of them and keep them conscious.
Malachi gazes out into the water. "We could swim there, but then we'd have to leave these two hooligans to their own devices."
Armor
has weight, weight gives negatives to swimming. And as for subduing
them, well, you may or may not have knocked them unconcious back at the
house, but you bound them and woke them up for questioning. Then you
marched them back down the river. Nothing to it.:)
Leather
armor adds 15 pounds to my total, which keeps me at a light load, so it
doesn't affect Swim checks. Swim checks are affected by 2 x ACP or
encumbrance. It has nothing to do with weight. Waking up an unconscious
character takes a long time. If he's unconscious from subdual damage,
that heals at 1/hour. If he's unconscious from real damage, it takes
much longer. I suppose it's possible they were just barely
unconscious/conscious. In which case, I would... After some
consideration, Malachi knocks both prisoners unconscious. "Well, that
solves that. They should be awake in a few hours, so let's not delay."
Malachi
finishes up stripping the leather armor from the prisoners. As the
fates would have it, one of the jerkins fits Malachi rather well. Wakil
can fit into the other one, but it will be very tight.
At one time swim checks were affected by weight. I guess that's changed in 3.5? I wonder why...
Waiting on Druke...
If Wakil chooses to wear the armor, the armor will provide +1 AC, 5 max dex, -1 ACP.
That changed in 3.5 because it was too complicated otherwise.
Wakil
The rest of the equipment is:
one dagger, one common longsword, one shortbow, 20 arrows, one Shield of Adonai, the clothes on your back, a hatchet.
This sounds good to me.
So, you guys are swimming, I take it? We'll assume you have the armor on...
The two compainions slip into their new armor. Malachi has to help
Wakil with his, as it is very tight. They then slip silently into the
water, stroking true and sure for where they know the ship to be.
Before
we get to the ship let me know so I can hail it. That way they know
there are friendlies coming aboard and we are not with those that just
attacked.
Halfway
to the ship, a great splash echos across the water. A little later,
smaller splashes, like someone rowing a boat, reach the two swimmers'
ears, along with a soft call. "Marg? Franco? Are ye there, mates? I
can't see a thing in this blasted fog!" Neither can our two heroes make
out anything other than themselves, but it sounds like the boat and the
whisperer are a bit to the left and heading for shore.
Malachi
turns to Wakil and says quietly, "If they are more of the hooligans, we
should try to stop them." Louder, he makes a groan and starts to swim
towards the rowboat.
Do we know whether or not the hooligans have distinctive clothing or colors? We the two that attacked us distinctive somehow?
They
weren't overly distinctive, though they were dressed all in black with
black cloths wrapped around their heads and hiding their faces.
However, their clothes were disparit, not like a uniform or anything.
"I
agree. We both need to try to board from opposit sides...remeber last
time when we tried to get in a rowboat from one side." matching
Malachi's volume.
Wakil also changes coarse towards the smaller boat and lets out a
little gurgle cough like somebody haveing trouble staying afloat.
"Harri,
is that you? Marg? Franco?" The rowing slows and our boys in the water
can hear the sounds of wood bumping gently against wood. Then, quietly
and silently a dark, low rowboat glides out of the fog. Up in the bow a
man is crouched with his hands on the gunnels of the prow, peering
intently into the white mist. "Who's there? Harri? Marg? Franco? I
can't see a thing. Where are you?"
Is the man wearing all black or something? Is there another way we can determine who they are?
He
is dressed similarly to the other men you captured, though he has the
cloth pulled down from his face but still wrapped around his head.
As
soon as he is close enough, Malachi signals to Wakil--he reaches to the
side of the boat and pulls, hoping to topple the boat over.
Wakil senses in the man a clouded soul, though not one given over completely to evil.
Wakil senses in the man a clouded soul, though not one given over completely to evil.
Wakil fells disturbed by this feeling
Can i tell from which
direction this clouded soul is if I can I will use this as a navigation
tool and swim towards it if it comes from the directon from where i
last heard the rowboat.
Well,
if you really wanted to and you concentrated long enough (3 rounds),
you could determine the direction of this aura. However, since Wakil
can see the rowboat, that's not really necessary. But since you were
planning on entering from opposite sides of the boat with Malachi, I
guess you couldn't see Malachi's signal to topple the boat.
Malachi pushes down hard on his side of the boat, attempting to topple
it. At the same time, Wakil pushes down on his side, thinking to board
at the same time as Malachi. Wakil hoists himself into the boat while
Malachi's efforts are utterly stifled. The man at the prow spins
around, startled at the person getting into the boat behind him. "Hey!"
The man draws his sword and takes a swipe at Wakil. Unable to achieve
good footing in the rocking boat, the swing goes wild. The man
overbalances and topples into the chilly water near Malachi. The boat
rocks violently; Wakil hunkers down and grabs the sides for balance,
steadying the boat as it slowly begins to drift away in the opposite
direction.
The
man draws his sword and takes a swipe at Wakil. Unable to achieve good
footing in the rocking boat, the swing goes wild. The man overbalances
and topples into the chilly water near Malachi. The boat rocks
violently; Wakil hunkers down and grabs the sides for balance,
steadying the boat as it slowly begins to drift away in the opposite
direction.
Did the sword go out of the boat with him or fall inside. Sorry Malachi
I did not realize we were already here and missed your signal. [/sblock]
"Enemy in the water near you!" Wakil draws his sword. "Surender and we
will pull you out... resist and you will be run through. This is your
only chance at life. I advise that you take it"
If he surrenders I will ask that Malachi will come in first then the enemy. If he does not....
The
sword fell outside the boat. "Gak! Help me, I can't swim!" A
spluttering, thrashing sound drifts to Wakil through the fog. Near
Malachi, the man is thrashing about wildly.
Near Malachi, the man is thrashing about wildly.[/i]
"Malachi grab the guy and help him not drown. I am coming toward you. Make some noise!"
Wakil sheaths his sword and takes up the boat oars and begins rowing toward Malachi and the drownding would be marauder.
Did
the sword go out of the boat with him or fall inside. Sorry Malachi I
did not realize we were already here and missed your signal.
What actually happened was that I posted, "As soon as <thing>
happens..." Telling what you're going to do is a good way to speed up a
PbP game, which usually goes very slowly. This is also done with "When
<thing> happens..." of "If <thing> happens... Otherwise..."
These are good clues for GMs and other players, to know when you're
ready for something else. PbP games often have delays because people
are waiting for each other.
In a face-to-face game (FtF), the GM leads the story. In a PbP game, the GM is an abjudicator and NPC-controller.
At least, that's my observation.
Malachi is amused as this "fish-out-of-water" splashes around. He swims
toward him to help him stay afloat. "Okay, calm down now. I won't let
you drown, but you'll have some talking to do." He turns back to Wakil
to watch him coming, "This guy isn't making enough noise for you?
AAHH!! NOISE! Over this way!"
"This guy isn't making enough noise for you? AAHH!! NOISE! Over this way!"
Watch it Malachi or next time you will get to row. Upon reaching his
friend and the would be pirate Wakil will help both of them into the
rowboat.
Malachi
expertly grasps the struggling man in such a way as to keep him afloat
without being drug under himself. He is behind the man with one arm
over the man's shoulder and across his chest, the other arm treading
water. The man continues flailing about, apparently unreassured by
Malachi's presence.
Various cries and the sounds of battle are coming from the ship. As the
din dies down, a command cuts over the water. "Yield or die!" It is
followed very shortly by a large splash.
Wakil's rowboat glides out of the fog, and Malachi hails him.
Wakil
comes to on all stop along side Malachi and the other man. "I will pull
him in while you push and then you can come into the boat."
Wakil braces himself to take on the extra weight he also concentrating
his senses for signs of dishonarble intensions from the man. His dagger
loosly sheathed in order to deal with any situation that could unfold
if the man becomes brave. Wakil also realizes he does have a second
option of pushing the man back in the drink if things get completly out
of control.
Malachi can't help but smile, "Did you mean to imply you can properly steer something seaworthy?"
<Where is that yell coming from? No matter, I can't deal with it now.>
As Wakil approaches, "Ugh. Okay." Malachi struggles a bit as he hoists
up the struggling man's body. "Calm down, we actually know how to
swim..."
Y'know, my Diplomacy is pretty good. Do I have to tell you when I want
to use it, or will you automatically know to use it when I try to calm
someone down?
" For a full description of the captain's cabin, see my earlier post on the subject when Colmarr entered the room."
You typically want to tell them which post number it was (and the page it's found on) or link the post, or both.
Wakil
grabs the man that Malachi is lifting into the raft and pulls him
aboard. The turns to help Malachi aboard while keeping one eye on the
new prisoner. "Should we go back for the other two or make for the
ship?" "Eitherway we will eventually have to go back I dont want to
leave those two in the visinity of the nice lady that helped us."
The
man ceases his struggling right before they reach the boat. As Wakil
pulls the man aboard, he makes a clumsy grab for Wakil's knife while
attempting to pull his own at the same time. Wakil gives him a good
cuff over the ear, knocking him to the bottom of the boat, and takes
the man's dagger before helping Malachi aboard.
How do you link to a specific post in a message? Also, when you're
attempting to be diplomatic you should definitely point that out to me,
just to make sure that I remember.
Having
now gotten on the boat, Malachi looks down at the limp figure in the
bottom of the boat. "Well, he's not moving much for now." He bends down
to take a look at the figure, making sure he's okay and trying to
estimate how logn he'll be out. "The first people said that there were
more of them about to board a ship. That gives me the impression of
'more than one more'. Since we haven't been out here too long, I think
we should check on that boat first."
Just then, something clicked. Malachi turns to where he heard the voice
before. "Hello! Is anyone there?! Help me, Wakil, this boat can't be
far."
Then, yes, using Diplomacy. Do you also want me to post my modifier for
quick referencing (and for that matter, do you want me/us to post
my/our modifiers whenever we do anything that would require a roll), or
will you look it up for everybody?
The numbers in the top right of every post is a link to that specific
post. To link to a post, you can either copy/paste the link or you can
use the <url=http://www.blahblah.com>Word(s)</url> tags,
with []'s instead of <>'s to hyperlink the text "Word(s)."
The man stirs in the bottom of the boat, groaning softly. Wakil didn't actually knock him out, just stunned him.
Ah, I see, thanks. I just didn't know where to get the link for a
specific post. Also, I don't know if you're following the main IC
thread or not, but I've posted your hail to the ship there. If/when
they respond, go ahead and move the dialog into that thread. Until you
are actually there physically, I'll continue to post in this thread,
and you can converse with each other in this thread. However, posting
your dialog with the ship PCs in the other thread will make it easier
on me and less confusing for everyone, I think.
Malachi shakes his head and gives the man another thump, hoping to knock him unconscious.
And what about the checks I mentioned?
The man slumps, unconcious.
Oh, right, the checks. When doing something that would require a roll
it would be helpful to post the relevent modifier. If you don't, I'll
look it up, but it would be a good way to keep your GM happy.:)
Malachi again checks the man, to try to determine roughly how long he will be out.
Heal +3
The
poor dumb schmuck is down for the count. Must've had a glass jaw or
something. He won't be getting back up anytime soon. Splashing him with
water might hasten the recovery process, but then again, he's already
all wet.
Wakil begins rowing the boat in the direction the ship sounds to be in.
The fog appears to be glowing brighter in that direction as well.
Shortly, a dark mass looms out of the fog and resolves itself into a
trim three-master. Light can be seen spilling over the rails of the
deck. As they draw closer, shadowy figures can be made out moving
around on deck.
This story continues, here (http://www.enworld.org/showthread.php?t=153834&page=7&pp=40)
Can I use this thread, still?
Druke, remember that spells and spell-like effects and such (I'm
referring to you Detect Evil) have ranges. It's not a huge range,
either.
Oh, and I don't know if we ever defined it properly: the Nice Lady's name is Nerys Bevin.
No, we never defined it properly. I would have continued calling her "N. Lady." ;)
Should we post our character to the RG thread?
If you like, go right ahead. But you might want to wait til you're on board ship.
Druke,
I just noticed on your character sheet that your shield should provide
you a +3 AC bonus, not +2. You also need to add a character description
under "Appearance," and your background. See Malachi's in the Rogue's
Gallery (http://www.enworld.org/showthread.php?p=2680331#post2680331) for a sample.
What? Wakil is invisible. Didn't you know that? ;)
Oh, really? Well, that ought to make things...interesting. Especially if you're the only one who can hear him, as well.;)
Malachi: I'd like you to meet my friend, Wakil. Say hello, Wakil.
Crew: Huh? Where?
Malachi: You'll have to forgive him, he's shy.
Captain: I don't see him anywhere.
Malachi: Well, he's also slightly invisible.
Captain: Well, say something, Wakil.
Malachi: And mute...
:lol:
Who said mute too?
The voice? Must be Adonai. If you don't obey, you'll be struck down.
Hey,
if Wakil and/or Malachi told the crew about your part in the ship
battle, feel free to point the rest of the players at this thread to
read the first-hand account.
"a child dressed in bright pink rowing the little craft"
Pink, not red, right? Don't make me attack you. ;)
The first-hand account in this thread isn't really much of a
significant part of the story, at least as far as Malachi sees it. He
might've mentioned all of this, but he doesn't have reason to go into
detail.
"a child dressed in bright pink rowing the little craft"
Pink, not red, right? Don't make me attack you. ;)
Yes, pink. 0:-)
^------- Halo
The first-hand account in this thread isn't really much of a
significant part of the story, at least as far as Malachi sees it. He
might've mentioned all of this, but he doesn't have reason to go into
detail.
Fair 'nough. Do you have any particular reason for not wanting the other players to read this thread?
Not
particularly. I wouldn't go out of my way one way or another to
mention/not mention any of this. We had our tussle with the ruffians,
they had theirs. We already summarized it when we told them we were
attacked by ruffians anyway.
I
realize. I just thought some of them might be interested in reading
another perspective on the same events. I'll probably mention it before
too long in the OOC thread.
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