Author
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Topic: OOC Thread for Iconics
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Vadania
Member
Member # 4198
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posted October 12, 2001 07:59 PM
Dr. Midnight, I noticed some info is missing from my stuff, (My fault) But would you please update it with this...Vadania: female half-elf Drd3; CR 3; Medium-size Humanoid (half-elf); HD 3d8+3; hp 21; Init +2 (Dex); Spd 30 ft; AC 16 (+3 leather, +1 small shield, +2 Dex); Atks +3 melee (1d6/crit 18-20, scimitar), or +4 ranged (1d4, sling); SA spells; SQ animal companion, half-elven traits, nature sense, trackless step, woodland stride; AL NG; SV Fort +4, Ref +3, Will +6; Str 10, Dex 14, Con 13, Int 12, Wis 16, Cha 9. Height 5' 1"; Weight 128lbs. Skills and Feats: Animal Handling +5, Concentration +7, Knowledge (nature) +7, Healing +9, Wilderness Lore +9, Listen +3, Search +2, Spot +3; Scribe Scroll, Dodge. SQ - Half-Elven Traits (Ex): Sleep immunity, +2 save vs. Enchantment, low-light vision, elven blood. Possessions: Scimitar (MW), Leather Armor +1, Small Shield (Wooden, MW), Sling, 20 Bullets, Flint and Steel, Holly and Mistletoe, Backpack, Adventure gear, Spell Component Pouch, 3 Potion (Cure Light Wounds). Druid Spells Prepared (4/3/2): Orisons: Cure Minor Wounds, Detect Magic, Guidance, Light 1st Level: Calm Animals, Cure Light Wounds, Obscuring Mist 2nd Level: Barkskin, Flame Blade -------------------- Protector of Nature.
Posts: 220 | From: Greyhawk | Registered: Apr 2001 | IP: Logged
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'Kerwyn
Member
Member # 6436
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posted October 13, 2001 02:23 AM
Cool! Thank you very much, Doc!  [ October 13, 2001: Message edited by: 'Kerwyn ] -------------------- Kerwyn
Posts: 74 | From: Greyhawk | Registered: Jul 2001 | IP: Logged
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Jozan of Pelor
Member
Member # 6428
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posted October 13, 2001 09:28 AM
You're great, Dr. M.But...what Alhandra and Kazak said. Jozan is in the rogues gallery, too. And how does Kerwyn get that colored boarder around his pic? Anybody know? -------------------- "In Call of Cthulhu, the Evil Cult Leader is everybody's friend."
Posts: 120 | From: Temple of Pelor, Greyhawk | Registered: Jul 2001 | IP: Logged
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Eberk
Member
Member # 6306
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posted October 15, 2001 09:52 AM
Frijfrajjin ubb code...can someone give this dwarf a heads-up on getting his sig file to work?Eberk Edit -- um, nevermind! [ October 15, 2001: Message edited by: Eberk ] --------------------
Posts: 51 | From: Deep underground | Registered: Jul 2001 | IP: Logged
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Krusk the Half-Orc
Member
Member # 6975
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posted October 15, 2001 02:09 PM
quote: Originally posted by Mialee: I'd appreciate Krusk more if his schtick weren't already sopped up by another...
Just wait, Twinky. Krusk have more tricks than you can shake a schtick at. ;> Edit: Dr. Midnight not have Krusk on page! [ October 15, 2001: Message edited by: Krusk the Half-Orc ] --------------------
Posts: 57 | From: Montreal | Registered: Aug 2001 | IP: Logged
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reapersaurus
Member
Member # 1619
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posted October 15, 2001 10:34 PM
Hey, thanks a lot for the update, Doc! I hope life is a bit simpler for you nowadays - it sounded awfully strenous and hectic for you a bit ago!And everyone else - can I ask you a question? It seems to me that the action is kinda.. slowing down? Have you guys thought that, or just me? I can mention some specifics, but basically, I think I could have Alhandra take off for about a week at this pace and really not miss an action.  I just wanted to air out a feeling i had, throw it against the wall to you guys, and see if it sticks, or how you feel, and also how PCat feels about the pace. I think it was cool splitting up the party, but it seems that the Vadania-Alhandra-Naull-etc party is creeping along at a snail's pace since we broke up... feel free to ignore, anyone... i'm just speaking my mind, as is my tendency - sorry if i offend.
Posts: 1501 | From: Sacramento, CA USA | Registered: Jan 2001 | IP: Logged
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Hennet-
Member
Member # 6263
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posted October 16, 2001 10:17 AM
sig test--If this works, thanks Thanee and Doc, good karma to both of you.Hey, Doc, great pic. And things will probably pick up shortly, PC is just busy. [ October 16, 2001: Message edited by: Hennet- ] [ October 16, 2001: Message edited by: Hennet- ] --------------------
Posts: 123 | From: Hommlet, Verbobonc | Registered: Jul 2001 | IP: Logged
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Thanee
Member
Member # 5526
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posted October 16, 2001 10:38 AM
{URL=http://www.rigaming.com/kotsq/iconics.htm#hennet} {IMG}http://www.rigaming.com/kotsq/images/hennet.jpg{/IMG} {/URL}Replace all instances of '{' with '[' and all instances of '}' with ']' in the above. Bye Thanee --------------------
Posts: 1273 | From: Aachen / Germany | Registered: Jun 2001 | IP: Logged
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Quartermoon
Member
Member # 2981
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posted October 16, 2001 12:51 PM
I hear you, reaper. Yes, things have gotten very slow, and that can easily become annoying. After all, what happened to postings twice a day? Grrr.I have played in many online games like this one, and indeed ran a game myself for over two years. Unfortunately, this sort of thing happens all the time, guaranteed. Game energy waxes and wanes depending on how much response there is from both players and the DM. Some games die because of it. Others survive for quite some time. So for whatever it's worth, here's what I've learned: 1. We all have lives in the Real World (TM) and they are going to conflict. Unavoidable and necessary. The best way to deal with this is to do what we are already doing--inform the rest that you're going to be out of it and give a bit of your character's intentions beforehand. As for unexpected absences, well, we'll all deal with it. 2. Running a game in this manner is a lot harder than it looks. Because PCat is such a fantastic DM, the majority of his posts are creative, clever, well-written, and dramatic. This is a lot easier to pull off and sustain during a single live session twice a month than it is day after day after day. And, again because he is a fantastic DM and cares about things like story and atmosphere, in many of his posts he has to sort of rewrite what we are doing to make it fit with what else is happening. Plus all the game mechanics stuff. And the more players there are (ahem) the longer all this takes. Each of us only has so much time we can devote to thinking Iconic each day (ok, some have more than others, but Regdar is an exception to almost every rule, isn't he?). So, while PCat's determination to post every day is both admirable and inspiring, it is, sad to say, unsustainable. I suggest that we allow him to find a schedule that fits better with his life. When I ran my game, I tried to post something substantive two or three times a week. I've seen successful games wherein the DM posted only once a week! I know this seems incredibly slow--it is incredibly slow--but if we can find a pace that works and keep with it, our game will be healthier in the long run. 3. Did I mention that playing online is incredibly slow? (My 2+ year email campaign,for example, only covered about a month of game time!!!). We've all figured this out by now, of course,and discovered the value of patience. But remember that these games are a group effort. Role playing and character interactions can often fill most of the empty spaces. And that sort of posting is up to us, the players, to instigate--we Iconics do and should continue to amuse ourselves while the DM is away. Of course it's not easy in the midst of a battle (sorry, Alhandra), and one shouldn't disrupt the ongoing action too much, but a little willingness to interact can go a long way. (Note: This does NOT mean that everyone should start picking on poor Jozan whenever they have a spare moment. After all, he is a Cleric, and that means he must be everybody's friend. It says so in the PHB!) I apologize if any of this has sounded pedantic, condescending, self-important, or...umm...anything else bad. It's just my thoughts about the game, and everything is naturally up for discussion and criticism.  -------------------- "Everybody needs backup."
Posts: 49 | From: somewhere in the midwest | Registered: Mar 2001 | IP: Logged
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Piratecat
Administrator
Member # 158
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posted October 17, 2001 11:25 AM
I apologize.I've been working on a short-deadline RPG project this week, and every time I start thinking about the iconics, I *stop* thinking about my stupid adventure. Frustrating, albeit temporary. Even worse, it isn't fair to you guys. Thus, let's strike a bargain: I'll guarantee to post each night before bed during the weeks, taking the weekend off. If I can post more often, I will, but that will be the minimum. In addition, I'll try not to dwell over minor diddly points that slow down the game. I'll have this project finished next week, but you guys have been Very Patient Players (tm), and I'd appreciate it. Thoughts? -------------------- - Piratecat, EN-Board President "A cat that good, you don't eat all at once."
Posts: 4084 | From: Boston, MA | Registered: Dec 2000 | IP: Logged
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reapersaurus
Member
Member # 1619
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posted October 17, 2001 12:27 PM
Hey, thanks for letting us know what's up, Pcat.You da man when it comes to this adventure, and it's only gonna go as far as your schedule allows it: If you're slammed, you're slammed - we all understand (I'm sure) that a man of your prodigious talents will have other obligations than our little adventure. I appreciate any time you can put in to updating, even if in just little ways. My only request is that could you soon write in that the "Vadania" group gets "together", time-wise? I don't think that Alhandra has been placed in their vicinity to be able to interact (for example, Alhandra wouldn't have let Vadania get close to the edge and looked down IF she'd been there - but my guess is, you just like torturing Vadania. ). Also you might have missed Alhandra sprinting over to the edge and trying to see where Vadania went to. She would have either grappled the armor to try to stop the armor's mobility, or she would grab the rope there and lower it to anyone in the pit. But she hasn't SEEN anything yet.  Thanks a lot and keep hanging in there!
Posts: 1501 | From: Sacramento, CA USA | Registered: Jan 2001 | IP: Logged
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