WEIGHT ALLOWANCE |
Light |
76 |
Medium |
153 |
Heavy |
230 |
FEATS |
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Martial Weapon Proficiency, Mounted Combat, Power Attack, Ride-By Attack, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus (Greatsword) |
Special Mount: Mael (Warhorse, Heavy) |
FORT: |
+8 |
REF: |
+6 |
WILL: |
+3 |
HP: |
46 |
AC: |
18 |
INIT: |
+1 |
*Hoof |
+7/+7 |
DAMAGE: |
1d6+4 |
CRITICAL: |
20/x2 |
*Bite |
+2 |
DAMAGE: |
1d4+2 |
CRITICAL: |
20/x2 |
Special: |
Empathic Link, Improved Evasion (Ex), Scent (Ex), Share saving throws, Share spells |
SPECIAL ABILITIES |
Aura of Courage (Su), Aura of Good, Divine Grace (Su), Divine Health (Ex), Lay on Hands (Su) 21 hp/day, Remove Disease (Sp) 1/week, Smite Evil (Su) 2/day, Special Mount (Sp), Turn Undead (Su) 6/day (turn level 4) (turn damage 2d6+7) |
PROFICIENCIES |
Axe (Throwing), Battleaxe, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Mind Blade, Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Spiked Armor, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven/Martial), Warhammer
|
|
Paladin |
0
|
1
|
2
|
3
|
4
|
|
0
|
2
|
0
|
0
|
0
|
|
1: |
| | |
Bless (DC:12) | Bless Water (DC:12) | Bless Weapon (DC:12) | Create Water (DC:12) | Cure Light Wounds (DC:12) | Detect Poison (DC:12) | Detect Undead (DC:12) | Divine Favor (DC:12) | Endure Elements (DC:12) | Magic Weapon (DC:12) | Protection from Chaos (DC:12) | Protection from Evil (DC:12) | Read Magic (DC:12) | Resistance (DC:12) | Restoration, Lesser (DC:12) | Virtue (DC:12) | |
|
| * = Domain/Specialty Spell |
FEATS |
NAME |
DESCRIPTION |
Armor Proficiency (Heavy) |
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
Armor Proficiency (Light) |
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
Armor Proficiency (Medium) |
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
Martial Weapon Proficiency |
Choose a type of martial weapon. You understand how to use that type of martial weapon in combat. |
Mounted Combat |
Once per round when your mount is hit in combat, you may attempt a Ride check (as a reaction) to negate the hit. The hit is negated if your Ride check result is greater than the opponent's attack roll. |
Power Attack |
On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. |
Ride-By Attack |
When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again. |
Shield Proficiency |
You can use a shield and take only the standard penalties. |
Simple Weapon Proficiency |
You make attack rolls with simple weapons normally. |
Weapon Focus (Greatsword) |
You gain a +1 bonus on all attack rolls you make using the selected weapon. |
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