Created using PCGen 5.8.0 on Dec 27, 2005
       

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE REDUCTION

SPEED
HP
Hit Points
47




  
Walk 20'
BASE ATTACK
Bonus
+7/+2
SPECIAL ABILITIES
Aura of Courage (Su), Aura of Good, Divine Grace (Su), Divine Health (Ex), Lay on Hands (Su) 21 hp/day, Remove Disease (Sp) 1/week, Smite Evil (Su) 2/day, Special Mount (Sp), Turn Undead (Su) 6/day (turn level 4) (turn damage 2d6+7)
FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Martial Weapon Proficiency, Mounted Combat, Power Attack, Ride-By Attack, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus (Greatsword)
LANGUAGES
Common
SPELLS
 Paladin 0
1
2
3
4
0
2
0
0
0
1:
Bless (DC:12)Bless Water (DC:12)Bless Weapon (DC:12)
Create Water (DC:12)Cure Light Wounds (DC:12)Detect Poison (DC:12)
Detect Undead (DC:12)Divine Favor (DC:12)Endure Elements (DC:12)
Magic Weapon (DC:12)Protection from Chaos (DC:12)Protection from Evil (DC:12)
Read Magic (DC:12)Resistance (DC:12)Restoration, Lesser (DC:12)
Virtue (DC:12)
 * = Domain/Specialty Spell
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Full Plate (+2 (Enhancement to Armor)/Masterwork)
Heavy
+10
+1
-5
35
SHIELD
TYPE
AC

CHECK
SPELL FAILURE






ITEMS

AC










*Full Plate (+2 (Enhancement to Armor)/Masterwork)
TYPEARMOR BONUSMAX DEX BONUS
Heavy
+10
+1
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-5
35

EQUIPMENT ( - //)
x Arrows (20)
   x Longbow (Composite/+3)
STR bonus to damage
  
x Wand of Cure Light Wounds
   x Traveler's Outfit
  
x Backpack
   x Rations (Trail/Per Day)
  
x Cloak of Charisma +2
   x Rope (Hempen/50 Ft.)
  
x Full Plate (+2 (Enhancement to Armor)/Masterwork)
   x Torch
  
x Greatsword (Keen/+1 (Enhancement to Weapon or Ammunition)/Masterwork)
threat range doubled
  
AMMUNITION
Arrows (20)
☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.8.0 on Dec 27, 2005

EQUIPMENT
ITEM LOCATION QTY WT. GP COST
 Arrows (20)
Backpack
4
3
1
 Wand of Cure Light Wounds
Backpack
1
0.06
750
 Backpack
Equipped
1
2
2
 Cloak of Charisma +2
Equipped
1
2
4000
 Full Plate (+2 (Enhancement to Armor)/Masterwork)
Equipped
1
50
5650
 Greatsword (Keen/+1 (Enhancement to Weapon or Ammunition)/Masterwork)
(threat range doubled)
Equipped
1
8
8350
ITEM LOCATION QTY WT. GP COST
 Longbow (Composite/+3)
(STR bonus to damage)
Carried
1
3
400
 Traveler's Outfit
Equipped
1
5
0
 Rations (Trail/Per Day)
Backpack
7
1
0.5
 Rope (Hempen/50 Ft.)
Backpack
1
10
1
 Torch
Backpack
1
1
0.01
TOTAL WEIGHT CARRIED/VALUE   95.06 lbs. 19160.51 gp
WEIGHT ALLOWANCE
Light 76 Medium 153 Heavy 230

FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Martial Weapon Proficiency, Mounted Combat, Power Attack, Ride-By Attack, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus (Greatsword)
MONEY
Special Mount: Mael (Warhorse, Heavy)
FORT: +8 REF: +6 WILL: +3 HP: 46 AC: 18 INIT: +1
*Hoof +7/+7 DAMAGE: 1d6+4 CRITICAL: 20/x2
*Bite +2 DAMAGE: 1d4+2 CRITICAL: 20/x2
Special:   Empathic Link, Improved Evasion (Ex), Scent (Ex), Share saving throws, Share spells

SPECIAL ABILITIES
Aura of Courage (Su), Aura of Good, Divine Grace (Su), Divine Health (Ex), Lay on Hands (Su) 21 hp/day, Remove Disease (Sp) 1/week, Smite Evil (Su) 2/day, Special Mount (Sp), Turn Undead (Su) 6/day (turn level 4) (turn damage 2d6+7)
PROFICIENCIES
Axe (Throwing), Battleaxe, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Mind Blade, Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Spiked Armor, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven/Martial), Warhammer
LANGUAGES
Common
SPELLS
 Paladin 0
1
2
3
4
0
2
0
0
0
1:
Bless (DC:12)Bless Water (DC:12)Bless Weapon (DC:12)
Create Water (DC:12)Cure Light Wounds (DC:12)Detect Poison (DC:12)
Detect Undead (DC:12)Divine Favor (DC:12)Endure Elements (DC:12)
Magic Weapon (DC:12)Protection from Chaos (DC:12)Protection from Evil (DC:12)
Read Magic (DC:12)Resistance (DC:12)Restoration, Lesser (DC:12)
Virtue (DC:12)
 * = Domain/Specialty Spell
FEATS
NAME DESCRIPTION
Armor Proficiency (Heavy) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Martial Weapon Proficiency Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.
Mounted Combat Once per round when your mount is hit in combat, you may attempt a Ride check (as a reaction) to negate the hit. The hit is negated if your Ride check result is greater than the opponent's attack roll.
Power Attack On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus.
Ride-By Attack When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again.
Shield Proficiency You can use a shield and take only the standard penalties.
Simple Weapon Proficiency You make attack rolls with simple weapons normally.
Weapon Focus (Greatsword) You gain a +1 bonus on all attack rolls you make using the selected weapon.

Created using PCGen 5.8.0 on Dec 27, 2005

SPELLS
 Paladin 0
1
2
3
4
  Per Day 0
2
0
0
0
1:
Bless (DC:12)Bless Water (DC:12)Bless Weapon (DC:12)Create Water (DC:12)
Cure Light Wounds (DC:12)Detect Poison (DC:12)Detect Undead (DC:12)Divine Favor (DC:12)
Endure Elements (DC:12)Magic Weapon (DC:12)Protection from Chaos (DC:12)Protection from Evil (DC:12)
Read Magic (DC:12)Resistance (DC:12)Restoration, Lesser (DC:12)Virtue (DC:12)
 * = Domain/Specialty Spell

Paladin Innate Spells
At Will Detect Evil (DC:12)


Created using PCGen 5.8.0 on Dec 27, 2005


Paladin Innate Spells
Detect Evil
DC: 12
Save: None
Time: 1 standard action
Duration: Concentration, up to 70 minutes [D]
Rng: 60 ft.
Comp: V, S, DF
SR: No
School: Divination
Effect:  Reveals creatures, spells, or objects of selected alignment.
Effect:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation

Created using PCGen 5.8.0 on Dec 27, 2005

Paladin Spells
LEVEL 0 1 2 3 4
KNOWN 0 0 0 0 0
PER DAY 0 2 0 0 0
LEVEL 1
Bless
DC: 12
Save: None
Time: 1 standard action
Duration: 3 minutes
Rng: 50 ft.
Comp: V, S, DF
SR: Yes (harmless)
School: Enchantment
☐☐☐
Effect:  Allies gain +1 on attack rolls and +1 on saves against fear.
Source:  SpellsA-B.rtf
Target Area:   The caster and all allies within a 50-ft. burst, centered on the caster
Bless Water
DC: 12
Save: Will negates (object)
Time: 1 minute
Duration: Instantaneous
Rng: Touch
Comp: V, S, M
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  Makes holy water.
Source:  SpellsA-B.rtf
Target Area:   Flask of water touched
Bless Weapon
DC: 12
Save: None
Time: 1 standard action
Duration: 3 minutes
Rng: Touch
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  Weapon strikes true against evil foes.
Source:  SpellsA-B.rtf
Target Area:   Weapon touched
Create Water
DC: 12
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (30')
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Creates 6 gallons of pure water.
Source:  SpellsC.rtf
Target Area:   Up to 6 gallons of water
Cure Light Wounds
DC: 12
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  Cures 1d8+3 damage.
Source:  SpellsC.rtf
Target Area:   Creature touched
Detect Poison
DC: 12
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (30')
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Detects poison in one creature or small object.
Source:  SpellsD-E.rtf
Target Area:   One creature, one object, or a 5-ft. cube
Detect Undead
DC: 12
Save: None
Time: 1 standard action
Duration: Concentration, up to 3 minutes [D]
Rng: 60 ft.
Comp: V, S, M/DF
SR: No
School: Divination
☐☐☐
Effect:  Reveals undead within 60 ft.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Divine Favor
DC: 12
Save: None
Time: 1 standard action
Duration: 1 minute
Rng: Personal
Comp: V, S, DF
SR: No
School: Evocation
☐☐☐
Effect:  You gain +1 on attack and damage rolls.
Source:  SpellsD-E.rtf
Target Area:   You
Endure Elements
DC: 12
Save: Will negates (harmless)
Time: 1 standard action
Duration: 24 hours
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Exist comfortably in hot or cold environments.
Source:  SpellsD-E.rtf
Target Area:   Creature touched
Magic Weapon
DC: 12
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 3 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Weapon gains +1 bonus.
Source:  SpellsM-O.rtf
Target Area:   Weapon touched
Protection from Chaos
DC: 12
Save: Will negates (harmless)
Time: 1 standard action
Duration: 3 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Protection from Evil
DC: 12
Save: Will negates (harmless)
Time: 1 standard action
Duration: 3 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Read Magic
DC: 12
Save: None
Time: 1 standard action
Duration: 30 minutes
Rng: Personal
Comp: V, S, F
SR: No
School: Divination
☐☐☐
Effect:  Read scrolls and spellbooks.
Source:  SpellsP-R.rtf
Target Area:   You
Resistance
DC: 12
Save: Will negates (harmless)
Time: 1 standard action
Duration: 1 minute
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Subject gains +1 on saving throws.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Restoration, Lesser
DC: 12
Save: Will negates (harmless)
Time: 3 rounds
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Dispels magical ability penalty or repairs 1d4 ability damage.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Virtue
DC: 12
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 1 min.
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Subject gains 1 temporary hp.
Source:  SpellsT-Z.rtf
Target Area:   Creature touched
* = Domain/Specialty Spell


Paladin Spells
At Will Detect Evil (DC:12)

Created using PCGen 5.8.0 on Dec 27, 2005

Mirigosh
Mirigosh's portrait
Human
RACE
18
AGE
5' 2"
HEIGHT
144 lbs.
WEIGHT
Brown
EYE COLOR
White
SKIN COLOR
Black
HAIR COLOR
Military
HAIR LENGTH

PHOBIAS

PERSONALITY TRAITS
Getting rid of evil
INTERESTS
, DIE UNLAWFUL MONSTER
SPOKEN STYLE
Description
Home
, In the dungeon
Biography