Muzdum    
CHARACTER NAME PLAYER CAMPAIGN
1 Fighter Dwarf Neutral
CLASS AND LEVEL RACE ALIGNMENT EXPERIENCE POINTS
 

ABILITY NAME

ABILITY SCORE ABILITY MODIFIER   TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED

STR
strength

14 +2

HP
hit points

14     20ft.

DEX
dexterity

14 +2

AC
armor class

18 = 10 + 4 + 2 + 2 + 0 + 0 + 0 + 0

CON
constitution

18 +4 TOTAL BASE ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR DEFLECT MODIFIER MISC MODIFIER
DAMAGE REDUCTION

INT
intelligence

14 +2

TOUCH
armor class

12

FLAT-FOOTED
armor class

16
SKILLS
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Appraise¤§ int 2 = 2 + 0 + 0
  (cc)Balance¤ dex 2 = 2 + 0 + 0
  (cc)Bluff¤§ cha -1 = -1 + 0 + 0
  Climb¤ str 2 = 2 + 0 + 0
  (cc)Concentration¤§ con 4 = 4 + 0 + 0
  Craft (Weaponsmithing)¤§ int 6 = 2 + 4 + 0
  Craft (Blacksmithing)¤§ int 6 = 2 + 4 + 0
  Craft (Alchemy)¤§ int 6 = 2 + 4 + 0
  Craft (Carpentry)¤§ int 6 = 2 + 4 + 0
  (cc)Decipher Script§ int 2 = 2 + 0 + 0
  (cc)Diplomacy¤§ cha -1 = -1 + 0 + 0
  (cc)Disable Device§ int 2 = 2 + 0 + 0
  (cc)Disguise¤§ cha -1 = -1 + 0 + 0
  (cc)Escape Artist¤ dex 2 = 2 + 0 + 0
  (cc)Forgery¤§ int 2 = 2 + 0 + 0
  (cc)Gather Information¤§ cha -1 = -1 + 0 + 0
  Handle Animal§ cha -1 = -1 + 0 + 0
  (cc)Heal¤§ wis 0 = 0 + 0 + 0
  (cc)Hide¤ dex 2 = 2 + 0 + 0
  Intimidate¤§ cha -1 = -1 + 0 + 0
  Jump¤ str 2 = 2 + 0 + 0
  (cc)Knowledge (arcana)§ int 2 = 2 + 0 + 0
  (cc)Knowledge (architecture & engineering)§ int 2 = 2 + 0 + 0
  (cc)Knowledge (dungeoneering)§ int 2 = 2 + 0 + 0
  (cc)Knowledge (geography)§ int 2 = 2 + 0 + 0
  (cc)Knowledge (history)§ int 2 = 2 + 0 + 0
  (cc)Knowledge (local)§ int 2 = 2 + 0 + 0
  (cc)Knowledge (nature)§ int 2 = 2 + 0 + 0

WIS
wisdom

10 +0         TOTAL DEX MODIFIER MISC MODIFIER

CHA
charisma

8 -1

INITIATIVE
modifier

+2 = 2 + 0
SAVING THROWS TOTAL   BASE SAVE   ABILITY MODIFIER   MAGIC MODIFIER   MISC MODIFIER   TEMP. MODIFIER

FORT
constitution

6 = 2 + 4 + 0 + 0 +

REFLEX
dexterity

2 = 0 + 2 + 0 + 0 +

WILL
wisdom

0 = 0 + 0 + 0 + 0 +
BASE ATTACK BONUS 1 SPELL RESISTANCE 0

GRAPPLE
modifier

3 = 1 + 2 + 0 + 0
TOTAL BASE ATT BONUS STRENGTH MODIFIER SIZE MODIFIER MISC MODIFIER
ATTACK ATTACK DAMAGE CRITICAL
Warhammer 3 1d8+2 20/x3
RANGE TYPE NOTES
-   5lb, Med,
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
        (cc) crossclass skill
¤ can be used untrained § apply armor penalty
                                   
POSSESSIONS   SKILLS
ITEM PG. LB. ITEM PG. LB.
Scale mail armor   30 Shield, large, wooden   10
Warhammer   5  
   
   
   
   
   
   
   
   
   
   
   
   
   
 
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Knowledge (nobility and royalty)§ int 2 = 2 + 0 + 0
  (cc)Knowledge (religion)§ int 2 = 2 + 0 + 0
  (cc)Knowledge (the planes)§ int 2 = 2 + 0 + 0
  (cc)Listen¤§ wis 0 = 0 + 0 + 0
  (cc)Move Silently¤ dex 2 = 2 + 0 + 0
  (cc)Open Lock§ dex 2 = 2 + 0 + 0
  (cc)Perform¤§ cha -1 = -1 + 0 + 0
  (cc)Profession§ wis 0 = 0 + 0 + 0
  Ride¤§ dex 2 = 2 + 0 + 0
  (cc)Search¤§ int 2 = 2 + 0 + 0
  (cc)Sense Motive¤§ wis 0 = 0 + 0 + 0
  (cc)Sleight of Hand§ dex 2 = 2 + 0 + 0
  (cc)Speak Language§ int 2 = 2 + 0 + 0
  (cc)Spellcraft§ int 2 = 2 + 0 + 0
  (cc)Spot¤§ wis 0 = 0 + 0 + 0
  (cc)Survival¤§ wis 0 = 0 + 0 + 0
  Swim¤§ str 2 = 2 + 0 + 0
  (cc)Tumble dex 2 = 2 + 0 + 0
  (cc)Use Magic Device§ cha -1 = -1 + 0 + 0
  (cc)Use Rope¤§ dex 2 = 2 + 0 + 0
        =   +   +  
1-58lb. 59-116lb. 117-175lb. 175lb. 350lb. 875lb.   PLATINUM 0
  GOLD 1
LIGHT
LOAD
MEDIUM
LOAD
HEAVY
LOAD

LIFT OVER HEAD
EQUALS MAX LOAD

LIFT OFF GROUND
2x MAX LOAD

PUSH OR DRAG
5x MAX LOAD

SILVER 0
COPPER 0
FEATS, LANGUAGES & ABILITIES
  Languages +2 save vs spells and spell like effects  
Feats Gnome +1 attack rolls vs (half-)orcs and goblinoids  
Combat-Reflexes Orc +4 dodge bonus vs giants  
Armor Proficiency (heavy) Common +2 racial bonus on Appraise checks (rare or exotic)  
Armor Proficiency (light) Dwarven +2 racial bonus on Stone/Metal Craft Checks  
Armor Proficiency (medium)   Speed unaffected by armor or encumbrance  
Martial Weapon Proficiency Fighter abilities    
Shield Proficiency      
Simple Weapon Proficiency Dwarf abilities    
Tower Shield Proficiency Darkvision (60 feet)    
Dodge Stonecunning    
  +2 save vs poison