Muzdum

 

 

CHARACTER NAME

PLAYER

CAMPAIGN

1 Fighter

Dwarf

Neutral

 

CLASS AND LEVEL

RACE

ALIGNMENT

EXPERIENCE POINTS

 

ABILITY NAME

ABILITY SCORE

ABILITY MODIFIER

 

TOTAL

WOUNDS/CURRENT HP

NONLETHAL DAMAGE

SPEED

STR
strength

14

+2

HP
hit points

14

 

 

20ft.

DEX
dexterity

14

+2

AC
armor class

18

=

10

+

4

+

2

+

2

+

0

+

0

+

0

+

0

CON
constitution

18

+4

 

 

TOTAL

 

BASE

 

ARMOR BONUS

 

SHIELD BONUS

 

DEX MODIFIER

 

SIZE MODIFIER

 

NATURAL ARMOR

 

DEFLECT MODIFIER

 

MISC MODIFIER

 

 

 

 

 

 

DAMAGE REDUCTION

 

INT
intelligence

14

+2

TOUCH
armor class

12

FLAT-FOOTED
armor class

16

 

SKILLS

 

SKILL NAME

KEY ABILITY

SKILL MODIFIER

ABILITY MODIFIER

RANKS

MISC MODIFIER

 

(cc)Appraise¤§

int

2

=

2

+

0

+

0

 

(cc)Balance¤

dex

2

=

2

+

0

+

0

 

(cc)Bluff¤§

cha

-1

=

-1

+

0

+

0

 

Climb¤

str

0

=

2

+

0

+

0

 

(cc)Concentration¤§

con

4

=

4

+

0

+

0

 

Craft (Weaponsmithing)¤§

int

6

=

2

+

4

+

0

 

Craft (Blacksmithing)¤§

int

6

=

2

+

4

+

0

 

Craft (Alchemy)¤§

int

2

=

2

+

0

+

0

 

Craft (Carpentry)¤§

int

4

=

2

+

2

+

0

 

(cc)Decipher Script§

int

2

=

2

+

0

+

0

 

(cc)Diplomacy¤§

cha

-1

=

-1

+

0

+

0

 

(cc)Disable Device§

int

2

=

2

+

0

+

0

 

(cc)Disguise¤§

cha

-1

=

-1

+

0

+

0

 

(cc)Escape Artist¤

dex

2

=

2

+

0

+

0

 

(cc)Forgery¤§

int

2

=

2

+

0

+

0

 

(cc)Gather Information¤§

cha

-1

=

-1

+

0

+

0

 

Handle Animal§

cha

-1

=

-1

+

0

+

0

 

(cc)Heal¤§

wis

0

=

0

+

0

+

0

 

(cc)Hide¤

dex

2

=

2

+

0

+

0

 

Intimidate¤§

cha

-1

=

-1

+

0

+

0

 

Jump¤

str

2

=

2

+

0

+

0

 

(cc)Knowledge (arcana)§

int

2

=

2

+

0

+

0

 

(cc)Knowledge (architecture & engineering

int

2

=

2

+

0

+

0

 

(cc)Knowledge (dungeoneering

int

2

=

2

+

0

+

0

 

(cc)Knowledge (geography

int

2

=

2

+

0

+

0

 

(cc)Knowledge (history

int

2

=

2

+

0

+

0

 

(cc)Knowledge (local)§

int

2

=

2

+

0

+

0

 

(cc)Knowledge (nature

int

2

=

2

+

0

+

0

WIS
wisdom

10

+0

 

 

 

 

 

 

TOTAL

 

DEX MODIFIER

 

MISC MODIFIER

 

CHA
charisma

8

-1

INITIATIVE
modifier

+2

=

2

+

0

 

SAVING THROWS

TOTAL

 

BASE SAVE

 

ABILITY MODIFIER

 

MAGIC MODIFIER

 

MISC MODIFIER

 

TEMP. MODIFIER

 

FORT
constitution

6

=

2

+

4

+

0

+

0

+

 

 

REFLEX
dexterity

2

=

0

+

2

+

0

+

0

+

 

 

WILL
wisdom

0

=

0

+

0

+

0

+

0

+

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

BASE ATTACK BONUS

1

SPELL RESISTANCE

0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

GRAPPLE
modifier

3

=

1

+

2

+

0

+

0

 

 

 

 

 

 

TOTAL

 

BASE ATT BONUS

 

STRENGTH MODIFIER

 

SIZE MODIFIER

 

MISC MODIFIER

 

ATTACK

ATTACK

DAMAGE

CRITICAL

 

Warhammer

3

1d8+2

20/x3

 

RANGE

TYPE

NOTES

 

-

5lb, Med,

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

ATTACK

ATTACK

DAMAGE

CRITICAL

 

Crosbow, Heavy 

 1d10

 19-20x2

 

RANGE

TYPE

NOTES

 

 

 

 

 

 

 

 

 

 

 

 

 

120f 

 

 

(cc) crossclass skill
¤ can be used untrained § apply armor penalty

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

POSSESSIONS

 

SKILLS

ITEM

PG.

LB.

ITEM

PG.

LB.

Scale mail armor

 

30

Shield, large, wooden

 

10

Warhammer

 

5

Tent

 

 

Crosbow heavy

 

 

Cooking stuf

 

 

Bolts

 

 

Bed roll

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

SKILL NAME

KEY ABILITY

SKILL MODIFIER

ABILITY MODIFIER

RANKS

MISC MODIFIER

 

(cc)Knowledge (nobility and royalty)§

int

2

=

2

+

0

+

0

 

(cc)Knowledge (religion

int

2

=

2

+

0

+

0

 

(cc)Knowledge (the planes)§

int

2

=

2

+

0

+

0

 

(cc)Listen¤§

wis

4

=

0

+

4

+

0

 

(cc)Move Silently¤

dex

2

=

2

+

0

+

0

 

(cc)Open Lock§

dex

2

=

2

+

0

+

0

 

(cc)Perform¤§

cha

-1

=

-1

+

0

+

0

 

(cc)Profession§

wis

0

=

0

+

0

+

0

 

Ride¤§

dex

2

=

2

+

0

+

0

 

(cc)Search¤§

int

2

=

2

+

0

+

0

 

(cc)Sense Motive¤§

wis

0

=

0

+

0

+

0

 

(cc)Sleight of Hand§

dex

2

=

2

+

0

+

0

 

(cc)Speak Language§

int

2

=

2

+

0

+

0

 

(cc)Spellcraft§

int

2

=

2

+

0

+

0

 

(cc)Spot¤§

wis

2

=

0

+

2

+

0

 

(cc)Survival¤§

wis

0

=

0

+

0

+

0

 

Swim¤§

str

2

=

2

+

0

+

0

 

(cc)Tumble

dex

2

=

2

+

0

+

0

 

(cc)Use Magic Device§

cha

-1

=

-1

+

0

+

0

 

(cc)Use Rope¤§

dex

2

=

2

+

0

+

0

 

 

 

 

=

 

+

 

+

 

1-58lb.

59-116lb.

117-175lb.

175lb.

350lb.

875lb.

 

PLATINUM

0

 

GOLD

1

LIGHT
LOAD

MEDIUM
LOAD

HEAVY
LOAD

LIFT OVER HEAD
EQUALS MAX LOAD

LIFT OFF GROUND
2x MAX LOAD

PUSH OR DRAG
5x MAX LOAD

 

SILVER

0

 

COPPER

0

 

 

 

 

 

 

 

 

 

FEATS, LANGUAGES & ABILITIES

 

Languages

+2 save vs spells and spell like effects

 

Feats

Gnome

+1 attack rolls vs (half-)orcs and goblinoids

 

Combat-Reflexes

Orc

+4 dodge bonus vs giants

 

Armor Proficiency (heavy)

Common

+2 racial bonus on Appraise checks (rare or exotic)

 

Armor Proficiency (light)

Dwarven

+2 racial bonus on Stone/Metal Craft Checks

 

Armor Proficiency (medium)

 

Speed unaffected by armor or encumbrance

 

Martial Weapon Proficiency

Fighter abilities

 

 

Shield Proficiency

 

 

 

Simple Weapon Proficiency

Dwarf abilities

 

 

Tower Shield Proficiency

Darkvision (60 feet)

 

 

Dodge

Stonecunning

 

 

 

+2 save vs poison