Galstaff |
Male Elf Wizard-1 |
Abilities |
Defences |
Hit Points |
Skills |
Feats |
Powers |
Conditions |
ABILITIES |
STR | 10 | +0 |
DEX | 10 | +0 |
CON | 10 | +0 |
INT | 10 | +0 |
WIS | 10 | +0 |
CHA | 10 | +0 |
DEFENCES |
Armour Class | 10 |
Fortitude | 10 |
Reflex | 10 |
Will | 10 |
Passive Insight | 10 |
Passive Perception | 10 |
HIT POINTS |
Max Hit Points | 20 |
Current Hit Points | |
Temporary Hit Points | |
Bloodied | 10 |
Surges per Day |
|
Surge Value | 5 |
Saves vs Death |
Harp Halo Wings |
SKILLS |
Athletics | +0 | Intimidate | +0 |
Bluff | +0 | Nature | +0 |
Diplomacy | +0 | Perception | +0 |
Dungeoneering | +0 | Religion | +0 |
Endurance | +0 | Stealth | +0 |
Heal | +0 | Streetwise | +0 |
History | +0 | Thievery | +0 |
Insight | +0 |
FEATS |
POWERS |
Cloud of Daggers |
Magic Missile |
Icy Terrain |
Sleep |
Cloud of Daggers |
Arcane, Force, Implement |
Standard Action |
1 square within 10 squares |
Each creature within target square |
+5 vs Reflex |
Hit: 1d6 + 4 force damage
Effect: The power’s area is filled with sharp daggers of force. Any creature that enters the area or starts its turn there takes 2 points force damage. The cloud remains in place until the end of your next turn. You can dispel it earlier as a minor action. |
Magic Missile |
Arcane, Force, Implement |
Standard Action |
Ranged 20 |
One creature or the darkness |
+5 vs Reflex |
Hit: 2d4 + 4 force damage
Special: This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power. |
Icy Terrain |
Arcane, Cold, Implement |
Standard Action |
Area burst 1 within 10 squares |
Each creature in burst |
+5 vs Reflex |
Hit: 1d6 + 4 cold damage and target is knocked prone
Effect: The power’s area is difficult terrain until the end of your next turn. You can end this effect as a minor action. |
Sleep |
Arcane, Sleep, Implement |
Standard Action |
Area burst 2 within 20 squares |
Each creature in burst |
+5 vs Will |
Hit: The target is slowed (save ends). If the target fails its
first saving throw against this power, the target becomes
unconscious (save ends).
Miss: The target is slowed (save ends). |