Galstaff
Male Elf Wizard-1
Abilities
Defences
Hit Points
Skills
Feats
Powers
Conditions
ABILITIES
STR10+0
DEX10+0
CON10+0
INT10+0
WIS10+0
CHA10+0
DEFENCES
Armour Class10
Fortitude10
Reflex10
Will10
Passive Insight10
Passive Perception10
HIT POINTS
Max Hit Points20
Current Hit Points
Temporary Hit Points
Bloodied
10
Surges per Day





Surge Value5
Saves vs Death Harp
Halo
Wings
SKILLS
Athletics+0Intimidate+0
Bluff+0Nature+0
Diplomacy+0Perception+0
Dungeoneering+0Religion+0
Endurance+0Stealth+0
Heal+0Streetwise+0
History+0Thievery+0
Insight+0
FEATS
Fast Runner
You gain a +2 bonus to speed when you charge or run.

Inspired Recovery [Warlord]
When an ally who can see you spends an action point to gain an extra standard action, that ally can roll a saving throw as a free action, adding your Charisma modifier to the roll.

POWERS
Cloud of Daggers
Magic Missile
Icy Terrain
Sleep
Cloud of Daggers
Arcane, Force, Implement
Standard Action
1 square within 10 squares
Each creature within target square
+5 vs Reflex
Hit: 1d6 + 4 force damage

Effect: The power’s area is filled with sharp daggers of force. Any creature that enters the area or starts its turn there takes 2 points force damage. The cloud remains in place until the end of your next turn. You can dispel it earlier as a minor action.

Magic Missile
Arcane, Force, Implement
Standard Action
Ranged 20
One creature or the darkness
+5 vs Reflex
Hit: 2d4 + 4 force damage

Special: This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.

Icy Terrain
Arcane, Cold, Implement
Standard Action
Area burst 1 within 10 squares
Each creature in burst
+5 vs Reflex
Hit: 1d6 + 4 cold damage and target is knocked prone

Effect: The power’s area is difficult terrain until the end of your next turn. You can end this effect as a minor action.

Sleep
Arcane, Sleep, Implement
Standard Action
Area burst 2 within 20 squares
Each creature in burst
+5 vs Will
Hit: The target is slowed (save ends). If the target fails its first saving throw against this power, the target becomes unconscious (save ends).

Miss: The target is slowed (save ends).