- BLINDED
- You grant combat advantage
- You can’t see any target (your targets have total concealment)
- You take a –10 penalty to Perception checks
- You can’t flank an enemy
- DAZED
- You grant combat advantage
- You can take either a standard action, a move action, or a minor action on your turn (you can also take free actions)
- You can’t take immediate actions or opportunity actions
- You can’t flank an enemy
- DEAFENED
- You can’t hear anything
- You take a –10 penalty to Perception checks
- DOMINATED
- You’re dazed
- The dominating creature chooses your action
- The only powers it can make you use are at-will powers
- DYING
- You’re unconscious
- You’re at 0 or negative hit points
- You make a death saving throw every round
- HELPLESS
- You grant combat advantage
- You can be the target of a coup de grace
- Note: Usually you’re helpless because you’re unconscious
- IMMOBILIZED
- You can’t move from your space, although you can teleport and can be forced to move by a pull, a push, or a slide
- MARKED
- You take a –2 penalty to attack rolls for any attack that doesn’t target the creature that marked you
- PETRIFIED
- You have been turned to stone
- You can’t take actions.
- You grant combat advantage
- You’re immobilized
- You can’t be forced to move by a pull, a push, or a slide
- You take a –2 penalty to attack rolls
- SLOWED
- Your speed becomes 2. This speed applies to all your movement modes, but it does not apply to teleportation or to a pull, a push, or a slide
- You can’t increase your speed above 2, and your speed doesn’t increase if it was lower than 2
- If you’re slowed while moving, stop moving if you have already moved 2 or more squares
- STUNNED
- You grant combat advantage
- You can’t take actions
- You can’t flank an enemy
- SURPRISED
- You grant combat advantage
- You can’t take actions, other than free actions
- You can’t flank an enemy
- UNCONCIOUS
- You’re helpless
- You take a –5 penalty to all defenses
- You can’t take actions
- You fall prone, if possible
- You can’t flank an enemy
- WEAKENED
- Your attacks deal half damage
- Ongoing damage you deal is not affected