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Old 04-11-06, 08:59 PM   #161
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Dara

As she hears the call from Coraine, Dara rushes to the side of the entrance to the ruined tower, her falchion ready to strike, if any spider should come close enough.


OOC: Move to the side of the entrance, leaving room for Coraine to step back out. Ready Action to attack any spider getting into reach (Power Attack 1, Attack +3 Damage 2d4+5 (18-20/x2)).
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Old 04-11-06, 09:24 PM   #162
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[OOC: Are any of the spiders in a position where Otto can fire his sling at them? If so, he will do that on his action. This may change, as the spiders go before Otto.]
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Old 04-12-06, 01:07 AM   #163
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[OOC: Is there enough room for Jorb to make a charge attack against one of the spiders?]
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Old 04-12-06, 05:08 AM   #164
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OOC: Coraine stands just inside the tower's doorway, and the Spider 2 is in front of him. Spider 1 and Ragnok are about ten feet further into the tower. Until Coraine moves, you can't charge the spider. You can move through the square of a friend, you just can't charge through it. There is enough room for two people to move past Coraine and into position to attack Spider 2. You can make ranged attacks against Spider 2, but at -4 for firing into melee and it has one-half cover (+4 to AC).

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Old 04-12-06, 06:43 PM   #165
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Combat, Round 1

Verdis, responding quickly to Coraine’s call, grabs a sunrod, strikes the tip and hurls it through the doorway. The sunrod sails over Coraine’s head, clattering to the floor of the tower to brightly illuminate the chamber.

Shouldering his way past Coraine, Lucius strikes a savage blow against the closest of the hideous black spiders, bringing his blade down hard. Like a hot knife through butter, the greatsword easily parts arachnid flesh in a spray of ichor, and the creature drops to the ground dead.

Dara and Jorb draw their weapons, rushing toward the entrance to the tower, while Otto readies his sling. Seeing Lucius slay the only visible spider, the halfling holds off on slinging a stone into the tower. The remaining spider again attempts to make a meal out of the juicy dwarf, but its mandibles fail to find a weak point in Ragnok’s armor.

Coraine takes several steps toward the spider attacking Ragnok, and strikes a powerful two-handed blow to the creature with his battleaxe. Distracted with trying to eat the dwarf, the spider doesn’t even try to avoid the blow, and Coraine’s battleaxe cuts completely through the thing’s abdomen, spilling ichor and internal organs onto the floor. The spider stumbles and collapses into its final death throes.


OOC: Combat Notes
Spoiler:

20 – Verdis: Throw sunrod through door - Attack 14 (success)
20 – Lucius: Moves past Coraine, attacks Spider 2 – Attack 22 (success), damage 16 (Spider 2 dies)
19 – Dara: Moves to side of entry
18 - Spider 2: Dead
15 – Spider 1: Attacks Ragnok – Attack 11 (failure)
14 – Otto: Readies sling, but Spider 2 is dead
11 – Jorb: Draws weapon, moves to side of entry
7 – Coraine: Moves, attacks Spider 1 – Attack: 20 (success), damage 15 (Spider 1 dies)
5 – Kine: NA
5 – Ragnok: NA
4 – Rodigan: NA

Last edited by Rhun : 04-12-06 at 06:52 PM.
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Old 04-12-06, 07:01 PM   #166
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Kine casts a disinterested glance towards the spider remains.

"Hmmm. . . big spiders?"
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Old 04-12-06, 07:50 PM   #167
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Lucius wipes the spider ichor off his blade and slaps Corraine on the back. "Hah! My good friend, a single servant of Hieroneous is formidable enough; but two can face any foe! Haha! Now, where is our injured friend?" Lucius walks over to the injured dwarf and lays a hand on him as he chants.

OOC: I'm casting cure light wounds using my bless slot.
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Old 04-12-06, 08:00 PM   #168
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Verdis Human Warlock

Verdis moves into the tower. He tries, with only minimal success, to watch above for more spiders and below for pools of ichor and innards. Making his way over he takes up the sunrod and looks about. Seeing the mutilated arachnids he smiles, "Fine work my friends, fine work. Let's hope we do as well against the bandits."
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Old 04-12-06, 10:29 PM   #169
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Coraine acknowledges Lucius' comment with a smile and a nod.

So he is, indeed, handy with that greatsword. It's good to know.

He picks up the sunrod and lifts it high to peer into the upper reaches of the tower. Searching carefully, he makes sure there are no other nasty surprises for them. After making sure, he pulls a rag from his belt and wipes the muck from his blade. Then he turns to Ragnok and says, "Now, how about the rest of those coins?"
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Old 04-13-06, 02:53 AM   #170
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Ragnok goes back to the task of collecting coins, and finds that the trail of them leads to a small leather pouch. Hefting it, he smiles comfortably at the weight of the coins in the pouch.


OOC: You find 21 gp, 18 sp and 29 cp. Ragnok is completely healed by Lucius' spell.

Last edited by Rhun : 04-13-06 at 02:56 AM.
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Old 04-13-06, 03:56 AM   #171
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Jorb exhales slowly. "That could have gone alot worse ... are we sure there's no more of them in here?"
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Old 04-13-06, 04:11 AM   #172
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Quote:
Originally Posted by Shanderson
Jorb exhales slowly. "That could have gone alot worse ... are we sure there's no more of them in here?"

"None that I can see. Well, let's get on to the moathouse proper."

Handing the sunrod back to Verdis, Coraine slips his shield onto his left arm and heads for the main ruin.

Last edited by Boddynock : 04-13-06 at 04:14 AM.
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Old 04-13-06, 05:13 AM   #173
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The courtyard is still and quiet as you move across the littered flagstones. Moving to the wide stairs, it is easy to see that much traffic has come this way, with many boot prints discernable in the mud and dirt covering the steps.

Moving up the stairs and passing through the shattered doors, you find yourselves in what must have once been a great audience chamber. Tattered banners and tapestries hang from the walls, destroyed furniture litters the floor, and heaps of rotten cloth have been thrown into corners. Once richly appointed, the chamber has been thoroughly searched, sacked and despoiled. Leaves and dirt cover the floor and cobwebs hang from the walls and ceiling above. Looking up, you see that pieces of beams and chunks of stone poke through, indicating that the upper stories of the place are totally collapsed, and likely to be impassable to anything larger than a rat.

OOC: The chamber is about 50' x 50' in size. A 10' passage leads to the south (it runs 30' to an archway. Two doors can be seen on the right, one on the left along its length). Another 10' passage leads to the west (it runs 30' to a set of double doors. Two doors can be seen on the left, one on the right). There is an archway in the west wall to the north of the left passage, and a closed door in the furthest west portion of the north wall.
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Old 04-13-06, 07:11 AM   #174
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Quote:
Originally Posted by Rhun
cobwebs hang from the walls and ceiling above.

Given their most recent experience, Coraine subjects the cobwebs to intense scrutiny.

Then he turns to Otto and says, sotto voce, "Perhaps some more scouting might be in order. Which corridor first, do you think?"
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Old 04-13-06, 08:18 AM   #175
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Dara

After the spiders have been defeated and the tower searched, Dara joins her companions in the exploration of the main house. Looking around the ruined audience chamber, she points to the south.

“The smaller doors first?”
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Old 04-13-06, 08:48 AM   #176
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Quote:
Originally Posted by Thanee
Looking around the ruined audience chamber, she points to the south.

“The smaller doors first?”

"Sounds good to me! Otto?"
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Old 04-13-06, 02:39 PM   #177
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Verdis Human Warlock

Hefting his crossbow Verdis says, "Be careful my friend. We will provide cover fire if you find something that requires a retreat."
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Old 04-13-06, 07:57 PM   #178
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Quote:
Originally Posted by Boddynock
Given their most recent experience, Coraine subjects the cobwebs to intense scrutiny.

Then he turns to Otto and says, sotto voce, "Perhaps some more scouting might be in order. Which corridor first, do you think?"


"Not a bad idea at all," Otto replies. Being careful, the halfling scampers down the passage to the south and to the doors. He will check for locks and traps. If they are locked, Otto produces a set of fine lockpicks and tries to unlock them. if Otto detects a trap, he will attempt to disarm.

[OOC: Relevant Skills - Disable Device +10, Hide +13, Move Silently +12, Open Lock +10, Search +6.]

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Old 04-13-06, 08:39 PM   #179
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When he turns back o witness the slaugther that went on, he says in a somehow playful tone "Next time leave me one... or three" and while he picks up the coins he mumbles "Keepin all da fun fer terselves"

@ Lucius: "Aye, thanks fer da patching up me friend. Ye might not have da stomach fer good stuff, but ye knows how to make yerself useful" -And winks-

@ The Pouch: "Worth a bite from one o' those hairy bastards... I wonder who left ye here"

----
When they enter the main building, Ragnok drops silent on his complaints... he moves to an angle from which he can see the door Otto is working on, and has a hammer at the ready for whatever might come at his friend.
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Old 04-13-06, 11:05 PM   #180
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Watching Otto move towards the door, Kine follows a few steps behind, one finely-tuned ear strained for any sound of life that may come from beyond the portal.

ooc
Move silently +5 Listen +6
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Old 04-14-06, 02:16 PM   #181
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As one might suspect in a place as damaged and ruined as the moathouse appears, none of the doors are locked, or trapped, at least as far as Otto can tell. Poking his head silently into each, he quickly discovers that the rooms are nothing but complete wrecks.

The first appears to be a wrecked conference room of some type, and shows no sign of any recent occupant. A few small rats scurry here and there about the room.

The next appears to have been a bedchamber for a petty official of some sort. The bed and other furniture is chopped to pieces, and the room appears thoroughly ransacked.

The last of the doors leads to what most have once been an oppulent salon. The remains of expensive furniture can be seen strewn about. Dozens of bats hang from the ceiling, a few flittering around as you look on.

After checking the rooms, Otto pokes his head through the archway at the end of the hall. This room is much larger than the last three, but just as ruined. Just as Otto is about to turn around, he notices that one of the piles of debris is moving...in fact, it is slithering toward him. A moment later, Otto realizes that the largest viper he has ever seen is about to make a meal out of him...

Combat Notes


Initiative Order:
22 - Dara
21 - Jorb
19 - Kine
15 - Ragnok
13 - Lucius
9 - Otto
9 - Rodigan
8 - Snake
7 - Coraine
7 - Verdis

Rough (very rough) Battlemap:


Last edited by Rhun : 04-14-06 at 04:02 PM.
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Old 04-14-06, 03:27 PM   #182
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Dara

As soon as she notices, that her companions are in danger, Dara joins up with them, moving down the length of the corridor, making her blade ready on the way, then she continues through the door past Kine and Otto to attack the huge snake.


OOC: Move 40 ft. to Q19, Attack (Atk +4 Dmg 2d4+3 (18-20)).

Last edited by Thanee : 04-14-06 at 05:38 PM.
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Old 04-14-06, 04:04 PM   #183
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OOC: Thanee, Dara can actually reach the snake and attack with her 40' movement rate. Also, I was sure how much space a HUGE snake actually takes up...
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Old 04-14-06, 04:15 PM   #184
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Kine draws his blade from his back once more and attempts to dart in towards the snake, curling around the corner and trying to evade the serpent's jaws.


ooc
MA: Draw sword
MA:Move to Q21 (pending my next statement), tumble +7 through threatened squares.

Huge Viper:
Space/Reach: 15 ft./10 ft.

So he's a little bigger than drawn.
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Old 04-14-06, 05:08 PM   #185
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Verdis

Being unable to contribute to the fight from his current vantage point, Verdis decides to stand watch on the stairs in case the sounds of combat attract others. He moves to have a clear view up the stairs and keeps his crossbow at the ready.
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Old 04-14-06, 05:19 PM   #186
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OOC: ALso, I meant to let you know...the "Stairs Up" actually go nowhere. They are filled with rubble and debris from the collapse of the upper story. Sorry.
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Old 04-14-06, 06:09 PM   #187
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OOC: Will Lucius be able to charge the this round if he takes a 5-ft. step to Q11 and then runs ot Q18?
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Old 04-14-06, 06:35 PM   #188
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OOC: Halivar, your question is answered in the OOC thread, here: http://www.enworld.org/showthread.p...27&page=3&pp=40
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Old 04-14-06, 07:37 PM   #189
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Ragnok moves just until the ofidian comes into view, looks at Oto interposing in the way of his hammer, and launches it at the precise moment when the halfling steps aside to dodge the viper's jaws. "Watch out Otto!"
Before the hammer even connects, he's already got his axe gripped with both hands, ready to advance again.

combat notes

Move Action: Move to P15

Standard Action: Attack with thrown hammer (cover from Otto) (+6-4) +2 (1d4+4)

Free Action: Waraxe is now held on two hands

Last edited by Land Outcast : 04-14-06 at 07:53 PM.
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Old 04-14-06, 09:33 PM   #190
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Rodigan - NPC

Realizing that it will be difficult to push past his companions to attack the snake, Rodigan draws readies his flail and takes up a position near Verdis. His eyes dart about, and he cocks his head as he tries to listen for any signs that others may be alerted by the sounds of the fight.
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Old 04-14-06, 09:44 PM   #191
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Seing that he cannot get to the snake in time to prevent it from attacking again, Lucius runs to the snake, drawing his sword as he does.

OOC: Double-move while drawing his sword.
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Old 04-14-06, 10:12 PM   #192
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"Gracious Olidammara!" Otto says, drawing his rapier in response to seeing the giant snake.

Watching his allies jump into the fray, Otto searches for an opportunity to jab the beast in a soft spot.

[OOC: Otto will attempt to move into position for a sneak attack (using a flank hopefully). Q20 would be the optimal location for this. Since the viper has not gone, it should be flat footed and thus unable to make opportunity attacks. Thus, Otto should be able to move into position and get a flank. Let me know if this is not the case.]

Last edited by Insight : 04-14-06 at 10:15 PM.
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Old 04-15-06, 12:00 AM   #193
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Cursing himself as he realizes that he has sent the halfling into danger, Coraine charges straight at the viper, hoping to attract its attention. "For the Valorous One," he says, biting off the words and chewing them in his determination to reach his foe. Battleaxe raised, he prepares to slam it down into the snake's head ... when Lucius steps in front of him. Skidding to a halt, he sidesteps the priest, flinging wide his shield to help channel momentum. He then resumes a battle stance and waits for an opening.

OOC
Assuming that Lucius doesn't get in his way, Coraine moves from Q10 to Q17, then to R18. Next round: attack +5 (including -2 for Power Attack), damage 1d8+5 (including +2 for Power Attack), AC 18, HP 20/20.

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Old 04-15-06, 12:55 AM   #194
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OOC: Boddy, Lucius move will leave him in Q18, unless Jorb moves there first.
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Old 04-15-06, 07:42 PM   #195
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Dara reacts quickly to the situation, moving through the archway and striking a powerful blow against the huge adder. The blade easily parts snakeflesh, and the adder issues a hiss of pain.

Kine and Otto move into positions to try and flank the great serpent, Otto stabbing vainly at the creature as he does so. Lucius and Coraine rush down the hallway and into fighting position.

Ragnok moves down the hall, stopping as the snake comes into view and hurling a throwing hammer with pinpoint accuracy. The weapon slams into the sides of the snake’s head, and snapping its head backward from the force.

The snake gives another hiss and strikes with lightning like quickness, its teeth easily penetrating Dara’s chain shirt and ripping into the flesh of her shoulder. Dara cries out as the snake’s poison courses through her body, and tries unsuccessfully to fight off the waves of weakness it causes.

Jorb, Rodigan and Verdis, trusting in their companion’s ability to overcome the threat to the south, move further into the great room, keeping their eyes and ears open for trouble. Their vigilance is well rewarded, as men dressed in black studded leather armor begin to pour into the chamber. Most carry shields and morningstars, but one carries shield and longsword, and wears a chain shirt and black tabard. They rush toward the three, their weapons ready. Two come from the west hallway, two from the archway to the north, and the other four from the northern door.


Combat Notes

Initiative Order:
22 – Dara: Moves to Q19, Attack 15 (success), Damage 9
21 – Jorb: Moves to N6
19 – Kine: Moves to Q21
15 – Ragnok: Moves to P15, Attack 20 (success), Damage 7
13 – Lucius: Moves to Q18
9 – Otto: Moves to Q20, Attack 10 (miss0
9 – Rodigan: Moves to P8
8 – Snake: Attacks Dara, Attack: 24 (success), Damage 10, Dara Fort Save 13 vrs. poison (Failure, initial damage 2 con)
7 – Coraine: Moves to R18
7 – Verdis: Moves to Q9
6 – Bandits: Move into great room

Battlemap, round 2

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Old 04-15-06, 08:43 PM   #196
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Otto draws back his rapier after an uneventful attempt to fell the snake. Seeing the bandits out of the corner of his eyes, the halfling remarks, "Gracious, bandits! I suppose they are not here to help with this creature!"

Focusing again on the snake, Otto attempts to find a weak spot and strike.

[OOC: Already in flank position, Otto is now at +3 to hit. If he hits, sneak attack adds 1d6, for a total of 1d3+1d6 dmg.]
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Old 04-15-06, 09:38 PM   #197
Boddynock
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Bandits? Damn!

Trusting to the prowess of his companions to hold off the bandits for a little while, Coraine aims a mighty blow at the viper's head.

OOC
Attack +7 (-2 Power Attack, +2 flank), damage 1d8+5 (including 2 points from Power Attack).
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Old 04-16-06, 12:29 AM   #198
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Verdis Human Warlock

His crossbow already in hand, Verdis takes careful aim at the apparent leader and looses a bolt. He lets the crossbow fall to dangle from a shoulder strap and then steps back raising his hands to call on his arcane powers.

OOC: +4 Heavy Crossbow 1d10 19-20/x2 120'r p (+1 to hit and damage within 30') take a five foot step back to R10. Planning to use his Eldritch Blast next time.
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Old 04-16-06, 02:01 AM   #199
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Dara

Feeling the poison begin to weaken her, Dara's battle instincts take over and she grits her teeth, then a sudden rush of adrenaline fills her with fury and she no longer feels the pain of the shoulder wound. Raising her falchion high, Dara smashes it down onto the snake with all the strength she can muster. Afterwards, she takes a step back behind Lucius, focusing on the swarming bandits now.


OOC: Rage; Power Attack 1, Attack +5, Damage 2d4+8 (18-20); 5-ft. step to P18 (or move to Q12, if snake is dead).
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Old 04-16-06, 04:30 AM   #200
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OOC: If the snake is still alive by now, Lucius attacks it (Masterwork Greatsword +4 (2d6+6/19-20/x2) two-handed power-attack (1)). If the snake is then dead, he will make move action north. If the snake is dead before his turn, he will take a double move north. Either way, he shouts, "Help us, oh Hieroneous, for we are in need!"
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