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Old 04-01-06, 08:06 PM   #1
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Greyhawk - Rhun's Greyhawk ALPHA Game OOC Thread

GREYHAWK ALPHA GAME OOC

This is the OOC thread for my ALPHA Greyhawk Campaign, Book One: The Temple of Elemental Evil.

Characters/Players:
Land Outcast - Ragnok Drakeforge, dwarven fighter 2
Hafrogman - Kine Rivent, elven bard 2
Haliver - Lucius Octvarian, human fighter 1/cleric 1
Boddynock - Coraine Vagrius, human paladin 2
Scotley - Verdis Amnell, human warlock 2
Shanderson - Jorb, half-orc paragon 1/human paragon 1
Insight - Otto Nimbletoes, halfling rogue 1/paragon 1 w/minor fey bloodline
Lukeworm - Rodigan the Restless, human martial rogue 1/fighter 1
Thanee - Dara, human barbarian 1/sorcerer 1

Rogue’s Gallery: http://www.enworld.org/showthread.p...037#post3016037

IC Thread: http://www.enworld.org/showthread.php?t=173278

Adventure Background (Please read if you haven’t already):
Spoiler:

The Village of Hommlet – or merely “Hommlet,” as it is commonly called – is situated in the central part of the Flanaess, that portion of western Oerik Continent which is known and ‘civilized.’ The hamlet-sized village (local parlance having distinguished it with the greater term) is located some twenty leagues southeast of the town of Verbobonc, or thereabouts, on the fringe of the territory controlled by the noble Lord the Viscount of Verbobonc. It is at a crossroads.

To the north is the mighty Velverdyva River, along whose south bank runs the Lowroad. Many days’ travel to the east, on the shores of the Lake of Unknown Depths (Nyr Dyv), is the great walled city of Dyvers. The village of Sobanwych lies about halfway along the route. Below that to the southeast and east are miles and miles of forest (the Gnarley), beyond which is the Wild Coast – Woolly Bay and the Sea of Gearnet. The road south forks a league or so beyond the little community, one nch meandering off toward the Wild Coast, the other rolling through the lower Kron Hills to the village of Ostverk and then eventually turning southwards again into the elven kingdom of Celene. The western route leads into the very heart of the gnomish highlands, passing through Greenway Valley about a day’s travel distant and going onwards to the Lortmil Mountains far beyond.

Hommlet grew from a farm or two, a rest house and a smithy. The roads brought a sufficient number of travelers and merchant wagons to attract tradesmen and artisans to serve those passing through. The resthouse became a thriving inn, and a wheel and wainwright settled in the thorp. More farmers and herdsmen followed, for grain was needed for the passing animals, and meat was in demand for the innfolk.

Prosperity was great, for the lord of the district was mild and taxed but little. Trade was good, and the land was untroubled by war, outlaws, or ravaging beasts. The area was free, beautiful and bountiful – too much so, in the eyes of some.

Whether the evil came west from Dyvers (as is claimed by one faction) or crept up out of the forestlands bordering the Wild Coast (as others assert), come it did. At first it was only a few thieves and an odd group of bandits molesting the merchant caravans. Then came small bands of humanoids – kobolds and goblins – raiding the flocks and herds. Local militia and foresters of the Waldgraf of Ostverk apparently checked, but did not stop, the spread of outlawry and evil.

A collection of hovels and their slovenly inhabitants formed the nucleus for the troubles which were to increase. A wicked cleric established a small temple at this point. The folk of Hommlet tended to ignore this place, Nulb, even though it was but a days’ travel by horseback away. But its out-of-the-way position was ideal for the fell purposes planned for this settlement, as was its position on a small river flowing into the Velverdyva. The thickets and marshes around Nulb became the lair and hiding place for bandits, brigands, and all sorts of evil men and monsters alike. The chapel grew into a stone temple as its faithful brought in their ill-gotten tithes. Good folk were robbed, pillaged, enslaved, and worse.

In but three years, a grim and forbidding fortress surrounded the evil place, and swarms of creatures worshipped and worked their wickedness therein. The servants of the Temple of Elemental Evil made Hommlet and the lands for leagues around a mockery of freedom and beauty. Commerce ceased, crops withered; pestilence was abroad.

But the leaders of this cancer were full of hubris and, in their overwhelming pride, sought to overthrow the good realms to the north, who were coming to the rescue of the land being crushed under the tyranny wrought by the evil temple. A great battle was fought.

When the good people of Hommlet saw streams of ochre-robed men and humanoids fleeing south and west through their community, there was great rejoicing, for they knew that the murderous oppressors had been defeated and driven from the field in panic and rout. So great was the slaughter, so complete the victory of good, that the walled stronghold of the Temple of Elemental Evil fell within a fortnight, despite the aid of a terrible demon. The place was ruined and sealed against a further return of such abominations by powerful blessings and magic.

Life in Hommlet quickly returned to a semblance of its former self, before the rise of the temple. For five years afterward, the village and the surrounding countryside have become richer and more prosperous than ever before. A monstrous troll which plagued the place for a time was hunted down by a party of passing adventurers. Carrying the ashes and a goodly fortune as well, the adventurers returned to the village. Before going elsewhere to seek their fortunes, the adventurers also returned a portion of the villagers’ losses. Other adventurers, knowing of the evil that had once resided in the area, came to seek out similar catches, and several did find remote lairs and wealth – just as some never returned at all.

After a time, adventurers stopped coming to the area. It seemed that no monsters were left to slay, and no evil existed here to be stamped out. The villagers heaved a collective sigh – some pained at the loss of income, but others relieved by the return to the quiet, normal life – and Hommlet continued its quiet existence for four years more.

But then, a year ago, the bandits began to ride the roads again – not frequently, but to some effect. To the good folk of Hommlet, this seemed all too familiar, so they sent word to the Viscount that wicked forces might still lurk thereabouts. This information has been spread throughout the countryside, and the news has attracted outsiders to the village once again. Who and what these men are, no one can be quite sure. All claim to be bent on slaying monsters and bringing peace and security to Hommlet; but deeds speak more loudly than words, and lies cloak the true purposes of the malevolent.


As far as knowing each other, it is possible that some of you have adventured together before, or know each other somehow. If you want to flesh that out, feel free. You will be undertaking a mission for the King of Furyondy, Belvor IV, and his agents have carefully selected the members of your group. Those of you that don’t know each other will have had a (approximately) 400 mile trip from Chendl to Hommlet to get to know each other. So a two to three week trip, based on your rate of movement. Those that have not purchased mounts will be provided with riding mounts by the crown.

Last edited by Rhun : 04-03-06 at 07:29 PM.
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Old 04-01-06, 08:07 PM   #2
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Saved for future use.
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Old 04-01-06, 08:41 PM   #3
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Right! We're off to the hamlet of Hommlet!

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Old 04-01-06, 09:35 PM   #4
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Quote:
Originally Posted by Boddynock
the hamlet of Hommlet!


There is something rotten in the state of Furyondy!
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Old 04-01-06, 09:52 PM   #5
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"Now go forth! And bring me back more of those minty-things! Or... I will crush your head like an egg!"
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Old 04-01-06, 10:38 PM   #6
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Quote:
Originally Posted by Halivar
"Now go forth! And bring me back more of those minty-things! Or... I will crush your head like an egg!"


Tasty Hipogriff egg ommelette!

A chop 'ere an' a hack there, we'll fix 'em good!
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Blackdirge's works at enworld (02/11/06):
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Old 04-01-06, 10:43 PM   #7
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I think Otto and Verdis are getting along quite nicely. Otto has introduced Verdis to fine wines and possibly fine women as well. I imagine Otto and Verdis have had quite a good time in Chendl (possibly too good of a time!).

Alas, it's time to move on with the mission and all. Otto is not necessarily very excited about it, but he'll play along for now. The upside is that Otto has never been to Hommlet, so he expects there may be some surprises in store for him there. Local fare, possibly even some local brews. Should be interesting if nothing else.
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Old 04-01-06, 10:59 PM   #8
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Well, Ragnok has bursted out in laugther more than once when seeing the effect wine pefumed water can have upon halflings and humans. Firewater despised! what kind of are those?!

Actually he was able to appreciate that one of those vintages was of fine warm quality, the Moonmeadow Otto called it... but he'd have to get bored of ale and firewater before he admits such a thing!
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Old 04-01-06, 10:59 PM   #9
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Otto will have certainly heard of Hommlet's Inn of the Welcome Wench, and the wide selection of wines and ales carried there.
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Old 04-01-06, 11:10 PM   #10
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Quote:
Originally Posted by Land Outcast
Well, Ragnok has bursted out in laugther more than once when seeing the effect wine pefumed water can have upon halflings and humans. Firewater despised! what kind of are those?!

Actually he was able to appreciate that one of those vintages was of fine warm quality, the Moonmeadow Otto called it... but he'd have to get bored of ale and firewater before he admits such a thing!


Otto reminds Ragnok (in Dwarven no less) about the wide variety of ales and liquor he has sampled in the Lortmills when among the Dwarves. Besides, there are some very stout wines (well maybe not wines per se), that Otto thinks Ragnok would find especially... invigorating. In particular, Otto suggests a liquor that can be made from potatoes.

Otto suggests they speak at length on this subject during the trip to Hommlet.
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Old 04-02-06, 12:53 AM   #11
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Jorb coves his face with his hand at Otto's remarks and curses wildly in draconic.

Why Otto? Why?

Hey, if ya want a good wine, try some Fae Wine.
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Old 04-02-06, 01:05 AM   #12
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Quote:
Otto suggests a liquor that can be made from potatoes.

Quote:
Otto suggests they speak at length on this subject during the trip to Hommlet.


Much more interested than he had expected, Ragnok indeed agrees upon it, and if interested enough, migh someday take Otto to his clan's subterranean brewery in Yatil Mountains.

In the way, he lets the out primary reason that brought him here, to find his brother's killer, and if possible, carry the proper ceremonies upon the burial site. No, he isn't sure that his brother died, but he prepares himself for the worse.

-Why does he let out such a personal information? well, his travel companions have the right to know, and besides, if he had wanted to keep it a secret he wouldn't have joint anyone-

----------------

After speaking about this liquor, he asks Kine if he had heard of such a thing in any story; he has come to value the knowledge of this elf, as the accounts and liege of a dwarf are reccounted upon death, this elf holds the knowledge of enough stories as to challenge a Thane to storytelling...

His music is another matter but if it goes hand by hand with the stories, welcome they be!

Last edited by Land Outcast : 04-02-06 at 01:13 AM.
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Old 04-02-06, 01:52 AM   #13
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Quote:
Originally Posted by Shanderson
Jorb coves his face with his hand at Otto's remarks and curses wildly in draconic.

Why Otto? Why?

Hey, if ya want a good wine, try some Fae Wine.


Fae Wine? Do you have some???

You may notice that Otto's ears are sharper than those of a normal halfling, and that he has quite unusual coloring for those of his ilk.

Otto has not tried Fae Wine, as it is quite rare. But he would like to.
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Old 04-02-06, 03:21 AM   #14
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Quote:
Originally Posted by Land Outcast


Much more interested than he had expected, Ragnok indeed agrees upon it, and if interested enough, migh someday take Otto to his clan's subterranean brewery in Yatil Mountains.


Otto welcomes the chance to see a Dwarven stronghold, and to sample their selection of ales and other potent potables.
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Old 04-02-06, 04:12 AM   #15
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Kine knows little of dwarves or their Thanes, but he tolerates Ragnok's constant talking with a good natured distractedness. However, requests for stories seem to just bounce of Kine's head as he rides on, seemingly oblivious.

He hums to himself often and from time to time seems to be watching something far off, in a completely different direction from their travel.

Ragnok's latest request seems to penetrate his perpetual fog and he gives the dwarf a puzzled look as if noticing him for the first time.

"The wind sings to me of far off lands. . . but not of potatoes. I am sorry."


ooc
Land Outcast, you may wish to read Kine's background. He's not exactly the standard sort of bard. You're unlikely to get many stories, sung or otherwise, out of him. His music is of a more primitive, non-verbal vein.
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Old 04-02-06, 05:55 AM   #16
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Hey, just so you guys know, this is the OOC thread.


I'll get the IC thread up Monday or Tuesday in the Playing the Game forum.
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Old 04-02-06, 06:02 AM   #17
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Did you actually plan to have the 400 mile trip covered in the IC thread? Or will it start upon arrival in Ham/Hom/Omlet/te?
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Old 04-02-06, 06:06 AM   #18
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Quote:
Originally Posted by hafrogman
Did you actually plan to have the 400 mile trip covered in the IC thread? Or will it start upon arrival in Ham/Hom/Omlet/te?



No, we'll start with your arrival on the outskirts of Hommlet. I am fine with you guys roleplaying the journey in here, I just wanted to make sure you knew this was the OOC thread. Your OOC spoiler threw me off!
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Old 04-02-06, 06:07 AM   #19
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Well, it was a mostly IC post, I'm not going to bother when discussing things about the game in general.
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Old 04-02-06, 07:21 AM   #20
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Quote:
Land Outcast, you may wish to read Kine's background. He's not exactly the standard sort of bard. You're unlikely to get many stories, sung or otherwise, out of him. His music is of a more primitive, non-verbal vein.


I've read it, but I was pointing at the "Bardic Knowledge"... I guess you picked upon enough tales an' stories when
Quote:
the wind brought whispers of new troubles from all over.
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Old 04-02-06, 07:28 AM   #21
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Yeah, my bardic knowledge check is pretty lousy. +3 iirc. Enough to know common type knowledge, but that's about it, barring lucky rolls.

anyone else notice the weird April Fools Censorship?


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Old 04-02-06, 07:35 AM   #22
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Quote:
anyone else notice the weird April Fools Censorship?


Quote:
One of the best features of the new Intellifilter is its "passive aggressive" setting. It is able to pick up on passive-aggressive posts and moderate them accordingly using a series of complex algorithms. This means an end to those "I didn't technically break any rules" situations which we know aggravate us all.


http://www.enworld.org/showthread.php?t=173111
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Old 04-02-06, 04:26 PM   #23
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Every time you guys pull out the Fae wine, Lucius pulls out his symbol of Hieroneous and prays for his drunken party-mates to see the true light of tea-totalling. He also prays that those who do not turn from bowing to their alcoholic idols shall be blown to smithereens, in his mercy. He also burns down the Welcome Wench when he sees it.

Just kidding.

(PS: We're not doing "calls" here, I hope? )
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Old 04-02-06, 07:34 PM   #24
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Quote:
Originally Posted by hafrogman
Yeah, my bardic knowledge check is pretty lousy. +3 iirc. Enough to know common type knowledge, but that's about it, barring lucky rolls.

anyone else notice the weird April Fools Censorship?





Yes, I can't write brave or branch anymore, because the b r a gets turned to smilies.

Oh, looks like they fixed that!
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Old 04-02-06, 08:00 PM   #25
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Quote:
Originally Posted by Rhun
Yes, I can't write brave or branch anymore, because the b r a gets turned to smilies


and my ability scores or passing out
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Old 04-03-06, 07:41 AM   #26
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Posted Dara on the RG. Let me know if you think something is amiss.

Bye
Thanee
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Old 04-03-06, 11:24 AM   #27
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Quote:
Originally Posted by Thanee
Let me know if you think something is amiss.

As for Ragnok, As long as she can tell good tales and her skill is true as his steel, she's got nothing amiss.
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Old 04-03-06, 02:17 PM   #28
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Quote:
Originally Posted by Thanee
Posted Dara on the RG. Let me know if you think something is amiss.
LOL! Just read Dara's description. The image that came immediately to mind was Racquel Welch from One Million Years B.C., but with a chain-shirt instead of a leather bikini.
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Old 04-03-06, 03:05 PM   #29
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Quote:
Originally Posted by Thanee
Posted Dara on the RG. Let me know if you think something is amiss.

Bye
Thanee



Looks good!
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Old 04-03-06, 03:52 PM   #30
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Quote:
Originally Posted by Halivar
LOL! Just read Dara's description. The image that came immediately to mind was Racquel Welch from One Million Years B.C., but with a chain-shirt instead of a leather bikini.


Close enough, I guess.

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Old 04-03-06, 03:59 PM   #31
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Quote:
Originally Posted by Halivar
LOL! Just read Dara's description. The image that came immediately to mind was Racquel Welch from One Million Years B.C., but with a chain-shirt instead of a leather bikini.

Quote:
Originally Posted by Rhun
Looks good!


[LEER] Yes, yes she does. [/LEER]
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Old 04-03-06, 04:26 PM   #32
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for *some* reason I'd agree...

*some reason*

Quote:
Originally Posted by Thanee
She is 19 years old, has long, honey blonde hair and beautiful grey eyes. Her athletic body is well-trained and in perfect shape, and her skin bears a light tan. Despite her martial training, Dara looks all the woman she is; between her feminine curves, lissom moves and a striking self-confidence she appears very attractive.

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Old 04-03-06, 04:32 PM   #33
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Okay, now that we're all done lusting after 55 words , are we waiting for anyone else to check into this thread?
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Old 04-03-06, 04:59 PM   #34
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Alpha tread checklist

hafrogman v
Land Outcast v
Thanee v
Halivar v
Insight v
Shanderson v
Boddynock v
Lukewarm v
Scotley ?

We seem to be one short yet.

Last edited by Lukeworm : 04-03-06 at 05:05 PM.
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Old 04-03-06, 05:01 PM   #35
Land Outcast
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Checked in

Land Outcast - Ragnok Drakeforge, dwarven fighter 2
Hafrogman - Kine Rivent, elven bard 2
Haliver - Lucius Octvarian, human fighter 1/cleric 1
Boddynock - Coraine Vagrius, human paladin 2
Shanderson - Jorb, half-orc paragon 1/human paragon 1
Insight - Otto Nimbletoes, halfling rogue 1/paragon 1 w/minor fey bloodline
Thanee - Dara, human barbarian 1/sorcerer 1
Lukeworm - Rodigan the Restless, human martial rogue 1/fighter 1


Yet to check in

Scotley - Verdis Amnell, human warlock 2


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Pertinent posts: 16
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Old 04-03-06, 05:47 PM   #36
Scotley
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Quote:
Originally Posted by Insight
I think Otto and Verdis are getting along quite nicely. Otto has introduced Verdis to fine wines and possibly fine women as well. I imagine Otto and Verdis have had quite a good time in Chendl (possibly too good of a time!).

Alas, it's time to move on with the mission and all. Otto is not necessarily very excited about it, but he'll play along for now. The upside is that Otto has never been to Hommlet, so he expects there may be some surprises in store for him there. Local fare, possibly even some local brews. Should be interesting if nothing else.


I hear they make a tasty omelett in Homlett...

Sorry, I didn't realized I checked in at the wrong thread. Let's get this party started. So many wines so many women so many songs! We must get busy!
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Old 04-03-06, 06:14 PM   #37
Rhun
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ALright guys, I will get the IC thread posted sometime today. Depending on how busy work is, you may have to wait until tonight. But I'll try to post it sooner than that.
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Old 04-03-06, 07:29 PM   #38
Rhun
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The IC thread is up!!!

http://www.enworld.org/showthread.php?t=173278

Please feel free to begin posting.
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Old 04-03-06, 10:46 PM   #39
Rhun
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I see how you guys are. Plenty of posts so far in the IC thread, but not even a woot or woo-hoo here...how rude!
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Old 04-03-06, 10:49 PM   #40
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woot hoot?

Er. . . sorry, but I would have thout our actions have spoken louder (CAPSLOCKer?) than words. See, how eager we are to spring into . . . inaction and indecisiveness
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