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04-11-06, 08:59 PM
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#161
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Registered User
Join Date: Jan 2002
Location: Meerbusch / Germany
Last Seen: Today (06:41 AM)
Posts: 17,034
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Dara
As
she hears the call from Coraine, Dara rushes to the side of the
entrance to the ruined tower, her falchion ready to strike, if any
spider should come close enough.
OOC: Move to the side of the
entrance, leaving room for Coraine to step back out. Ready Action to
attack any spider getting into reach (Power Attack 1, Attack +3 Damage
2d4+5 (18-20/x2)).
__________________
“THIS IS A THINKING PERSON’S MODULE.
_AND IF YOUR GROUP IS A HACK AND SLAY GATHERING,
_THEY WILL BE UNHAPPY!” -- Gary Gygax, Tomb of Horrors.
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04-11-06, 09:24 PM
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#162
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Registered User
Join Date: Apr 2003
Last Seen: Today (05:34 AM)
Posts: 1,347
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[OOC:
Are any of the spiders in a position where Otto can fire his sling at
them? If so, he will do that on his action. This may change, as the
spiders go before Otto.]
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04-12-06, 01:07 AM
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#163
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Registered User
Join Date: May 2005
Location: Ontario, Canada
Last Seen: Yesterday (09:14 PM)
Posts: 44
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[OOC: Is there enough room for Jorb to make a charge attack against one of the spiders?]
__________________
8 scared shiftless 8
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04-12-06, 05:08 AM
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#164
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Registered User
Join Date: Feb 2005
Location: Salt Lake City, Utah
Last Seen: Today (04:30 AM)
Posts: 1,087
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OOC:
Coraine stands just inside the tower's doorway, and the Spider 2 is in
front of him. Spider 1 and Ragnok are about ten feet further into the
tower. Until Coraine moves, you can't charge the spider. You can move
through the square of a friend, you just can't charge through it. There
is enough room for two people to move past Coraine and into position to
attack Spider 2. You can make ranged attacks against Spider 2, but at
-4 for firing into melee and it has one-half cover (+4 to AC).
I will spend some time this week trying to come up with a quick &
easy way to do battle maps so we don't have so much confusion in the
future.
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04-12-06, 06:43 PM
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#165
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Registered User
Join Date: Feb 2005
Location: Salt Lake City, Utah
Last Seen: Today (04:30 AM)
Posts: 1,087
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Combat, Round 1
Verdis,
responding quickly to Coraine’s call, grabs a sunrod, strikes the tip
and hurls it through the doorway. The sunrod sails over Coraine’s head,
clattering to the floor of the tower to brightly illuminate the chamber.
Shouldering his way past Coraine, Lucius strikes a savage blow against
the closest of the hideous black spiders, bringing his blade down hard.
Like a hot knife through butter, the greatsword easily parts arachnid
flesh in a spray of ichor, and the creature drops to the ground dead.
Dara and Jorb draw their weapons, rushing toward the entrance to the
tower, while Otto readies his sling. Seeing Lucius slay the only
visible spider, the halfling holds off on slinging a stone into the
tower. The remaining spider again attempts to make a meal out of the
juicy dwarf, but its mandibles fail to find a weak point in Ragnok’s
armor.
Coraine takes several steps toward the spider attacking Ragnok, and
strikes a powerful two-handed blow to the creature with his battleaxe.
Distracted with trying to eat the dwarf, the spider doesn’t even try to
avoid the blow, and Coraine’s battleaxe cuts completely through the
thing’s abdomen, spilling ichor and internal organs onto the floor. The
spider stumbles and collapses into its final death throes.
OOC: Combat Notes
Last edited by Rhun : 04-12-06 at 06:52 PM.
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04-12-06, 07:01 PM
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#166
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Registered User
Join Date: Nov 2002
Location: Mesa, AZ
Last Seen: Today (05:09 AM)
Posts: 1,421
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Kine casts a disinterested glance towards the spider remains.
"Hmmm. . . big spiders?"
__________________
"One
of the students stands out from the others, because it looks like he
doesn't care about hiding his rocket launcher." -- Zack2216 on the
intricacies of social interaction at Detchitoyo High School
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04-12-06, 07:50 PM
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#167
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Code Monkey
Join Date: Dec 2002
Location: Augusta, GA
Last Seen: Today (04:01 AM)
Posts: 963
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Lucius wipes the spider ichor off his blade and slaps Corraine on the back. "Hah!
My good friend, a single servant of Hieroneous is formidable enough;
but two can face any foe! Haha! Now, where is our injured friend?" Lucius walks over to the injured dwarf and lays a hand on him as he chants.
OOC: I'm casting cure light wounds using my bless slot.
__________________
DM's that don't let me play ninja monkeys with laser guns are jerks.
Games I play:
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04-12-06, 08:00 PM
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#168
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Registered User
Join Date: Apr 2003
Location: Memphis, TN
Last Seen: Yesterday (10:45 PM)
Posts: 4,104
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Verdis Human Warlock
Verdis
moves into the tower. He tries, with only minimal success, to watch
above for more spiders and below for pools of ichor and innards. Making
his way over he takes up the sunrod and looks about. Seeing the
mutilated arachnids he smiles, "Fine work my friends, fine work. Let's hope we do as well against the bandits."
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04-12-06, 10:29 PM
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#169
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Registered User
Join Date: Jul 2004
Location: Victoria, Australia
Last Seen: Today (08:33 AM)
Posts: 975
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Coraine acknowledges Lucius' comment with a smile and a nod.
So he is, indeed, handy with that greatsword. It's good to know.
He picks up the sunrod and lifts it high to peer into the upper reaches
of the tower. Searching carefully, he makes sure there are no other
nasty surprises for them. After making sure, he pulls a rag from his
belt and wipes the muck from his blade. Then he turns to Ragnok and
says, "Now, how about the rest of those coins?"
__________________
Impress the locals? Uh - give me a moment!
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04-13-06, 02:53 AM
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#170
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Registered User
Join Date: Feb 2005
Location: Salt Lake City, Utah
Last Seen: Today (04:30 AM)
Posts: 1,087
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Ragnok
goes back to the task of collecting coins, and finds that the trail of
them leads to a small leather pouch. Hefting it, he smiles comfortably
at the weight of the coins in the pouch.
OOC: You find 21 gp, 18 sp and 29 cp. Ragnok is completely healed by Lucius' spell.
Last edited by Rhun : 04-13-06 at 02:56 AM.
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04-13-06, 03:56 AM
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#171
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Registered User
Join Date: May 2005
Location: Ontario, Canada
Last Seen: Yesterday (09:14 PM)
Posts: 44
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Jorb exhales slowly. "That could have gone alot worse ... are we sure there's no more of them in here?"
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04-13-06, 04:11 AM
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#172
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Registered User
Join Date: Jul 2004
Location: Victoria, Australia
Last Seen: Today (08:33 AM)
Posts: 975
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Quote:
Originally Posted by Shanderson
Jorb exhales slowly. "That could have gone alot worse ... are we sure there's no more of them in here?"
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"None that I can see. Well, let's get on to the moathouse proper."
Handing the sunrod back to Verdis, Coraine slips his shield onto his left arm and heads for the main ruin.
Last edited by Boddynock : 04-13-06 at 04:14 AM.
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04-13-06, 05:13 AM
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#173
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Registered User
Join Date: Feb 2005
Location: Salt Lake City, Utah
Last Seen: Today (04:30 AM)
Posts: 1,087
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The
courtyard is still and quiet as you move across the littered
flagstones. Moving to the wide stairs, it is easy to see that much
traffic has come this way, with many boot prints discernable in the mud
and dirt covering the steps.
Moving up the stairs and passing through the shattered doors, you find
yourselves in what must have once been a great audience chamber.
Tattered banners and tapestries hang from the walls, destroyed
furniture litters the floor, and heaps of rotten cloth have been thrown
into corners. Once richly appointed, the chamber has been thoroughly
searched, sacked and despoiled. Leaves and dirt cover the floor and
cobwebs hang from the walls and ceiling above. Looking up, you see that
pieces of beams and chunks of stone poke through, indicating that the
upper stories of the place are totally collapsed, and likely to be
impassable to anything larger than a rat.
OOC: The chamber is about 50' x 50' in size. A 10'
passage leads to the south (it runs 30' to an archway. Two doors can be
seen on the right, one on the left along its length). Another 10'
passage leads to the west (it runs 30' to a set of double doors. Two
doors can be seen on the left, one on the right). There is an archway
in the west wall to the north of the left passage, and a closed door in
the furthest west portion of the north wall.
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04-13-06, 07:11 AM
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#174
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Registered User
Join Date: Jul 2004
Location: Victoria, Australia
Last Seen: Today (08:33 AM)
Posts: 975
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Quote:
Originally Posted by Rhun
cobwebs hang from the walls and ceiling above.
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Given their most recent experience, Coraine subjects the cobwebs to intense scrutiny.
Then he turns to Otto and says, sotto voce, "Perhaps some more scouting might be in order. Which corridor first, do you think?"
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04-13-06, 08:18 AM
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#175
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Registered User
Join Date: Jan 2002
Location: Meerbusch / Germany
Last Seen: Today (06:41 AM)
Posts: 17,034
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Dara
After
the spiders have been defeated and the tower searched, Dara joins her
companions in the exploration of the main house. Looking around the
ruined audience chamber, she points to the south.
“The smaller doors first?”
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04-13-06, 08:48 AM
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#176
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Registered User
Join Date: Jul 2004
Location: Victoria, Australia
Last Seen: Today (08:33 AM)
Posts: 975
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Quote:
Originally Posted by Thanee
Looking around the ruined audience chamber, she points to the south.
“The smaller doors first?”
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"Sounds good to me! Otto?"
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04-13-06, 02:39 PM
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#177
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Registered User
Join Date: Apr 2003
Location: Memphis, TN
Last Seen: Yesterday (10:45 PM)
Posts: 4,104
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Verdis Human Warlock
Hefting his crossbow Verdis says, "Be careful my friend. We will provide cover fire if you find something that requires a retreat."
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04-13-06, 07:57 PM
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#178
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Registered User
Join Date: Apr 2003
Last Seen: Today (05:34 AM)
Posts: 1,347
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Quote:
Originally Posted by Boddynock
Given their most recent experience, Coraine subjects the cobwebs to intense scrutiny.
Then he turns to Otto and says, sotto voce, "Perhaps some more scouting might be in order. Which corridor first, do you think?"
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"Not a bad idea at all," Otto replies.
Being careful, the halfling scampers down the passage to the south and
to the doors. He will check for locks and traps. If they are locked,
Otto produces a set of fine lockpicks and tries to unlock them. if Otto
detects a trap, he will attempt to disarm.
[OOC: Relevant Skills - Disable Device +10, Hide +13, Move Silently +12, Open Lock +10, Search +6.]
Last edited by Insight : 04-13-06 at 08:03 PM.
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04-13-06, 08:39 PM
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#179
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Registered User
Join Date: Feb 2005
Location: Montevideo, Uruguay
Last Seen: Today (04:55 AM)
Posts: 921
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When he turns back o witness the slaugther that went on, he says in a somehow playful tone "Next time leave me one... or three" and while he picks up the coins he mumbles "Keepin all da fun fer terselves"
@ Lucius: "Aye, thanks fer da patching up me friend. Ye might not have da stomach fer good stuff, but ye knows how to make yerself useful" -And winks-
@ The Pouch: "Worth a bite from one o' those hairy bastards... I wonder who left ye here"
----
When they enter the main building, Ragnok drops silent on his
complaints... he moves to an angle from which he can see the door Otto
is working on, and has a hammer at the ready for whatever might come at
his friend.
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04-13-06, 11:05 PM
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#180
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Registered User
Join Date: Nov 2002
Location: Mesa, AZ
Last Seen: Today (05:09 AM)
Posts: 1,421
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Watching
Otto move towards the door, Kine follows a few steps behind, one
finely-tuned ear strained for any sound of life that may come from
beyond the portal.
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04-14-06, 02:16 PM
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#181
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Registered User
Join Date: Feb 2005
Location: Salt Lake City, Utah
Last Seen: Today (04:30 AM)
Posts: 1,087
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As
one might suspect in a place as damaged and ruined as the moathouse
appears, none of the doors are locked, or trapped, at least as far as
Otto can tell. Poking his head silently into each, he quickly discovers
that the rooms are nothing but complete wrecks.
The first appears to be a wrecked conference room of some type, and
shows no sign of any recent occupant. A few small rats scurry here and
there about the room.
The next appears to have been a bedchamber for a petty official of some
sort. The bed and other furniture is chopped to pieces, and the room
appears thoroughly ransacked.
The last of the doors leads to what most have once been an oppulent
salon. The remains of expensive furniture can be seen strewn about.
Dozens of bats hang from the ceiling, a few flittering around as you
look on.
After checking the rooms, Otto pokes his head through the archway at
the end of the hall. This room is much larger than the last three, but
just as ruined. Just as Otto is about to turn around, he notices that
one of the piles of debris is moving...in fact, it is slithering toward
him. A moment later, Otto realizes that the largest viper he has ever
seen is about to make a meal out of him...
Combat Notes
Initiative Order:
22 - Dara
21 - Jorb
19 - Kine
15 - Ragnok
13 - Lucius
9 - Otto
9 - Rodigan
8 - Snake
7 - Coraine
7 - Verdis
Rough (very rough) Battlemap:

Last edited by Rhun : 04-14-06 at 04:02 PM.
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04-14-06, 03:27 PM
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#182
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Registered User
Join Date: Jan 2002
Location: Meerbusch / Germany
Last Seen: Today (06:41 AM)
Posts: 17,034
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Dara
As
soon as she notices, that her companions are in danger, Dara joins up
with them, moving down the length of the corridor, making her blade
ready on the way, then she continues through the door past Kine and
Otto to attack the huge snake.
OOC: Move 40 ft. to Q19, Attack (Atk +4 Dmg 2d4+3 (18-20)).
Last edited by Thanee : 04-14-06 at 05:38 PM.
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04-14-06, 04:04 PM
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#183
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Registered User
Join Date: Feb 2005
Location: Salt Lake City, Utah
Last Seen: Today (04:30 AM)
Posts: 1,087
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OOC:
Thanee, Dara can actually reach the snake and attack with her 40'
movement rate. Also, I was sure how much space a HUGE snake actually
takes up...
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04-14-06, 04:15 PM
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#184
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Registered User
Join Date: Nov 2002
Location: Mesa, AZ
Last Seen: Today (05:09 AM)
Posts: 1,421
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Kine
draws his blade from his back once more and attempts to dart in towards
the snake, curling around the corner and trying to evade the serpent's
jaws.
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04-14-06, 05:08 PM
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#185
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Registered User
Join Date: Apr 2003
Location: Memphis, TN
Last Seen: Yesterday (10:45 PM)
Posts: 4,104
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Verdis
Being
unable to contribute to the fight from his current vantage point,
Verdis decides to stand watch on the stairs in case the sounds of
combat attract others. He moves to have a clear view up the stairs and
keeps his crossbow at the ready.
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04-14-06, 05:19 PM
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#186
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Registered User
Join Date: Feb 2005
Location: Salt Lake City, Utah
Last Seen: Today (04:30 AM)
Posts: 1,087
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OOC:
ALso, I meant to let you know...the "Stairs Up" actually go nowhere.
They are filled with rubble and debris from the collapse of the upper
story. Sorry.
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04-14-06, 06:09 PM
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#187
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Code Monkey
Join Date: Dec 2002
Location: Augusta, GA
Last Seen: Today (04:01 AM)
Posts: 963
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OOC: Will Lucius be able to charge the this round if he takes a 5-ft. step to Q11 and then runs ot Q18?
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04-14-06, 06:35 PM
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#188
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Registered User
Join Date: Feb 2005
Location: Salt Lake City, Utah
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Posts: 1,087
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04-14-06, 07:37 PM
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#189
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Registered User
Join Date: Feb 2005
Location: Montevideo, Uruguay
Last Seen: Today (04:55 AM)
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Ragnok
moves just until the ofidian comes into view, looks at Oto interposing
in the way of his hammer, and launches it at the precise moment when
the halfling steps aside to dodge the viper's jaws. "Watch out Otto!"
Before the hammer even connects, he's already got his axe gripped with both hands, ready to advance again.
Last edited by Land Outcast : 04-14-06 at 07:53 PM.
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04-14-06, 09:33 PM
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#190
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Registered User
Join Date: Feb 2005
Location: Salt Lake City, Utah
Last Seen: Today (04:30 AM)
Posts: 1,087
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Rodigan - NPC
Realizing
that it will be difficult to push past his companions to attack the
snake, Rodigan draws readies his flail and takes up a position near
Verdis. His eyes dart about, and he cocks his head as he tries to
listen for any signs that others may be alerted by the sounds of the
fight.
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04-14-06, 09:44 PM
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#191
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Code Monkey
Join Date: Dec 2002
Location: Augusta, GA
Last Seen: Today (04:01 AM)
Posts: 963
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Seing
that he cannot get to the snake in time to prevent it from attacking
again, Lucius runs to the snake, drawing his sword as he does.
OOC: Double-move while drawing his sword.
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04-14-06, 10:12 PM
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#192
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Registered User
Join Date: Apr 2003
Last Seen: Today (05:34 AM)
Posts: 1,347
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"Gracious Olidammara!" Otto says, drawing his rapier in response to seeing the giant snake.
Watching his allies jump into the fray, Otto searches for an opportunity to jab the beast in a soft spot.
[OOC: Otto will attempt to move into position
for a sneak attack (using a flank hopefully). Q20 would be the optimal
location for this. Since the viper has not gone, it should be flat
footed and thus unable to make opportunity attacks. Thus, Otto should
be able to move into position and get a flank. Let me know if this is
not the case.]
Last edited by Insight : 04-14-06 at 10:15 PM.
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04-15-06, 12:00 AM
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#193
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Registered User
Join Date: Jul 2004
Location: Victoria, Australia
Last Seen: Today (08:33 AM)
Posts: 975
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Cursing
himself as he realizes that he has sent the halfling into danger,
Coraine charges straight at the viper, hoping to attract its attention.
"For the Valorous One," he says,
biting off the words and chewing them in his determination to reach his
foe. Battleaxe raised, he prepares to slam it down into the snake's
head ... when Lucius steps in front of him. Skidding to a halt, he
sidesteps the priest, flinging wide his shield to help channel
momentum. He then resumes a battle stance and waits for an opening.
Last edited by Boddynock : 04-15-06 at 01:56 AM.
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04-15-06, 12:55 AM
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#194
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Registered User
Join Date: Feb 2005
Location: Salt Lake City, Utah
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Posts: 1,087
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OOC: Boddy, Lucius move will leave him in Q18, unless Jorb moves there first.
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04-15-06, 07:42 PM
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#195
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Registered User
Join Date: Feb 2005
Location: Salt Lake City, Utah
Last Seen: Today (04:30 AM)
Posts: 1,087
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Dara
reacts quickly to the situation, moving through the archway and
striking a powerful blow against the huge adder. The blade easily parts
snakeflesh, and the adder issues a hiss of pain.
Kine and Otto move into positions to try and flank the great serpent,
Otto stabbing vainly at the creature as he does so. Lucius and Coraine
rush down the hallway and into fighting position.
Ragnok moves down the hall, stopping as the snake comes into view and
hurling a throwing hammer with pinpoint accuracy. The weapon slams into
the sides of the snake’s head, and snapping its head backward from the
force.
The snake gives another hiss and strikes with lightning like quickness,
its teeth easily penetrating Dara’s chain shirt and ripping into the
flesh of her shoulder. Dara cries out as the snake’s poison courses
through her body, and tries unsuccessfully to fight off the waves of
weakness it causes.
Jorb, Rodigan and Verdis, trusting in their companion’s ability to
overcome the threat to the south, move further into the great room,
keeping their eyes and ears open for trouble. Their vigilance is well
rewarded, as men dressed in black studded leather armor begin to pour
into the chamber. Most carry shields and morningstars, but one carries
shield and longsword, and wears a chain shirt and black tabard. They
rush toward the three, their weapons ready. Two come from the west
hallway, two from the archway to the north, and the other four from the
northern door.
Combat Notes
Initiative Order:
22 – Dara: Moves to Q19, Attack 15 (success), Damage 9
21 – Jorb: Moves to N6
19 – Kine: Moves to Q21
15 – Ragnok: Moves to P15, Attack 20 (success), Damage 7
13 – Lucius: Moves to Q18
9 – Otto: Moves to Q20, Attack 10 (miss0
9 – Rodigan: Moves to P8
8 – Snake: Attacks Dara, Attack: 24 (success), Damage 10, Dara Fort Save 13 vrs. poison (Failure, initial damage 2 con)
7 – Coraine: Moves to R18
7 – Verdis: Moves to Q9
6 – Bandits: Move into great room
Battlemap, round 2

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04-15-06, 08:43 PM
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#196
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Registered User
Join Date: Apr 2003
Last Seen: Today (05:34 AM)
Posts: 1,347
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Otto
draws back his rapier after an uneventful attempt to fell the snake.
Seeing the bandits out of the corner of his eyes, the halfling remarks,
"Gracious, bandits! I suppose they are not here to help with this creature!"
Focusing again on the snake, Otto attempts to find a weak spot and strike.
[OOC: Already in flank position, Otto is now at +3 to hit. If he hits, sneak attack adds 1d6, for a total of 1d3+1d6 dmg.]
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04-15-06, 09:38 PM
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#197
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Registered User
Join Date: Jul 2004
Location: Victoria, Australia
Last Seen: Today (08:33 AM)
Posts: 975
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Bandits? Damn!
Trusting to the prowess of his companions to hold off the bandits for a
little while, Coraine aims a mighty blow at the viper's head.
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04-16-06, 12:29 AM
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#198
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Registered User
Join Date: Apr 2003
Location: Memphis, TN
Last Seen: Yesterday (10:45 PM)
Posts: 4,104
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Verdis Human Warlock
His
crossbow already in hand, Verdis takes careful aim at the apparent
leader and looses a bolt. He lets the crossbow fall to dangle from a
shoulder strap and then steps back raising his hands to call on his
arcane powers.
OOC: +4 Heavy Crossbow 1d10 19-20/x2 120'r p (+1 to hit and damage
within 30') take a five foot step back to R10. Planning to use his
Eldritch Blast next time.
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04-16-06, 02:01 AM
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#199
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Registered User
Join Date: Jan 2002
Location: Meerbusch / Germany
Last Seen: Today (06:41 AM)
Posts: 17,034
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Dara
Feeling
the poison begin to weaken her, Dara's battle instincts take over and
she grits her teeth, then a sudden rush of adrenaline fills her with
fury and she no longer feels the pain of the shoulder wound. Raising
her falchion high, Dara smashes it down onto the snake with all the
strength she can muster. Afterwards, she takes a step back behind
Lucius, focusing on the swarming bandits now.
OOC: Rage; Power Attack 1, Attack +5, Damage 2d4+8 (18-20); 5-ft. step to P18 (or move to Q12, if snake is dead).
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04-16-06, 04:30 AM
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#200
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Code Monkey
Join Date: Dec 2002
Location: Augusta, GA
Last Seen: Today (04:01 AM)
Posts: 963
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OOC:
If the snake is still alive by now, Lucius attacks it (Masterwork
Greatsword +4 (2d6+6/19-20/x2) two-handed power-attack (1)). If the
snake is then dead, he will make move action north. If the snake is
dead before his turn, he will take a double move north. Either way, he
shouts, "Help us, oh Hieroneous, for we are in need!"
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