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LEB:PC:Rohna (Vertexx69)

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Summary

Vertexx69Rohna
XP 6,610Female Goliath Battlerager Fighter / Shaman 5
Medium natural humanoid (Natural Humanoid)
Initiative +2; Senses Passive Insight 13, Passive Perception 18
HP 57, Bloodied 28, Surge Value 14, Surges 13
AC 24; Fortitude 19, Reflex 14, Will 14
Saving Throws NA
Speed 6(5)
Image:Bm.gifFlaming Warhammer +1 (Standard; at-will) ✦ Martial, Weapon
+11 vs AC; 1d10+6
Image:M.gifCrushing Surge (Standard; at-will) ✦ Martial, Invigorating, Weapon
+11 vs AC, 1d10+6 damage
Image:M.gifCleave (Standard; at-will) ✦ Martial, Weapon
Melee +11 vs AC; 1d10+6 damage. Deal 5 damage to secondary adjacent enemy.
image:Close.gifCall Spirit Companion (Standard; at-will) ✦ Conjuration, Primal
You conjure your spirit companion in an unoccupied square in the burst. The spirit lasts until you fall unconscious or until you dismiss it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When you take a move action, you can also move the spirit a number of squares equal to your speed. The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 12 damage to the spirit or higher, the spirit disappears, and you take 7 damage. Otherwise, the spirit is unaffected by the attack.
image:Close.gifPass Forward (Move; at-will) ✦ Martial
You pick an adjacent enemy and move up to your speed. As long as you end this movement in a square adjacent to that enemy, your movement does not provoke opportunity attacks from that enemy.
Image:M.gifPassing Attack (Standard; encounter) ✦ Martial, Weapon
+11 vs AC, 1d10+6 damage. Rohna can then shift 1 square then make a secondary attack against another target at +13 vs AC, 1d10+6.
Image:M.gifRhino Strike (Standard; encounter) ✦ Martial, Weapon
+12 vs AC, 2d10+6 damage. You must charge and use this power in place of a melee basic attack. If you’re using a shield, the movement during your charge does not provoke opportunity attacks.
Image:M.gifSpirit's Fang (Opportunity Action; encounter) ✦ Implement, Primal, Spirit
+4 vs Reflex, 1d10+1 damage. Usable when an enemy moves out of a square threatened by Mitra without shifting.
image:Close.gifStone's Endurance (Minor; encounter)
Gain +5 resist all until end of next turrn.
Image:M.gifVillain's Menace (Standard; daily) ✦ Martial, Weapon
+11 vs AC, 2d10+6 damage. Hit: +2 power bonus to hit, +4 to damage vs target until end of encounter. Miss: +1 to hit, +2 to damage to target until end of encounter.
Image:M.gifCrack the Shell (Standard; daily) ✦ Martial, Reliable, Weapon
+11 vs AC, 2d10+6 damage. Ongoing 5 damage and -2 AC (save ends both).
image:Close.gifSpeak with Spirits (Standard; daily) ✦ Primal
+1 to next skill check.


Summoning Rimefire Plate Armor +2
Property: Resist All +1. Power (At-Will): Minor Action. You banish this armor to a secure extradimensional location. At any point in the future, unless you are wearing armor, you can use another minor action to recall the armor. The armor appears on you as though you had donned it normally.


Flaming Warhammer +1
"Critical:" +1d6 Fire. Power (At-Will ✦ Fire):" Free Action. All damage dealt by this weapon is fire damage. Another free action returns the damage to normal. 'Power (Daily ✦ Fire):" Free Action. Use this power when you hit with the weapon. Deal an extra 1d6 fire damage, and the target takes ongoing 5 fire damage (save ends).


Warhorse "Natasha"
'HP 58; Bloodied 29 AC 20; Fortitude 16, Reflex 14, Will 14, Speed 9. "Property:" Charger (while mounted by a friendly rider of 3rd level or higher; at-will) ✦ Mount, Natasha grants Rohna a +5 bonus to damage rolls on charge attacks. "Powers:" Kick (standard; at-will) +6 vs. AC; 1d6 + 5 damage. Trample (standard; at-will) Natasha can move up to her speed and enter enemies’ spaces. This movement provokes opportunity attacks, and she must end her move in an unoccupied space. When Natasha enters an enemy’s space, she makes a trample attack: +4 vs. Refl ex; 1d6 + 6 damage, and the target is knocked prone.


Heavy Throwing Shield
Power (At-Will):" Standard Action. Make an attack: Ranged 10; +9 vs AC; on a hit, the target takes 1d8 +5 damage. The shield automatically returns to your grip after the attack. Power (Daily): Free Action. Use this power after you hit a target with this shield’s ranged attack. The target is pushed 1 square.


Impenetrable Heavy Barding
"Property:" While it is ridden, the mount gains resist all +5. +2AC -1 Speed.


Alignment Unaligned; Languages Common, Giant
Str 20 (+5)Dex 10 (+0)Wis 13 (+1)
Con 18 (+4)Int 8 (-1)Cha 10 (+0)
Skills Athletics +10, Endurance +7, Nature +10, Perception +8
Feats Armor Proficiency Plate, Dragonmark of Handling, Spirit Talker, Weapon Expertise
Equipment Warhorse (n+2), Summoning Rimefire Plate Armor +2 (n+4), Heavy Throwing Shield (n+3), Flaming Wahammer +1 (n+1), Impenatrable Heavy Barding, adventurer's kit, Climbing Kit; 195.9gp



Character Information

Background

Born on the outskirts of the Talenta plains, Rohna learned to love the wind in her hair and that spirits were all around her from her parents when she was very young. When she was still a child her family was forced to flee to Sharn to avoid the spill over during the last great war. So the tiny goliath grew up on the mean streets of the thriving metropolitan city, where she had to learn to keep an eye out very early on, to be able to avoid the roving bands of humans that hunted for any type of outsider. Nowadays the hurled insults just roll off her back unless someone tries to make their insult a physical one. Background skill: Perception.

Appearance

Rohna is lean and muscular, but utterly tiny for a goliath. Her basalt black skin and fiery red hair make quite a combination to behold. The clear red crystaline growths that protrude from her rocky flesh pulsate as her blood can be seen racing underneath them like windows into her very being.

She carries a blackened warhammer at her hip and a razored shield with a wickedly serrated edge all the way around. Though she travels through town in sturdy but basic reddish leather clothing, at the first sign of trouble she becomes encased in a lavish suit of glossy black rimefire plate that seems like an extention of her own basalt hide. From its joints flow mist like warn breath on a cold morning.

Rohna rides a great black destrier of a warhorse she calls Natasha that wears a suit of plate barding that matches her riders. It also looks like Rohna has gone to lengths to dye her mounts main and tail to match her own hair color as well.

Age: 20 Gender: Female Height: 6'0" Weight: 130 lbs.

Personality

Alignment: Unaligned

Rohna likes to keep things light when in town. She somehow manages to keep a stoney disposition most of time. When she is in the midst of battle during a mission however, she explodes with a raging fury of a volcano. Her sense of humor can be taken as a bit rough, but she knows when to ease it back.

Hooks

During childhood Rohna's father wanted to enlist to aid in the war, but the gaurdians of the gate intercepted him outside the recruitment offices and he hasn't been heard from since.

Kicker

Rohna adventures to gain enough power that she can root out the racist corruption at the heart of the gaurdians of the Gate and remove its head from its shoulders, and find out what happened to her father.

Spirit Companion

Rohna travels with the spirit of a young dire black bear, made of molten obsidian, as a companion that she calls Mitra. People don't seem to mind in town as the spirit doesn't shed, or smell, or even make sounds when she walks.

Wishlist

  • Lvl 5 - Cash (1000gp)
  • Lvl 6 - Antipathy Gloves (Level 10 item: n+4 parcel)
  • Lvl 7 - Vanguard Warhammer +2 (Level 8 item: n+1 parcel)
  • Lvl 8 - Cash (3,400gp)
  • Lvl 9 - Rimefire Plate of Summoniong +3 (Level 11 item: n+2 parcel)
  • Lvl 10 - Tigerclaw Gauntlets +3 (Level 13 item: n+3 parcel)

Equipment

Equipment Name Price Weight
Rimefire Plate Armor fo Summoning +2 1,800gp 50lbs
Heavy Throwing Shield 1,800gp 15lbs
Flaming Warhammer +1 1,000gp 5lbs
Impenetrable Heavy Barding 360gp -
Warhammer 15gp 5lbs
Warhorse 680gp -
Backpack 2gp 2lbs
Bedroll 1sp 5lbs
Flint and Steel 1gp -
Belt Pouch 1gp 0.5lbs
Waterskin 1gp 4lbs
50ft Hemp Rope 1gp 10lbs
Torches (10) 1gp 10lbs
Climbers Kit 2gp 11lbs

Coins: 195gp 9sp

Encumbrance: 112.5lbs Normal Load: 200lbs Heavy Load: 400lbs Maximum Drag Load: 1000lbs

Math

The math section describes the math behind your character sheet. It is here so that judges and character approvers can quickly verify your character's accuracy.

Attributes

See the Attributes template for assistance.


Attributes
AbilityCostInitialRacialLevelFinalMod
Str 12 17 2 1 20 5
Con 7 15 2 1 18 4
Dex 0 10 0 0 10 0
Int 0 8 0 0 8 -1
Wis 3 13 0 0 13 1
Cha 0 10 0 0 10 0
Totals 22   9



Attacks

See the Attack template for assistance.


Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

5

str 01Weapon Expertise3Flaming Warhammer +1211AC
Basic Ranged

0

dex1Weapon Expertise23AC


Defenses

See the Defenses template for assistance.


Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 0/-1 dex/int 0 0 0 12 Rimefire Plate of Summoning +2/Heavy Throwing Shield 0 0 2 24
Fortitude5/4str/con200000002 19
Reflex0/-1dex/int00 20002 14
Will1/0wis/cha010 000002 14



Senses and Reactions

See the Senses template for assistance.


Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 0 0 0 0 2 0 2
Passive Insight 1 0 0 0 0 0 0 0 2 0 13
Passive Perception 1 5 0 0 0 0 0 0 2 0 18


Senses: None (Special senses such as low-light, etc. go here)

Health

See the Health template for assistance.


Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherTotalBloodedSurge
Hit Points 15 18 6 0 0 0 57 28 14


Surges per day: 13

Speed and Movement

Speed: 5 Mounted Speed: 9

Racial Features

Make sure to link to the appropriate sources where possible.

Goliath

  • +2 Str, +2 Con
  • +2 Nature, +2 Athletics
  • Languages: Common, Giant
  • Stone's Endurance Power
  • Mountain's Tenacity
  • Powerful Athlete
  • Size: Medium
  • Speed: 6

Class Features

Make sure to link to the appropriate sources where possible.

Battlerager Fighter

  • Combat Challenge: Mark any enemy after attack until end of next turn.
  • Combat Superiority: +1 to Opportunity Attacks. Stops enemy movement.
  • Battlerager Vigor: Whenever Rohna hits an enemy with a melee or a close attack, she gains 4 temporary hit points, plus 4 temporary hit points normally granted by an Invigorating attack power. If she uses an invigorating fighter attack power and misses every target with it, shes still gains 4 temporary hit points.

Shaman

  • Summon Spirit Companion: Rohna conjures her spirit companion Mitra in an unoccupied square in a burst 20 area. Mitra lasts until Rohna falls unconscious or until she dismisses her as a minor action. Mitra occupies 1 square. Enemies cannot move through her space, but allies can. When Rohna takes a move action, she can also move the spirit a number of squares equal to her speed. The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 12 damage to the spirit or higher, she disappears, and Rohna takes 7 damage. Otherwise, Mitra is unaffected by the attack.
  • Spirit's Fangs: An enemy leaves a square adjacent to Mitra without shifting. OA +3 vs Reflex, 1d10+1
  • Speak with Spirits: +1 to next skill check.

Feats

List level taken and link to the source.

  • 1st: Spirit Talker
  • 2nd: Armor Proficiency Plate
  • 4th: Dragomark of Handling

Background

Sharn Outsider: Perception. ok'd by SG

Skills and Languages

Languages: Common, Giant

See the Skills template for assistance.


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics0dex-4plate/shield2-2
Arcana -1 int 2 1
Athletics55str2-4plate/shield210
Bluff0cha22
Diplomacy0cha22
Dungeoneering1wis23
Endurance54con-4plate/shield27
Heal1wis23
History-1int21
Insight1wis23
Intimidate0cha22
Nature51wis2210
Perception51wis28
Religion-1int21
Stealth0dex-4plate/shield2-2
Streetwise0cha22
Thievery0dex-4plate/shield2-2



Powers

See the Power to Hit Summary and the Power to Hit templates for assistance.

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Crushing Surge +5 Str 1 Weapon Expertise 3 Flaming Warhammer +1 0 0 2 11 AC
Cleave +5 Str 1 Weapon Expertise 3 Flaming Warhammer +1 0 0 2 11 AC
Passing Strike +5 Str 1 Weapon Expertise 3 Flaming Warhammer +1 0 0 2 11 AC
Spirit's Fang +1 Wis 0 1 Implement Expretise 0 0 2 4 Reflex
Crack the Shell +5 Str 1 Weapon Expertise 3 Flaming Warhammer +1 0 0 2 11 AC
Villain's Menace +5 Str 1 Weapon Expertise 3 Flaming Warhammer +1 0 0 2 11 AC


Tracking

Money

+412 gp starting gold
- Impenetrable Heavy Barding 360gp
- Warhammer 	                    15gp
- Backpack 	                       2gp
- Bedroll 	                         .1gp
- Flint and Steel 	               1gp
- Belt Pouch 	                       1gp
- Waterskin 	                       1gp
- 50ft Hemp Rope 	            1gp
- Torches (10) 	              1gp
- Climbers Kit 	                2gp
- 168 gp http://www.enworld.org/forum/5041607-post544.html
-----------------------------------------
                                  195.9 gp remaining

Treasure

Keep track of parcels gained. Link to the post where it was given or a reward summary post in the adventure. Also link to the compendium for the item when possible.

  • Level 1: Parcel lvl+2
    • Warhorse
  • Level 2: Parcel lvl+4
    • Rimefire Plate Armor of Summoning +2
  • Level 3: Parcel lvl+3
    • Heavy Throwing Shield
  • Level 4: Parcel lvl+1
    • Flaming Warhammer +1

[http://www.enworld.org/forum/living-eberron/258851-tavern-towers-shard-09-a-15.html#post4962110 ]

  • Level 5: Parcel Money
    • -not yet received-

XP

Keep track of XP gained. Link to the post where it was given or a reward summary post in the adventure.

Dirty Money:

Total XP: 6,610

Changes

List changed here

  • 2009/07/12: Created
  • 2009/12/30: Retrained Shield Bash for Passing Strike at Level 5

Judge Comments

Level 4

Approval 1

Approved for 4th level with 3750 xp by renau1g

Approval 2

Approved for Level 4 with 3750 experience by Ukingsken

Level 5

Approval 1

Approval from TwoHeadsBarking:

Approved.

Approval 2

Approval from renau1g:

  • Throwing shield to hit should be +10 (+5 str, +2 level, +2 from item, +1 expertise)

Other than that minor thing it looks good. Approved!

Status

Status: Approved as 5th level character with 6,610 xp by renau1g and TwoHeadsBarking