Gladiators.
From Darksun second edition.
Converted to 3 E, for any world.

Version 1.10
By
Steve Lévesque
E-mail : Rfrankl@sympatico.ca

This is a prestige class.  You can start as any class and, by using this,
You can become a Gladiator.

Gladiator
Level	Base Attack Bonus	Fort Save	Ref Save	Wil Save	Unarmed combat	Feat Bonus	Dam
Reduct.	AC Bonus	
1	+1	+2	+2	+0	1d4			+0	
2	+2	+3	+3	+0	1d4	+1		+0	
3*	+3	+3	+3	+1	1d4			+0	
4	+4	+4	+4	+1	1d6	+1	-1	+1	
5	+5	+4	+4	+1	1d6			+1	
6**	+6/+1	+5	+5	+2	1d6	+1	-2	+2	
7	+7/+2	+5	+5	+2	1d8			+2	
8	+8/+3	+6	+6	+2	1d8	+1	-3	+3	
9***	+9/+4	+6	+6	+3	1d8			+3	
10	+10/+5	+7	+7	+3	1d8 (max)	+1	-4	+4	

Requirements
Base Attack Bonus: +6
Balance: 7 ranks
Perform : 5 ranks
Tumble: 6 ranks
Feats: Expertise, Weapon Focus, Combat reflexes, Dodge 

Characteristics:  Gladiators tend to fill many of the same roles as fighters, but they tend to want all the glory for themselves.  The explanaition is simple : For them, glory is a gift.  If they have enough, they will get freedom.  They are experts in the art of battle, they know how to kill, and they are very well trained in any form of butal, very physical contest.  All form of comfrontation is known to them.  They lack the tactician mind of the military art, but many of them are actual fighters that have learned those before.  For that reason, any GOOD gladiator is a match to anyone.
Alignment:  Gladiators may be of any alignment.
Religion:  Any related to battle, war, strengh or stuff like that.
Background:  Most actual free gladiators are slaves who have won their freedom in the arenas.  Very few have chosen this life by choice, but some of them gladly walk on that path by their own will.  Those that does and that finish a great career with their own life are very popular.  Others fear the arena, but most follow their path with zeal.  They don`t have a choice to survive.

Races:  Any
Other Classes:  Gladiators tend to compete with fighters.  Most hold bards in contempt (some use the words ‘bard’ and ‘coward’ interchangably) and are cautious around any type of magic users.  They get along well with rogues  Most gladiators have not had enough experience with other classes to have really formed an opinion on them.  Gladiator are like warriors, but they have all put their skill to battle and tactic for themselves.
Abilities:  Hit dice : d12
Weapon and Armor Proficiency:  Gladiators are proficient in all weapons, shields, and all armors but heavy since they prefer to wear light amors due to the mobility.
Multiple Specialization:  Gladiators are allowed weapon specialization as per fighters, they have no restriction on levels and may buy specialization at 1st level.  They may buy specialization multiple times, once for each weapon they have bought weapon focus with.  They can also specialize themselve two time in any given weapon if they have at least 13 in both intelligence, and in dexterity.
Unarmed Combat:  Gladiators have increased damage in hand to hand combat.  Size M gladiators do additional normal damage with their fists.  They have the Improved Unarmed Strike feat for free.  When dealing hand to hand damage, they do normal damage, without provoking attacks of opportunity.  Also, at level 6, they gain the stunning fist feat as free, of course, only if they have the requisite.
AC Bonus:  The gladiator get this bonus to his AC in armor only because he know how to optimize it to the maximum (it does not count as a dexterity bonus).  However, he does not get it if caught flatfooted, or if he is without an armor.

Damage reduction :  Starting at level 4, a gladiator know how to use his inner reserves to somewhat clear his toughts, concentrate, ignore pain, and oxygen his muscles so well, that he begin to receive special damage reduction.  This ability DOES NOT stack with the barbarian damage reduction.
Skills:  Balance (Dex), Jump (Str), Perform (Cha), Escape artist (Dex), Tumble (Dex)
Skill Points at Each Additional Level: 2 + Int modifier

*Martial Defence :  	Starting at level 3, the Gladiator is able to react to danger before his sense would allow him to do so.  He retain his Dexterity modifier even if caught flat-footed or struck by an invisible attacker.
**Martial Defence :	At level 6, the gladiator can no longer be flanked : he can react to any opponent on opposite sides of him, as easily as he can react to one ennemy.  This defence also deny the rogue`s sneak attack, unless of course, if he is 4 level or more, higher than the Gladiator himself.
***Martial Defence :	At level 9, if a gladiator wear no armor, or a light armor, he can use this techniques.  Under any circumstances where he must roll for a reflex save, like to move out of the way of a breath, or a fireball spell, this techniques apply.  If the roll is a failure, he take normal damage.  If the roll is a success, he take no damage at all.
Feat Bonus :
At each levels where they recieve one, they can choose one bonus feat in the list.
Ambidextry, 	blind-fight, 	cleave, 		deflect arrows, 		dodge,
Expertise, 	Great Cleave, 	Great fortitude, 	Improved critical, 	improved disarm, 
improved innitiative, 	improved trip, 	improved two weapon fighting, 	lightning reflexes, 
mobility, 	power attack, 	quick draw, 	run, 	spring attack, stunning fist, 
sunder, 		thoughness, 	two weapon fighting, 	weapon finesse, 		weapon focus,		whirlwind attack.